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[SC2]1st hand experience from today! - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 22 2009 19:55 GMT
#121
On May 23 2009 04:51 Aurra wrote:
Show nested quote +
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.


Indeed. The only thing worse than the opinion of SC non-pro players is the opinion of - shudder - Warcraf 3 players!
perfecting the art of five pool forever
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 22 2009 19:56 GMT
#122
On May 23 2009 04:55 JohnBall wrote:
Show nested quote +
On May 23 2009 04:51 Aurra wrote:
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.


Indeed. The only thing worse than the opinion of SC non-pro players is the opinion of - shudder - Warcraf 3 players!


I'd sooner eat a frozen pop-tart than read something spewed from the wretched fingers of anyone who has enjoyed Warcraft 3.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-05-22 19:59:42
May 22 2009 19:59 GMT
#123
On May 23 2009 04:46 JohnBall wrote:
They certainly are not pros.

Hear hear, every person on TL is a noob!
Amarxist
Profile Blog Joined July 2008
United States371 Posts
May 22 2009 19:59 GMT
#124
Yeah screw peoples opinions who played the game? They probably want to make SC2 into WC3: Warcraft in Space! How could anything they say have any validity at all? How foolish!
☺ ☻
Amarxist
Profile Blog Joined July 2008
United States371 Posts
May 22 2009 20:04 GMT
#125
On May 23 2009 04:56 Aurra wrote:

I'd sooner eat a frozen pop-tart than read something spewed from the wretched fingers of anyone who has enjoyed Warcraft 3.


Games aren't for enjoying! Especially cheap knock off games of the only good game in existance, Starcraft: Broodwar. Don't spread misinformation! Do not have fun!
☺ ☻
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 22 2009 22:45 GMT
#126
ok ok ppl

lets focus on the good:
Game Speed
Quick battles
visual
Terran is awesome weee~~
mutalisks

and the bad things of star2:

macro still need some tweaks
a possible nerf in 1 base play?
encouraging expanding(high yield minerals are a two edged knife, turtiling with two bases but mining at 3 rate is just blah, we want heavy macro games, 3/4 expos 40 gateways pumping gaylots sup~)
Moving shot of phoenix still need to be fixed ( other flyers has been said to work properly)

bring points to discuss =/ we arent here to flame wc3 or random korean players that could be A players or D players.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 22 2009 23:19 GMT
#127
I told my opponents I would go for macro-later-game styles. But I experimented some strategies and played speedy games. I apologize!


This means that they (he) didn't try to do any macro-style games. I really think we're reading way too much into the "one base-style" play.

A valid concern for me is no quick Lair tech ... But who knows the true skill of these players? It's fun to talk about all this stuff, but no one should get all worked up about it. There's so many variables we don't know about how this all went down.
Spawkuring
Profile Joined July 2008
United States755 Posts
May 22 2009 23:25 GMT
#128
Things like balance aren't really important at this stage in the game. What's most important is how the game plays and feels, and it's great to hear that SC2 lives up to its predecessor in that regard.

Hope beta comes soon.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 23 2009 00:30 GMT
#129
It sounds to me like mutas will be pretty poor in small groups, with both terran and protoss holding such nice stats on base air units. This is probably a good thing, as it helps to make Zerg feel more Zergy by having to mass the mutas to compensate. And stacking mutas still works by memory, but they separate at a larger rate when poorly micro'd. Which basically forces a player to spend more screen time on a group of stacked mutas than was previously required.

We already know that roaches require more micro to keep them in top form, and with hydra's doing more damage with less survivability, Zerg may well be the most micro intensive race in SC2 to get to a decent level of play.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-05-23 01:56:39
May 23 2009 01:32 GMT
#130
On May 22 2009 01:31 Luddite wrote:
Show nested quote +
On May 22 2009 00:28 sky_slasher wrote:

- Main base play is really good! It's incomparable to SC1. In SC1, 7 Marines/1 Medic/1 Dropship play is good, but in SC2, 16 Marines/2 Medivac is even better. Without Banelings or Roaches, Zerg is dead to this strategy.


I don't understand this. He seems be saying, 2 medivacs full of marines is better than 1 dropship full of marines/medic. Seems kind of obvious... Also doesn't the medivac come much later than banelings/roaches?

he's explaining you can get that in the same time it would take you to get that in the old game.
think about it. barracks can make marines at double speed with reactor and you don't need to build an academy for a medic...just the starport(plus addon?) for the dropship...
it's seems true that the medivac does come later than those units...i think his point is that you can't skip the first tier units with zerg against terrans.

