|
Regarding the tilesets. Can someone explain why we have a cheerful green forest with happy trees as a main tileset? Why do we have it at all? There's like a hell invasion going on. The desert tileset is fine. I'd get a burnt forest but not this. IMO this impacts heavily on the game's tone. I tried to explain this to the devs during the early betas, but they just remodeled trees instead of making a better-suited tileset.
|
On December 28 2024 04:41 ChillFlame wrote: Regarding the tilesets. Can someone explain why we have a cheerful green forest with happy trees as a main tileset? Why do we have it at all? There's like a hell invasion going on. The desert tileset is fine. I'd get a burnt forest but not this. IMO this impacts heavily on the game's tone. I tried to explain this to the devs during the early betas, but they just remodeled trees instead of making a better-suited tileset.
eh, i dont mind this super much. i mean heck, starcraft has an entirely underwater map where things float up on the battlefield. how does that make any sense? as long as the maps look nice i think it is fine. but to your point, a burning forest hellscape would be cool...
|
eh, i dont mind this super much. i mean heck, starcraft has an entirely underwater map where things float up on the battlefield. how does that make any sense? as long as the maps look nice i think it is fine. but to your point, a burning forest hellscape would be cool... This is deeper than you think. WC3 has a lot of tilesets. Lorderon, Northrend, Dalaran, etc. There are thematic creeps, mercenaries, and some other quirks. Why do we have these? They are used in the campaign, so they are thematically close to the campaign events. You might not think about it while playing the game, but you also won't think "What the hell are we doing here?!". They are appropriate. What's happening on the screen looks believable.
SC2 has the same thing. The initial tilesets and maps were close to the campaign. But at some point, Blizz started to add maps from the mapmaking contests. After 10 years and countless maps people wanted something new, so more exotic maps made it to the map pool. But even Abyssal Reef looks like a Starcraft map. It just looks appropriate. There were a lot of exotic planets in the campaign, especially in HotS.
RTS usually represents some kind of open conflict or warfare. The maps represent a battlefield. You know the game isn't real, but you suspend your disbelief while playing the game.
SG fails very hard with it. Melee Vanguard fighters, dogs, Celestial cat drones, low-poly constructs, rolling zealots, imps, brutes, and weavers in the same faction. Is this supposed to be serious or goofy? Full-scale infernal invasion is in motion but it doesn't look like this. Everything should be burned and destroyed.
When I look at SG I don't see a representation of warfare. I see toys running on the board. Appropriate tilesets is the part of it.
|
All factions, units inside factions, and the battlefield should be compatible.
|
Yup the whole game feels like a lot of the team were on auto drive.
|
On December 28 2024 04:41 ChillFlame wrote: Regarding the tilesets. Can someone explain why we have a cheerful green forest with happy trees as a main tileset? Why do we have it at all? There's like a hell invasion going on. The desert tileset is fine. I'd get a burnt forest but not this. IMO this impacts heavily on the game's tone. I tried to explain this to the devs during the early betas, but they just remodeled trees instead of making a better-suited tileset.
The game director mentioned this before
Even though you’ve mostly only seen a green forest so far, we are well underway on building out a range of more apocalyptic environments, including a destroyed cityscape, ruined science facilities, desolate desert wastelands, and some ancient underground vaults. Once these environments are finished, we will circle back to the other modes and incorporate these tilesets into our existing 1v1 and Co-op maps - so you’ll see a gradual conversion of our basic forest levels into wastelands and urban ruins.
The green forest is just the first one they made when building the map editor. It does make sense development wise to not put in any effort to make a map look nice or appropriate if it's for testing purposes, as they will likely undergo drastic changes and being anything other than standard assets makes that harder. Plus visual changes will be easier with a more complete editor.
However, it makes considerably less sense when you're showing the game to the public in a state where half of it's visuals are like that.
As for the units, the new art director has the same opinion as here, they're thematically inconsistent. That's why the brute and gaunt are being turned into demon warriors, and lancers are being turned into melee mechs etc. He's also said they're making the 3v3 map look good before releasing it.
|
As for the units, the new art director has the same opinion as here, they're thematically inconsistent We warned them about this before the first beta (some people did it even earlier). You don't have to be an art director to understand this. We knew it had to be redone FAST, before making models. How did the old art director get his job? Now after they wasted extensive amounts of time and money on 3D models and textures, they have to redo it from scratch. This is a blatant mismanagement and incompetence. I insist, remaking some of the most incohesive models won't work. They all have to carry a strong identity for a faction to look like a faction.
|
The same with the green tileset. Why waste resources on it? Make the wasteland your main tileset. It's cheaper to make deserts. Then add ruined cities, military bases, etc.
|
I don't think it took a lot of resources to make the forest tileset, the lack of resources dedicated to the maps is really the problem. Making a default tileset and assets are just what you do when building a new editor. Forest assets will be useful to have in the game anyway.
