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Gamereplays.org posts it's thoughts on Zerg. - Page 5

Forum Index > SC2 General
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r4j2ill
Profile Blog Joined September 2009
Canada111 Posts
September 05 2009 01:02 GMT
#81
these questions can only be truly answered after beta tho zergs seem a bit over rigged with 1 hatch + queen = 2.5 hat
teching seems pointly now in sc2
The enemy of my enemy of my enemy is my enemy but his enemy is my friend ;D - r4j2ill
CowGoMoo
Profile Joined December 2006
United States428 Posts
September 05 2009 01:28 GMT
#82
On September 05 2009 08:56 DeCoup wrote:
just curious, How exactly is the Roach (now a damage soaker which does not regenerate while above ground) a counter to hellions? Or do you mean Hydra/Roach combo?

cause they are armored, high health units that take almost no dmg from the hellions yet deal full damage to them in return.
fizix
Profile Joined July 2009
United States44 Posts
September 05 2009 04:15 GMT
#83
i'm thinking that keeping the choke blocked against the early lings prevents the zerg aggression. if it really takes 4-8 lings to kill a zealot then blocking the choke with zealots and throwing stalkers behind them keeps the forces at bay (especially when you cant see the stalkers, and therefore cant hit them) then colossus behind that and you have splash+range to take out the hydras who have less range than they did in sc1.)

for terran, the wall in with depots will keep the lings out, then add tanks after the marines to get the hydras.

just need a wall that the zerg cant break while you tech to something you can use to roll them.
gg
mutantmagnet
Profile Joined June 2009
United States3789 Posts
September 05 2009 06:21 GMT
#84
I enjoyed the second article and look forward to more. Thanks for the rundown.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
September 05 2009 07:39 GMT
#85
Hi guys, I'm the author of the second article. Cool to see some good favorable responses from TL and I look forward to input on SC2 Zerg from the more experienced SC1 players that managed to get some SC2 games in .
Manifesto7
Profile Blog Joined November 2002
Osaka27147 Posts
September 05 2009 08:57 GMT
#86
I always enjoy reports which focus on the ebb and flow of games, even if they aren't totally even. It gives a much better picture of what the game is like, and what decisions have to be made. Great work.
ModeratorGodfather
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 05 2009 10:27 GMT
#87
Quick question for anyone who played the recent build.. Can infestors burrow without burrow tech like a lurker? Or are they limited to above ground play unless you get burrow, but then have the ability to cast while burrowed? I think this is a pretty interesting question.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
September 06 2009 19:52 GMT
#88
On September 05 2009 08:56 DeCoup wrote:
just curious, How exactly is the Roach (now a damage soaker which does not regenerate while above ground) a counter to hellions? Or do you mean Hydra/Roach combo?


This was something a Blizzard employee told us. Unfortunately we didn't get much chance to test, what with all the Protoss players (it was like iCCup D levels). I'd imagine it would be simply because they have high enough health to survive that first hellion shot with the anti-light unit upgrade, unlike Hydralisks.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
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