NEEEEEEED
[Guide] History of Starcraft, Teamliquid and every - Page 5
Forum Index > General Forum |
RaiZ
2813 Posts
NEEEEEEED | ||
R3condite
Korea (South)1541 Posts
| ||
Patriot.dlk
Sweden5462 Posts
On June 14 2009 01:58 FrozenArbiter wrote: Lol ;p I wonder what it is that makes protoss players good at poker -_- Nazgul GiYom Smuft BigBalls Pooruser (frost(te) here IIRC) Rainkhan Fisheye McNasty (I can't remember if he was main P or main T) I'm unsure what race Peachy played, although I think zerg. Under succesful terrans there's like.. Elky Beast Under succesful zergs: Schnibl0r Depending on what race you want to count Slayer as, I guess he could go here (or terran). I'm sure I'm missing some people, but there's a lot of protoss poker players What race did (Orky)Soul play? well the obvious two you forgot is saft and willet ;p | ||
z]Benny
Romania253 Posts
| ||
HeavOnEarth
United States7087 Posts
lol | ||
G0dly
United States450 Posts
| ||
il0seonpurpose
Korea (South)5638 Posts
| ||
.risingdragoon
United States3021 Posts
Nice mention on community mapmaking, although it was much bigger than staredit.net, which is a fairly young site. On June 14 2009 21:26 closed wrote: DoTA - based on the "Defense of the Ancients" UMS. This doesn't need any explanations. Correction: DoTA is "Defense of the Ancients," it was based on a starcraft UMS game called Aeon of Strife. I know this cus I made Aeon of Strife, I think I still have the final version on a disc somewhere. It was just a peculiar love of the Protoss backstory that I made it, but the basic concept caught on without me as I never went on to map in WC3. Guess it's one of those "turret def" or "diablo" concepts that are instantly understandable and recognizable. I'm going to resurrect some of the great maps by other mappers that got simply too little attention. Some are just too technically awesome. | ||
.risingdragoon
United States3021 Posts
I'm surprised nobody has crossed two different tile sets yet for melee maps. It's been possible for a long time. | ||
RaiZ
2813 Posts
A combination of twillight / space tileset would just own rite ? :D | ||
closed
Vatican City State491 Posts
On June 15 2009 07:39 .risingdragoon wrote: Oh and one other thing about hacked terrain: I'm surprised nobody has crossed two different tile sets yet for melee maps. It's been possible for a long time. Are you sure? I thought only sprites from the new tilesets (twilight/snow, etc.) could be exchanged, not the tilesets :O | ||
NeverGG
United Kingdom5399 Posts
| ||
uglymoose89
United States671 Posts
| ||
Pokebunny
United States10654 Posts
nice "guide" | ||
Thug[ro]
Romania340 Posts
| ||
krazymunky
United States727 Posts
| ||
Garnet
Vietnam9008 Posts
On June 15 2009 07:26 .risingdragoon wrote: closed: Nice mention on community mapmaking, although it was much bigger than staredit.net, which is a fairly young site. Correction: DoTA is "Defense of the Ancients," it was based on a starcraft UMS game called Aeon of Strife. I know this cus I made Aeon of Strife, I think I still have the final version on a disc somewhere. It was just a peculiar love of the Protoss backstory that I made it, but the basic concept caught on without me as I never went on to map in WC3. Guess it's one of those "turret def" or "diablo" concepts that are instantly understandable and recognizable. I'm going to resurrect some of the great maps by other mappers that got simply too little attention. Some are just too technically awesome. Wait so you're involved with DotA? And the "Man in turret" pic in the original thread died or smt I can't see it!!!!!!!!!!!! | ||
Neivler
Norway911 Posts
| ||
beetlelisk
Poland2276 Posts
Halfway of Boxer's best highlight almost made me cry good music there. There are no tanks in TA screenshot! You took a easy way and chose one without them! + Show Spoiler + ok it is hard to google I'm on 10th "o" page and still only 1good screen with tanks... and almost nothing else x.x 15th page... 20th... 25th WTF... 29th FOUND 1 Maps lacked details? You could do your own by simply shooting the ground add and remove stuff by killing units and reclaiming them... and rocks, trees... no trees burn in SC - in TA whole forests! pplz made mod for Supreme Commander, making it look like TA... there were even mods for TA. I saw hundreds of fan made units and buildings. Too bad it lacked easy map editor =.= | ||
Empyrean
16937 Posts
On June 15 2009 07:26 .risingdragoon wrote: closed: Nice mention on community mapmaking, although it was much bigger than staredit.net, which is a fairly young site. Correction: DoTA is "Defense of the Ancients," it was based on a starcraft UMS game called Aeon of Strife. I know this cus I made Aeon of Strife, I think I still have the final version on a disc somewhere. It was just a peculiar love of the Protoss backstory that I made it, but the basic concept caught on without me as I never went on to map in WC3. Guess it's one of those "turret def" or "diablo" concepts that are instantly understandable and recognizable. I'm going to resurrect some of the great maps by other mappers that got simply too little attention. Some are just too technically awesome. Whoa...YOU made Aeon of Strife? O_o Haha I used to love playing that game :D | ||
| ||