• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:31
CEST 04:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3028 users

Gamereplays.org posts it's thoughts on Zerg.

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Jobbies
Profile Joined May 2009
Scotland72 Posts
September 02 2009 12:08 GMT
#1
This is the first article from a set which will cover the other factions as well as some BlizzCon stuff.

It goes in detail to explain the different units and their uses which were discovered over 2 days amongst other stuff.

here's the article.

http://www.gamereplays.org/starcraft2/portals.php?show=page&name=starcraft-2-blizzcon-2009-starcraft-2-gameplay-thoughts
DarkSanta
Profile Joined May 2009
Netherlands76 Posts
September 02 2009 12:11 GMT
#2
Interesting read, disturbing too though ..
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2009-09-02 12:22:58
September 02 2009 12:17 GMT
#3
he biggest change is the removal of explosive damage, which dealt 50% base damage to small units. In the original Starcraft, this made units like Photon Cannons and Missile Turrets easy enough to knock down with nine to eleven mutalisks

Photon Cannons don't deal explosive dmg, they deal normal
Jobbies
Profile Joined May 2009
Scotland72 Posts
September 02 2009 12:18 GMT
#4
I believe he spoke of the mutalisks doing explosive
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
September 02 2009 12:19 GMT
#5
cannons and turrets are units?
aka myheronoob
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2009-09-02 12:23:04
September 02 2009 12:22 GMT
#6
On September 02 2009 21:18 Jobbies wrote:
I believe he spoke of the mutalisks doing explosive

But they dont do explosive, they do normal. However, they are small size, hence recieve 50% dmg from turrets

Corruptors and Brood Lords were not used much. Air units did not come up much, and those that did were either Vikings, which mutalisks dispatch easily, or phoenixes, which come out too early for corruptors to matter

Were Medivacs and Ravens no longer that powerful as in previous builds or what?
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
September 02 2009 15:56 GMT
#7
I mostly played ZvP, and the ZvT games I played focused on Hellions. Ravens were used in one game where I fast teched to Lurkers, rendering them somewhat moot. I never saw Medivacs.

As for the explosive damage turret thing, I just checked, my mistake there. At any rate, the point is that Photon cannons, either by dint of some other damage setup or by firing speed, are a lot more effective than in SC against Zerglings, Hydralisks and Mutalisks.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
September 02 2009 16:18 GMT
#8
This was a good write-up and I feel the same way about many of the things he pointed out.
So wait? I'm bad? =(
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-09-02 16:54:27
September 02 2009 16:21 GMT
#9
On September 03 2009 00:56 Shadowfury333 wrote:
I mostly played ZvP, and the ZvT games I played focused on Hellions. Ravens were used in one game where I fast teched to Lurkers, rendering them somewhat moot. I never saw Medivacs.

As for the explosive damage turret thing, I just checked, my mistake there. At any rate, the point is that Photon cannons, either by dint of some other damage setup or by firing speed, are a lot more effective than in SC against Zerglings, Hydralisks and Mutalisks.

I don't know about cooldown or missile speed for the SC2 Photon Cannon vs. it's SC1 predecessor, but I do believe that Cannons are more sturdy in SC2 (125 health 125 shields 1 armor, whereas they had 100 health 100 shields 0 armor in SC1).

The flipside is, Pylons are more fragile than in SC1 (200 health 200 shields, vs. 300 health 300 shields in SC1), which might make sniping pylons to power down an array of cannons more worthwhile.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
rapistzerg
Profile Joined August 2009
37 Posts
September 02 2009 16:30 GMT
#10
what about banelings? were they removed?
Shalthrea
Profile Joined May 2009
Japan34 Posts
September 02 2009 16:33 GMT
#11
This really does sound disappointing, with the zergling nerf being the worst part of it. Does everyone who tried the zerg out at Blizzcon agree with this? I certainly hope that quite a bit of this will be reversed in some way, as it sounds like the zerg are turning into less of the mass units/map control race and becoming more like the other races in terms of expansion-related decision making.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 02 2009 16:53 GMT
#12
Ok, read the article. I honestly don't know what to make of it, it's wrong on several accounts.

It makes a big deal about explosive damage being removed, when it's not a big deal at all- it was replaced by a downright better system (better in the sense that it's more flexible- units are not forced into dealing exactly half damage vs. small). As far as I can tell, however, units that deal bonus damage vs. armored (the SC2 equivalent of explosive damage) tend to deal more than 50% of their full damage vs. Light units (the SC2 equivalent of small units).

Eight Zerglings to kill a Zealot? I haven't played any version of SC2, and I can still tell this is BS. Unless the Zealot is one weapon upgrade ahead of the Zerglings' armor upgrades, I'm pretty sure 4 zerglings will kill a zealot in an open field (i.e. not fighting one zergling at a time through a narrow choke).

There's also the fact that, as has been mentioned above, Cannons don't deal explosive damage in Brood Wars.

So yeah. Given the above inaccuracies, I don't know how much to trust the rest of the article, which deals with matters I don't know first hand.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
September 02 2009 17:47 GMT
#13
Look, I'm sorry about the explosive thing. I'll look into getting that fixed. The point is that Mutalisks, Zerglings and Hydralisks seemed to die a lot faster to them.

