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Stormgate/Frost Giant Megathread - Page 211

Forum Index > General Games
6603 CommentsPost a Reply
Prev 1 209 210 211 212 213 331 Next
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
December 19 2024 06:57 GMT
#4201
On December 19 2024 06:11 Garrl wrote:
I'm sorry? Who is going to invest in an already launched live service game with an average of 72 players?


What we know is that they struggled to secure investments before EA. And after EA their valuation should have dropped significantly.

However, I guess it's still technically possibly for them to secure $5-10M more although they are giving up huge chunks of of the entire company.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States715 Posts
December 19 2024 08:08 GMT
#4202
On December 19 2024 15:57 Hider wrote:
Show nested quote +
On December 19 2024 06:11 Garrl wrote:
I'm sorry? Who is going to invest in an already launched live service game with an average of 72 players?


What we know is that they struggled to secure investments before EA. And after EA their valuation should have dropped significantly.

However, I guess it's still technically possibly for them to secure $5-10M more although they are giving up huge chunks of of the entire company.


I am not sure what kind of cope you are smoking with.

$5-$10m investment? How much a copy of stormgate sells? Can you do the math? Like anyone with basic common sense of business is not going to invest in this.
别问,问就是查无此人。
sertas
Profile Joined April 2012
Sweden890 Posts
December 19 2024 12:49 GMT
#4203
Bussiness people who invest in stock make the dumbest choices imaginably all the time, I see it constantly, so don't underestimate the infinite potential of stupid companies funding stuff like stormgate.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2024-12-19 13:21:40
December 19 2024 13:17 GMT
#4204
On December 19 2024 17:08 PurE)Rabbit-SF wrote:
Show nested quote +
On December 19 2024 15:57 Hider wrote:
On December 19 2024 06:11 Garrl wrote:
I'm sorry? Who is going to invest in an already launched live service game with an average of 72 players?


What we know is that they struggled to secure investments before EA. And after EA their valuation should have dropped significantly.

However, I guess it's still technically possibly for them to secure $5-10M more although they are giving up huge chunks of of the entire company.


I am not sure what kind of cope you are smoking with.

$5-$10m investment? How much a copy of stormgate sells? Can you do the math? Like anyone with basic common sense of business is not going to invest in this.


Giving that Frostgiant previously was valued at significantly more than $30M (since that was what they raised). .

I think what you are confusing though is what I think makes sense and what could happen. I wouldn't recommend investing it, but you never know with VC's - some of these aren't the brightest and falls for smooth talk. We have seen a lot worse investments than that in esports (or other places) than that.

Frostgiant might have been valued at +$100M previously. At this point maybe they can convince some investors they are still worth $20-30M.

At an additional $10M, that may give them runaway for most of next year and hence it's possible that around late summer 2025 they will announce 1.0. That will be its last shot.
Gorsameth
Profile Joined April 2010
Netherlands22550 Posts
Last Edited: 2024-12-19 13:30:40
December 19 2024 13:30 GMT
#4205
On December 19 2024 22:17 Hider wrote:
Show nested quote +
On December 19 2024 17:08 PurE)Rabbit-SF wrote:
On December 19 2024 15:57 Hider wrote:
On December 19 2024 06:11 Garrl wrote:
I'm sorry? Who is going to invest in an already launched live service game with an average of 72 players?


What we know is that they struggled to secure investments before EA. And after EA their valuation should have dropped significantly.

However, I guess it's still technically possibly for them to secure $5-10M more although they are giving up huge chunks of of the entire company.


I am not sure what kind of cope you are smoking with.

$5-$10m investment? How much a copy of stormgate sells? Can you do the math? Like anyone with basic common sense of business is not going to invest in this.


Giving that Frostgiant previously was valued at significantly more than $30M (since that was what they raised). .

I think what you are confusing though is what I think makes sense and what could happen. I wouldn't recommend investing it, but you never know with VC's - some of these aren't the brightest and falls for smooth talk. We have seen a lot worse investments than that in esports (or other places) than that.

