TL Mafia 5 [Game Over] - Page 12
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Pyrrhuloxia
United States6700 Posts
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Pyrrhuloxia
United States6700 Posts
On March 18 2009 01:27 nemY wrote: I don't really buy the shockwave = Pika Chu clue. It seems far too easy to pick up on. I think if anything this is a better clue to analyze/figure out. Think about it... something ran over and forcefully disarmed Chuiu all while looking like this the entire time: Well, my further analysis on page 9 addresses that issue. Or did that picture come from a profile or something? It seems likely to me that this mafia has more than 2 arms or used his mouth or something other than hands to disarm Chuiu. | ||
Caller
Poland8075 Posts
On March 17 2009 12:32 Caller wrote: This suggests an implosion, not an explosion. It could also mean a black hole, but the explosion makes it sound weird. Why did only two mafia get out of the car? Maybe one of them is deaf, or (ala the other game) one of them IS the car. Or, further, one of them doesn’t understand/is in some kind of safety seat. Like a baby/toddler? As for the hands behind the head, how could you grab the gun? Unless you had more than two hands, or could grab it with your mouth/feet. The stabbing suggests that the mafia is a helpful person/guy. Either that or I keep thinking of that Gladiator scene. One of the mafia is very careful and knows everything/is very aware of what may have happened. But what is this mysterious thing? | ||
semioldguy
United States7488 Posts
On March 17 2009 23:28 fusionsdf wrote: He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game. Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!" I think this is not necessarily the best way to choose. If anything it is EASIER for Mafia to fake a clue analysis because they know who all their allies are and can just pick someone who isn't Mafia and clue analysis the hell out of them. We won't know if any clue analysis is right before the election ends and if he is wrong it is beyond easy to claim that Day One clues usually don't work out. On March 17 2009 23:51 BWdero wrote: So semi, if you don't really want to be an elected offcial, why are you running? I mean, electing someone that isn't motivated would be a pretty bad idea. Could you elaborate on your motivations for running a bit. I am running because (1) I trust myself; (2) I know I'll be active; and (3) I will put in the effort to do my best if elected. Even if I might not have the highest desire to be an elected, once there I will surely have the motivation to do well in my position. | ||
semioldguy
United States7488 Posts
I usually enjoy being a regular Townie the most (more than a special role or being Mafia) for some reason. I still have fun with the other roles, though I really like figuring out who Mafia are a lot more than I enjoy playing as them. Though I enjoy all of it to be honest. Being elected would ensure that I am not green. | ||
MrBabyHands
United States72 Posts
I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). | ||
BWdero
Netherlands476 Posts
On March 18 2009 02:33 semioldguy wrote: I am running because (1) I trust myself; (2) I know I'll be active; and (3) I will put in the effort to do my best if elected. Even if I might not have the highest desire to be an elected, once there I will surely have the motivation to do well in my position. 1. Obviously. 2. I don't doubt that you will. 3. You are basically saying that you will try hard if you get elected. That's good, anyone that doesn't think so shouldn't be running. That's not a reason to run in the first place though. Unless you feel the other candidates can't be trusted to be active. On March 18 2009 02:43 semioldguy wrote: Also @ BWdero: I usually enjoy being a regular Townie the most (more than a special role or being Mafia) for some reason. I still have fun with the other roles, though I really like figuring out who Mafia are a lot more than I enjoy playing as them. Though I enjoy all of it to be honest. Being elected would ensure that I am not green. I'm sorry but you aren't making sense. First you say you enjoy being green more then anyhing and then you say you are running because being elected will make sure you aren't green. What? Am I misunderstanding something here? | ||
Qatol
United States3165 Posts
On March 17 2009 17:18 BloodyC0bbler wrote: Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role). So heres the plan. Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town. When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one. In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after. This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler + On March 18 2009 02:50 MrBabyHands wrote: The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. | ||
semioldguy
United States7488 Posts