As for the 8 Zerglings to a Zealot, that is not a crock. If you haven't played it, it does seem unbelievable, but this is what many of us found. I honestly thought it was 6, but I talked to iCCup.Cold and he insisted it was 8.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
Last Edited: 2009-09-02 18:41:44
September 02 2009 17:49 GMT
#14
It's true. You need 8 lings. That's how it felt to me anyways. They just seem incredibly powerful. You can ask Machine and Ret. They felt that zerglings weren't strong either.
So wait? I'm bad? =(
Spawkuring
Profile Joined July 2008
United States755 Posts
September 02 2009 18:07 GMT
#15
Maybe Blizzard should solve that by making zerglings spawn by 3 instead of 2. It does seem kinda strange that lings have better pathing and the same stats, but get ripped apart by their counterparts.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-09-02 18:29:41
September 02 2009 18:13 GMT
#16
Why would you need more lings to kill a zealot now? As far as I can tell, Zergling HP and damage per attack remain the same (35 HP, 5 damage), and Zealot stats are also largely unchanged (100 health / 60 shields / 16 damage).

Did you notice significant changes in their attack rates? Zealots have 22 cooldown between attack (I assume that's 22 game cycles), while Zerglings have 8 cooldown, which means a zergling can get in roughly 3 attacks for every 1 attack from a zealot.

Running some numbers, in order for a zealot to kill 7 lings by itself (assuming all the lings are hitting the zealot all the time, which is a big assumption), the cooldown values would have to be reversed- a zealot would have to attack 3 times for every time a zergling attacks. I find this to be farfetched, but as I said, I haven't played SC2.

What are your impressions of zealot attack rate vs. zergling attack rate?

EDIT: Was a little off with Zealot Shield values.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
September 02 2009 18:16 GMT
#17
On September 03 2009 03:13 Zato-1 wrote:
Why would you need more lings to kill a zealot now? As far as I can tell, Zergling HP and damage per attack remain the same (35 HP, 5 damage), and Zealot damage is the same while shields are down (100 health / 50 shields / 16 damage, down from 100 health / 60 shields / 16 damage).

Did you notice significant changes in their attack rates? Zealots have 22 cooldown between attack (I assume that's 22 game cycles), while Zerglings have 8 cooldown, which means a zergling can get in roughly 3 attacks for every 1 attack from a zealot.

Running some numbers, in order for a zealot to kill 7 lings by itself (assuming all the lings are hitting the zealot all the time, which is a big assumption), the cooldown values would have to be reversed- a zealot would have to attack 3 times for every time a zergling attacks. I find this to be farfetched, but as I said, I haven't played SC2.

What are your impressions of zealot attack rate vs. zergling attack rate?

Maybe shield regeneration got faster, our damage calculations changed?

Dunno
Moderatorsometimes I get intimidated by the size of my right testicle
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 02 2009 18:27 GMT
#18
On September 03 2009 03:16 RaGe wrote:
Show nested quote +
On September 03 2009 03:13 Zato-1 wrote:
Why would you need more lings to kill a zealot now? As far as I can tell, Zergling HP and damage per attack remain the same (35 HP, 5 damage), and Zealot damage is the same while shields are down (100 health / 50 shields / 16 damage, down from 100 health / 60 shields / 16 damage).

Did you notice significant changes in their attack rates? Zealots have 22 cooldown between attack (I assume that's 22 game cycles), while Zerglings have 8 cooldown, which means a zergling can get in roughly 3 attacks for every 1 attack from a zealot.

Running some numbers, in order for a zealot to kill 7 lings by itself (assuming all the lings are hitting the zealot all the time, which is a big assumption), the cooldown values would have to be reversed- a zealot would have to attack 3 times for every time a zergling attacks. I find this to be farfetched, but as I said, I haven't played SC2.

What are your impressions of zealot attack rate vs. zergling attack rate?

Maybe shield regeneration got faster, our damage calculations changed?

Dunno

Shield regeneration rate is indeed faster, but it doesn't kick in while the unit is taking damage- there's a waiting period during which you can take no damage before you can regenerate anything at all.

As to damage calculations... I'm basing my numbers from this data, which was updated after Blizzcon '09 (I just noticed Zealot shields were bumped back up to 60). If anyone has more accurate numbers, I'd love it if these could be revealed.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 02 2009 18:32 GMT
#19
this is exactly what i've been worried about with the goddamned 2 gas mechanic.. zerg gets fucked over because of their smaller worker count

combine this with the lack of a strong midgame ground unit, zerg seems to be in a rough position right now


and what he meant by the "removal of explosive damage" problem is that mutalisks in sc1 would take half damage from many units/buildings, which is now gone
ModeratorBlame yourself or God
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
September 02 2009 18:36 GMT
#20
I guess 3lings are about as strong as a zealot in bw. I agree with zato's information. Also factor in the 1 armour the zealot has. Maybe they aquire a new target faster in SC2 after a kill in group battles. A zealot starts staring at the sun for half a second after a kill, then close in on the next in BW.
Zerglings seem to be very fast now and better at surrounding. It will help vs marines with their extra hp but it seems not so usefull vs zealots just duking it out.

I am a bit worried about the lurker now. Tier 3 expensive. By the time lurkers get into play the battlefield is full of enemy detectors.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
CranKy Ducklings121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 234
StarCraft: Brood War
Rain 3394
GuemChi 2183
Artosis 595
Dota 2
The International56607
League of Legends
Doublelift5120
JimRising 425
Counter-Strike
summit1g8673
taco 389
minikerr29
Super Smash Bros
amsayoshi35
Other Games
C9.Mang0306
ViBE159
Maynarde129
ROOTCatZ107
Fuzer 73
Mew2King60
RuFF_SC221
Organizations
Other Games
gamesdonequick985
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 97
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21472
League of Legends
• Stunt61
Upcoming Events
The PondCast
7h 29m
PiG Sty Festival
9h 29m
Serral vs Lambo
SHIN vs Rogue
OSC
10h 29m
Replay Cast
21h 29m
Escore
1d 7h
PiG Sty Festival
1d 9h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
[ Show More ]
OSC
3 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.