Frostgiant might have been valued at +$100M previously. At this point maybe they can convince some investors they are still worth $20-30M.

At an additional $10M, that may give them runaway for most of next year and hence it's possible that around late summer 2025 they will announce 1.0. That will be its last shot.
Its important to note that Frostgiant valued itself at 150 million.
It was not an outside valuation.
It ignores such insignificant forces as time, entropy, and death
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2024-12-19 13:54:27
December 19 2024 13:53 GMT
#4206
On December 19 2024 22:30 Gorsameth wrote:
Show nested quote +
On December 19 2024 22:17 Hider wrote:
On December 19 2024 17:08 PurE)Rabbit-SF wrote:
On December 19 2024 15:57 Hider wrote:
On December 19 2024 06:11 Garrl wrote:
I'm sorry? Who is going to invest in an already launched live service game with an average of 72 players?


What we know is that they struggled to secure investments before EA. And after EA their valuation should have dropped significantly.

However, I guess it's still technically possibly for them to secure $5-10M more although they are giving up huge chunks of of the entire company.


I am not sure what kind of cope you are smoking with.

$5-$10m investment? How much a copy of stormgate sells? Can you do the math? Like anyone with basic common sense of business is not going to invest in this.


Giving that Frostgiant previously was valued at significantly more than $30M (since that was what they raised). .

I think what you are confusing though is what I think makes sense and what could happen. I wouldn't recommend investing it, but you never know with VC's - some of these aren't the brightest and falls for smooth talk. We have seen a lot worse investments than that in esports (or other places) than that.

Frostgiant might have been valued at +$100M previously. At this point maybe they can convince some investors they are still worth $20-30M.

At an additional $10M, that may give them runaway for most of next year and hence it's possible that around late summer 2025 they will announce 1.0. That will be its last shot.
Its important to note that Frostgiant valued itself at 150 million.
It was not an outside valuation.


What percentage of the company's total equity do you think they sold when they raised $30M?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2024-12-19 13:54:18
December 19 2024 13:54 GMT
#4207
delete
Waxangel
Profile Blog Joined September 2002
United States33684 Posts
Last Edited: 2024-12-20 22:30:08
December 19 2024 19:18 GMT
#4208
On December 19 2024 08:10 ETisME wrote:
Show nested quote +
On December 19 2024 05:33 _Spartak_ wrote:
New concept art:



Also new blog:

https://playstormgate.com/news/looking-ahead-stormgate-s-path-forward

We are able to share some good news: BITKRAFT, one of the investors who helped launch Frost Giant Studios, is leading an additional funding round to support our journey. Their continued investment means the world to us, and will help enable us to deliver a solid 1.0 release, which we’re tentatively aiming for in the second half of next year.


FUNDED UNTIL 1.0!

Let's be careful with their wordings.
The investors are leading an additional funding round, meaning they haven't secured anything yet.


While it's prudent to be skeptical of PR statements from private companies, the normal reading of this statement is that the funding round has been completed/near completed, with Bitkraft as the largest backer

I think some of the doomers are too out of touch with the gaming industry (or business in general) to realize a few tens of millions of dollars being invested in a disappointing product is actually extremely boring and unremarkable. I sympathize with the RTS fans who genuinely pinned a lot of hope on Stormgate and were disappointed, but I have to roll my eyes at the rubberneckers who are trying to spin a weirdly conspiratorial, scandalous narrative out of a mundane industry story.

