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Future of Games? - Page 2

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H
Profile Blog Joined July 2007
New Zealand6138 Posts
March 24 2009 22:12 GMT
#21
I literally cannot actually believe this. There must be something wrong. Either way, you couldn't do it in my country.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 24 2009 22:13 GMT
#22
Wow this is exactly what I thought of like a month ago when I was wondering If I could run Fallout 3 on my home comp then setup a remote computer control from work and play at work.

I wasn't sure if the specs at work had to be equal since all I am doing is viewing the screen and not actually processing the shit. It should still display everything fine since the monitor doesn't matter right?

I guess I was right, Maybe I should do this now except I forget the site, It was like http://showmypc.com/ Yea that's it!
..and then I would, ya know, check em'. (Aka SpoR)
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 24 2009 22:14 GMT
#23
ok i was totally wrong about something:

there will be some latency that's inherent with your own internet connection.

shouldn't be more than b.net though! should be really sick!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 24 2009 22:15 GMT
#24
On March 25 2009 07:05 ibutoss wrote:
APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way.


so are you stating that people don't have 1.5 MBit connection?

My only fear that this would be an USA only service.


Btw I think this is really the future of gaming.
I have read a lot about similar things in scifi books and works of futurologist.

You just have an input and an output device, for everything else you get the processing from somewhere else.
And all is illuminated.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2009-03-24 22:18:00
March 24 2009 22:15 GMT
#25
It's absolutely not an April Fool's joke, but I don't think this is going to replace PC gaming. 5mbps for 720p video kinda sucks - that's a lot of bandwidth and no one wants to play Crysis at that resolution, at least not on a PC. The latency required to transmit your action, wait for processing on the server, and send the result back to your monitor is easily going to be 50ms minimum. Playing Crysis at 20fps in 1280x720? Not that great. As a replacement for consoles? That's not bad at all.

Oh, and for anyone who's really curious, here are all their published patents/applications. You can type the numbers into the search at http://mpepsearch.org/

+ Show Spoiler +

US7493078 Antenna assembly for satellite and wireless services Onlive 2009-02-17
US7471665 Single transceiver architecture for a wireless network Onlive 2008-12-30
US20050073968 Self-configuring, adaptive, three-dimensional, wireless network Onlive 2005-04-07
US7215660 Single transceiver architecture for a wireless network Onlive 2007-05-08
EP1447939 Selbstkonfigurierendes, adaptives, dreidimensionales drahtloses netz Onlive 2008-01-23
US20040110466 Wireless network providing distributed video / data services Onlive 2004-06-10
US20040160928 Single transceiver architecture for a wireless network Onlive 2004-08-19
US20050176452 Self-configuring, adaptive, three-dimensional, wireless network Onlive 2005-08-11
US20050174960 Method of operation for a three-dimensional, wireless network Onlive 2005-08-11
NZ550347 Apparatus and method for performing motion capture using a random pattern on capture surfaces Onlive 2008-05-30
US20040110463 Antenna assembly for satellite and wireless services Onlive 2004-06-10
US20040110464 Mass storage repository for a wireless network Onlive 2004-06-10
US20040111755 Apparatus and method for wireless video gaming Onlive 2004-06-10
US20040160907 Self-configuring, adaptive, three-dimensional, wireless network Onlive 2004-08-19
US20040160908 Method of operation for a three-dimensional, wireless network Onlive 2004-08-19
US20060055699 Apparatus and method for capturing the expression of a performer Onlive 2006-03-16
US20060055706 Apparatus and method for capturing the motion of a performer Onlive 2006-03-16
US20060192854 Apparatus and method improving marker identification within a motion capture system Onlive 2006-08-31
US20060203096 Apparatus and method for performing motion capture using shutter synchronization Onlive 2006-09-14
US20070091178 Apparatus and method for performing motion capture using a random pattern on capture surfaces Onlive 2007-04-26
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 24 2009 22:17 GMT
#26
On March 25 2009 07:12 H wrote:
I literally cannot actually believe this. There must be something wrong. Either way, you couldn't do it in my country.


Well there are obvious downsides... like the fact it's going to use up most of your internet connection stopping you from DLing other stuff.
Don't hate the player - Hate the game
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 24 2009 22:20 GMT
#27
On March 25 2009 06:38 Klive5ive wrote:
Show nested quote +
On March 25 2009 06:31 distant_voice wrote:
I read about this on IGN. questions that come up immediately are:
- does onlive have the immense bandwidth that is needed for this?
- does onlive have the immense computing power that is needed for this?
- lag? especially once they have thousands of users?


"The current solution only introduces one millisecond of lag to encode the video, which alone is completely unnoticeable to you. Obviously, a fast internet connection is required on your end to stream the gameplay video. A 1.5 mbps connection (which is usually what base-level DSL is rated at) is required for standard-definition video (480p), while a 5.0 mbps connection is required for HD (720p)"
IGN.com

I don't understand how that is possible.
How can you have 1ms of lag from an internet connection?
Usually you get at least 35ms from a server.

I'm trying to think of someway they could send all possible moves to your computer, so all it has to do is make a choice, but that's all I can think of.



It says they only INTRODUCE one millisecond of lag w/ video encoding. They obviously can't speak for lag oover the various tubes of the interweb on which your data travels. And asking about whether or not they have ample hardware is irrelevant - hardware is cheap, scalable, and I'm sure there are smarter people than you at this place with expansion planned out well into the future.

