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[SC2]1st hand experience from today! - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-05-22 10:24:27
May 22 2009 10:24 GMT
#101
6. Can SC2 be successful?
- It’s very likely. Fun-to-watch part is especially good. Overall, it seems to be a good sequel to SC1. In S. Korea, it’s gonna be a big success. It’s true that not many Blizzard games have failed in the country, and capturing the fun-to-watch component is well-done. It feels more like SC1 than WarCraft 3.

Great OP!!!
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 22 2009 11:39 GMT
#102
While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.

If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.
Savior broke my heart ;_; || twitch.tv/onnings
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 11:44 GMT
#103
On May 22 2009 20:39 plated.rawr wrote:
While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.

If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.


thats what i am expectin to see in future maps
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
May 22 2009 11:48 GMT
#104
Were there any videos taken at the event that we can see?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 11:53 GMT
#105
On May 22 2009 20:39 plated.rawr wrote:
While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.

If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.

Or just put the gases and minerals on a higher spread in your first base so that your workers needs to travel longer for the same gain, that would probably fix the issue if the issue is even there in the first place without making 1 base play even more useless than it is in sc1.

But the possibilities for map makers to balance this themselves are really endless, can also put 1 of the gasses in the first base at 1000 and the other at 4000 to get a middle ground.
Zona
Profile Blog Joined May 2007
40426 Posts
May 22 2009 14:06 GMT
#106
Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-05-22 16:26:30
May 22 2009 16:25 GMT
#107
On May 22 2009 06:28 CrimsonLotus wrote:
Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.

If this info on the phoenix continues to be true: http://sc2pod.com/wiki/Phoenix

then the phoenix will OWN mutas. Imagine a muta vs. wraith battle- only the wraiths have no cloak, are equivalent to the mutas in cost (125min 75gas vs. 100min 100gas), are 50% more durable (60 points of shields on top of the 120 HP), and don't deal half damage vs. small air units. Oh and the phoenix is also much faster than the muta.

Mutas don't stand a snowball's chance in hell.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 16:28 GMT
#108
Changing focus

i would like to see phoenix harass
however they should fix the moving shot
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
May 22 2009 17:18 GMT
#109
On May 22 2009 23:06 Zona wrote:
Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)


According to recent info, for 25 energy a Queen can spawn 4 extra larva on a Hatchery. I'm not sure if there's a cooldown on that, or what? Well, I guess it's certainly limited by minerals. Late game, though, you could certainly reproduce an army pretty quickly, if you have enough hatcheries and the cash. That's certainly "Zerg" like. (Even more so)
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 17:49 GMT
#110
On May 23 2009 02:18 SoleSteeler wrote:
Show nested quote +
On May 22 2009 23:06 Zona wrote:
Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)


According to recent info, for 25 energy a Queen can spawn 4 extra larva on a Hatchery. I'm not sure if there's a cooldown on that, or what? Well, I guess it's certainly limited by minerals. Late game, though, you could certainly reproduce an army pretty quickly, if you have enough hatcheries and the cash. That's certainly "Zerg" like. (Even more so)

That will mean that you basically needs 1 queen per hatchery since they said the amount of eggs per hatch were limited to 5, but it also means that it gives more production speed than a hatchery.
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
May 22 2009 18:10 GMT
#111
I'm pretty sure you're still only allowed one queen, which is part of the reason they're so cheap and don't cost any gas.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 22 2009 18:14 GMT
#112
Sounds so good I can't wait for it.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 18:21 GMT
#113
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.
perfecting the art of five pool forever
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 18:37 GMT
#114
On May 23 2009 03:10 SoleSteeler wrote:
I'm pretty sure you're still only allowed one queen, which is part of the reason they're so cheap and don't cost any gas.

Last we heard they were not unique.
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
May 22 2009 18:47 GMT
#115
this is a great post, the information puts me at ease about how sc2 will turn out. Now i wanna see some live videos of sc2 beta!
251
Profile Blog Joined March 2008
United States1401 Posts
May 22 2009 18:49 GMT
#116
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


D- korean newbs?
"If you can chill..........then chill."
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 19:21 GMT
#117
On May 23 2009 03:49 251 wrote:
Show nested quote +
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


D- korean newbs?


As amazing as that sounds, not every korean is a pro. And some of them even are D-!
Wow, who would have thought, huh?
perfecting the art of five pool forever
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 19:33 GMT
#118
On May 23 2009 04:21 JohnBall wrote:
Show nested quote +
On May 23 2009 03:49 251 wrote:
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


D- korean newbs?


As amazing as that sounds, not every korean is a pro. And some of them even are D-!
Wow, who would have thought, huh?

Now, how do you know that those koreans are D- newbs?
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 19:46 GMT
#119
I didn't say that they were precisely D- newbs, just newbs. They certainly are not pros.
perfecting the art of five pool forever
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 22 2009 19:51 GMT
#120
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.
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