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Future of Games? - Page 10

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Aberu
Profile Blog Joined April 2010
United States968 Posts
July 11 2010 10:40 GMT
#181
Anybody remember the phantom? This reminds me of that. At least they actually released it and it wasn't a hoax. Too bad having your own system is still far superior. Sorry Day 9 I know you want to be enthusiastic about your friends' works, but this is just really gimmicky and without at minimum an internet infrastructure superior to South Korea, there will be pretty bad lag problems.
srsly
sTromSK
Profile Joined April 2010
Slovakia77 Posts
July 11 2010 11:21 GMT
#182
regarding OP:

how can 1-2ms delay spoil streetfighter gameplay? i thought even ping lower than 10 is irrelevant.
change the world.. or go home
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
July 11 2010 11:35 GMT
#183
I'm not too positive about this, to be honest. I like to own things, not rent, and I also don't like that there is a record of what I do all the time.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
trucane
Profile Joined January 2009
United States553 Posts
July 11 2010 12:28 GMT
#184
Lol onlive is pure garbage. Take a look at some of the reviews, there is some really deep and detailed ones. Always liked day9 but promoting something like this that is pretty damn shitty is not ok in my book :/
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-07-11 12:57:17
July 11 2010 12:56 GMT
#185
Ugh, it is in gamers' best interest to not buy into onlive. Imagine a game that, patches when you don't want, geographic restrictions that are not possible to get around, had unskippable ads, that is unmoddable, glitches you have to call tech support to resolve, and you don't even own the game, it can be taken from you at any time (onlive says they will only support a game for a number of years, and then it is taken out of their server farm permanently).

Besides from what I hear the game companies are giving them hassle, so you don't even get a good selection of games, you have to "buy" them one by one.

I'm not even sure what advantage this confers, no up front cost for a console? That's about it.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 11 2010 13:02 GMT
#186
This thread is from May of 09 before OnLive beta even started. At the point this thread was made there was only a demo presentation at some game developers conference thingy that boasted a ton of stuff not all of which panned out.

Day was being incredibly optimistic in his OP and most people adopted a "wait and see" or "that's not possible" attitude to it but he wasn't being shitty for making a thread about it, lots of people were interested to see if it could do what it said.

The result is far better than I thought it would be. It lets you play games at albeit bad resolutions on shitty computers. From a technical aspect it more or less succeeded where people said it wasn't possible. The biggest disappointing is the pricing model, you have to pay monthly, and then pay full price (and usually over MSRP) to license games, which you can lose at any point after their guaranteed support for the game goes away (i think its 3 years?) and you can't play if your subscription lapses and if I recall you lose everything if your subscription goes unpaid for 12 months. It's really shady in that regard, but that's nothing Day could have predicted and his friends worked on the development side of the technology not on the pricing model.
Piste
Profile Blog Joined July 2006
6183 Posts
July 11 2010 13:59 GMT
#187
Wow this sounds like seirous business. I think it's going to kill some companies :D
Bowdy
Profile Joined April 2010
United States232 Posts
July 11 2010 14:38 GMT
#188
This would hurt PC gaming AND progaming if it worked, forunately, it will suck balls so we don't have to worry.
bowdy.smiteam.net
hubson
Profile Joined April 2009
Sweden93 Posts
April 21 2011 15:16 GMT
#189
It is soon mid 2011 and still there is no release of any official version of Onlive nor Gaikai etc in Europe.
Do you guys think it turning into a failure possibly caused by the high server costs and latency problems or is it something else? No cooperation with game developers?
I would also see if anyone in the United States is using it and how they experience it.
And let me know about your general opinion as of mid 2011 thinking. A lot has changed - fiber is developing (eg Kansas), the newer game the more hardware requirements.
Now 3D games are about to be launched and require bad ass graphics. Streaming could be a good solution.
I know TL consists mainly of serious dedicated multiplayer gamers who wouldn't consider this option but i believe there are some single player players as well.
TALegion
Profile Joined October 2010
United States1187 Posts
April 21 2011 15:21 GMT
#190
I don't know a lot about computer or the requirements that people are debating, but I understand how BADASS this will be if it works.
I'm kind of praying that this as good as it sounds...
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
April 21 2011 16:28 GMT
#191
not gonna be overly skeptical about this... just wait and see how it plays out
1a2a3a4z5z6d7d8d9p0p
P0ckets
Profile Joined January 2011
United States430 Posts
April 21 2011 16:46 GMT
#192
Great concept but I doubt they will get the licensing for most of the big name games that draw the millions ands millions like Halo, Final Fantasy and such, due to the current "system" video games are in.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-04-21 16:57:28
April 21 2011 16:48 GMT
#193
EDIT: OMG this threa is from 09 .... wtf?

Yeah the no lag claim is plain wrong guys.

Maybe no perceptible lag but then you get a load of bf2 style we both kill each other situations.

You cannot get rid of lag only the perception of it in situations where timing within latency period is not important. the way to deal with lag is actually to slow games down and make them technically deeper.


the other thing is the image quality ... streaming data at high resolutions isnt going to work as you simply cannot compress 1920x1200 lossless and get a small data packet ... so you still need significant client side power to transform the data into image and audio - otherwise its a huge waste of bandwidth.

