• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:16
CET 11:16
KST 19:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1306 users

Future of Games? - Page 5

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 25 2009 11:51 GMT
#81
On March 25 2009 09:56 Day[9] wrote:
it seems like many of you haven't read the articles i've linked you to

http://venturebeat.com/2009/03/23/steve-perlmans-onlive-could-turn-the-video-game-world-upside-down/

read this one in particular. it addresses many of the latency concerns you guys are having


I've read some of the articles, and they actually bring up another issue: the amount of traffic this thing requires.

Okay, let's assume that somehow they managed to set up a server cluster in every major city and the latency is indeed negligible.

But how many users such cluster would be able to support? I think 10,000 simultaneous users (in a big city) is a reasonable number. Then, if it is 5 Mbps per user, it becomes 50 Gbps per cluster (sustained transfer rate). This is comparable to the capacity of a national backbone. For example, the trans-atlantic backbone between NY and London is something in the order of 300Gbps (my data may be old though). Where are they going to get such infrastructure?

Bandwidth aside, this would generate 16.2 petabytes of traffic per month per cluster. This has to cost something too.

I don't know, maybe I am too old and sceptical to beleive that something like this is going to work, but I really cannot see how.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 25 2009 12:13 GMT
#82
Like its been said alredy in this thread, no revolutionary technology is going to do anything for lag until we can break the speed of light. This will fail simply because of that fact. Even very small latency will become very difficult to play with if there is latency between your mouse and the screen
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
Last Edited: 2009-03-28 19:38:14
March 28 2009 19:35 GMT
#83
Let me see if I've got this right.

"New JIT Compiler bounds the bottleneck of thin-client console gaming to the throughput of the highest-latency player."

[ ] Sensational
[x] Succinct
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
fanatacist
Profile Blog Joined August 2007
10319 Posts
March 28 2009 20:29 GMT
#84
Damn this sounds insane.
Peace~
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
Last Edited: 2009-03-28 21:10:37
March 28 2009 21:10 GMT
#85
My friend told me about this a few days ago and holy shit, if this works like they say it does, it'll be nuts. still, i'm skeptical that it will work flawlessly right off the bat so it may take a few weeks/months to work out the kinks. but this seems like a really really great idea.
I don't have mono anymore. Woooo!
Frits
Profile Joined March 2003
11782 Posts
March 28 2009 21:13 GMT
#86
Wow this sounds like an effective way to reduce piracy, and make gaming (especially pc gaming) more accessible to casual players.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
March 28 2009 21:29 GMT
#87
This does sound like the holy grail and if it works as well as advertised then it will do great things, not just for the game community. It sounds like it's centralized around some crazy powerful compression algorithm which can allow for streaming of tons of data without lag which could easily be applied to tons of things. If it does what I think it does, Youtube should be interested in this for example.

However, I'm honestly still very skeptical. I predict there to be lag. Enough that the really lag sensitive genres like FPS and fighting games won't want to deal with it. I have a co worker that was at GDC and tried OnLive's demo and he said he noticed lag. So again, this sounds like a massive game changer for the games industry and possibly the internet as a whole but let's not get too ahead of ourselves until we try it.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
Last Edited: 2009-03-28 21:32:45
March 28 2009 21:31 GMT
#88
Sorry if this has already been posted didn't read the entire thread but this is a video of the developers giving you a demonstration of how it will work plus giving you information of how it will work.

http://gdc.gamespot.com/video/6206692/gdc-2009-onlive-press-conference?hd=1
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
Last Edited: 2009-03-28 21:41:31
March 28 2009 21:39 GMT
#89
The catch: 480p is only 640x480 ( http://en.wikipedia.org/wiki/480p ). That is starcraft resolution. That is fkin low.

Combined with "If you compress game data so much that it can be sent instantaneously over the Internet" leads me to think they send you the graphics in some kind of video format: It is as if you watch the live stream of your own game in low res.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 28 2009 21:44 GMT
#90
How's the disbelief in the community going so far?

