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On March 01 2009 14:34 Dyno. wrote:Show nested quote +On March 01 2009 14:01 Pyrrhuloxia wrote:On March 01 2009 13:53 LTT wrote: More interesting list-
The following have posted in the thread since Dyno was confirmed but have not sent their roles. Can't claim inactivity here. Many of them even voted.
Night[Mare inertinept - lolconfession triflejack d_so Teejing aZnvaLiaNce Ra.Xor.2 Pyrrhuloxia HeRoS)Pink pandabearguy Yeesh. Have Dyno. recheck his PMs and check them for timestamp as well because everyone is getting suspicious of me because of this mistake of yours. I role claimed at 3/1 8:12 and after reading this hubbub I roleclaimed again at 13:48. I sent both PMs to Dyno. with a period at the end. Edited for too much caps. You have indeed PM'd me. I accidentally left you off the list because you sent a lot of PMs and got sidetracked reading them. Yeah sorry about PMing too much I'll just put my theories in the thread from now on unless they are too good.
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On March 01 2009 14:36 d_so wrote:Show nested quote +On March 01 2009 14:32 LTT wrote:On March 01 2009 14:29 d_so wrote:On March 01 2009 14:21 Monoxide wrote: each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves right, that means we have 8 vets. i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with. also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet. imo we should save sanctuary. It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are. i ono man seems wasteful to me
You're right, all the votes did were confirm who the vets are, which was the whole point. Yes the mafia don't know who the vets are, but up until that point, we didn't either. It is more important to get the town organized than to have a random town. Now there is a conglomerate of individuals whom the town knows they can trust.
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Sydney2287 Posts
On March 01 2009 14:36 d_so wrote:Show nested quote +On March 01 2009 14:32 LTT wrote:On March 01 2009 14:29 d_so wrote:On March 01 2009 14:21 Monoxide wrote: each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves right, that means we have 8 vets. i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with. also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet. imo we should save sanctuary. It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are. i ono man seems wasteful to me
I can't think of a better situation to use sanctuary tbh.
We just established 8 confirmed townies at the cost of them losing their night protection. I can't imagine it would be hard for mafia to kill a few of them just by picking random people to kill at night. This way when our 8 confirmed townies are most vulnerable, they become invincible for a night and mafia don't know who they are and those random hits that would have hit them, are ignored.
All that aside, when is a more beneficial time to use sanctuary? It's not like mafia are going to suddenly target all our medics, or all our Private Eyes in 1 night. This means that any other time we choose to use sanctuary would be a stab in the dark.
What we have chosen is the most methodical choice.
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Updated.
Nonsubmitters:
inertinept Ra.Xor.2 aZnvaLiaNce Fishball motbob RebirthOfLeGenD triflejack pandabearguy HeRoS)Pink lakrismamma Phrujbaz fearus Teejing chaoser CynanMachae MasterOfChaos Night[Mare ulszz Athos d_so
More interesting list-
The following have posted in the thread since Dyno was confirmed but have not sent their roles. Can't claim inactivity here. Many of them even voted.
Night[Mare inertinept - lolconfession triflejack d_so Teejing aZnvaLiaNce Ra.Xor.2 HeRoS)Pink pandabearguy
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On March 01 2009 14:36 d_so wrote:Show nested quote +On March 01 2009 14:32 LTT wrote:On March 01 2009 14:29 d_so wrote:On March 01 2009 14:21 Monoxide wrote: each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves right, that means we have 8 vets. i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with. also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet. imo we should save sanctuary. It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are. i ono man seems wasteful to me setting up an 8 people network that cant be killed this night, that are all confirmed townie side and will have an extra life for the rest of the game and mafia doesnt know who they are?????? WASTEFUL? are you kidding me? these extra votes are priceless, plus they can extra vote anytime they want. And you propose not to use santuary vet? santuary vet is the reason the vets can come to extra vote and reveal to dyno.
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On March 01 2009 14:39 Monoxide wrote:Show nested quote +On March 01 2009 14:36 d_so wrote:On March 01 2009 14:32 LTT wrote:On March 01 2009 14:29 d_so wrote:On March 01 2009 14:21 Monoxide wrote: each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves right, that means we have 8 vets. i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with. also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet. imo we should save sanctuary. It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are. i ono man seems wasteful to me You're right, all the votes did were confirm who the vets are, which was the whole point. Yes the mafia don't know who the vets are, but up until that point, we didn't either. It is more important to get the town organized than to have a random town. Now there is a conglomerate of individuals whom the town knows they can trust.
well, i guess it's good because dyno can check the number of people who claim are vets on his list vs the number of actual vets who voted.
at the same time, we lose sanctuary.
i havent sent my role to dyno yet... partly because I don't understand/trust the plan. so say everyone sends their role. the only thing we can confirm is the number of vets we have is greater than or equal to 8. we have no idea how many people are lying, and also... it almost feels like we're cheating, in a way, to openly discuss our roles like this
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edit: double posted.
oh and one more thing: read backlash again. whoever is their don now knows all 8 vets have voted. if he activates backlash, that means EIGHT random mafia get an extra life roflmao
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On March 01 2009 14:46 d_so wrote:Show nested quote +On March 01 2009 14:39 Monoxide wrote:On March 01 2009 14:36 d_so wrote:On March 01 2009 14:32 LTT wrote:On March 01 2009 14:29 d_so wrote:On March 01 2009 14:21 Monoxide wrote: each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves right, that means we have 8 vets. i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with. also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet. imo we should save sanctuary. It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are. i ono man seems wasteful to me You're right, all the votes did were confirm who the vets are, which was the whole point. Yes the mafia don't know who the vets are, but up until that point, we didn't either. It is more important to get the town organized than to have a random town. Now there is a conglomerate of individuals whom the town knows they can trust. well, i guess it's good because dyno can check the number of people who claim are vets on his list vs the number of actual vets who voted. at the same time, we lose sanctuary. i havent sent my role to dyno yet... partly because I don't understand/trust the plan. so say everyone sends their role. the only thing we can confirm is the number of vets we have is greater than or equal to 8. we have no idea how many people are lying, and also... it almost feels like we're cheating, in a way, to openly discuss our roles like this
We have a 100% confirmed group of vets who knows anc can coordinate everyone's role to maximum efficiency. They still have to root out any fake blues, fake townies, and those who don't send their PM.
