Anybody know ways to counter double rush without have to rush yourself? I'm a random user btw
2v2 Strat/BOs?
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Eniram
Sudan3166 Posts
Anybody know ways to counter double rush without have to rush yourself? I'm a random user btw | ||
DevAzTaYtA
Oman2005 Posts
if you're terran, wallin + scv on hold pos no matter what you're plan is zerg with protoss partner = semi-safe eg 11 hatch 10 pool and get partner to rally first zeal to you --> 1 sunk and mass lings while muta tech (speed is crucial i think) zerg with terran partner = very safe build eg 9 hatch 9 pool or pool before hatch --> perhaps hatch main instead of ramp and sunks / lings with late tech since you will be everyone's bitch until your partner can bust out zerg with zerg partner = 9 pool --> pretty much anything (z/z vs z/p is by far the easiest matchup - just don't let p expand!) protoss with protoss partner = 9/10 gate, start teching after 3 zeals, make two more zeals and 3 gate goons (you should have 2 goons before they can attack if you did it right) or you can forge (in which case you should remember to make a pylon at your ramp early on and cannon after core - it should still be done in time) protoss with zerg partner = same as above but never forge --> this will be a massing game for the first 5-7 mins and then it turns into a micro game for the rest of the game so you don't wanna be behind on goons. protoss with terran partner = depends if your ally is mech or rine, if mech forge (and later zeal/temp), if rine, goonz. but obviously, things like map, positions and style play a huge role in what you might do. | ||
littlechava
United States7215 Posts
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DevAzTaYtA
Oman2005 Posts
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littlechava
United States7215 Posts
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woden[FICS]
American Samoa112 Posts
nice post | ||
hasuwar
7365 Posts
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FreeZEternal
Korea (South)3396 Posts
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FreeZEternal
Korea (South)3396 Posts
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littlechava
United States7215 Posts
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hasuwar
7365 Posts
On April 21 2004 05:00 FreeZEternal wrote: 12/3 depends what's your partner is. If he is terran, DO NOT FAST expand. if he is toss, you can fast expand at those positions+_+;Of course implying that your opponents are PP or PZ. yes..was responding to devaz 2nd post, thanks | ||
SinJiTerran
Korea (South)42 Posts
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FreeZEternal
Korea (South)3396 Posts
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FreeZEternal
Korea (South)3396 Posts
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DevAzTaYtA
Oman2005 Posts
i always prefer 3g and ally fd = gg Y_Y and to hasuwar: sure, however the need to 3 hatch at 12 (versus p/t, for example - m&m + zeal = ownage of main) due to the expo being behind the choke makes me not fast expo in that location too much | ||
FreeZEternal
Korea (South)3396 Posts
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FreeZEternal
Korea (South)3396 Posts
1 zealot, 2 zealot,2zealot,2zealot,2goon. -7.5 pylon. -10 gateway -11.5 gateway -13 zealot so your supply goes to 15. here..don't make any probes, make another pylon and then! 2 more probles to make 17/17. After your first zealot comes out, you will get that pylon and your gateway. make two more zealots. You will have 21. Here make gas. then 2 queue zealots. it will be 25/25. another pylon. then cyber. 2 more zealots.you will have 7 zealots and your cyber will finish and you will have 250 mineral. make 2 goons. then range. pylon.add anohter gateway. Notice that you don't make any probes after 17/17. It is a non-stop production bo for team wars in hunters+_+;;; | ||
FreeZEternal
Korea (South)3396 Posts
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DevAzTaYtA
Oman2005 Posts
i haven't seen 7zd ever used -.- maybe i will try it also, 3g is not gambling if ally is fd, because fd will become really strong in a few mintues as long as you ally didn't lose any goons T_T. once you have the upper hand you can start to tech, but yes, never make more than 15 probe until you can make multi | ||
FreeZEternal
Korea (South)3396 Posts
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