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[SC2]1st hand experience from today!

Forum Index > SC2 General
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sky_slasher
Profile Blog Joined January 2009
United States328 Posts
Last Edited: 2009-05-24 22:40:29
May 21 2009 15:28 GMT
#1
On May 21, there was a SC2 testing event in S. Korea for select few invitees.

From an user post at Fomos:

Key points - good game speed, good graphics, and Terran is still awesome.

Graphics was solid. Units and buildings are more conspicuous than they were in the latest Battle Report. Game speed is really fast. Units speed is comparable to SC1, but once a battle starts, it ends quickly. This is partially due to Zealots and Stalkers having low life points and Banelings.

One gas is comparable to 0.75 gas in SC1, in terms of macro resource management. Two gasses are comparable to 1.5 gases in SC1. In a main base play, one gas is not sufficient for upgrades and/or gas units.

Automatic resources gathering is convenient, and that extra room for control all goes to unit control.

Following is the new scoop on each race and my experience with some strategies:

[image loading]


Terran
- Main base play is really good! It's incomparable to SC1. In SC1, 7 Marines/1 Medic/1 Dropship play is good, but in SC2, 16 Marines/2 Medivac is even better. Without Banelings or Roaches, Zerg is dead to this strategy. Going straight to Lair is dead too. This is due to the presence of Reactor.
- Hot keys: Scan = w, Reactor = o, Tech Lab = a
- Marine's gunfire comes and goes so smoothly that, in terms of appearances, it's hard to distinguish between normal attack and Stim attack.
- Viking has ridiculously long air-to-air shooting range.

[image loading]


Zerg
- Banelings are essential! Lair tech is futile. Locating Zerglins in an arch shape on the top of a ramp is useless.
- Mutals are really fast!
- Broodlings - they have 20 life points, but they look bigger and stronger than Zerglings. My units were suddenly dead when they were attacking buildings at a close range.
- New attack style of Spine Crawlers - instead hitting directly from the ground, something comes up and attacks like a lance. Looks ugly!
- Not much change on Queens and Infested Terran
- Long shooting range of Hydralisks - while attacking with Stalkers and Colossus, Colossus behind Stalkers were easily shot by Hydralisks.
- Queens cost 150 minerals each, so they don't affect tech tree much.
- Spawning Pool looks good!

[image loading]


Protoss
- Phoenix is really fast. Faster than Scourages or upgraded Scouts in SC1. It kills Overlords about 1.5 times faster than Corsair. Overlords will be all dead if Zerg doesn't prepare air-attacking units soon. Moving shot seems difficult; it halts briefly before attacking. Overall, Phoenix is awesome.
- 3 Gates strategy - doesn't work because of Banelings. Zealots are all dead on the way. But I killed Overlords with Phoenix and won the match.
- Carrier - Interceptors don't move as good as in SC1. Instead of swinging by the opponents and attacking, it feels that they are rotating in a circle. Attacking motion should be faster.
- Probe - it has to kinds of beams! When gathering, the beam is kinda purple haze; when attacking, it's about the same in SC1.
- Colossus - it's strong but has short shooting range. It's not easy to use. Warp Prism is not necessary. It's hard to micro this with other units. I pressed "attack" with Colossus and some other units, and Colossus climbed up ahead of other units and was killing Dronge by himself. I got lucky this time, but at other times Colossue would have been dead by himself. It kills Hydralisks well, and Hydralisks kill it well, too.

Overall, it's bad for Zerg. In SC1, even if Terran or Protoss does a main base play, Zerg could have gone by with Sunken Colonies defense. That's impossible in SC2. Zerg can go Lair only if Terran or Protoss takes the first expansion. It's really painful to defend 16 Marines/2 Medivacs.

I told my opponents I would go for macro-later-game styles. But I experimented some strategies and played speedy games. I apologize!

FROM ANOTEHR USER!!!
1. Game Speed
- Overall, speed was good. It’s comparable to SC1.
2. Unit
a. Terran
- Marauder is really good compared to its price and place on tech tree. 120 hit points! For Protoss, it’s hopeless without Zealots with speed upgrade. For Zerg, it’s…fucked!
b. Zerg
- Game play will different depending on the use of Queen.
- Up to 5 eggs per Hatchery. So it’s easy to get like 30 Zerglings in a short time.
- Units are kinda weak!
- Against Terran, Zerg will be difficult. Zerg has good quantity, but Marauders can go into Bunkers!
c. Protoss
- Zealots are stronger than expected. 6 Zerglings have a hard time beating 2 Zealots.
- Not that much different from SC1

[image loading]


3. Resource
- 4 gas/pick. 5 mineral/pick. 6 gatherers at start. Unit count at start – Terran = 11, Zerg/Protoss = 10
- Even with two gases at main base, gas seems to be insufficient. I was glad to see two gases at main base but then ran out of gas!
- As everyone knows, there is High Yield minerals. I don’t expect there to be a problem with mineral shortage.
- Overall, I feel that gas is important. When and how to get it seems to be important during games.
4. Style
- Overall, it feels similar to SC1, despite the 3D. Good mixture with WarCraft 3 interface. Nonethless, SC1 users will get used to it.
- Macro control doesn’t have as much weight, because of the ability to select many buildings at once. There shouldn’t be a wide range of skills in terms of macro.
5. Overall, it was fun! 90 minutes was a short time. Fun to play, fun to watch.
6. Can SC2 be successful?
- It’s very likely. Fun-to-watch part is especially good. Overall, it seems to be a good sequel to SC1. In S. Korea, it’s gonna be a big success. It’s true that not many Blizzard games have failed in the country, and capturing the fun-to-watch component is well-done. It feels more like SC1 than WarCraft 3.



ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 21 2009 15:35 GMT
#2
Any changes to the build or is it still the same?
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
May 21 2009 15:38 GMT
#3
Sounds intense, can't wait for beta to launch though, so we can have tons of gameplay videos and stuff.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 21 2009 15:42 GMT
#4
Automatic resources gathering is convenient, and that extra room for control all goes to unit control.


>.<
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
May 21 2009 15:43 GMT
#5
Phoenix faster than an upgraded scout? That's really fast! They should really fix the attack animations. I'm assuming that is the reason for the slight halt.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 21 2009 15:44 GMT
#6
On May 22 2009 00:42 Kim_Hyun_Han wrote:
Show nested quote +
Automatic resources gathering is convenient, and that extra room for control all goes to unit control.


>.<

It isn't really that bad. I think games would go way faster this way because each player gets minerals and gas so fast for units to get pumped out. Besides, there are these newly introduced "macro mechanics" for each race.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 21 2009 15:48 GMT
#7
- Marine's gunfire comes and goes so smoothly that it's hard to distinguish between normal attack and Steam attack.
I don't get this. Is the player saying that he can't tell the difference between a stimmed marine and a normal one?

- Viking has ridiculously long air-to-air shooting range.
I am assuming it has the same range as the Goliath's upgraded GTA attack.
sky_slasher
Profile Blog Joined January 2009
United States328 Posts
May 21 2009 15:50 GMT
#8
On May 22 2009 00:48 lolaloc wrote:
Show nested quote +
- Marine's gunfire comes and goes so smoothly that it's hard to distinguish between normal attack and Steam attack.
I don't get this. Is the player saying that he can't tell the difference between a stimmed marine and a normal one?

Show nested quote +
- Viking has ridiculously long air-to-air shooting range.
I am assuming it has the same range as the Goliath's upgraded GTA attack.


Sorry for confusion...he was saying their appearances look similar...I'm gonna fix the wording
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
May 21 2009 15:50 GMT
#9
Phoenix sounds like valkyrie
POGGERS
X3N0N
Profile Joined December 2008
United States78 Posts
May 21 2009 15:53 GMT
#10
What is the Marine steam attack?
fnaticNoname
Profile Joined January 2008
India858 Posts
May 21 2009 15:55 GMT
#11
very useful, some more information to feed the hunger, thanks for translating
DownMaxX
Profile Joined August 2008
Canada1311 Posts
May 21 2009 15:56 GMT
#12
Sounds like Zerg is gonna need to constantly have his eyes on his opponent in SC2 (more than SC1) to keep his economy thriving and still be prepared for any aggressive rush build. x_x I assume 12-hatch-esque builds aren't viable anymore?
parasite
DragoonPK
Profile Blog Joined July 2007
3259 Posts
May 21 2009 15:59 GMT
#13
So no JD 2 hatch muta gg no re?
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
May 21 2009 16:01 GMT
#14
On May 22 2009 00:53 X3N0N wrote:
What is the Marine steam attack?

I'm guessing he meant 'stim' lol
POGGERS
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 21 2009 16:02 GMT
#15
ah good game speed =)

thats strange that it was played in south korea and no words about muta micro
Harem
Profile Joined November 2007
United States11390 Posts
May 21 2009 16:05 GMT
#16
It kills Overlords about 1.5 times faster than Corsair.


ffffffffffuuuuuuuuu
Moderator。◕‿◕。
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-05-21 16:14:49
May 21 2009 16:11 GMT
#17
Ok this is my compilation of stupid things, better this than tons of negative posts.

Moving shot seems difficult; it halts briefly before attacking

not again, plzzz

Carrier - Interceptors don't move as good as in SC1. Instead of swinging by the opponents and attacking, it feels that they are rotating in a circle. Attacking motion should be faster.



Colossus - it's strong but has short shooting range. It's not easy to use. Warp Prism is not necessary. It's hard to micro this with other units. I pressed "attack" with Colossus and some other units, and Colossus climbed up ahead of other units and was killing Dronge by himself


Main base play is really good!

ffs game should encourage expanding

Kyuki
Profile Joined February 2008
Sweden1867 Posts
May 21 2009 16:11 GMT
#18
Nice interesting subjective view on things - always fun

Dont go crazy over certain things and talk balance though, it's just so moot still.. And it really felt like this person wasnt playing all too long? I might be wrong.

Thanks for this nonetheless, very nice read
Mada Mada Dane
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 21 2009 16:11 GMT
#19
On May 22 2009 00:59 DragoonPK wrote:
So no JD 2 hatch muta gg no re?

Sounds like it at the moment =/ but we're not even in beta yet and I imagine things will change if it's truly so hard for zerg to do lair tech. I think one of the most important things for SC2 is having a very wide range of b/o options
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
May 21 2009 16:13 GMT
#20
Queen is a mineral only unit? that is bs...
DragoonPK
Profile Blog Joined July 2007
3259 Posts
May 21 2009 16:16 GMT
#21
On May 22 2009 01:13 LunarDestiny wrote:
Queen is a mineral only unit? that is bs...


Maybe cuz its really low in the tech tree?
Hammy
Profile Joined January 2009
France828 Posts
May 21 2009 16:20 GMT
#22
Thanks for the translation! Sounds pretty good but I hate hearing that fast teching to lair is a bad idea (although I had a similar experience, I was hoping blizzard would change that).
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
May 21 2009 16:28 GMT
#23
Damn, why does it always suck to be zerg?
The Prince of DroneS
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 21 2009 16:31 GMT
#24
On May 22 2009 00:28 sky_slasher wrote:

- Main base play is really good! It's incomparable to SC1. In SC1, 7 Marines/1 Medic/1 Dropship play is good, but in SC2, 16 Marines/2 Medivac is even better. Without Banelings or Roaches, Zerg is dead to this strategy.


