- Medivac seems to behave just like a dropship (SC) or Zeppelin (WC3), which is great. I'm glad that they mention you can dodge projectiles with them, because that probably means you can dodge them with blink as well. I wasn't overly worried about this but it's good to have confirmation.
- Nukes =) Not sure how many silos he had, or if it just builds really quick, but it seemed viable.
Dislikes
- The Thor. I thought I'd like it, but it felt a bit weird Soooo big, and it didn't really do anything interesting. I dunno, maybe I'll get used to it? I wasn't a fan of seeing the T and P armies look so similiar tho (Thors+Marauders vs Stalkers+Colossi).
- Their single player Vulture model still looks a lot cooler than the Hellion.
Haven't checked into SC2 for quite a while now. The Thor turns REALLY fast now.
Not a big fan of the hellion. It looks like a vulture, moves like one, it easily could be a vulture, so why not have a vulture? It just kind of moves unnaturally to me.
I really wish they would keep mines in the game somehow. That way, battles would require more strategy in setup, and more strategy in attacking a terran position. Unit combos are interesting, but still seems that in SC2, most larger battles are just attack click. That's really not so fun.
Like my previous threat, SC2 needs more mobile static defense. Mobile static defense defined as: - A unit that does more damage when not moving than when moving - A unit that takes time to switch from its moving form to its static form. - The unit must do splash damage. Splash damage allows for strategic positioning to allow for more damage. - SC1 examples: mines, siege tanks, lurkers.
Mobile Static Defense allows for strategic positioning in both defensive and offensive situations. It also requires strategic ways for opponents to break the formation. That adds another layer of strategy to the game. SC2 so far has very few Mobile Static Defense, making most battles just an attack-A fest, ending very quickly.
not a fan of how the HTs just float around without any motion. they have such a cool model but they should at least keep the trippy vapor trails from BW. and hellions look like matchbox cars. otherwise, best BR yet in my esteem.
This was AWESOME! The psy storms, the nukes, the thors, colossus and stalker up-cliff flank attempt, reapers, marauders, storm warp in.. Just great play!
The game looked like a lot of fun, and very fast paced. I wasn't sure what the role of the thor was though. It just seemed to be a huge mech with guns, and while that is cool, it didn't seem to have any advantages other than being bug and beefy.
Nukes looked totally awesome. Storm looked totally awesome (although i had a hard time telling the zealots and ht apart) and the matchbox cars looked great.
The storm animation is wicked awesome. Nukes seem like a lot of fun to play with. I like the new high-ground mechanic.
The game looked pretty much finished when those storms completely destroyed DKB's (David-Kim-Bonjwa) push, but I guess that high-yield gold-mineral expansion really carried him through.
I predict that they will be patching it so Ghosts can't be healed while calling down a nuke, that is freaking over powered as usally you dont have many units available at the random position the exact time when a nuke is being called down let alone finding the red dot....
Nuke cooldown times seem to have been shortened is this true?.
I still don't like Hellions, but the psi storms looked so brutal! I love it. The only problem was I couldn't see the storms so well when it was cast over the Thors, they're so big...
I enjoyed this battle report, really fun to watch.