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6. Can SC2 be successful? - It’s very likely. Fun-to-watch part is especially good. Overall, it seems to be a good sequel to SC1. In S. Korea, it’s gonna be a big success. It’s true that not many Blizzard games have failed in the country, and capturing the fun-to-watch component is well-done. It feels more like SC1 than WarCraft 3. Great OP!!!
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While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.
If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.
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On May 22 2009 20:39 plated.rawr wrote: While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.
If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.
thats what i am expectin to see in future maps
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Were there any videos taken at the event that we can see?
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On May 22 2009 20:39 plated.rawr wrote: While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.
If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play. Or just put the gases and minerals on a higher spread in your first base so that your workers needs to travel longer for the same gain, that would probably fix the issue if the issue is even there in the first place without making 1 base play even more useless than it is in sc1.
But the possibilities for map makers to balance this themselves are really endless, can also put 1 of the gasses in the first base at 1000 and the other at 4000 to get a middle ground.
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Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)
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On May 22 2009 06:28 CrimsonLotus wrote: Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas. If this info on the phoenix continues to be true: http://sc2pod.com/wiki/Phoenix
then the phoenix will OWN mutas. Imagine a muta vs. wraith battle- only the wraiths have no cloak, are equivalent to the mutas in cost (125min 75gas vs. 100min 100gas), are 50% more durable (60 points of shields on top of the 120 HP), and don't deal half damage vs. small air units. Oh and the phoenix is also much faster than the muta.
Mutas don't stand a snowball's chance in hell.
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Changing focus
i would like to see phoenix harass however they should fix the moving shot
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On May 22 2009 23:06 Zona wrote: Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)
According to recent info, for 25 energy a Queen can spawn 4 extra larva on a Hatchery. I'm not sure if there's a cooldown on that, or what? Well, I guess it's certainly limited by minerals. Late game, though, you could certainly reproduce an army pretty quickly, if you have enough hatcheries and the cash. That's certainly "Zerg" like. (Even more so)
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On May 23 2009 02:18 SoleSteeler wrote:Show nested quote +On May 22 2009 23:06 Zona wrote: Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.) According to recent info, for 25 energy a Queen can spawn 4 extra larva on a Hatchery. I'm not sure if there's a cooldown on that, or what? Well, I guess it's certainly limited by minerals. Late game, though, you could certainly reproduce an army pretty quickly, if you have enough hatcheries and the cash. That's certainly "Zerg" like. (Even more so) That will mean that you basically needs 1 queen per hatchery since they said the amount of eggs per hatch were limited to 5, but it also means that it gives more production speed than a hatchery.
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I'm pretty sure you're still only allowed one queen, which is part of the reason they're so cheap and don't cost any gas.
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Sounds so good I can't wait for it.
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So they showed SC2 to a bunch of korean newbs? Who cares! I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.
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On May 23 2009 03:10 SoleSteeler wrote: I'm pretty sure you're still only allowed one queen, which is part of the reason they're so cheap and don't cost any gas. Last we heard they were not unique.
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this is a great post, the information puts me at ease about how sc2 will turn out. Now i wanna see some live videos of sc2 beta!
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On May 23 2009 03:21 JohnBall wrote: So they showed SC2 to a bunch of korean newbs? Who cares! I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.
D- korean newbs?
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On May 23 2009 03:49 251 wrote:Show nested quote +On May 23 2009 03:21 JohnBall wrote: So they showed SC2 to a bunch of korean newbs? Who cares! I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels. D- korean newbs?
As amazing as that sounds, not every korean is a pro. And some of them even are D-! Wow, who would have thought, huh?
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On May 23 2009 04:21 JohnBall wrote:Show nested quote +On May 23 2009 03:49 251 wrote:On May 23 2009 03:21 JohnBall wrote: So they showed SC2 to a bunch of korean newbs? Who cares! I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels. D- korean newbs? As amazing as that sounds, not every korean is a pro. And some of them even are D-! Wow, who would have thought, huh? Now, how do you know that those koreans are D- newbs?
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I didn't say that they were precisely D- newbs, just newbs. They certainly are not pros.
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On May 23 2009 03:21 JohnBall wrote: So they showed SC2 to a bunch of korean newbs? Who cares! I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.
Seriously bro. Amen.
When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.
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