I don't understand this. He seems be saying, 2 medivacs full of marines is better than 1 dropship full of marines/medic. Seems kind of obvious... Also doesn't the medivac come much later than banelings/roaches?
Can't believe I'm still here playing this same game
Jusciax
Profile Joined August 2007
Lithuania588 Posts
May 21 2009 16:32 GMT
#25
Thanks for info, tho is waaaaaaay too early to talk about balance. Main thing would be to know how exciting it is, is there enough to do with each race, is interface not too easy etc.
wtfhi2u
Profile Joined May 2007
United States65 Posts
Last Edited: 2009-05-21 16:37:13
May 21 2009 16:34 GMT
#26
--- Nuked ---
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 21 2009 16:34 GMT
#27
On May 22 2009 01:28 SixSongs wrote:
Damn, why does it always suck to be zerg?

FFFFFFUUUUUU
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-05-21 16:45:41
May 21 2009 16:44 GMT
#28
ffs game should encourage expanding

Keep in mind that 1 base plays were really popular in SC for many, many, many years (especially TvZ).

Thanks for the translation!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 21 2009 16:59 GMT
#29
On May 22 2009 01:11 Kim_Hyun_Han wrote:
Show nested quote +
Main base play is really good!

ffs game should encourage expanding

The deal is that until you have gotten the timings in the game down to a science it is always easier to play aggressive early than to expand early, you need to know exactly during which phases it is safe to expand and how to counter every possible rush before you can start to play in more macro heavy styles.

You know, the metagame in games evolve from in the early days just consisting of various cheese until people learns to counter it and then it goes deeper and deeper into macro styles.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
May 21 2009 17:00 GMT
#30
They better fix zerg, because I'm planning to play it.

Good read !
I want to fly
spkim1
Profile Joined April 2009
Canada286 Posts
May 21 2009 17:08 GMT
#31
6 zerglings have difficulty killing 2 zealots?! oh man this is bad... I would have thought they wouldn't tweak the original units and instead balance with the new units... and lining lings on top of ramps is useless? sounds like defending with zerg is going to be really hard now
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
scwizard
Profile Joined March 2009
United States1195 Posts
May 21 2009 17:22 GMT
#32
Balancing an rts must be hard. It seems really tricky to walk that line between "lair tech is useless" and "zerg without lair tech is useless"
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-05-21 17:26:47
May 21 2009 17:22 GMT
#33
Starcraft 2:
"Feels more like SC1 than War3"

if a korean says this. i can rest assured. but im a little disappointed by the 'one base
play is good'. i can be at ease though since this is dependent on the map more than the game itself.
Pufftrees
Profile Joined March 2009
2449 Posts
May 21 2009 17:25 GMT
#34
So pumped!
Chance favors the prepared mind.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
May 21 2009 17:37 GMT
#35
FFFFFFFFFFUUUUUUUUUU

It seems like Zerg is very weak, but I'm not worried, things can get completely different after the beta.

On May 22 2009 02:22 omninmo wrote:
Starcraft 2:
"Feels more like SC1 than War3"

if a korean says this. i can rest assured.


This.
(–_–) CJ Entusman #33
Eury
Profile Joined December 2008
Sweden1126 Posts
May 21 2009 17:38 GMT
#36
Can you people stop whining about balance issues in a game that haven't even reached beta yet?
sexsexpussyhair
Profile Joined April 2009
Canada133 Posts
May 21 2009 17:42 GMT
#37
very good insights
DragoonPK
Profile Blog Joined July 2007
3259 Posts
May 21 2009 17:54 GMT
#38
On May 22 2009 02:38 Eury wrote:
Can you people stop whining about balance issues in a game that haven't even reached beta yet?

exactly!
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 21 2009 17:58 GMT
#39
On May 22 2009 02:38 Eury wrote:
Can you people stop whining about balance issues in a game that haven't even reached beta yet?

Truth
twitter: @terrancem
Shade692003
Profile Joined August 2005
Canada702 Posts
May 21 2009 18:00 GMT
#40
I hope they tune down the marauder's hp. 120 hp is way too much for à tier 1 terran unit! ffs, it's as much as a goliath, a mechanic, late tier 2.5 unit in sc1. That quantity of hit points for a tier1 unit should stay with the protoss, it deludes race uniqueness. Way too much for a terran infrantry unit (give it 80 hp max, and adjust unit cost accordingly).
I hate the post below mine because it feels War3-ish.
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
May 21 2009 18:01 GMT
#41
1 base play is really fun
555, kthxbai
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 21 2009 18:08 GMT
#42
zerg sounds like shit...
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 21 2009 18:09 GMT
#43
Well, it's hard to properly gauge balance in an hour and a half.

One base play would probably largely depend on the map being played, I would think.
Railz
Profile Joined July 2008
United States1449 Posts
May 21 2009 18:24 GMT
#44
Macro play in SC1 wasn't even popular till about 2004. Give it time, the maps just may suit one base styles.

That said, I just wanted to know the game speed is good =)
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
May 21 2009 18:57 GMT
#45
lol, i am so addicted to sc2 even if its not out yet

when i played it on games convention it was so much fun, although my opponents were so bad. but now it looks like they even made a huge step forward

i hope i'm not wrong. and they can also put in some new macro things in the addons
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 21 2009 19:00 GMT
#46
Locating Zerglins in an arch shape on the top of a hill is useless.


Does anyone know what this really means? Is it the hill top 3Dness fucking up the view, or are Zerglings just hard to see in a clump, or what?

