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[SC2]1st hand experience from today! - Page 4

Forum Index > SC2 General
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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 21 2009 20:53 GMT
#61
On May 22 2009 02:08 spkim1 wrote:
6 zerglings have difficulty killing 2 zealots?! oh man this is bad... I would have thought they wouldn't tweak the original units and instead balance with the new units... and lining lings on top of ramps is useless? sounds like defending with zerg is going to be really hard now


What?

6 lings right now have difficulty beating 2 zealots as well currently when the zealots are microed... sounds relatively similar
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 21 2009 21:01 GMT
#62
man, i wish i had a beta key -_- *sniffles*
When they see MC Probe, all the ladies disrobe.
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 21 2009 21:02 GMT
#63
good stuff

reading about sc2 makes it hard to go back to sc1

wtb beta release already
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 21 2009 21:03 GMT
#64
about my complains

i have to remove the 1 base play thing
yeah, complainin about 1 base play isnt that important at this moment, but blizzard must be aware that expanding > 1 base play, the way the pplayers reported seemed like it was hard to deal with it anyway.

also it is very sad to read koreans complaining about macro =(
i thought everything was ok and the amount of "things to do changing screens" in your base was similar to brood war.

moving shot of phoenix is another
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
May 21 2009 21:03 GMT
#65
it's always fun to play as the underdog race

cant wait!
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
May 21 2009 21:28 GMT
#66
On May 22 2009 04:50 n.DieJokes wrote:
Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2


How can you consider the Phoenix better than the Corsair given that it has no splash?, is just different.

Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.

And well, we all know about the macro problem, but i guess everyone just accepted it because there were no more arguments about MBS and automine.
444 444 444 444
Murdoink
Profile Joined March 2009
Chile1219 Posts
May 21 2009 21:37 GMT
#67
It feels more like SC1 than WarCraft 3.

I'm so happy to read that
SNARF HWAITING
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 21 2009 21:52 GMT
#68
On May 22 2009 06:28 CrimsonLotus wrote:
Show nested quote +
On May 22 2009 04:50 n.DieJokes wrote:
Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2


How can you consider the Phoenix better than the Corsair given that it has no splash?, is just different.

Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.

And well, we all know about the macro problem, but i guess everyone just accepted it because there were no more arguments about MBS and automine.


the new mechanics seemed good enough , atm everybody was thinking that the goal had been reached
SoleSteeler
Profile Joined April 2003
Canada5446 Posts
May 21 2009 21:56 GMT
#69
Macro was easier, yes, but they didn't say it was removed. They didn't seem to be complaining about it, either. Just that there won't be as wide a skill range, macro-wise. I'm not saying that's a good thing or a bad thing, but it's not always the best idea to read too much into a couple people's experiences.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-05-21 22:01:03
May 21 2009 21:59 GMT
#70
I already love the Phoenix.

Seems that rushing Phoenix will be a strong counter to Zerg somewhat like rushing to DT used to be in PvP and maybe PvT when BW was released.


"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 21 2009 22:12 GMT
#71
Stronger 1-base plays, easier macro, faster battles - win-win-win. Hopefully we'll see less 2-base turtling and more sub-6 minute plays and games.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2009-05-21 22:42:32
May 21 2009 22:42 GMT
#72
i for one am happy that one base plays are actually feasible. might steer us away from the current macro bots that players seem to be nowadays.
When they see MC Probe, all the ladies disrobe.
CongoJack
Profile Joined February 2009
Canada417 Posts
May 21 2009 22:45 GMT
#73
Thanks alot for translating and posting this.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 21 2009 22:52 GMT
#74
Awesome post thanks op!

Also to everybody talking about one base plays. Your freaking nutts 1 base plays made the game exiciting and micro oriented. How can you not love some of boxers 1 base bio-valk builds? 1 base play is what made starcraft so popular, it is more exiciting!
Vasoline73
Profile Blog Joined February 2008
United States7805 Posts
May 21 2009 22:52 GMT
#75
-_- Zerg play is going to get destroyed. Who the fuck wants to see hatchery tech zerg in matches?
Vasoline73
Profile Blog Joined February 2008
United States7805 Posts
May 21 2009 22:55 GMT
#76
As for one base play, I kind of find it boring. . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?)

lol
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-05-21 22:59:33
May 21 2009 22:58 GMT
#77
On May 22 2009 05:44 SuperArc wrote:
Six zerglings can kill two zealots? o.o

3 zerglings is roughly equal to one zealot on open ground in sc1, zealots are only better once the zerglings starts to lack space to attack.
On May 22 2009 07:52 Vasoline73 wrote:
-_- Zerg play is going to get destroyed. Who the fuck wants to see hatchery tech zerg in matches?

When hatchery tech can make queens, zerglings, hydralisks, banelings and roaches it isn't as boring as before...
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
May 21 2009 23:06 GMT
#78
Spawning pool looks good!

haha i llike that
Pain is temporary, but glory is forever.
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
May 21 2009 23:06 GMT
#79
On May 22 2009 07:55 Vasoline73 wrote:
As for one base play, I kind of find it boring. . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?)

lol

bisu will do that in BW hopefully ;_;

I seriously hope that sc2 will just get their own separate pro-scene. And bw will keep its own.
(i also hope that BW one will be a lot more popular!, i'm planning on staying with BW)
checo
Profile Joined November 2008
Mexico1364 Posts
May 21 2009 23:19 GMT
#80
I need a beta key = ( can someone get me one plz
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
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