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Future of Games? - Page 7

Forum Index > General Forum
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Underwhelmed
Profile Blog Joined January 2008
United States207 Posts
March 31 2009 09:32 GMT
#121
This can end in nothing but epic failure, or an April Fools joke.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 22 2009 18:28 GMT
#122
http://tv.seas.columbia.edu/videos/545/60/79?file=1&autostart=true

new video looks really good
Administrator
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
December 22 2009 20:35 GMT
#123
sure does look like the future. pretty cool
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
789
Profile Joined October 2009
United States959 Posts
December 22 2009 20:46 GMT
#124
If this is truly everything it is cracked up to be it is simply amazing. I had never heard of this before so thanks for the bump. It sounds like they are getting some game developers on board and all those type of things. If it is truly as great as it sounds - I hope it takes off. It sounds like a big revolution for gaming.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
December 22 2009 20:48 GMT
#125
On March 25 2009 06:41 Day[9] wrote:
but see, this is the nuts part:

all of you are ASSUMING that there's a delay. THERE ISNT!!! You can play crysis on a MACBOOK AIR w/ no lag and it looks great!

I have super smart friends who've been working on this for almost a year now (company has been in the works for about 7 years) and it's just as amazing as it sounds. Isn't that sick???


haha that's pretty fuunny
i.pwn.n00bs
btx0
Profile Joined December 2009
Germany184 Posts
December 22 2009 21:16 GMT
#126
Weird first post, but I'm really curious about this ... so:

Am I getting it wrong or is 1 ms latency merely the time they need to generate the frame not the actual latency?
Because he proudly talks about that within 1000 miles the latency would be less than 80 ms and therefore not noticeable ... that's fine for most games, but I remember when I played q3 cpma 80 ms lag was just unacceptable, no need for even trying to use the railgun.

Well, still pretty amazing stuff except for fast paced mp games
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
December 22 2009 21:51 GMT
#127
I'm actually in the beta for this service right now. It works as advertised and isn't vaporware in case anyone was still wondering, but due to NDA I can't talk about it.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
December 22 2009 22:01 GMT
#128
This truly will be a new era of video games... I can see it easily spreading around the world.

It is also great for games' developers since this is a 100% safe way to end piracy. The device will play only games, you have bought the right to play, that are online on a server somewhere.

On March 25 2009 07:05 ibutoss wrote:
APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way.


In Germany connection types of less than 6Mbit are not offered. 16Mbit is becoming standard. Basically all of West Europe can easily support such a system.
As I was in the US three years ago, we had 1Mbit connection and we lived at some god-forgotten 800 man village somewhere in Vermont. In bigger US cities there is no problem to get a connection fast enough for this system.
Puosu
Profile Blog Joined April 2007
6985 Posts
December 22 2009 22:04 GMT
#129
Im not sure if I understood correctly, but is he claiming that 80ms delay means that it will look instaneous?

That is soooo far from the truth, 80ms is very noticable even though you can get used to it, like said before, Quake is a prime example of this.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 22 2009 22:06 GMT
#130
Everything I know about networking tells me they can't possibly give you a completely lagfree experience because they don't own the hardware/software that gets the signal from point A to point B.

As for the awesome graphics, I have no trouble believing it. It would be like a streamed video of a game taking place somewhere else.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Duke
Profile Blog Joined May 2006
United States1106 Posts
December 22 2009 22:07 GMT
#131
in any fps 80 ms is noticeable by quite a bit. in counterstrike the mechanics and timing of your recoil/movement completely change when going from 20ms to 80
Syntax Lost
Profile Joined May 2009
Finland86 Posts
December 22 2009 22:21 GMT
#132
Sounds like a lot of marketing speak to me.

For perspective, if you're playing a game at 60 fps, then the period for which every frame is displayed is one 60th of a second or 16.7 ms. So, whatever command you enter, under the worst case scenario and assuming 60 frames per second, the time between when you perform an action and the results of that action begin to be displayed to you is 16.7 ms plus the input lag of your monitor. This is considered a smooth experience.

By contrast these guys are talking about 80 ms latency for the round trip. So 80 ms after you input your command you will see your results in the average case (not the worst case which can be far worse due to traffic spikes or whatever other non-deterministic phenomena which occur in the network). 80 ms of lag on the input layer would feel as responsive as playing a game at about 13 fps! (Remember, this is lag on the input layer so there are no coding tricks that you can use to reduce the impact of this lag.) Even though you will receive more updates about the results of your action, you're still left with the fundamental lag in responsiveness and I'm pretty sure that this will be noticeable.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
December 22 2009 23:48 GMT
#133
oh my god.....! this is amazing!

I hope this really works out, this is good money. And finally a way to get rid of piracy, thus giving us cheaper games!
I want to fly
Folca
Profile Blog Joined October 2006
2235 Posts
December 23 2009 00:02 GMT
#134
On December 23 2009 08:48 Mutaahh wrote:
oh my god.....! this is amazing!

I hope this really works out, this is good money. And finally a way to get rid of piracy, thus giving us cheaper games!

But.. we like piracy...

This stuff is an interesting innovation to all the games that are out in console. With this lag feature, maybe dedicated servers for MW2 isn't a big deal anymore, or is it? Well I don't know, but what I do know is that I can play L4D2 in 1 ms and deadstop these noob hunters even easier. :D
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
ToyotaDemon
Profile Blog Joined April 2007
Australia150 Posts
December 23 2009 00:05 GMT
#135
Well most Australians will probably never be able to fully utilise this service because of our suckzlah internet :<
rawr
RisingTide
Profile Joined December 2008
Australia769 Posts
December 23 2009 02:55 GMT
#136
On December 23 2009 09:05 ToyotaDemon wrote:
Well most Australians will probably never be able to fully utilise this service because of our suckzlah internet :<

Very first thing I thought when I saw this article
7Strife
Profile Joined December 2009
United States104 Posts
December 23 2009 18:41 GMT
#137
Another great thing about this is if all the hardware/software is on an untouchable server there would be no more hacking/cheating in games.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 23 2009 18:46 GMT
#138
On December 23 2009 07:07 Duke wrote:
in any fps 80 ms is noticeable by quite a bit. in counterstrike the mechanics and timing of your recoil/movement completely change when going from 20ms to 80


I dont' know I always play in 80 ms and really thats not laggy at all or anything. I can see people caring if they played on LAN all the time or something but 80 ms is good imo better then going 150 and above ^^.
When I think of something else, something will go here
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
December 23 2009 18:51 GMT
#139
Totally depends on the game. In a fast paced FPS played at a high level, anything above 20-30 ms is unplayable. However in other games a ping of 100 or even more could still work.
7Strife
Profile Joined December 2009
United States104 Posts
December 23 2009 18:51 GMT
#140
I think 80ms is no problem, that is more than enough of a standard to get the ball rolling for this company and idea.
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