Also, I find this quote to be interesting:

One gas is comparable to 0.75 gas in SC1, in terms of macro resource management. Two gasses is comparable to 1.5 gases in SC1. In a main base play, one gas is not sufficient for upgrades and/or gas units.


I wonder how viable 0.75 gas would be? Committing to an extra gas early on can be quite detrimental. I was hoping two gases would be the same as two in SC, but I guess it doesn't really matter.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 21 2009 19:01 GMT
#47
[image loading]

why are there 2 dark obelisks
zazen
Profile Blog Joined April 2009
Brazil695 Posts
May 21 2009 19:08 GMT
#48
If 1 base play gets way too popular, I'm pretty sure people will start making maps with high-yield mineral natural expansions, or just natural expansions that are very hard to attack. It's really not a problem.

I'm thinking there will be crazy strategies involving Queen play. I really can't wait any longer...!



"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-05-21 19:16:14
May 21 2009 19:15 GMT
#49
Guys, don't forget about maps. A huge bunch of strategies could be adjusted with maps (more expanding, more teching, more macroing etc etc)

Worrying that the first 90min played on the first 3 blizzard maps had mostly 1 base play, is ridiculous.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
May 21 2009 19:16 GMT
#50
I want to play this so bad... Or at least have tons of matches to watch... Come on Blizzard, start the damn beta already.
444 444 444 444
Ozarugold
Profile Blog Joined February 2008
2716 Posts
May 21 2009 19:25 GMT
#51
Aw...zero information on Ultralisks...

it's okay though, I am still excited~
this is my quote.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
May 21 2009 19:38 GMT
#52
No vids yet?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 21 2009 19:43 GMT
#53
When SC2 beta finally comes out it is going to be TORTURE waiting to download the client >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
May 21 2009 19:48 GMT
#54
Im getting so PUMPED
To change is to improve, to change often is to be perfect - Winston Chruchill
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
May 21 2009 19:50 GMT
#55
Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2
MyLove + Your Love= Supa Love
DragoonPK
Profile Blog Joined July 2007
3259 Posts
May 21 2009 19:53 GMT
#56
http://sclegacy.com/news/23-sc2/374-roach-and-hydralisk-future-plans New Info here check it out !
404.Delirium
Profile Joined May 2008
United States1190 Posts
May 21 2009 19:54 GMT
#57
Fantastic read!

Sparked my dimming interest and hope in SC2!


Thanks for the trans
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 21 2009 20:20 GMT
#58
thanks for info looking forward to playing meh beta
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
May 21 2009 20:44 GMT
#59
Six zerglings can kill two zealots? o.o
Snow - future of protoss! :) Nada = baller
Gliche
Profile Blog Joined August 2008
United States811 Posts
May 21 2009 20:45 GMT
#60
nice info! i wish i could play it and see for myself...
KT fighting~!! | Designing things is fun!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 21 2009 20:53 GMT
#61
On May 22 2009 02:08 spkim1 wrote:
6 zerglings have difficulty killing 2 zealots?! oh man this is bad... I would have thought they wouldn't tweak the original units and instead balance with the new units... and lining lings on top of ramps is useless? sounds like defending with zerg is going to be really hard now


What?

6 lings right now have difficulty beating 2 zealots as well currently when the zealots are microed... sounds relatively similar
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 21 2009 21:01 GMT
#62
man, i wish i had a beta key -_- *sniffles*
When they see MC Probe, all the ladies disrobe.
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 21 2009 21:02 GMT
#63
good stuff

reading about sc2 makes it hard to go back to sc1

wtb beta release already
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 21 2009 21:03 GMT
#64
about my complains

i have to remove the 1 base play thing
yeah, complainin about 1 base play isnt that important at this moment, but blizzard must be aware that expanding > 1 base play, the way the pplayers reported seemed like it was hard to deal with it anyway.

also it is very sad to read koreans complaining about macro =(
i thought everything was ok and the amount of "things to do changing screens" in your base was similar to brood war.

moving shot of phoenix is another
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
May 21 2009 21:03 GMT
#65
it's always fun to play as the underdog race

cant wait!
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
May 21 2009 21:28 GMT
#66
On May 22 2009 04:50 n.DieJokes wrote:
Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2


How can you consider the Phoenix better than the Corsair given that it has no splash?, is just different.

Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.

And well, we all know about the macro problem, but i guess everyone just accepted it because there were no more arguments about MBS and automine.
444 444 444 444
Murdoink
Profile Joined March 2009
Chile1219 Posts
May 21 2009 21:37 GMT
#67
It feels more like SC1 than WarCraft 3.

I'm so happy to read that
SNARF HWAITING
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 21 2009 21:52 GMT
#68
On May 22 2009 06:28 CrimsonLotus wrote:
Show nested quote +
On May 22 2009 04:50 n.DieJokes wrote:
Stronger mnm drops you say? Better corsairs you say?! It's all about microing now ?!??! Fucking sc2


How can you consider the Phoenix better than the Corsair given that it has no splash?, is just different.

Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.

And well, we all know about the macro problem, but i guess everyone just accepted it because there were no more arguments about MBS and automine.


the new mechanics seemed good enough , atm everybody was thinking that the goal had been reached
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 21 2009 21:56 GMT
#69
Macro was easier, yes, but they didn't say it was removed. They didn't seem to be complaining about it, either. Just that there won't be as wide a skill range, macro-wise. I'm not saying that's a good thing or a bad thing, but it's not always the best idea to read too much into a couple people's experiences.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-05-21 22:01:03
May 21 2009 21:59 GMT
#70
I already love the Phoenix.

Seems that rushing Phoenix will be a strong counter to Zerg somewhat like rushing to DT used to be in PvP and maybe PvT when BW was released.


