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New Battle Report (10/19/2009) - Page 9

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 7 8 9 10 11 23 Next All
blomsterjohn
Profile Joined June 2008
Norway476 Posts
October 19 2009 22:04 GMT
#161
Must say, helions LOOK kinda gay compared to vultures

However, Ommmmmmmmggggg batttttttlereport, best one so far
Chuiu
Profile Blog Joined June 2003
3470 Posts
October 19 2009 22:05 GMT
#162
I noticed a few things I haven't seen before.

1. Protoss warp in animation is pretty slick, I like it.
2. Player controlled gas ports don't show up on the minimap, they stay as white squares.
3. Unit icons in dropships don't change size like in SC.
4. Psistorm looks sick as fuck but is way too fast. I know they lowered the damage but 80 damage in like 2 seconds is way more powerful than 125 across a few seconds.

I hope they fix 2, 3 and 4. Of course 4 is a balance issue that will be dealt with during beta. So far this was definitely the best battle report.
♞
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 19 2009 22:10 GMT
#163
-I haven't seen any banshees in these BRs, but they need to change it's design or scrap it completely if its still a helicopter in space.

There were banshee's in the first and the second report. Not a major role, but they were used.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
kulik-
Profile Blog Joined March 2009
Czech Republic305 Posts
October 19 2009 22:10 GMT
#164
On October 20 2009 07:05 Chuiu wrote:
I noticed a few things I haven't seen before.

1. Protoss warp in animation is pretty slick, I like it.
2. Player controlled gas ports don't show up on the minimap, they stay as white squares.
3. Unit icons in dropships don't change size like in SC.
4. Psistorm looks sick as fuck but is way too fast. I know they lowered the damage but 80 damage in like 2 seconds is way more powerful than 125 across a few seconds.

I hope they fix 2, 3 and 4. Of course 4 is a balance issue that will be dealt with during beta. So far this was definitely the best battle report.

and nuke doesnt seem imba for u?
Terrible OP. Improve your posting or next one is a perma-ban.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
October 19 2009 22:11 GMT
#165
Nah the protoss just didn't counter it well. He seemed pretty flustered by that point in the game.
"Starcraft...It just echos brilliance and manliness." - Tasteless
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2009-10-19 22:13:32
October 19 2009 22:12 GMT
#166
psi storm damage was lowered? i was under the impression that it was increased? o.O
though, 80 dmg that is undodgeable is pretty smexy

nuke isn't imba at all. it's the medivac healing the ghost that's imba.
When they see MC Probe, all the ladies disrobe.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 19 2009 22:16 GMT
#167
On October 19 2009 20:00 FrozenArbiter wrote:
Very nice game.

Likes

- Hellion movement. Looks very fast and fun.

- Medivac seems to behave just like a dropship (SC) or Zeppelin (WC3), which is great. I'm glad that they mention you can dodge projectiles with them, because that probably means you can dodge them with blink as well. I wasn't overly worried about this but it's good to have confirmation.

- Nukes =) Not sure how many silos he had, or if it just builds really quick, but it seemed viable.

Dislikes

- The Thor. I thought I'd like it, but it felt a bit weird Soooo big, and it didn't really do anything interesting. I dunno, maybe I'll get used to it? I wasn't a fan of seeing the T and P armies look so similiar tho (Thors+Marauders vs Stalkers+Colossi).

- Their single player Vulture model still looks a lot cooler than the Hellion.


Yeah I agree totally.
The Thor was always an awful idea.
Don't hate the player - Hate the game
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 19 2009 22:19 GMT
#168
one thing i had a concern with was the overall battle. in sc 1, when its zlots/goons vs tanks/vultures, it is very apparent who is dealing dmg/killing what. but near the end, the maruader/thor combo just seemed to be a-moving in a huge clusterfuck.
When they see MC Probe, all the ladies disrobe.
bigsack
Profile Joined August 2007
Korea (North)220 Posts
October 19 2009 22:33 GMT
#169
David Kim plays like Boxer with the gosu dropship micro attacks and sneaky nukings. Everything I see in this BR is that Terran is almost perfect. The only thing I wish they could do is make the Hellion able to shoot while moving for some of us that love the way the vulture attacks while moving. Terran is so freaken mobile (and that's good since that's one of their weakness in SC:BW) now and he rarely used seige tanks to push out. I'm very happy to see the new Terran race though I'll be missing the spider mines since those mines created so many unique and fun strategies.
Hilary Clinton for 2008
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 19 2009 22:35 GMT
#170
The Thor was always an awful idea.