On May 22 2009 07:58 Klockan3 wrote:
Show nested quote +
On May 22 2009 05:44 SuperArc wrote:
Six zerglings can kill two zealots? o.o

3 zerglings is roughly equal to one zealot on open ground in sc1, zealots are only better once the zerglings starts to lack space to attack.

yeah...idk about sc2...but in starcraft i was able to take out 4 zerglings with one zealot at the beginning of the game consistently by moving him in between my buildings...so yeah like he said...if the zerglings can surround the zealots...it gets harder for the zealots.


overall, if it's true like what he said about zerg needing those tier 1 units to stop that drop, that's great...i remember zerg needing the tier 2 units to stop the drop. that's a big improvement for zerg and a step forward rather than backward, no mistake about it.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 23 2009 02:59 GMT
#131
Those images are really, really good.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
AdunToridas
Profile Joined December 2008
Germany380 Posts
May 23 2009 08:11 GMT
#132
On May 22 2009 00:28 sky_slasher wrote:
1. Game Speed
- Overall, speed was good. It’s comparable to SC1.

On May 22 2009 00:28 sky_slasher wrote:
It feels more like SC1 than WarCraft 3.

Delicious... *drool*
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-05-24 05:41:49
May 24 2009 05:40 GMT
#133
http://sclegacy.com/ Might want to update the OP with another translation of the event.


The gameplay speed was even more surprising. The rampant guesses and opinions that came to be until now were incinerated in one blow, the game being host to a fast sense of speed. From the speed of Probes mining minerals to the movement and attack speeds of the Zealots and Zerglings, and also the rate at which units killed and died in the middle of a battle. The speed was approximately 1.5 times faster than the current ‘Star’. Thanks to this, in the small time I was fiddling with the game I found difficulty in using all my accumulated minerals,
lol SC2 is faster? :O

also

Blizzard threw away magnificence and chose comfort. And, in actuality, the playing of the game is definitely geared towards accepting the matches of pro gamers.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 24 2009 05:55 GMT
#134
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.



Awesome. Thanks. Quite in-depth.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 25 2009 03:00 GMT
#135
Any news on the Terratron? D:
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 25 2009 03:42 GMT
#136
On May 25 2009 12:00 Kinky wrote:
Any news on the Terratron? D:

What kind of news are you looking for?

AFAIK it was a joke unit, but it will be possible with the map editor. I don't think there's much else to it.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
Last Edited: 2009-05-25 04:02:51
May 25 2009 04:02 GMT
#137
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.


Infinite unit selection but a 24 unit limit per hotkey?, i like it, makes a lot easyer moving your army around but at the same time the hotkey limit means its not going to be so easy to engage correctly in large battles.

A nice compromise.
444 444 444 444
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
May 25 2009 04:05 GMT
#138
On May 23 2009 04:55 JohnBall wrote:
Show nested quote +
On May 23 2009 04:51 Aurra wrote:
On May 23 2009 03:21 JohnBall wrote:
So they showed SC2 to a bunch of korean newbs? Who cares!
I want to see what Boxer, Oov, Savior, Jaedong, Bisu, Stork (etc..) say about it, not what the D- crowd feels. Or even worse, the WarCraft 3 crowd feels.


Seriously bro. Amen.

When will reporters learn that unless they have played the prequel for a living at some point in their lives their opinion derived from playing Starcraft 2 early is meaningless.


Indeed. The only thing worse than the opinion of SC non-pro players is the opinion of - shudder - Warcraf 3 players!

Yeah who the fuck wants to hear the opinion that will be shared by the majority of those buying the game? Give me pro gamers and ONLY pro gamers
Liquid | SKT
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 25 2009 04:10 GMT
#139
On May 25 2009 13:02 CrimsonLotus wrote:
Show nested quote +
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.


Infinite unit selection but a 24 unit limit per hotkey?, i like it, makes a lot easyer moving your army around but at the same time the hotkey limit means its not going to be so easy to engage correctly in large battles.

A nice compromise.


I think that was a bit of a mistranslation. I believe that it just SHOWS (as in the wireframes) 24 units, and then you have to click the little tabs on the right to view other units. Still a bit of a compromise when you consider tab skill usage, etc. But you should still be able to move 256 or whatever units on one hotkey. It'll still be better to group different units apart though, for sure.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 25 2009 05:21 GMT
#140
On May 25 2009 13:02 CrimsonLotus wrote:
Show nested quote +
On May 24 2009 14:40 Tsagacity wrote:
http://sclegacy.com/ Might want to update the OP with another translation of the event.


Infinite unit selection but a 24 unit limit per hotkey?, i like it, makes a lot easyer moving your army around but at the same time the hotkey limit means its not going to be so easy to engage correctly in large battles.

A nice compromise.

Even if it wasn't a misquote I would still not call it much of a compromise. 24 units per key on 4 hotkeys is still enough for pretty much any army that doesn't include zerglings, and with MBS players are going to have plenty of hotkey space.

Managing your entire army will still be very easy, and separate hotkeys is probably a good idea for any half-decent player if they need to separate or flank.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
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