Future of Games? - Page 10
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Aberu
United States968 Posts
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sTromSK
Slovakia77 Posts
how can 1-2ms delay spoil streetfighter gameplay? i thought even ping lower than 10 is irrelevant. | ||
Arnstein
Norway3381 Posts
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trucane
United States553 Posts
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onmach
United States1241 Posts
Besides from what I hear the game companies are giving them hassle, so you don't even get a good selection of games, you have to "buy" them one by one. I'm not even sure what advantage this confers, no up front cost for a console? That's about it. | ||
floor exercise
Canada5847 Posts
Day was being incredibly optimistic in his OP and most people adopted a "wait and see" or "that's not possible" attitude to it but he wasn't being shitty for making a thread about it, lots of people were interested to see if it could do what it said. The result is far better than I thought it would be. It lets you play games at albeit bad resolutions on shitty computers. From a technical aspect it more or less succeeded where people said it wasn't possible. The biggest disappointing is the pricing model, you have to pay monthly, and then pay full price (and usually over MSRP) to license games, which you can lose at any point after their guaranteed support for the game goes away (i think its 3 years?) and you can't play if your subscription lapses and if I recall you lose everything if your subscription goes unpaid for 12 months. It's really shady in that regard, but that's nothing Day could have predicted and his friends worked on the development side of the technology not on the pricing model. | ||
Piste
6158 Posts
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Bowdy
United States232 Posts
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hubson
Sweden93 Posts
Do you guys think it turning into a failure possibly caused by the high server costs and latency problems or is it something else? No cooperation with game developers? I would also see if anyone in the United States is using it and how they experience it. And let me know about your general opinion as of mid 2011 thinking. A lot has changed - fiber is developing (eg Kansas), the newer game the more hardware requirements. Now 3D games are about to be launched and require bad ass graphics. Streaming could be a good solution. I know TL consists mainly of serious dedicated multiplayer gamers who wouldn't consider this option but i believe there are some single player players as well. | ||
TALegion
United States1187 Posts
I'm kind of praying that this as good as it sounds... | ||
MrStorkie
United Kingdom697 Posts
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P0ckets
United States430 Posts
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MrTortoise
1388 Posts
Yeah the no lag claim is plain wrong guys. Maybe no perceptible lag but then you get a load of bf2 style we both kill each other situations. You cannot get rid of lag only the perception of it in situations where timing within latency period is not important. the way to deal with lag is actually to slow games down and make them technically deeper. the other thing is the image quality ... streaming data at high resolutions isnt going to work as you simply cannot compress 1920x1200 lossless and get a small data packet ... so you still need significant client side power to transform the data into image and audio - otherwise its a huge waste of bandwidth. I dunno this is cloud computing basically - but the point is balance. the only people who would gain from this is software houses as piracy turns into an authentication/authorisation problem - I dont see how the gaming experience for customers would improve. One interesting thing though is that you can begin to globally do things like physics and AI rather than repeating it on every client machine. It will be interesting to see that is for sure ... I may sound skeptical but i think people are crazy to buy consoles the hisotry of computing in a nutshell 1) computers were in warehouses 2) copmuters were in warehouses and people got dumb terminals 3) computers were in rooms and people got terminals that could start to do things 4) servers were in racks adn basically held data with some processing whilst client machines did work 5) people started writing server side internet pages and we regressed to 2 6) people realised that actually client interaction is a good thing and now we have servers thast do stuff and clients that do a lot 7) people start selling us the cloud and we regress to 2 again because we dont have balance. I have clients that have 50 employees who are convinced the cloud is the way forward ... it is insane ... i suggest that they consider getting a mainframe and using COBOL and they begin to see my point. processing power is the cheapest part of a computer - the costs of data transmission are LARGE because either bandwidth or tcp/ip overheads are the limiting factor in a lot of applicaitons - even though this cost is rapidly shrinking due to better infrastructure. But whilst this cost is shrinking demand is soaring as more and more noobs discover that they want to stream content. It is unsustainable and highly wasteful when you consider that my phone is more powerful than my £2500 pc from 13 years ago. | ||
TFB
United Kingdom89 Posts
On April 22 2011 00:16 hubson wrote: Do you guys think it turning into a failure possibly caused by the high server costs and latency problems or is it something else? No cooperation with game developers? I think it's and idea that died before birth, personally, on the basis that it's target audience is seems to me to be a very confused group. Basically, it's a service aimed at... People who're into games, and willing and able to pay for a subscription service. People who're not fussed about playing with a lot more latency than they would locally. People who're not fussed about playing in the same resolution as would be possible locally. That's fair enough. I'm sure they exist. Now it gets complicated... Those punters need an internet connection that's capable of a sustained minimum transfer rate of 5mbitsps at peak times. Those punters also need an internet connection with a bandwidth limit that wouldn't make the a 2.2GByte per hour usage rate prohibitive. Hmm, well, that rules out everyone I know. That said, I'm sure they exist, so we'll go on... Leaving all that aside, here's the problem. They appear to offer 48 games (many of which aren't exactly big name titles) at prices that offer no saving (in fact, a fair few are cheaper on Steam!) over other methods of purchase, plus the need to pay subs. The amount of money "saved" vs. buying a console is, over time, probably negative, so the argument that it's cheap doesn't even hold water. Chuck in the reduced quality of the play experience and, I have to say, this is clearly a service hanging on by it's fingernails, supported by massively optimistic investors who're happy to throw money at anything with the word "cloud" on it. When the funding runs out, it'll die. It's just completely non-sensical at every level. | ||
harDmug
United Kingdom116 Posts
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bigjenk
United States1543 Posts
Also I personally have money for a relatively top of the line comp ever ~2 years but i can see many more super high end graphics games getting released and developed in the future if this catches on. | ||
Trozz
Canada3445 Posts
This thing is ridiculous. How is there no lag?? | ||
optical630
United Kingdom768 Posts
the cloud computing part of it allowing shit pc's run thje best games at perfect fps sounded good, but if you will never OWN the game and have the possiblity of it being removed when onlive see fit, no, i dont want it at all also; streetfighter 4 when i played it for almost a year on xbox live was never "unplayable due to lag", very few matches ever had significant input delays even with my shitty 2mb internet speed unless ofc it was vs someone in USA in a custom match, but iirc you were always matched up vs people with same/close latency (i.e people in the same region as you) on the ladder | ||
Grend
1600 Posts
It`s up and running, I just tested it. Unfortunately my net connection is kind of crappy. Anyone care to try it out and report on latency and quality? (You can try several games for free) http://www.onlive.com/ | ||
Ethic
Canada439 Posts
On March 25 2009 07:05 ibutoss wrote: APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way. I'm in Canada and my connection is 10Mbps. GG do your research. | ||
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