• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:37
CEST 02:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week3Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) The Memories We Share - Facing the Final(?) GSL
Tourneys
EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Who wrote this nonsense about Flash? BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31951 users

TL Mafia 5 [Game Over] - Page 14

Forum Index > TL Mafia
Post a Reply
Prev 1 12 13 14 15 16 85 Next
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 17 2009 20:23 GMT
#261
On March 18 2009 05:16 semioldguy wrote:
Show nested quote +
On March 18 2009 05:11 Qatol wrote:
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.

Not even that works... couldn't the Mafia just hit one of their own?

The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.


Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 17 2009 20:26 GMT
#262
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


And you realize that vigis only have 1 hit, right?
Uff Da
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:28 GMT
#263
On March 18 2009 05:23 Qatol wrote:
Show nested quote +
On March 18 2009 05:16 semioldguy wrote:
On March 18 2009 05:11 Qatol wrote:
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.

Not even that works... couldn't the Mafia just hit one of their own?

The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.


Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better.

The other Vigis would just not use their hits on the same night obviously (they are on the side of the town after all, they would have no reason to screw up the plan).

Though it still would be risky for other reasons already stated. Which is why I also like BC's plan better than this one.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:32 GMT
#264
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 17 2009 20:32 GMT
#265
On March 18 2009 05:28 semioldguy wrote:
Show nested quote +
On March 18 2009 05:23 Qatol wrote:
On March 18 2009 05:16 semioldguy wrote:
On March 18 2009 05:11 Qatol wrote:
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.

Not even that works... couldn't the Mafia just hit one of their own?

The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.


Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better.

The other Vigis would just not use their hits on the same night obviously (they are on the side of the town after all, they would have no reason to screw up the plan).

Though it still would be risky for other reasons already stated. Which is why I also like BC's plan better than this one.


Except there is no way to coordinate the vigis other than publicly announcing "a vigi will be using his hit tonight." That gives the mafia too much leeway.

Off topic: Your name makes me sad. It makes me feel so old!
Uff Da
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 17 2009 20:36 GMT
#266
Can mafia target their own this game?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:36 GMT
#267
We both agree it isn't a good plan that has too many loopholes for the mafia to know what we are doing and act in a way that tricks us :p

Off topic: You're only 11 days older than me.... hardly beyond semiold at all
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 17 2009 20:39 GMT
#268
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.
Uff Da
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:39 GMT
#269
On March 18 2009 05:36 ahswtini wrote:
Can mafia target their own this game?

Mafia - Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in the mafia. You may not kill other mafia. Mafia killing power is decided after signups are closed and will be shown next to the mafia count in the player count lists.

Apparently they cannot kill each other off.

Still not a very solid plan imo, not until we can confirm that someone is Mafia anyway..
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:41 GMT
#270
On March 18 2009 05:39 Qatol wrote:
Show nested quote +
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.

Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2009-03-17 20:46:52
March 17 2009 20:45 GMT
#271
On March 18 2009 05:41 semioldguy wrote:
Show nested quote +
On March 18 2009 05:39 Qatol wrote:
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.

Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.


Yeah you're right. The only reason I can think of other than that is maybe the mafia will be able to have you hit their targets for them. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit.

Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one?

EDIT:
First version didn't really make any sense.....
Uff Da
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:45 GMT
#272
Found the part:
A special note on roles: All roles must be used at night and only the Detective clue check ability and Medic ability may be used on Day 1. Roles may be declared before night but they will not happen until night. Sheriff and Mayor will hide the roles of the elected players so that a Detective role check will show them as Sheriff/Mayor and nothing else.

So the Vigilante would be able to declare his role action during the day, then after declaring he can publicly announce and there would be no way for Mafia to get their hit on the Vigilante first.
Moderator
MrBabyHands
Profile Joined November 2008
United States72 Posts
March 17 2009 20:47 GMT
#273
a few of the people posting ideas are clearly trying to trick the mafia into making a bad move. this much is obvious. if i noticed this, then certainly the mafia does as well. which is probably why they aren't posting.

in most games, the mafia are either actively trying to get elected, or are in the back trying not to attract attention. The later is the case for this game. There is very little bandwagoning and lots of strategic talk. Mafia are just watching at this point.

Which tells us that:
quatol
caller
bw
semioldguy
pyrr
bloddycobbler

are all very likely innocent.

i also know a blue role-- they'd been hinting at it for a while in this thread (prolly subconsciously-- even more proof of their innocence). i doubt anybody else has even picked up on it. I'll PM them to let them know to be more cautious.





that azz hole keepin my nuts snug
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
March 17 2009 20:48 GMT
#274
On March 17 2009 23:28 fusionsdf wrote:
# I vote for Pyrrhuloxia

He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game.

Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!"

I'm not going to tell everyone how to vote, but I would suggest it be done on clue analysis.

I'm going to agree with this.
#I vote for Pyrrhuloxia

On another note, I've quickly skimmed through some of these plans, and it seems that detectives checking someone out may be foiled by the Miller role? Correct me if I'm wrong, it's one of those "wake up to 5 new pages and can't be bothered yet" things that comes with the game.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:50 GMT
#275
On March 18 2009 05:45 Qatol wrote:
Show nested quote +
On March 18 2009 05:41 semioldguy wrote:
On March 18 2009 05:39 Qatol wrote:
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.

Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.


Yeah you're right. The only reason I can think of other than that is maybe to allow the mafia to hit your targets for you. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit.

Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one?

I'm saying that this should be added to his plan... not trying to confirm through Vigilantes, but what do they have to lose by naming their hit?

Pros:
- Medics don't block them
- Mafia can't easily roleclaim Vigilante if all Vigilantes hold to this rule
- Keeps all of the clues we look for to be on Mafia members only

Cons:
- Mafia may have wanted to hit that person (but this is unlikely as the Vigilante should only try to hit prime suspects and the mafia wouldn't want to kill someone with a lot of suspicion if that person was innocent anyway)
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:51 GMT
#276
On March 18 2009 05:48 mikeymoo wrote:
Show nested quote +
On March 17 2009 23:28 fusionsdf wrote:
# I vote for Pyrrhuloxia

He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game.

Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!"

I'm not going to tell everyone how to vote, but I would suggest it be done on clue analysis.

I'm going to agree with this.
#I vote for Pyrrhuloxia

On another note, I've quickly skimmed through some of these plans, and it seems that detectives checking someone out may be foiled by the Miller role? Correct me if I'm wrong, it's one of those "wake up to 5 new pages and can't be bothered yet" things that comes with the game.

We have a plan to know when role checking the Miller.
Moderator
Caller
Profile Blog Joined September 2007
Poland8075 Posts
March 17 2009 20:56 GMT
#277
On March 18 2009 05:26 Qatol wrote:
Show nested quote +
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


And you realize that vigis only have 1 hit, right?

regardless, it doesn't effect the plan that much XD
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 17 2009 20:56 GMT
#278
+ Show Spoiler +
On March 18 2009 05:48 mikeymoo wrote:
Show nested quote +
On March 17 2009 23:28 fusionsdf wrote:
# I vote for Pyrrhuloxia

He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game.

Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!"

I'm not going to tell everyone how to vote, but I would suggest it be done on clue analysis.

I'm going to agree with this.
#I vote for Pyrrhuloxia

On another note, I've quickly skimmed through some of these plans, and it seems that detectives checking someone out may be foiled by the Miller role? Correct me if I'm wrong, it's one of those "wake up to 5 new pages and can't be bothered yet" things that comes with the game.

You are correct about Millers. However, there isn't really anything that can be done about it. We have to treat millers as mafiosos early on at least.

+ Show Spoiler +
On March 18 2009 05:50 semioldguy wrote:
Show nested quote +
On March 18 2009 05:45 Qatol wrote:
On March 18 2009 05:41 semioldguy wrote:
On March 18 2009 05:39 Qatol wrote:
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.

Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.


Yeah you're right. The only reason I can think of other than that is maybe to allow the mafia to hit your targets for you. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit.

Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one?

I'm saying that this should be added to his plan... not trying to confirm through Vigilantes, but what do they have to lose by naming their hit?

Pros:
- Medics don't block them
- Mafia can't easily roleclaim Vigilante if all Vigilantes hold to this rule
- Keeps all of the clues we look for to be on Mafia members only

Cons:
- Mafia may have wanted to hit that person (but this is unlikely as the Vigilante should only try to hit prime suspects and the mafia wouldn't want to kill someone with a lot of suspicion if that person was innocent anyway)


Ah. Agreed. I just didn't see what you were getting at. This is what I get for thinking about eating my sugar cookies without actually eating them and then trying to have a coherent discussion!
Uff Da
MrBabyHands
Profile Joined November 2008
United States72 Posts
March 17 2009 21:05 GMT
#279
On March 18 2009 05:56 Qatol wrote:

You are correct about Millers. However, there isn't really anything that can be done about it. We have to treat millers as mafiosos early on at least.


i disagree. i think the difference between mafia and millers can be determined by their actions and their post content.

i think this is a game about people, not logical strategies.

find me someone who shows up red during an investigation-- a basic post and personality analysis can tell you if you got the right person or not. the signs of people lying can be detected, even over the ether.

this is a factor i think a lot of people are underestimating.
that azz hole keepin my nuts snug
Teejing
Profile Joined January 2009
Germany1360 Posts
March 17 2009 21:06 GMT
#280
#I vote for Pyrrhuloxia
Prev 1 12 13 14 15 16 85 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 167
Nina 156
Ketroc 60
StarCraft: Brood War
Icarus 5
Dota 2
NeuroSwarm103
League of Legends
Grubby3189
Cuddl3bear4
Counter-Strike
summit1g12212
taco 604
Super Smash Bros
Mew2King435
Heroes of the Storm
Khaldor247
Other Games
FrodaN4290
C9.Mang0752
Artosis674
JimRising 375
ViBE236
Maynarde219
ToD77
Organizations
Other Games
gamesdonequick1771
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 78
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 46
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler73
League of Legends
• Doublelift6236
Other Games
• imaqtpie1116
• WagamamaTV283
Upcoming Events
Wardi Open
10h 23m
Replay Cast
1d 9h
WardiTV European League
1d 15h
PiGosaur Monday
1d 23h
WardiTV European League
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
BSL: ProLeague
5 days
SOOP
6 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.