This is one of those news threads that you have to keep coming back to to see how everyone is doing.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 28 2009 22:13 GMT
#91
I don't believe it. Phantom showed up at things like GDC as well. The whole thing hinges on some sort of magic compression that they don't explain how it works, that their servers are going to be able to perform on the fly while also playing the game
TransfuSe
Profile Joined October 2006
Canada201 Posts
March 28 2009 22:17 GMT
#92
I'm interested to see how this is gonna play out. I hope it isnt a flop and actually works as described. It is a very cool idea seeing as not everyone has or can afford a super computer.
Hello.
bstullkid
Profile Joined March 2009
United States5 Posts
March 29 2009 02:01 GMT
#93
Not possible. thx.
fuck you
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 29 2009 02:16 GMT
#94
If it works as advertised it would be amazing. Man sounds too good to be true though.
Straylight
Profile Joined March 2008
Canada706 Posts
March 29 2009 02:30 GMT
#95
I think this service would be totally viable for turn based games or RPGs.

FPS, fighter games or games like Starcraft? I doubt it.
It felt like gravity.
wswordsmen
Profile Joined October 2007
United States987 Posts
March 29 2009 02:39 GMT
#96
On March 29 2009 07:13 floor exercise wrote:
I don't believe it. Phantom showed up at things like GDC as well. The whole thing hinges on some sort of magic compression that they don't explain how it works, that their servers are going to be able to perform on the fly while also playing the game

You win the internet.
wonkman
Profile Joined March 2008
United States520 Posts
March 29 2009 02:50 GMT
#97
streammygames does the same thing right ? :D
ilistis
Profile Blog Joined October 2008
United States828 Posts
Last Edited: 2009-03-29 04:27:04
March 29 2009 04:09 GMT
#98
If it works, it will save the pc gaming industry. If it fails, consoles will continue to rule until it actually works.

Pros:

1. Save the pc gaming industry.
2. Eliminate hacking/cheating.
3.Reach the macs
4.Reach the casuals for pc gaming.
5.No more upgrades for hardware.
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
armed_
Profile Joined November 2008
Canada443 Posts
March 29 2009 04:40 GMT
#99
On March 29 2009 06:39 Navane wrote:
Combined with "If you compress game data so much that it can be sent instantaneously over the Internet" leads me to think they send you the graphics in some kind of video format: It is as if you watch the live stream of your own game in low res.

Uh, yes? This is blatantly stated in most of the press about it, since that's simply how it works? How did you expect them to send you the graphics data, if not in some kind of image format? -_-"
jacen
Profile Blog Joined April 2004
Austria3644 Posts
March 29 2009 07:07 GMT
#100
aside from the bandwith problem, this CAN work for most singleplayer games on console/pc currently developed/released. think of gears of war 2. where the FUCK would you need low latency for the singleplayer to work?


THIS IS NOT INTENDED FOR HIGH END MULTIPLAYER and therefore, i can't see why you guys try to cast it into this way.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 2
WardiTV2766
WinterStarcraft1106
PiGStarcraft975
IndyStarCraft 454
BRAT_OK 429
3DClanTV 220
EnkiAlexander 83
IntoTheiNu 36
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #117
CranKy Ducklings24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft1106
PiGStarcraft975
IndyStarCraft 454
BRAT_OK 429
MindelVK 22
StarCraft: Brood War
Rain 4939
firebathero 1068
Shuttle 813
Larva 631
Hyuk 502
BeSt 388
Stork 371
actioN 194
Soma 183
Hyun 158
[ Show more ]
Mini 136
sorry 112
Leta 102
Rush 101
Light 97
Sharp 88
Shine 75
Hm[arnc] 56
ToSsGirL 46
yabsab 44
Free 36
HiyA 36
Last 35
NotJumperer 24
Sacsri 21
zelot 20
ajuk12(nOOB) 15
Noble 14
Terrorterran 6
Models 1
Dota 2
XcaliburYe160
League of Legends
JimRising 575
C9.Mang0466
Counter-Strike
allub354
Other Games
Fuzer 221
Sick197
crisheroes92
Mew2King64
EmSc Tv 0
Organizations
Other Games
gamesdonequick2258
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
Other Games
EmSc Tv 0
StarCraft 2
EmSc2Tv 0
StarCraft: Brood War
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH90
• naamasc223
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• blackmanpl 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota276
League of Legends
• Jankos2021
• Stunt572
Upcoming Events
OSC
1h 44m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
9h 44m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
9h 44m
Dewalt vs Sziky
Replay Cast
22h 44m
Wardi Open
1d 1h
Monday Night Weeklies
1d 6h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.