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On May 22 2009 02:08 spkim1 wrote:6 zerglings have difficulty killing 2 zealots?! oh man this is bad... I would have thought they wouldn't tweak the original units and instead balance with the new units... and lining lings on top of ramps is useless? sounds like defending with zerg is going to be really hard now 
What?
6 lings right now have difficulty beating 2 zealots as well currently when the zealots are microed... sounds relatively similar
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man, i wish i had a beta key -_- *sniffles*
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good stuff
reading about sc2 makes it hard to go back to sc1
wtb beta release already
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about my complains
i have to remove the 1 base play thing yeah, complainin about 1 base play isnt that important at this moment, but blizzard must be aware that expanding > 1 base play, the way the pplayers reported seemed like it was hard to deal with it anyway.
also it is very sad to read koreans complaining about macro =( i thought everything was ok and the amount of "things to do changing screens" in your base was similar to brood war.
moving shot of phoenix is another
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it's always fun to play as the underdog race
cant wait!
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On May 22 2009 04:50 n.DieJokes wrote: Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2
How can you consider the Phoenix better than the Corsair given that it has no splash?, is just different.
Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.
And well, we all know about the macro problem, but i guess everyone just accepted it because there were no more arguments about MBS and automine.
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It feels more like SC1 than WarCraft 3.
I'm so happy to read that
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On May 22 2009 06:28 CrimsonLotus wrote:Show nested quote +On May 22 2009 04:50 n.DieJokes wrote: Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2 How can you consider the Phoenix better than the Corsair given that it has no splash?, is just different. Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas. And well, we all know about the macro problem, but i guess everyone just accepted it because there were no more arguments about MBS and automine.
the new mechanics seemed good enough , atm everybody was thinking that the goal had been reached
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Macro was easier, yes, but they didn't say it was removed. They didn't seem to be complaining about it, either. Just that there won't be as wide a skill range, macro-wise. I'm not saying that's a good thing or a bad thing, but it's not always the best idea to read too much into a couple people's experiences.
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I already love the Phoenix.
Seems that rushing Phoenix will be a strong counter to Zerg somewhat like rushing to DT used to be in PvP and maybe PvT when BW was released.
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Stronger 1-base plays, easier macro, faster battles - win-win-win. Hopefully we'll see less 2-base turtling and more sub-6 minute plays and games.
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i for one am happy that one base plays are actually feasible. might steer us away from the current macro bots that players seem to be nowadays.
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Thanks alot for translating and posting this.
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Awesome post thanks op!
Also to everybody talking about one base plays. Your freaking nutts 1 base plays made the game exiciting and micro oriented. How can you not love some of boxers 1 base bio-valk builds? 1 base play is what made starcraft so popular, it is more exiciting!
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-_- Zerg play is going to get destroyed. Who the fuck wants to see hatchery tech zerg in matches?
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As for one base play, I kind of find it boring. . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?)
lol
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On May 22 2009 05:44 SuperArc wrote: Six zerglings can kill two zealots? o.o 3 zerglings is roughly equal to one zealot on open ground in sc1, zealots are only better once the zerglings starts to lack space to attack.
On May 22 2009 07:52 Vasoline73 wrote: -_- Zerg play is going to get destroyed. Who the fuck wants to see hatchery tech zerg in matches? When hatchery tech can make queens, zerglings, hydralisks, banelings and roaches it isn't as boring as before...
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Spawning pool looks good!
haha i llike that
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On May 22 2009 07:55 Vasoline73 wrote:As for one base play, I kind of find it boring.  . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?) lol bisu will do that in BW hopefully ;_;
I seriously hope that sc2 will just get their own separate pro-scene. And bw will keep its own. (i also hope that BW one will be a lot more popular!, i'm planning on staying with BW)
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I need a beta key = ( can someone get me one plz
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