"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 21 2009 22:12 GMT
#71
Stronger 1-base plays, easier macro, faster battles - win-win-win. Hopefully we'll see less 2-base turtling and more sub-6 minute plays and games.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2009-05-21 22:42:32
May 21 2009 22:42 GMT
#72
i for one am happy that one base plays are actually feasible. might steer us away from the current macro bots that players seem to be nowadays.
When they see MC Probe, all the ladies disrobe.
CongoJack
Profile Joined February 2009
Canada417 Posts
May 21 2009 22:45 GMT
#73
Thanks alot for translating and posting this.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 21 2009 22:52 GMT
#74
Awesome post thanks op!

Also to everybody talking about one base plays. Your freaking nutts 1 base plays made the game exiciting and micro oriented. How can you not love some of boxers 1 base bio-valk builds? 1 base play is what made starcraft so popular, it is more exiciting!
Vasoline73
Profile Blog Joined February 2008
United States7761 Posts
May 21 2009 22:52 GMT
#75
-_- Zerg play is going to get destroyed. Who the fuck wants to see hatchery tech zerg in matches?
Vasoline73
Profile Blog Joined February 2008
United States7761 Posts
May 21 2009 22:55 GMT
#76
As for one base play, I kind of find it boring. . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?)

lol
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-05-21 22:59:33
May 21 2009 22:58 GMT
#77
On May 22 2009 05:44 SuperArc wrote:
Six zerglings can kill two zealots? o.o

3 zerglings is roughly equal to one zealot on open ground in sc1, zealots are only better once the zerglings starts to lack space to attack.
On May 22 2009 07:52 Vasoline73 wrote:
-_- Zerg play is going to get destroyed. Who the fuck wants to see hatchery tech zerg in matches?

When hatchery tech can make queens, zerglings, hydralisks, banelings and roaches it isn't as boring as before...
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
May 21 2009 23:06 GMT
#78
Spawning pool looks good!

haha i llike that
Pain is temporary, but glory is forever.
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
May 21 2009 23:06 GMT
#79
On May 22 2009 07:55 Vasoline73 wrote:
As for one base play, I kind of find it boring. . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?)

lol

bisu will do that in BW hopefully ;_;

I seriously hope that sc2 will just get their own separate pro-scene. And bw will keep its own.
(i also hope that BW one will be a lot more popular!, i'm planning on staying with BW)
checo
Profile Joined November 2008
Mexico1364 Posts
May 21 2009 23:19 GMT
#80
I need a beta key = ( can someone get me one plz
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-05-21 23:25:09
May 21 2009 23:24 GMT
#81
On May 22 2009 08:06 MuR)Ernu wrote:
Show nested quote +
On May 22 2009 07:55 Vasoline73 wrote:
As for one base play, I kind of find it boring. . It can be really exciting and fun to watch, but most of the time they are cheesy or just get run over by macro play. I think macro play is funner to watch and allows for more multitasking. How will Bisu multitask and storm drop 3 bases at once when there's only 1 mineral line to attack (because all races are one basing!?)

lol

bisu will do that in BW hopefully ;_;

I seriously hope that sc2 will just get their own separate pro-scene. And bw will keep its own.
(i also hope that BW one will be a lot more popular!, i'm planning on staying with BW)


if things are to follow this sad direction then QFT
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 21 2009 23:39 GMT
#82
This is a good post. However, your blogs are not.
..and then I would, ya know, check em'. (Aka SpoR)
thopol
Profile Blog Joined May 2008
Japan4560 Posts
May 21 2009 23:52 GMT
#83
Zerg needs scourge back.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 22 2009 00:56 GMT
#84
Lotta macro fans out tonight :D


Good to hear the mechanics are going well. Did you guys get to play with the DP?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
May 22 2009 01:31 GMT
#85
It makes sense that they're trying to buff main base play. Modern Starcraft 1 has evolved so that on most modern maps, everyone has an expansion within the first few minutes of every game. This change should slow it down a little and make taking your first expansion more of a strategic decision than just part of your build order.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
May 22 2009 01:58 GMT
#86
I'm glad we got some information on the Phoenix, I for one was very worried it would become a Scout with no AtG attack >.<

Thanks for the info!
Myst-
Profile Joined May 2009
United States96 Posts
Last Edited: 2009-05-22 02:25:46
May 22 2009 02:24 GMT
#87
I tend to enjoy the macro play style and all of the multitasking that is involved.

sexsexpussyhair
Profile Joined April 2009
Canada133 Posts
May 22 2009 02:36 GMT
#88
i cant see building macro in sc2, 3d just doesnt provide enough space in main to build like 10 gates...
Eury
Profile Joined December 2008
Sweden1126 Posts
May 22 2009 02:47 GMT
#89
On May 22 2009 11:36 sexsexpussyhair wrote:
i cant see building macro in sc2, 3d just doesnt provide enough space in main to build like 10 gates...


OK, that is the most ridiculous post so far in this thread.
Seriously, what do you mean with 3d not providing enough space for 10 gates? Your sentence doesn't make any sense at all.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 22 2009 02:49 GMT
#90
On May 22 2009 11:36 sexsexpussyhair wrote:
i cant see building macro in sc2, 3d just doesnt provide enough space in main to build like 10 gates...


look @ 9:20. Yellow has 7 gates up easy and plenty of room for more.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
May 22 2009 03:07 GMT
#91
Wow, thanks for the information,
Reading this had made me even more pumped up for SC2, can't wait.
Act the way you'd like to be, and soon you'll be the way you act.
selboN
Profile Blog Joined January 2008
United States2523 Posts
May 22 2009 03:18 GMT
#92
Sounds like Zerg needs a buff or two.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
alt.tday
Profile Joined April 2009
United States180 Posts
May 22 2009 06:57 GMT
#93
protoss seems kinda disappointing :/
♠Spades ♣Clubs ♥Hearts ♦Diamonds ★★★★★
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 22 2009 07:19 GMT
#94
On May 22 2009 12:18 selboN wrote:
Sounds like Zerg needs a buff or two.



