It's a nice article, though--I always enjoy reading first-hand accounts of SC2.
Gamereplays.org posts it's thoughts on Zerg. - Page 3
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Captain Peabody
United States3088 Posts
It's a nice article, though--I always enjoy reading first-hand accounts of SC2. | ||
Shadowfury333
Canada314 Posts
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Zato-1
Chile4253 Posts
On September 03 2009 06:20 Shadowfury333 wrote: 6 Zerglings would quickly surround the Zealots, and after that there was no room. The 8 mentioned before would involve some sideline lings. Despite this, the Zerglings still went down quickly. I see. Thanks for the article Shadowfury, it's always nice to see new content- gives us something to talk about. | ||
professorjoak
318 Posts
On September 02 2009 21:17 Kaniol wrote: Photon Cannons don't deal explosive dmg, they deal normal Photon Cannons were explosive damage in Starcraft 1.00 and 1.01. As a side note, Zerg were brokenly good in that era, as hatcheries spit out larvae at 1.5x the rate and build times for almost everything were decreased. | ||
DeCoup
Australia1933 Posts
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KingHillBilly
United States105 Posts
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Tsagacity
United States2124 Posts
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Jobbies
Scotland72 Posts
On September 03 2009 10:12 KingHillBilly wrote: 4 zerglings kill a zealot without any zergling micro. Whoever said it's 8 or 6, you're just plain wrong. Wrong game. | ||
IceCube
Croatia1403 Posts
On September 03 2009 10:14 Tsagacity wrote: Maybe he was sending the lings in 1 at a time >.< T_T yup and giving time between for shield regenerate. Anyhow most of this article is complete garb to me. I felt this is a write up from some person that haven't played sc1 in higher lvl than fighting vs comp AI... | ||
Wr3k
Canada2533 Posts
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snorlax
United States755 Posts
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ArvickHero
10387 Posts
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genryou
Malaysia390 Posts
Pretty much summarize how fast TL staff can re-conquer the internet. | ||
avilo
United States4100 Posts
On September 03 2009 10:30 Wr3k wrote: This article sounds like it was written by someone who doesn't know anything about SC. 99% of people from gamereplays know nothing about SC. Or metagame of RTS games. They'll probably reduce the amount of larva that spawn injection gives, 4 sounds like it's extremely too much. | ||
Shadowfury333
Canada314 Posts
On September 03 2009 12:24 avilo wrote: 99% of people from gamereplays know nothing about SC. Or metagame of RTS games. They'll probably reduce the amount of larva that spawn injection gives, 4 sounds like it's extremely too much. Given that Gamereplays.org focuses on multiple games, this is not surprising. The StarCraft 2 section has knowledgeable people, but they can be counted on two hands, and they are pretty much all on staff. | ||
Hot_Bid
Braavos36362 Posts
edit: about the zergling/zealot ratio, i didn't find it all that different than SC1 tbh | ||
Stratos_speAr
United States6959 Posts
On September 03 2009 03:32 Zelniq wrote: this is exactly what i've been worried about with the goddamned 2 gas mechanic.. zerg gets fucked over because of their smaller worker count combine this with the lack of a strong midgame ground unit, zerg seems to be in a rough position right now and what he meant by the "removal of explosive damage" problem is that mutalisks in sc1 would take half damage from many units/buildings, which is now gone Wait, what? Have you watched games/read feedback from people who've actually played at Blizzcon? 1 Hatch Zerg is EXTREMELY powerful apparently, with no direct counters. | ||
Hot_Bid
Braavos36362 Posts
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genryou
Malaysia390 Posts
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Hot_Bid
Braavos36362 Posts
On September 03 2009 13:26 genryou wrote: Is it possible to contain the Z with Marines by limiting their exit path with depot? or does the unit gap is just too great for this too succeed? i mean i guess anything is feasible if they don't scout it, but you will instantly die to lings you can't get enough marines to the Zerg choke in time. Z can just make so many lings early that 2 rax wont be able to move out. | ||
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