This looks fucking awesome.
ibutoss
Profile Blog Joined June 2005
Australia341 Posts
March 24 2009 22:27 GMT
#28
On March 25 2009 07:10 Klive5ive wrote:
Show nested quote +
On March 25 2009 07:05 ibutoss wrote:
APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way.

What you talking about?!
The UK standard is 8Mb, you only need 5. I'm sure USA is the same.


ADSL/ADSL2+ yes they sound great, 8mb/24mb. However the further you are away from the exchange the slower your actual sync speed will be. Any connection lag will definitely affect this no matter how super their technology is.
Nada got Yooned
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
March 24 2009 22:29 GMT
#29
On March 25 2009 07:14 Day[9] wrote:
ok i was totally wrong about something:

there will be some latency that's inherent with your own internet connection.

shouldn't be more than b.net though! should be really sick!

Yeah i was just going to say this. Whatever your own internets ping is is the latency you will have. I dunno about most people but i normally dont get a ping better than 30ms going to most places.

Almost all of my computer knowledge is telling me that this wont work. We simply dont have the technology yet but i'd be super happy to be proven wrong.
life of lively to live to life of full life thx to shield battery
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 24 2009 22:30 GMT
#30
On March 25 2009 07:14 Day[9] wrote:
ok i was totally wrong about something:

there will be some latency that's inherent with your own internet connection.

shouldn't be more than b.net though! should be really sick!


So basically it's a high quality streaming video that updates according to your actions which are processed on the server end. Very cool idea and it's the first truly marketable cloud computing idea I've heard of. However, the internet latency will range from annoying to terrible in the USA. I can't imagine an fps being fun with a 250ms latency.
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-03-24 22:42:07
March 24 2009 22:35 GMT
#31
Yeah, if you want to play every single one of your games with lag, have fun with that.

~Seriously, there are way too many initiatives to "revolutionize" things nowadays when really all they're doing is hiding the same old system behind a few layers of needless complexity.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 24 2009 22:41 GMT
#32
If they can do a GGPO like networking than it will be playable
And all is illuminated.
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
March 24 2009 22:42 GMT
#33
On March 25 2009 07:14 Day[9] wrote:
ok i was totally wrong about something:

there will be some latency that's inherent with your own internet connection.

shouldn't be more than b.net though! should be really sick!


It's called "cloud computing" day and it's the new rave.

I don't think this is the future of just games, it's the future of computing! Basically, in the future all "computers" will be dumb terminals with an internet connection ready to "log you in" to your account (i.e. operating system). From there you can do whatever you'd normally do as though you were running the operating system locally.

I hate it when Prophecies come true but in striving to centralise computer power in order to increase efficiency we're raising SERIOUS privacy issues. Sometimes cheaper isn't better. I want my own PC.. F*ck off cloud computing!!!!! What's wrong with a little bit of latency?

Say NO to concepts such as this. YOUR PRIVACY IS AT STAKE!
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
March 24 2009 22:49 GMT
#34
Crisis on a Mac Book Air? Sounds too good to be true.. I'm definitely looking into this.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 24 2009 22:54 GMT
#35
There is no way this is the future of games. It will soon be known as yet another failed concept.
♞
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2009-03-24 23:11:27
March 24 2009 23:07 GMT
#36
Perdon for being a spoilsport but..

You know this would 10 times worse than lag you usually have on online games, as lag will be on INTERFACE LEVEL EFF EFF ESS!

turn left

didn't I just press left?

TURN EFFING LEFT ALREADY!

Ohhh, sweet.

We go left.

wait..

hey no, stop this shit. Stop going LEFT ALREADY!



I died a little inside when I heard about this myself. I mean this means that games made for this platform HAS to be shit by definition. Well okay, there are games that don't require any real time interface input accuracy (and if your ping was low and stable it might not be that badbut come on..

Who's along for teH Buzzword ride?
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
indecision
Profile Blog Joined November 2004
Germany818 Posts
March 24 2009 23:10 GMT
#37
with this ppl would actually have to buy games again :>
if it actually works...
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
March 24 2009 23:13 GMT
#38
nice i hope its not expensive as fuck
fuck lag
Jusciax
Profile Joined August 2007
Lithuania588 Posts
March 24 2009 23:13 GMT
#39
Only problem I see is internet bandwidth for all these cloud computing centers. I remember when major ISPs in Europe couldn't handle WoW users for first few months, but I guess they have some plan for this.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
March 24 2009 23:13 GMT
#40
On March 25 2009 06:41 Day[9] wrote:
but see, this is the nuts part:

all of you are ASSUMING that there's a delay. THERE ISNT!!! You can play crysis on a MACBOOK AIR w/ no lag and it looks great!


Wow that is quite amazing. Even if there is lag initially, if this is carried out for a few more years, as internet speed increases worldwide, it would be an eventual future @_@

That said, there would be no reason to buy alien ware computers anymore. If this works out, PC would stop getting their price jacked up by crazy grafix cards and i wouldnt have to hear anymore gforce versus radeon debates. We'd just all hook up to the mother brain server and play.

YESS THIS WILL PROGRESS HUMANITY TOWARDS BECOMMING THE ZERG SWARM!
now they just need to name one of the servers *cough overminds* Kerrigan.
~\(。◕‿‿◕。)/~,,,,,,,,>
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