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Onlive is a newly unveiled project that has the potential to revolutionize the entire gaming industry. To use the service, you hook up your computer to a purchased "OnLive Box." The box connects to a server somewhere far away and you play games off that server! In essence, you don't need to have ANY good hardware on your computer at ALL. All the processing is outsourced!
What's amazing about this is that they use a hyper-compression algorithm to transfer the information ultra fast with no latency. Games like Marvel vs Capcom 2 or Street Fighter previously couldn't be played online because even 1-2ms delay times completely screw gameplay up. However, with this stunning new algorithm, you can play games latency free! Moreover, you can even play super out of control processor intensive games on a shitty computer!
www.onlive.com (At 7:16 PST they are having the official press release streamed!!!)
http://nerdworld.blogs.time.com/2009/03/24/is-onlive-the-new-fourth-game-console-actually-maybe/
http://www.pcworld.com/article/161852/onlive_stream_games.html
http://venturebeat.com/2009/03/23/steve-perlmans-onlive-could-turn-the-video-game-world-upside-down/
I'm personally super pumped because many of my friends work at OnLive and couldn't tell me what they've been working on. Now that I know, I'm pumped .
UPDATE
costs for the microprocessor are "significantly cheaper than most consoles" and the subscription fee is "~50$ a year." yipee
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I read about this on IGN. questions that come up immediately are: - does onlive have the immense bandwidth that is needed for this? - does onlive have the immense computing power that is needed for this? - lag? especially once they have thousands of users?
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I read about this myself and I was blown away. It sounds literally incredible, at first I thought it was a hoax.
Is it possible in one move the entire console market has been wiped out?
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I really don't see this taking off. I seriously doubt people who cant afford a good machine will buy a service and hardware package just to play games that will inevitably have some kind of delay.
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On March 25 2009 06:31 distant_voice wrote: I read about this on IGN. questions that come up immediately are: - does onlive have the immense bandwidth that is needed for this? - does onlive have the immense computing power that is needed for this? - lag? especially once they have thousands of users?
"The current solution only introduces one millisecond of lag to encode the video, which alone is completely unnoticeable to you. Obviously, a fast internet connection is required on your end to stream the gameplay video. A 1.5 mbps connection (which is usually what base-level DSL is rated at) is required for standard-definition video (480p), while a 5.0 mbps connection is required for HD (720p)" IGN.com
I don't understand how that is possible. How can you have 1ms of lag from an internet connection? Usually you get at least 35ms from a server.
I'm trying to think of someway they could send all possible moves to your computer, so all it has to do is make a choice, but that's all I can think of.
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but see, this is the nuts part:
all of you are ASSUMING that there's a delay. THERE ISNT!!! You can play crysis on a MACBOOK AIR w/ no lag and it looks great!
I have super smart friends who've been working on this for almost a year now (company has been in the works for about 7 years) and it's just as amazing as it sounds. Isn't that sick???
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that is, its just as amazing as you'd want it to be! ^_^
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On March 25 2009 06:36 MannerGent wrote: I really don't see this taking off. I seriously doubt people who cant afford a good machine will buy a service and hardware package just to play games that will inevitably have some kind of delay. It's called the console market.
EA and other top games manufacturers have already signed up to this system, because it saves them money also. All OnLive have to do is sell you some cheap piece of hardware and you can play Crisis on full graphics on your TV!
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On March 25 2009 06:27 Day[9] wrote:I'm personally super pumped because many of my friends work at OnLive and couldn't tell me what they've been working on. Now that I know, I'm pumped . That's because if they told you they would have to kill you! This sounds absolutely amazing. I hope this will be an exception from the old adage - If it sounds too good to be true, it probably is.
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If it works, this could be the best thing, for poor people like me.
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Amazing if it works.. their stock must have gone up a lot when they announced this
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"Update: GameDaily's quote of 1-ms latency is in reference to encoding/decoding video, not Internet delay." I thought at the time of reading it was a mistake. So I guess there will be noticeable lag on games.
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must be fucking expensive if it can do that
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holy shit
edit: Let's wait until pricing
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APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way.
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This means F91 can destroy even more people in Liquibitions without lag
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On March 25 2009 07:05 ibutoss wrote: APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way. if this was happening 7 days from now maybe.....
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On March 25 2009 07:05 ibutoss wrote: APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way. What you talking about?! The UK standard is 8Mb, you only need 5. I'm sure USA is the same.
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