Incontrol isn't changing races.
Velr
Profile Blog Joined July 2008
Switzerland10638 Posts
May 22 2009 08:46 GMT
#95
1 Base play is fun... Keep in mind you got 1.5 Geysires so you will be able to build more diverse Unitcombos in higher quantities whiteout needing another expansion for the gas as much.
AND how long did it take Protoss and Terran to figure out to go for fast Expansions? Terran basically never did it for the longest time and Protoss also took an eternity until it made it to total standart.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-05-22 10:48:47
May 22 2009 08:58 GMT
#96
i hope kespa oficial maps will not feature two gas
thats stupid imo srsly

or at least as soon as the game get released , macro builds will grow and beat the crap out of micro builds
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 22 2009 09:16 GMT
#97
On May 22 2009 17:58 Kim_Hyun_Han wrote:
or at leasta as soon as the game get released , macro builds will grow and beatthe crap out of micro builds

Does that mean we will get to see a grand final between Boxer and Oov again?

People should stop complaining... We are just entering beta...
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 09:23 GMT
#98
On May 22 2009 18:16 lolaloc wrote:
Show nested quote +
On May 22 2009 17:58 Kim_Hyun_Han wrote:
or at leasta as soon as the game get released , macro builds will grow and beatthe crap out of micro builds

Does that mean we will get to see a grand final between Boxer and Oov again?




oh god thats what everybody wants =)

hhahaa

that would > life
Tracil
Profile Blog Joined September 2005
Australia505 Posts
May 22 2009 09:48 GMT
#99
On May 22 2009 17:58 Kim_Hyun_Han wrote:
i hope kespa oficial maps will not feature two gas
thats stupid imo srsly

or at leasta as soon as the game get released , macro builds will grow and beatthe crap out of micro builds


Why would you make this judgement so soon argh why
Shooting
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
May 22 2009 09:56 GMT
#100
I <3 SC2 can't wait, I LOVE YOUR LAST SENTENCE!
David Kim for Bonjwa!
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-05-22 10:24:27
May 22 2009 10:24 GMT
#101
6. Can SC2 be successful?
- It’s very likely. Fun-to-watch part is especially good. Overall, it seems to be a good sequel to SC1. In S. Korea, it’s gonna be a big success. It’s true that not many Blizzard games have failed in the country, and capturing the fun-to-watch component is well-done. It feels more like SC1 than WarCraft 3.

Great OP!!!
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 22 2009 11:39 GMT
#102
While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.

If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.
Savior broke my heart ;_; || twitch.tv/onnings
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 11:44 GMT
#103
On May 22 2009 20:39 plated.rawr wrote:
While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.

If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.


thats what i am expectin to see in future maps
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
May 22 2009 11:48 GMT
#104
Were there any videos taken at the event that we can see?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 11:53 GMT
#105
On May 22 2009 20:39 plated.rawr wrote:
While discussing balance is futile at this stage, let me at least make a point regarding the one-base play.

If one-base is undesirable and people would rather prefer the SC1-style fast expansion gameplay, wouldn't this just be fixed by simply reducing the geysers at the main to one, while having a double geyser at the nat? Since you won't be able to tech much on 0.75gas, getting that quick nat would be rather essential for any gas strategies, so players would feel forced to expand rather than one-base play.

Or just put the gases and minerals on a higher spread in your first base so that your workers needs to travel longer for the same gain, that would probably fix the issue if the issue is even there in the first place without making 1 base play even more useless than it is in sc1.

But the possibilities for map makers to balance this themselves are really endless, can also put 1 of the gasses in the first base at 1000 and the other at 4000 to get a middle ground.
Zona
Profile Blog Joined May 2007
40426 Posts
May 22 2009 14:06 GMT
#106
Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-05-22 16:26:30
May 22 2009 16:25 GMT
#107
On May 22 2009 06:28 CrimsonLotus wrote:
Probably its going to be useful in PvP and PvT given that air is now a lot more viable for all races, but without splash i very much doubt the Phoenix is gonna be able to hold his ground against Mutas.

If this info on the phoenix continues to be true: http://sc2pod.com/wiki/Phoenix

then the phoenix will OWN mutas. Imagine a muta vs. wraith battle- only the wraiths have no cloak, are equivalent to the mutas in cost (125min 75gas vs. 100min 100gas), are 50% more durable (60 points of shields on top of the 120 HP), and don't deal half damage vs. small air units. Oh and the phoenix is also much faster than the muta.

Mutas don't stand a snowball's chance in hell.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 16:28 GMT
#108
Changing focus

i would like to see phoenix harass
however they should fix the moving shot
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 22 2009 17:18 GMT
#109
On May 22 2009 23:06 Zona wrote:
Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)


According to recent info, for 25 energy a Queen can spawn 4 extra larva on a Hatchery. I'm not sure if there's a cooldown on that, or what? Well, I guess it's certainly limited by minerals. Late game, though, you could certainly reproduce an army pretty quickly, if you have enough hatcheries and the cash. That's certainly "Zerg" like. (Even more so)
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 17:49 GMT
#110
On May 23 2009 02:18 SoleSteeler wrote:
Show nested quote +
On May 22 2009 23:06 Zona wrote:
Mineral-only queens can make a huge difference in increasing their use, allowing zerg to mix things up. Also - it'll be interesting in how well the queen's larva spawn rate compares to a hatchery - because if it's even close, then queens will be very very popular, perhaps even displacing hatcheries for many purposes, but will require a lot of attention to use as a larva source. (Do they still spawn larva? I haven't been keeping up.)