On March 18 2009 03:20 BWdero wrote: I'm sorry but you aren't making sense. First you say you enjoy being green more then anyhing and then you say you are running because being elected will make sure you aren't green. What? Am I misunderstanding something here? Yes, you are misunderstanding something. I never say that this is why I am running. I say that being elected makes sure I am not green, because it is a true statement. In fact, I state this because this is where my inner-conflict resides (something you asked about to begin with). You wanted to know why I didn't seem fully motivated to run... it's because I enjoy being green most. I am running because I don't like any of the other candidates other than BC. If that still doesn't make sense to you, then it probably isn't ever going to. The way and reasons a person acts will not always make sense to everyone, even in hindsight. | ||
Pyrrhuloxia
United States6700 Posts
Alright, I will run for office as well. If elected, I will do my best to follow the will of the town and follow any plans they have. I don't think organization should flow through the mayor / sheriff this game because of how hard verification would be so I'll do my best to earn your trust while organization can hopefully happen through the medic / veteran plan (so I'm not going to be demanding your roles or anything). The town will have to do most of its heavy lifting through clue analysis this time, which I am looking forward to helping with. This is my third mafia game so I don't have as much experience as some of the other candidates but I will certainly be hovering over this thread obsessively like I have for the previous to games, to the detriment of my GPA. If elected Sheriff I plan on locking up suspected mafia if we have more obvious suspects than we can lynch (and we can see if KP falls as well). Protecting a blue whose cover is blown doesn't seem too strategic because they won't be able to use their power in jail but maybe it can be used if medics/bgs get low in end game. But, I certainly won't go rogue and ignore y'all if a majority of you demand I do otherwise. If Mayor, I'm leaning towards Pika Chu at this point for the previously stated reasons and will stick to that barring new revelations. I don't think I can vote for me so I vote for Bloodyc0bbler at this point because he started running early and thus is probably not running for secret reasons and has a ton of experience. I thought it was suspicious he got support earlier but it reminds me of all the support Plexa got in a previous game from name recognition that looked suspicious but ended up being okay. | ||
Pyrrhuloxia
United States6700 Posts
On March 18 2009 03:32 Qatol wrote: When do we want to use our double lynches? We should only use those once clue analysis gets more productive. We'll have to wait until we see 3 likely suspects so we can lynch one, activate the power and then lynch two the next day. If we have 2 likely suspects we can probably use the power if we have double lynches to spare and hope the next day's post will get us a third. | ||
semioldguy
United States7488 Posts
On March 18 2009 03:32 Qatol wrote: semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. I will make an effort to not be in conflict with the other officer for as long as it seems we are both playing for the same side as I believe if the town is to rally around the officers it needs to be both officers, not just one. Since both officers will always be suspect (as mentioned by BC) I will do my best to only act in a way the town agrees with by letting them know beforehand whenever possible. If the town or other elected comes up with a viable plan (or if I think of something other than what I posted already) then I will do what needs to be done to facilitate that plan. If someone else can be 100% proved to be innocent at any time during the game and for whatever reason the town comes to not completely trust me. I would be willing to use my power how the 100% proved innocent and trusted person wanted it to be used. There is no reason to double lynch on Day Two. It would be incredibly uninformed if we did so since most of the special abilities can't even be used until the second night, meaning we would only have some clue analysis to go off of for a double lynch which is unlikely. Waiting until Day Three or Four would mean we could potentially have at least some concrete information obtained from special roles being used. | ||
Qatol
United States3165 Posts
On March 18 2009 03:44 Pyrrhuloxia wrote: I don't think organization should flow through the mayor / sheriff this game because of how hard verification would be so I'll do my best to earn your trust while organization can hopefully happen through the medic / veteran plan (so I'm not going to be demanding your roles or anything). The town will have to do most of its heavy lifting through clue analysis this time, which I am looking forward to helping with. How do you intend to deal with the fact that you can't protect someone with lockup until 2 cycles after they have taken a hit? How will you keep that player alive? | ||
BWdero
Netherlands476 Posts
