Future of Games? - Page 9
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mangomango
United States265 Posts
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mangomango
United States265 Posts
On May 24 2010 01:46 Shrewmy wrote: Unless they have servers running this within 100m from every household in the country then there will be noticeable lag. You cannot violate the laws of physics. This also has the potential to kill the PC hardware market, as there would never be any need to have anything more powerful than a laptop that can play video somewhat reasonably. This would also never work in Australia, mostly due to the fact that our internet sucks, and that we have prohibitively expensive and controlled internet connections. If it's true that this threatens the PC market then this also threatens our personal liberty. | ||
CKSide
United States223 Posts
It requires a wired connection to play, so wi-fi is out. i don't feel like running 50feet of cable around the house. >.> anyone play it yet? how's it? | ||
SC2Phoenix
Canada2814 Posts
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RoosterSamurai
Japan2108 Posts
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mcht
Germany201 Posts
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n.DieJokes
United States3443 Posts
On June 25 2010 02:28 RoosterSamurai wrote: Why does this thread seem like Day9 is being paid to post about this? ihmo everything Day[9] posts feels like hes been paid to post it. He's just a really eloquent and enthusiastic guy | ||
Sandrosuperstar
Sweden525 Posts
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Blackhawk13
United States442 Posts
On June 25 2010 02:41 Sandrosuperstar wrote: so.. anyone tried yet? ![]() | ||
Strayline
United States330 Posts
The game selection is very limited at the moment but I played a few of the demos and rented Arkham Asylum for a few days (which turned out to be a WAY better game than I thought it could possibly be. I'm glad I played it.) I must admit, I am quite impressed. It works largely as advertised on my (admittedly very good) broadband. I was very skeptical that they could pull it off but there has only been one instance where I had connection issues for any length of time and when it's working I do not notice any latency even in FPS games. That doesn't mean there isn't any delay, just that it's small enough that I do not notice it. I'm not sure what more I can add about it... it feels like you are playing the game locally. The real test would be to get some Unreal Tournament III Pro to give it a try on OnLive after he's used to playing the game on a "real" computer. Watching other people is neat too. Personally, I think the most exciting aspect of the technology is the types of multiplayer games you could imagine on this new network topology. Assuming everyone in the game would be in the same OnLive server-cluster, as far as the actual game is concerned everyone would essentially be playing on a LAN. The only thing going over the congested/lossy internet would be the "streams" and I think that would eliminated a lot of the client/server synchronization issues that make, for example, FPS netcode such a black art to get to "feel right." It seems to me like it should be possible to have complex physics interactions in a multiplayer game or do something like a twitch-based MMO or a thousand person FPS server since the only thing going over the network would be the video streams to everyone's client. No hacking on PC games would be nice too. Bottom line is: I was very skeptical we were ready for this but after trying it out, I think this will be the way games are played in 2-3 years instead of 5-10 now. | ||
Simplistik
2006 Posts
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ExoCorsair
United States48 Posts
At least, not until fiber optic lines are the norm, over broadband cable/DSL. | ||
Clues
United States186 Posts
Its a kind of DRM I really hate. | ||
thehitman
1105 Posts
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kryto
United States53 Posts
Day9, since you are so kind as to let us in on this information, would you also be so kind as to get us a stock ticker and a week warning before the company goes public? ![]() also... On March 25 2009 07:10 Klive5ive wrote: What you talking about?! The UK standard is 8Mb, you only need 5. I'm sure USA is the same. Lmao USA standard is around 1.5mb. Regular cable is about 5 but shaky. | ||
Strayline
United States330 Posts
On July 11 2010 00:53 Simplistik wrote: I don't believe in the "no latency" bit. Instantaneous communication has not been invented yet. Of course. But there is an amount that is perceptible and a level that is not. A game on your home computer isn't truly instantaneous either. You need to be within a certain physical distance (as the wire runs) of the server for it to work--they are pretty upfront about that. All I can say is that it is much better than I expected it to be and it doesn't feel to me like there is lag on the games that I have played. | ||
ZCfos~DangerBoy
57 Posts
There needs to be a free trial session without any obligation to contract. They should at least give you the chance to test this software before you have to pay them. Otherwise the whole thing sounds more like a scam than anything. Also, you still have to ugrade your system from time to time so its not like you are paying less money because of onlive. The idea seems good at first glance, but im not yet really convinced. | ||
love1another
United States1844 Posts
The fact that the video encoding/compressing can be done in 1ms, however, is very impressive, and thus the total rtt for the request will not be significantly higher than in the case of a blank echo server. But seriously, Day[9], change the OP. You're using the word latency incorrectly. FTL communication is not possible over a traditional internet connection. Nvm, shrewmy got to the physics argument first. | ||
Sotamursu
Finland612 Posts
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Dakk
Sweden572 Posts
All the money i spent etc will be wasted.. They should keep it the way it is.. | ||
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