Future of Games? - Page 8
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Tom Phoenix
1114 Posts
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BuGzlToOnl
United States5918 Posts
OnLive has been in development for eight years and will officially become available on June 17. OnLive will be available for a monthly rental fee of $14.95 (£9.99) for subscribers to then buy or rent games over the internet. | ||
Saturnize
United States2473 Posts
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Zack1900
United States211 Posts
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Too_MuchZerg
Finland2818 Posts
http://www.facebook.com/OnLive | ||
Shrewmy
Australia199 Posts
You cannot violate the laws of physics. This also has the potential to kill the PC hardware market, as there would never be any need to have anything more powerful than a laptop that can play video somewhat reasonably. This would also never work in Australia, mostly due to the fact that our internet sucks, and that we have prohibitively expensive and controlled internet connections. | ||
theSAiNT
United States726 Posts
On May 24 2010 01:46 Shrewmy wrote: Unless they have servers running this within 100m from every household in the country then there will be noticeable lag. You cannot violate the laws of physics. I'm extremely skeptical. How exactly are they going to stream 1600x1200 resolution video to me while I upload inputs to the server with less than noticeable input lag? Bear in mind that input lag on some bad LCD displays can go as high as 60ms and this is already very noticeable. Maybe for Wii games... | ||
Antisocialmunky
United States5912 Posts
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Djzapz
Canada10681 Posts
They you can be 1000 miles away from a data center. The speed of light takes roughly 5ms to travel 1000 miles, so 10ms for the back and forth... So far it's doable but add the time it takes to render and read... Man their algorithm better be impressive because even if it takes something ridiculously fast like 15ms to compress and 5ms to read you're already at 30ms and in a FPS 30ms INPUT lag is massive. And that's not to mention the bandwidth consumption of such a setup. | ||
QuanticHawk
United States32051 Posts
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lololol
5198 Posts
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Xxio
Canada5565 Posts
Thanks for bringing this to my attention, going to show my friends ![]() | ||
Strayline
United States330 Posts
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510Sushi
Azerbaijan331 Posts
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Hansel
Germany311 Posts
This is called cloud computing and is claimed to be the future of compters in general. Best use for this is image processing software / video editing / 3d software at the moment. Because a) you need a very good computer for this with good gpu & ram b) no high ping required (like for certain games). SO with a cheap comp you connect to a server cloud where all the programs are installed and use your device for input only. Basically you are renting computer power :-). | ||
Destro
Netherlands1206 Posts
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Hansel
Germany311 Posts
On May 26 2010 06:16 Destro wrote: i work in the 3d industry and there is something very similar out there for us where we can renter a computer farm to do massive renders that a single computer would take potentially months on. However this is not "instant" as onlive claims... im entirely skeptical. even if it works I cannot see the onlive user to have the competitive edge on a user using their own solid pc. This alone makes me just say meh, i rather spend the bucks every couple years for a new comp. Renderfarms are sth. similar as you rent the computer power & Programs on it. However you dont need a constant connection to the "cloud" or renderfarm as you can send your files via email as well :-). The connection and amount of data it transports in a certain timeframe seems to be the basic problem, agree very much with you on the last part :-). | ||
jacen
Austria3644 Posts
On May 24 2010 01:53 theSAiNT wrote:I'm extremely skeptical. How exactly are they going to stream 1600x1200 resolution video to me while I upload inputs to the server with less than noticeable input lag? onlive offers 854x480p or 1280x720p (depending on subscription from what i last heard) at 30fps. and there will be noticable input lag. THIS IS NOT MEANT TO BE A SOLUTION FOR EVEN SEMI SERIOUS PC GAMERS! they want to get console guys also beeing able to play pc games .. nothing more. | ||
Destro
Netherlands1206 Posts
On May 26 2010 06:23 jacen wrote: onlive offers 854x480p or 1280x720p (depending on subscription from what i last heard) at 30fps. and there will be noticable input lag. THIS IS NOT MEANT TO BE A SOLUTION FOR EVEN SEMI SERIOUS PC GAMERS! they want to get console guys also beeing able to play pc games .. nothing more. ..... maybe blizzard should think about re-opening copper leagues... consol gamers using pads for sc2 would be so lol. Hell its not the first time blizzard ported an rts to console lol | ||
Terrakin
United States1440 Posts
On May 26 2010 06:28 Destro wrote: ..... maybe blizzard should think about re-opening copper leagues... consol gamers using pads for sc2 would be so lol. Hell its not the first time blizzard ported an rts to console lol lol... it would be interesting, but I don't think it would ever bring anyone into the game competitively. Custom maps would be great with controller though. Also console guys already have consoles, so I doubt they would get onlive for just playing the others systems exclusives (since they're not many besides nintendo) | ||
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