According to recent info, for 25 energy a Queen can spawn 4 extra larva on a Hatchery. I'm not sure if there's a cooldown on that, or what? Well, I guess it's certainly limited by minerals. Late game, though, you could certainly reproduce an army pretty quickly, if you have enough hatcheries and the cash. That's certainly "Zerg" like. (Even more so)

That will mean that you basically needs 1 queen per hatchery since they said the amount of eggs per hatch were limited to 5, but it also means that it gives more production speed than a hatchery.
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 22 2009 18:10 GMT
#111
I'm pretty sure you're still only allowed one queen, which is part of the reason they're so cheap and don't cost any gas.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 22 2009 18:14 GMT
#112
Sounds so good I can't wait for it.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 18:21 GMT
#113
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.
perfecting the art of five pool forever
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 18:37 GMT
#114
On May 23 2009 03:10 SoleSteeler wrote:
I'm pretty sure you're still only allowed one queen, which is part of the reason they're so cheap and don't cost any gas.

Last we heard they were not unique.
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
May 22 2009 18:47 GMT
#115
this is a great post, the information puts me at ease about how sc2 will turn out. Now i wanna see some live videos of sc2 beta!
251
Profile Blog Joined March 2008
United States1401 Posts
May 22 2009 18:49 GMT
#116
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


D- korean newbs?
"If you can chill..........then chill."
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 19:21 GMT
#117
On May 23 2009 03:49 251 wrote:
Show nested quote +
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


D- korean newbs?


As amazing as that sounds, not every korean is a pro. And some of them even are D-!
Wow, who would have thought, huh?
perfecting the art of five pool forever
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 22 2009 19:33 GMT
#118
On May 23 2009 04:21 JohnBall wrote:
Show nested quote +
On May 23 2009 03:49 251 wrote:
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


D- korean newbs?


As amazing as that sounds, not every korean is a pro. And some of them even are D-!
Wow, who would have thought, huh?

Now, how do you know that those koreans are D- newbs?
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 19:46 GMT
#119
I didn't say that they were precisely D- newbs, just newbs. They certainly are not pros.
perfecting the art of five pool forever
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 22 2009 19:51 GMT
#120
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 19:55 GMT
#121
On May 23 2009 04:51 Aurra wrote:
Show nested quote +
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.


Indeed. The only thing worse than the opinion of SC non-pro players is the opinion of - shudder - Warcraf 3 players!
perfecting the art of five pool forever
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 22 2009 19:56 GMT
#122
On May 23 2009 04:55 JohnBall wrote:
Show nested quote +
On May 23 2009 04:51 Aurra wrote:
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.


Indeed. The only thing worse than the opinion of SC non-pro players is the opinion of - shudder - Warcraf 3 players!


I'd sooner eat a frozen pop-tart than read something spewed from the wretched fingers of anyone who has enjoyed Warcraft 3.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-05-22 19:59:42
May 22 2009 19:59 GMT
#123
On May 23 2009 04:46 JohnBall wrote:
They certainly are not pros.

Hear hear, every person on TL is a noob!
Amarxist
Profile Blog Joined July 2008
United States371 Posts
May 22 2009 19:59 GMT
#124
Yeah screw peoples opinions who played the game? They probably want to make SC2 into WC3: Warcraft in Space! How could anything they say have any validity at all? How foolish!
☺ ☻
Amarxist
Profile Blog Joined July 2008
United States371 Posts
May 22 2009 20:04 GMT
#125
On May 23 2009 04:56 Aurra wrote:

I'd sooner eat a frozen pop-tart than read something spewed from the wretched fingers of anyone who has enjoyed Warcraft 3.


Games aren't for enjoying! Especially cheap knock off games of the only good game in existance, Starcraft: Broodwar. Don't spread misinformation! Do not have fun!
☺ ☻
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 22:45 GMT
#126
ok ok ppl

lets focus on the good:
Game Speed
Quick battles
visual
Terran is awesome weee~~
mutalisks

and the bad things of star2:

macro still need some tweaks
a possible nerf in 1 base play?
encouraging expanding(high yield minerals are a two edged knife, turtiling with two bases but mining at 3 rate is just blah, we want heavy macro games, 3/4 expos 40 gateways pumping gaylots sup~)
Moving shot of phoenix still need to be fixed ( other flyers has been said to work properly)

bring points to discuss =/ we arent here to flame wc3 or random korean players that could be A players or D players.
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 22 2009 23:19 GMT
#127
I told my opponents I would go for macro-later-game styles. But I experimented some strategies and played speedy games. I apologize!


This means that they (he) didn't try to do any macro-style games. I really think we're reading way too much into the "one base-style" play.

A valid concern for me is no quick Lair tech ... But who knows the true skill of these players? It's fun to talk about all this stuff, but no one should get all worked up about it. There's so many variables we don't know about how this all went down.
Spawkuring
Profile Joined July 2008
United States755 Posts
May 22 2009 23:25 GMT
#128
Things like balance aren't really important at this stage in the game. What's most important is how the game plays and feels, and it's great to hear that SC2 lives up to its predecessor in that regard.

Hope beta comes soon.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 23 2009 00:30 GMT
#129
It sounds to me like mutas will be pretty poor in small groups, with both terran and protoss holding such nice stats on base air units. This is probably a good thing, as it helps to make Zerg feel more Zergy by having to mass the mutas to compensate. And stacking mutas still works by memory, but they separate at a larger rate when poorly micro'd. Which basically forces a player to spend more screen time on a group of stacked mutas than was previously required.

