teching seems pointly now in sc2
Gamereplays.org posts it's thoughts on Zerg. - Page 5
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r4j2ill
Canada111 Posts
teching seems pointly now in sc2 | ||
CowGoMoo
United States428 Posts
On September 05 2009 08:56 DeCoup wrote: just curious, How exactly is the Roach (now a damage soaker which does not regenerate while above ground) a counter to hellions? Or do you mean Hydra/Roach combo? cause they are armored, high health units that take almost no dmg from the hellions yet deal full damage to them in return. | ||
fizix
United States44 Posts
for terran, the wall in with depots will keep the lings out, then add tanks after the marines to get the hydras. just need a wall that the zerg cant break while you tech to something you can use to roll them. | ||
mutantmagnet
United States3783 Posts
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Elegy
United States1629 Posts
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Manifesto7
Osaka27089 Posts
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DeCoup
Australia1933 Posts
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Shadowfury333
Canada314 Posts
On September 05 2009 08:56 DeCoup wrote: just curious, How exactly is the Roach (now a damage soaker which does not regenerate while above ground) a counter to hellions? Or do you mean Hydra/Roach combo? This was something a Blizzard employee told us. Unfortunately we didn't get much chance to test, what with all the Protoss players (it was like iCCup D levels). I'd imagine it would be simply because they have high enough health to survive that first hellion shot with the anti-light unit upgrade, unlike Hydralisks. | ||
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