I just don't see what is so difficult to understand here...
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USA5860 Posts
Fuck I just got back and have 16 pages to read.
You all suck.
I am off to read, this better be interesting.
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On March 01 2009 14:46 d_so wrote: edit: double posted.
oh and one more thing: read backlash again. whoever is their don now knows all 8 vets have voted. if he activates backlash, that means EIGHT random mafia get an extra life roflmao
That means very very little. We have no vigilantes so it only protects them from bombs for that night. Our main killing weapon is lynches.
Edit: It doesn't even protect them from bombs as the bombs aren't targetting them anymore, although I don't know if it moves existing bombs or just reroutes placed bombs...
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adding to my previous post:
Backlash: On the following day whenever a player uses a special ability it works as if the mafia used the ability on the player instead. Quick summary: clue checks do nothing, medic covers random mafia players, veterans vote for their targets but random mafia will gain extra lives, private eyes are revealed to mafia or their vote check goes to show how many private eyes voted for the player, and mad hatters place a bomb on themselves. These happen if and only if the players in question use their abilities and no player will be notified of the change until the day after.
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On March 01 2009 14:52 LTT wrote:Show nested quote +On March 01 2009 14:46 d_so wrote: edit: double posted.
oh and one more thing: read backlash again. whoever is their don now knows all 8 vets have voted. if he activates backlash, that means EIGHT random mafia get an extra life roflmao That means very very little. We have no vigilantes so it only protects them from bombs for that night. Our main killing weapon is lynches. Edit: It doesn't even protect them from bombs as the bombs aren't targetting them anymore, although I don't know if it moves existing bombs or just reroutes placed bombs...
wait so does that mean that backlash will only give these random mafia an extra life for one night? or do they get to keep it for the rest of the game?
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On March 01 2009 14:55 d_so wrote: adding to my previous post:
Backlash: On the following day whenever a player uses a special ability it works as if the mafia used the ability on the player instead. Quick summary: clue checks do nothing, medic covers random mafia players, veterans vote for their targets but random mafia will gain extra lives, private eyes are revealed to mafia or their vote check goes to show how many private eyes voted for the player, and mad hatters place a bomb on themselves. These happen if and only if the players in question use their abilities and no player will be notified of the change until the day after.
Night lives... We aren't killing at night. An extra life doesn't prevent Veterans from being lynched once...
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On March 01 2009 14:56 LTT wrote:Show nested quote +On March 01 2009 14:55 d_so wrote: adding to my previous post:
Backlash: On the following day whenever a player uses a special ability it works as if the mafia used the ability on the player instead. Quick summary: clue checks do nothing, medic covers random mafia players, veterans vote for their targets but random mafia will gain extra lives, private eyes are revealed to mafia or their vote check goes to show how many private eyes voted for the player, and mad hatters place a bomb on themselves. These happen if and only if the players in question use their abilities and no player will be notified of the change until the day after.
Night lives... We aren't killing at night. An extra life doesn't prevent Veterans from being lynched once... this is nonsense how can backslash affect the ability that is not triggered? i mean the vets choose all to extra-vote not to gain the extra life. Ergo no mafia wins an extra life even this night.
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can anyone confirm/explain wtf this backlash thing does for vets who use their votes. does mafia get extra lives for one day or permanently? also, these mafia who do have extra lives... if they are lynched, will they show up as red but they won't die??
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On March 01 2009 15:01 malongo wrote:Show nested quote +On March 01 2009 14:56 LTT wrote:On March 01 2009 14:55 d_so wrote: adding to my previous post:
Backlash: On the following day whenever a player uses a special ability it works as if the mafia used the ability on the player instead. Quick summary: clue checks do nothing, medic covers random mafia players, veterans vote for their targets but random mafia will gain extra lives, private eyes are revealed to mafia or their vote check goes to show how many private eyes voted for the player, and mad hatters place a bomb on themselves. These happen if and only if the players in question use their abilities and no player will be notified of the change until the day after.
Night lives... We aren't killing at night. An extra life doesn't prevent Veterans from being lynched once... this is nonsense how can backslash affect the ability that is not triggered? i mean the vets choose all to extra-vote not to gain the extra life. Ergo no mafia wins an extra life even this night.
naw dude... the ability that gets "backlashed" is the actual extra VOTE of the veteran. in other words, vets vote --> backlash --> mafia gets lives. because the active ability of a vetis this vote; the extra life is passive.
the question is how long they get this extra life for
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i guess this strategy forces everyone to roleclaim to dyno...
next thing u know 8 mad hatters 7 medics and 6 detectives come out
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USA5860 Posts
I am going to use my votes now, before I am done reading.
##I vote for Inertinept and for town power Sanctuary Veteran
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i would like to change my vote
## I will keep my vote Inertinept and rescind my vote for town power sanctuary veteran
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On March 01 2009 15:43 d_so wrote: i would like to change my vote
## I will keep my vote Inertinept and rescind my vote for town power sanctuary veteran
Backlash is activated THE FOLLOWING DAY. So day 1's actions can't possibly be backlashed because the earliest possible day a backlash can occur is day 2.
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