We already know that roaches require more micro to keep them in top form, and with hydra's doing more damage with less survivability, Zerg may well be the most micro intensive race in SC2 to get to a decent level of play.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-05-23 01:56:39
May 23 2009 01:32 GMT
#130
On May 22 2009 01:31 Luddite wrote:
Show nested quote +
On May 22 2009 00:28 sky_slasher wrote:

- Main base play is really good! It's incomparable to SC1. In SC1, 7 Marines/1 Medic/1 Dropship play is good, but in SC2, 16 Marines/2 Medivac is even better. Without Banelings or Roaches, Zerg is dead to this strategy.


I don't understand this. He seems be saying, 2 medivacs full of marines is better than 1 dropship full of marines/medic. Seems kind of obvious... Also doesn't the medivac come much later than banelings/roaches?

he's explaining you can get that in the same time it would take you to get that in the old game.
think about it. barracks can make marines at double speed with reactor and you don't need to build an academy for a medic...just the starport(plus addon?) for the dropship...
it's seems true that the medivac does come later than those units...i think his point is that you can't skip the first tier units with zerg against terrans.

On May 22 2009 07:58 Klockan3 wrote:
Show nested quote +
On May 22 2009 05:44 SuperArc wrote:
Six zerglings can kill two zealots? o.o

3 zerglings is roughly equal to one zealot on open ground in sc1, zealots are only better once the zerglings starts to lack space to attack.

yeah...idk about sc2...but in starcraft i was able to take out 4 zerglings with one zealot at the beginning of the game consistently by moving him in between my buildings...so yeah like he said...if the zerglings can surround the zealots...it gets harder for the zealots.


overall, if it's true like what he said about zerg needing those tier 1 units to stop that drop, that's great...i remember zerg needing the tier 2 units to stop the drop. that's a big improvement for zerg and a step forward rather than backward, no mistake about it.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 23 2009 02:59 GMT
#131
Those images are really, really good.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
AdunToridas
Profile Joined December 2008
Germany380 Posts
May 23 2009 08:11 GMT
#132
On May 22 2009 00:28 sky_slasher wrote:
1. Game Speed
- Overall, speed was good. It’s comparable to SC1.

On May 22 2009 00:28 sky_slasher wrote:
It feels more like SC1 than WarCraft 3.

Delicious... *drool*
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-05-24 05:41:49
May 24 2009 05:40 GMT
#133
http://sclegacy.com/ Might want to update the OP with another translation of the event.


The gameplay speed was even more surprising. The rampant guesses and opinions that came to be until now were incinerated in one blow, the game being host to a fast sense of speed. From the speed of Probes mining minerals to the movement and attack speeds of the Zealots and Zerglings, and also the rate at which units killed and died in the middle of a battle. The speed was approximately 1.5 times faster than the current ‘Star’. Thanks to this, in the small time I was fiddling with the game I found difficulty in using all my accumulated minerals,
lol SC2 is faster? :O

also

Blizzard threw away magnificence and chose comfort. And, in actuality, the playing of the game is definitely geared towards accepting the matches of pro gamers.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 24 2009 05:55 GMT
#134
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.



Awesome. Thanks. Quite in-depth.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 25 2009 03:00 GMT
#135
Any news on the Terratron? D:
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 25 2009 03:42 GMT
#136
On May 25 2009 12:00 Kinky wrote:
Any news on the Terratron? D:

What kind of news are you looking for?

AFAIK it was a joke unit, but it will be possible with the map editor. I don't think there's much else to it.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
Last Edited: 2009-05-25 04:02:51
May 25 2009 04:02 GMT
#137
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.


Infinite unit selection but a 24 unit limit per hotkey?, i like it, makes a lot easyer moving your army around but at the same time the hotkey limit means its not going to be so easy to engage correctly in large battles.

A nice compromise.
444 444 444 444
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
May 25 2009 04:05 GMT
#138
On May 23 2009 04:55 JohnBall wrote:
Show nested quote +
On May 23 2009 04:51 Aurra wrote:
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.


Indeed. The only thing worse than the opinion of SC non-pro players is the opinion of - shudder - Warcraf 3 players!

Yeah who the fuck wants to hear the opinion that will be shared by the majority of those buying the game? Give me pro gamers and ONLY pro gamers
Liquid | SKT
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
May 25 2009 04:10 GMT
#139
On May 25 2009 13:02 CrimsonLotus wrote:
Show nested quote +
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.


Infinite unit selection but a 24 unit limit per hotkey?, i like it, makes a lot easyer moving your army around but at the same time the hotkey limit means its not going to be so easy to engage correctly in large battles.

A nice compromise.


I think that was a bit of a mistranslation. I believe that it just SHOWS (as in the wireframes) 24 units, and then you have to click the little tabs on the right to view other units. Still a bit of a compromise when you consider tab skill usage, etc. But you should still be able to move 256 or whatever units on one hotkey. It'll still be better to group different units apart though, for sure.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 25 2009 05:21 GMT
#140
On May 25 2009 13:02 CrimsonLotus wrote:
Show nested quote +
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.


Infinite unit selection but a 24 unit limit per hotkey?, i like it, makes a lot easyer moving your army around but at the same time the hotkey limit means its not going to be so easy to engage correctly in large battles.

A nice compromise.

Even if it wasn't a misquote I would still not call it much of a compromise. 24 units per key on 4 hotkeys is still enough for pretty much any army that doesn't include zerglings, and with MBS players are going to have plenty of hotkey space.

Managing your entire army will still be very easy, and separate hotkeys is probably a good idea for any half-decent player if they need to separate or flank.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
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