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On April 23 2004 05:45 DevAzTaYtA wrote: yes i haven't seen 7zd ever used -.- maybe i will try it
also, 3g is not gambling if ally is fd, because fd will become really strong in a few mintues as long as you ally didn't lose any goons T_T. once you have the upper hand you can start to tech, but yes, never make more than 15 probe until you can make multi
The thing I like about kor-2 and nexus and in asia korean channels toss wars is you are not allowed to kill scouting probe and scouting probe cant bother you...just look and go. ALso, you are not allowed to go 2gate no range upgrade,no goon, dark -_-; West used to be stronger than asia in team hunter wars, but there has been many players switching servers, so both are the same now. Many team wars tourneys between asia and west +_+ fun;;;
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what channel in asia is good for teamplay?
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brood war kor-asia (hard; brood war games --> can't remember if this was like this brood war ladder ---> can't remember this one too;;;
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Used to know bunch of team game channels+_+;; forgot many;;; I will have to ask friends later+_+;;
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On April 23 2004 05:36 FreeZEternal wrote: 7zd bo: 1 zealot, 2 zealot,2zealot,2zealot,2goon. -7.5 pylon. -10 gateway -11.5 gateway -13 zealot so your supply goes to 15. here..don't make any probes, make another pylon and then! 2 more probles to make 17/17. After your first zealot comes out, you will get that pylon and your gateway. make two more zealots. You will have 21. Here make gas. then 2 queue zealots. it will be 25/25. another pylon. then cyber. 2 more zealots.you will have 7 zealots and your cyber will finish and you will have 250 mineral. make 2 goons. then range. pylon.add anohter gateway. Notice that you don't make any probes after 17/17. It is a non-stop production bo for team wars in hunters+_+;;;
One of the sexiest builds.
Isn't that what me and you used against 307, FreeZ? (winning both games against 307. )
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LOL~yeah~kaakak..it was against bill307 and can't remember the other member.
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sorry to bring this back from the dead, but instead of posting a new thread i thought i would just post here. recently in 2v2 i've been having lots of trouble beating double t, everyone says its the easiest team to beat but in my case its the hardest. they almost always go metal, with a bunk on ledge so you cant really break into their base with multiple scvs repairing, i try fast expanding but one of them does a quick tank drop on my ledge and kills it before my mutas kill the tanks, then they proceed to turtle for the rest of the game...and break out of their base when they're both maxed and do a nearly unstoppable push. nothing i do besides getting lucky with early rush seems to beat this combo =| help plz
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hmm wow maxed...if no harass, go quick hive tech? guards or swarm..usually the T doesnt bunker and i just harass inside base with 6 ling. if they get bunker, their fact is delayed. try fast 1 hat lair or something, or stop the wall with your scout or pylon etc.
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chava if they are turtling mass yourself and go plague , works good vs terran esp metal
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in 2v2's as a terran i usually build wall, go 2 port wraith but instead of addon + cloak (A LOT of wraith micro needed when doing this) I get factory addon + seige and prevent the t or p players from getting dropships/shuttles/overlords, then after I have around 4+ wraiths I get addon + dropship and start destroying some naturals with tank drops. With this build I can also drop 2 of my tanks into my allies base if hes in trouble. When scouting rushes I sometimes might get a bunker + 4 rines at my wall, or if my allie is rushing I build a bunker with 4 rines at his ramp.
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thanks for the help pob and whizkid and uh...thanks for the information ownage-?
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On April 22 2004 21:59 chava wrote: i dont like hunters for 2v2 Same here, the positions has a little to big part of the game in 2v2. 3v3 is better in that way. 2player off topic but is there any good 3v3 maps ecept Hunters?
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On August 23 2004 11:29 Eatme wrote: Same here, the positions has a little to big part of the game in 2v2. 3v3 is better in that way. 2player off topic but is there any good 3v3 maps ecept Hunters? the huntress =P
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On April 18 2004 11:03 DevAzTaYtA wrote: here's what i usually do assuming z/p opponents:
if you're terran, wallin + scv on hold pos no matter what you're plan is zerg with protoss partner = semi-safe eg 11 hatch 10 pool and get partner to rally first zeal to you --> 1 sunk and mass lings while muta tech (speed is crucial i think) zerg with terran partner = very safe build eg 9 hatch 9 pool or pool before hatch --> perhaps hatch main instead of ramp and sunks / lings with late tech since you will be everyone's bitch until your partner can bust out zerg with zerg partner = 9 pool --> pretty much anything (z/z vs z/p is by far the easiest matchup - just don't let p expand!) protoss with protoss partner = 9/10 gate, start teching after 3 zeals, make two more zeals and 3 gate goons (you should have 2 goons before they can attack if you did it right) or you can forge (in which case you should remember to make a pylon at your ramp early on and cannon after core - it should still be done in time) protoss with zerg partner = same as above but never forge --> this will be a massing game for the first 5-7 mins and then it turns into a micro game for the rest of the game so you don't wanna be behind on goons. protoss with terran partner = depends if your ally is mech or rine, if mech forge (and later zeal/temp), if rine, goonz.
but obviously, things like map, positions and style play a huge role in what you might do.
Simply Stated
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On August 23 2004 15:24 chava wrote: Show nested quote +On August 23 2004 11:29 Eatme wrote: On April 22 2004 21:59 chava wrote: i dont like hunters for 2v2 Same here, the positions has a little to big part of the game in 2v2. 3v3 is better in that way. 2player off topic but is there any good 3v3 maps ecept Hunters? the huntress =P yup, and Deep purple. But honestly those are hunters spinn offs so I didnt count them. But yeah on LANs with my buddies I play mostly huntress or som bigger 196x196map for teamgames.
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if you want builds for 2v2 ask me and steve, BECAUSE WE WENT 2-) VS ZIA AND ERI!!! lol
<3 to you
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Valhalla18444 Posts
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On August 23 2004 23:38 SpiriT-DemoN- wrote: Show nested quote +On April 18 2004 11:03 DevAzTaYtA wrote: here's what i usually do assuming z/p opponents:
if you're terran, wallin + scv on hold pos no matter what you're plan is zerg with protoss partner = semi-safe eg 11 hatch 10 pool and get partner to rally first zeal to you --> 1 sunk and mass lings while muta tech (speed is crucial i think) zerg with terran partner = very safe build eg 9 hatch 9 pool or pool before hatch --> perhaps hatch main instead of ramp and sunks / lings with late tech since you will be everyone's bitch until your partner can bust out zerg with zerg partner = 9 pool --> pretty much anything (z/z vs z/p is by far the easiest matchup - just don't let p expand!) protoss with protoss partner = 9/10 gate, start teching after 3 zeals, make two more zeals and 3 gate goons (you should have 2 goons before they can attack if you did it right) or you can forge (in which case you should remember to make a pylon at your ramp early on and cannon after core - it should still be done in time) protoss with zerg partner = same as above but never forge --> this will be a massing game for the first 5-7 mins and then it turns into a micro game for the rest of the game so you don't wanna be behind on goons. protoss with terran partner = depends if your ally is mech or rine, if mech forge (and later zeal/temp), if rine, goonz.
but obviously, things like map, positions and style play a huge role in what you might do. Simply Stated notice the "assuming z/p opponents"
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