I sort of liked it when it was built by SCVs... the problem is it doesn't seem to actually do anything fun. It needs something that sets it apart, some kind of personality. AoE barrage and an anti-air attack just doesn't cut it :/

Oh and it's still stupid to replace the medic with the medivac Should have just kept the medic but let it heal from inside a dropship or something if they wanted flying healers. Meh.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-10-19 22:36:38
October 19 2009 22:36 GMT
#171
On October 20 2009 07:33 bigsack wrote:
David Kim plays like Boxer with the gosu dropship micro attacks and sneaky nukings. Everything I see in this BR is that Terran is almost perfect. The only thing I wish they could do is make the Hellion able to shoot while moving for some of us that love the way the vulture attacks while moving. Terran is so freaken mobile (and that's good since that's one of their weakness in SC:BW) now and he rarely used seige tanks to push out. I'm very happy to see the new Terran race though I'll be missing the spider mines since those mines created so many unique and fun strategies.
I think what makes the hellion look so weird is its almost instantaneous deceleration. They would look and perform a lot better if there was some natural inertia to their movement.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
October 19 2009 22:46 GMT
#172
I echo a lot of the sentiments here, that the Thor seems a bit uninspired, and the latter battles seemed to be pretty boring (Marauder/Thor vs. Stalker/Colossi). Still a really cool BR though. I actually do like the Helions, but I didn't like watching them chasing moving units, they could make it look smoother.

I really like the Medivac portrait! That glowing blue on the back of her glove is awesome. The Ghost was really cool too.

Also, did anyone notice the Planetary Fortress had like 12 or 13 kills in that fight at the high-yield minerals? That's pretty crazy for static defence, not even mentioning how durable it was!
Spawkuring
Profile Joined July 2008
United States755 Posts
October 19 2009 22:55 GMT
#173
Meh, even after everything I've seen and heard, I still don't like the Thor. I already had a pretty long list of complaints as to why I didn't like it, but this recent BR has added yet another reason to the growing pile: army size.

David Kim spent most of the game nearly maxed out in supply, yet his army looks no bigger than a WC3 army. And it's obvious that the reason why is because the Thors are such supply hogs, as well as the fact that tanks now require 3 supply instead of 2. And even if it's balanced, I honestly don't want to play a Starcraft game that revolves around small armies. My least favorite units in SC2 are the Thor and Hellion, and so far those opinions still hold for me.

Other than those specific complaints, I really enjoyed this battle report much more than the others. Seeing siege tank + dropship micro come back was a joy to see, and psionic storm looks amazing. I've been wanting to see someone utilize a ghost for the longest time, so I'm glad David used it so effectively. Makes me wonder if nuke is gonna be imba. Still waiting eagerly for the beta <3
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 19 2009 22:57 GMT
#174
Thors are way too large... helions feel a little weird, but all in all, I want this game so much :/

One question: how does zealot charge works? do you have to press a key so they use the speed bust and it has a cooldown like stalkers?
"When the geyser died, a probe came out" - SirJolt
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
October 19 2009 23:02 GMT
#175
Some guy in the comments thing said the hellions look like toy cars. I totally agree with that.
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 19 2009 23:03 GMT
#176
If you a-move, they will automatically charge as soon as they get into "charge range", then it has a cooldown. Don't think you can manually trigger it, but if they are just on regular move it wont be activated.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
October 19 2009 23:17 GMT
#177
best of the battle reports... 3 and 4 were good games and showed a little bit more how the game is going to turn out and in my opinion is going to be good.

At the beginning i didnt like SC2 that much but now I see that it will be fine.
kudos to blizzard but a hell of a wait isnt it?
I won
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
October 19 2009 23:29 GMT
#178
good battle report so far but,

1- i dont like hellions at all, and medivac will be pretty imba TvZ.
they take a lot of hit and dont die (yeah its beta, but they have to show that they are working on balancing)

2- nuke are very good at least his animation and Storm is Badass xD
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
October 19 2009 23:43 GMT
#179
It might have just been where the strategical development is currently; however, this looks like it plays even faster than SC, almost like a fighting game in terms of action/response.

I liked it a lot.

(rapid fire nukes = boner)
My psychiatrist says I have deep-seated Ragneuroses :(
seRapH
Profile Blog Joined April 2009
United States9830 Posts
October 19 2009 23:51 GMT
#180
wow, i really hate the new protoss assimilator warp-in animation.

david kim was probably playing on the handicap "no ravens"
one or two of those would have been able to rape the observers/warp prisms (or am i wrong and they've taken them out? cuz then that would make terran slightly less imba)

i'm totally switching to terran if the game stays like this. reapers look so satisfying.
boomer hands
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