There as an arctic tileset promised in the kickstarter as well, and hopefully some alien worlds.
As for units, yeah it's a shame but hopefully they find a place for the models they made. There are some cool looking units in there, they just aren't consistent with the factions. You could twist them into co-op, creeps, or other units down the line.
|
I was just checking out Stormgate on the steam store page because it said a new video got added this week and I see recent reviews has changed from Mixed to Mostly Negative. Sadge.
|
On January 03 2025 02:52 CicadaSC wrote:I was just checking out Stormgate on the steam store page because it said a new video got added this week and I see recent reviews has changed from Mixed to Mostly Negative. Sadge. I would say steam is pretty generous when it's "mostly negative" with 37% recent reviews being negative. That's a pretty bad even for a fail grade. Though the low review count in recent shows how dire it all is. I wonder how many unique paying players they need to be sustainable or at least break even. How are they selling to investors this is worth their money when it's in such a horrible spot.
|
I would say steam is pretty generous when it's "mostly negative" with 37% recent reviews being negative. That's a pretty bad even for a fail grade. Though the low review count in recent shows how dire it all is. I wonder how many unique paying players they need to be sustainable or at least break even. How are they selling to investors this is worth their money when it's in such a horrible spot. Yes. Mostly negative is up to 40%. 40-69%% is mixed. Initially, there were a lot of biased people who left positive or negative reviews based on their relation to FG (read fanboys and haters). Now it's as close to real reviews as possible. No hype trains, no hate trains. Just a bunch of random gamers.
|
|
The future of the game looks pretty grim unfortunately. Although I’m a fan of BW, SG did not appeal to me. I tried it briefly and watched a few streams but decided I didn’t really like it. The video game market seems very weird at the moment with all the free-to-play games trying to strike gold and if they don’t they kinda fizzle out quickly or sometimes die before they really launch (Stormgates case). I think a few things went wrong for them. RTS just doesn’t seem that popular anymore, especially for the newer generations, I do believe the launch of the game was pretty botched, although it was early access or whatever, I really think they needed something polished to showcase to show that they had something worth playing and to grow the player base. Now there’s sub 100 players and all that early hype and traction is gone.
|
On January 08 2025 04:31 castleeMg wrote: ...RTS just doesn’t seem that popular anymore...
Impossible to come to that conclusion when we haven't seen a truly great modern RTS.
I see the old Blizz games of the 90s as really good primers. Like a good start to a genre that has near limitless potential. Not only are we not seeing that potential but we aren't even getting close to the quality of old Blizzard.
Like if you live in an area with bad Chinese food, you aren't gonna think too fondly of the cuisine. But that obviously doesn't mean Chinese food is bad. You just haven't tasted the good shit.
I dno if we can get what we want from the people making games now. Like even if Blizzard did make SC3 or Warcraft IV, would it be good? Shit has to be birthed from the ground like the fuckin Uruk-hai. Devs just seem far too dull these days. Like hyper-audience-aware. Is that the kind of game that's gonna blow people's minds? Idk. Feels a tad fucked for a while.
But wouldn't say RTS isn't popular. The right thing would very easily catch fire imo. Just gotta wait I guess. Or make it yourself.
|
|
Thats not good. Probably means there is a mindset where they think the game is good and they are being unfairly judged in their view.
|
Is Tim Morten officially connected to that somehow as reddit seems to think? Some random employee dropping a review is a bit sketchy, but it can probably be excused as an individual act and fixed by company policy. However, if it gets traced back lead roles or even CEO, that's a terrible look.
|
On January 08 2025 19:52 Bacillus wrote: Is Tim Morten officially connected to that somehow as reddit seems to think? Some random employee dropping a review is a bit sketchy, but it can probably be excused as an individual act and fixed by company policy. However, if it gets traced back lead roles or even CEO, that's a terrible look. 2nd link in Chills post, bottom 2 pictures. Fluffy account posted a fake review and is linked to Tim Morten.
|
Uhhh kind of odd lol, I hope and wish the best for SG still
|
|
|
|