On March 18 2009 03:37 semioldguy wrote: Yes, you are misunderstanding something. I never say that this is why I am running. I say that being elected makes sure I am not green, because it is a true statement. In fact, I state this because this is where my inner-conflict resides (something you asked about to begin with). You wanted to know why I didn't seem fully motivated to run... it's because I enjoy being green most. I am running because I don't like any of the other candidates other than BC. If that still doesn't make sense to you, then it probably isn't ever going to. The way and reasons a person acts will not always make sense to everyone, even in hindsight. Nah that makes sense to me. Misunderstood you that's all. And yeah I'm not liking candidates other then BC myself. On a general note, everyone that is running please put forward a platform that consists of more then 'I will do what town says'. That's nice and all but every candidate is like that. I mean nobody is running on 'I will never listen to what town says'. So please put forward some ideas of your own. What cunning plan to destroy mafia can you devise? Do you agree or disagree with the plans put forward so far? What makes you a better sheriff/mayor then the other guys? | ||
BloodyC0bbler
Canada7875 Posts
On March 18 2009 03:32 Qatol wrote: + Show Spoiler + On March 17 2009 17:18 BloodyC0bbler wrote: Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role). So heres the plan. Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town. When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one. In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after. This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler + On March 18 2009 02:50 MrBabyHands wrote: The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects. | ||
Pyrrhuloxia
United States6700 Posts
On March 18 2009 03:59 semioldguy wrote: I will make an effort to not be in conflict with the other officer for as long as it seems we are both playing for the same side as I believe if the town is to rally around the officers it needs to be both officers, not just one. Since both officers will always be suspect (as mentioned by BC) I will do my best to only act in a way the town agrees with by letting them know beforehand whenever possible. If the town or other elected comes up with a viable plan (or if I think of something other than what I posted already) then I will do what needs to be done to facilitate that plan. If someone else can be 100% proved to be innocent at any time during the game and for whatever reason the town comes to not completely trust me. I would be willing to use my power how the 100% proved innocent and trusted person wanted it to be used. There is no reason to double lynch on Day Two. It would be incredibly uninformed if we did so since most of the special abilities can't even be used until the second night, meaning we would only have some clue analysis to go off of for a double lynch which is unlikely. Waiting until Day Three or Four would mean we could potentially have at least some concrete information obtained from special roles being used. I think everything semioldguy said here is sharp and I would follow it, too. | ||
BWdero
Netherlands476 Posts
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semioldguy
United States7488 Posts
Here's why: The incarceration will be ordered that night but won't take effect until the next day. This means Mafia will know of the impending incarceration for the next day and order a hit on them again for that night before they can be incarcerated. This means that the Medic is going to have to save that person for the second night in a row as well if we want that person to survive until incarceration. At this point it is likely one of the Detectives could have used their role-check ability that night before the incarceration anyway and there would be no need to incarcerate the player. Of course they can only check every other night (and 4 times max) so the second night may sometimes be necessary. Save the incarcerations for potential Mafia. Here's why: Someone who is suspected as Mafia is less likely to be targeted for a Mafia night-time kill, meaning they won't necessarily have to be protected during the night and more likely to live until morning. If they are indeed guilty, then we potentially lower the killing power for a night and will have someone to for sure lynch the next day. If they are innocent, then we will have confirmed someone with a lot of suspicion as being innocent, which is good for a potential suspects list. | ||
Qatol
United States3165 Posts
On March 18 2009 04:03 BloodyC0bbler wrote: As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects. Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth? I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this: 1) Qatol is hit but survives. (yay a medic protected me!) 2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die). 3a) The medic privately PMs me. 3a) I get rolechecked. 3c) The sheriff orders a jailing. 4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?) 5a) Qatol is now jailed (and protected for that night). 5b) The medic is rolechecked. 6) Both players are confirmed and the town sends in roleclaims. Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used. | ||
Caller
Poland8075 Posts
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