I dunno this is cloud computing basically - but the point is balance. the only people who would gain from this is software houses as piracy turns into an authentication/authorisation problem - I dont see how the gaming experience for customers would improve.

One interesting thing though is that you can begin to globally do things like physics and AI rather than repeating it on every client machine.

It will be interesting to see that is for sure ... I may sound skeptical but i think people are crazy to buy consoles

the hisotry of computing in a nutshell
1) computers were in warehouses
2) copmuters were in warehouses and people got dumb terminals
3) computers were in rooms and people got terminals that could start to do things
4) servers were in racks adn basically held data with some processing whilst client machines did work
5) people started writing server side internet pages and we regressed to 2
6) people realised that actually client interaction is a good thing and now we have servers thast do stuff and clients that do a lot
7) people start selling us the cloud and we regress to 2 again because we dont have balance.


I have clients that have 50 employees who are convinced the cloud is the way forward ... it is insane ... i suggest that they consider getting a mainframe and using COBOL and they begin to see my point.

processing power is the cheapest part of a computer - the costs of data transmission are LARGE because either bandwidth or tcp/ip overheads are the limiting factor in a lot of applicaitons - even though this cost is rapidly shrinking due to better infrastructure. But whilst this cost is shrinking demand is soaring as more and more noobs discover that they want to stream content. It is unsustainable and highly wasteful when you consider that my phone is more powerful than my £2500 pc from 13 years ago.


TFB
Profile Joined December 2010
United Kingdom89 Posts
April 21 2011 17:30 GMT
#194
On April 22 2011 00:16 hubson wrote:
Do you guys think it turning into a failure possibly caused by the high server costs and latency problems or is it something else? No cooperation with game developers?

I think it's and idea that died before birth, personally, on the basis that it's target audience is seems to me to be a very confused group.

Basically, it's a service aimed at...

People who're into games, and willing and able to pay for a subscription service.
People who're not fussed about playing with a lot more latency than they would locally.
People who're not fussed about playing in the same resolution as would be possible locally.

That's fair enough. I'm sure they exist. Now it gets complicated...

Those punters need an internet connection that's capable of a sustained minimum transfer rate of 5mbitsps at peak times.
Those punters also need an internet connection with a bandwidth limit that wouldn't make the a 2.2GByte per hour usage rate prohibitive.

Hmm, well, that rules out everyone I know. That said, I'm sure they exist, so we'll go on...

Leaving all that aside, here's the problem.

They appear to offer 48 games (many of which aren't exactly big name titles) at prices that offer no saving (in fact, a fair few are cheaper on Steam!) over other methods of purchase, plus the need to pay subs. The amount of money "saved" vs. buying a console is, over time, probably negative, so the argument that it's cheap doesn't even hold water. Chuck in the reduced quality of the play experience and, I have to say, this is clearly a service hanging on by it's fingernails, supported by massively optimistic investors who're happy to throw money at anything with the word "cloud" on it. When the funding runs out, it'll die. It's just completely non-sensical at every level.
WARNING : TFB is rubbish, do not treat post as gospel
harDmug
Profile Blog Joined December 2010
United Kingdom116 Posts
April 21 2011 17:32 GMT
#195
If they do this and PC gaming becomes popularised like consoles have, i will actually quit playing anything. Look how bad xbox live has gotten over the years ffs.
bigjenk
Profile Joined September 2010
United States1543 Posts
April 21 2011 19:08 GMT
#196
Amazing concept but even with data delay to reach servers in im guessing CA that is still 100ms on input and 100ms after that til i recieve the data. Maybe one day i will live in ca and have ping times to game servers under 50ms without paying tunneling services(80ms with smoothping on some games).

Also I personally have money for a relatively top of the line comp ever ~2 years but i can see many more super high end graphics games getting released and developed in the future if this catches on.
Ignore my opinions I am bad
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
April 27 2011 15:53 GMT
#197
Just got this console.
This thing is ridiculous.
How is there no lag??
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
optical630
Profile Joined August 2010
United Kingdom768 Posts
Last Edited: 2011-04-27 16:06:30
April 27 2011 16:03 GMT
#198
imma stick to steam, and hard copy's of games

the cloud computing part of it allowing shit pc's run thje best games at perfect fps sounded good,


but if you will never OWN the game and have the possiblity of it being removed when onlive see fit, no, i dont want it at all

also; streetfighter 4 when i played it for almost a year on xbox live was never "unplayable due to lag", very few matches ever had significant input delays even with my shitty 2mb internet speed

unless ofc it was vs someone in USA in a custom match, but iirc you were always matched up vs people with same/close latency (i.e people in the same region as you) on the ladder
Grend
Profile Blog Joined April 2010
1600 Posts
August 27 2011 19:44 GMT
#199
Hi thought I`d bump this.
It`s up and running, I just tested it.
Unfortunately my net connection is kind of crappy.
Anyone care to try it out and report on latency and quality?
(You can try several games for free)

http://www.onlive.com/
♞ Against the Wind - Bob Seger ♞
Ethic
Profile Blog Joined November 2009
Canada439 Posts
August 27 2011 20:02 GMT
#200
On March 25 2009 07:05 ibutoss wrote:
APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way.


I'm in Canada and my connection is 10Mbps.

GG do your research.
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
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