Anyway, I'm pretty disappointed that co-op is being deprioritized behind campaign and 1v1. Very curious about their rationale for focusing on 1v1 instead of coop, when these are the LotV guys who made coop and have told us it was the most popular game mode. I thought SG was supposed to be the game where they got to implement all the coop ideas they weren't able to in SC2?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ETisME
Profile Blog Joined April 2011
12860 Posts
December 19 2024 21:32 GMT
#4209
On December 20 2024 04:18 Waxangel wrote:
Show nested quote +
On December 19 2024 08:10 ETisME wrote:
On December 19 2024 05:33 _Spartak_ wrote:
New concept art:

https://www.youtube.com/watch?v=kR3aHOHItSE

Also new blog:

https://playstormgate.com/news/looking-ahead-stormgate-s-path-forward

We are able to share some good news: BITKRAFT, one of the investors who helped launch Frost Giant Studios, is leading an additional funding round to support our journey. Their continued investment means the world to us, and will help enable us to deliver a solid 1.0 release, which we’re tentatively aiming for in the second half of next year.


FUNDED UNTIL 1.0!

Let's be careful with their wordings.
The investors are leading an additional funding round, meaning they haven't secured anything yet.


While it's prudent to be skeptical of PR statements from private companies, the normal reading of this statement is that the funding round has been completed/near completed, with Bitkraft as the largest backer

I think some of the doomers are too out of touch with the gaming industry (or business in general) to realize a few tens of millions of dollars being invested in a disappointing product is actually extremely boring and unremarkable. I sympathize with the RTS fans who pinned a lot of hope on Stormgate and were disappointed, but I have to roll my eyes at the rubberneckers who are trying to spin a weirdly conspiratorial, scandalous narrative out of an extremely mundane industry story.

Anyway, I'm pretty disappointed that co-op is being deprioritized behind campaign and 1v1. Very curious about their rationale for focusing on 1v1 instead of coop, when these are the LotV guys who made coop and have told us it was the most popular game mode. I thought SG was supposed to be the game where they got to implement all the coop ideas they weren't able to in SC2?

We haven't forgotten the drama with KS and their terminology about"funded to launch" or "year 0" etc, right?
Entertainment industry is one of the few which we can actually see how big of the return /failure is. Look at insidious budget and their box office vs something like kraven
Not all that surprised about coop being pushed back a bit, they need to get the theme and look right, so campaign gotta take priority. it doesn't even feel like it's part of stormgate worldbuilding right now
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Harris1st
Profile Blog Joined May 2010
Germany7368 Posts
December 20 2024 08:23 GMT
#4210
I'm honestly glad they can continue developing for a year. I don't know if they can turn the ship around but I'm happy they get to try
Go Serral! GG EZ for Ence. Flashbang dance FTW
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States715 Posts
Last Edited: 2024-12-20 10:03:33
December 20 2024 09:58 GMT
#4211
On December 20 2024 17:23 Harris1st wrote:
I'm honestly glad they can continue developing for a year. I don't know if they can turn the ship around but I'm happy they get to try


Yeah, if they can convince the investors they have a shot at something we don't know yet, and can imagine about, then yes, all the props to them getting that done and get a chance to try for sure.

But given the game's current state, I cannot help to be a debbie downer.


I can try to imagine what they would do with 3v3 and make that a fun mode for a wider audience.

One thing I can say is that 3v3 is much more popular and easier to retain player base if that can get rolling.

I am still with a very active BGH 3v3 community for Starcraft brood war, some of the guys and girls I've known them as a kid since 2002.

It kind of make me wonder if the mechanics are dumbed down more, and the strategic choice you make are more meaningful, and a lot of the fight are more strategically rewarded, that are not purely a reaction based micro battle such as ling bane vs marine/medivac sort of thing going on. Or straight up how fast can you react until a SC2 disruptor shot go off. Yeah, I think that may acquire more audience?

It might make the balancing a lot easier cause in team game RTS, that each unique race can bring something to the table and can be picked up choose to put up a good show. Where in 1v1 the balance is ungodly hard since the best you can do is to keep the balance roughly in the middle for both side. And the moment someone figure something out, the balance is fucked until someone on the other side come up with something.
别问,问就是查无此人。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
Last Edited: 2024-12-20 15:18:27
December 20 2024 15:17 GMT
#4212
On December 20 2024 17:23 Harris1st wrote:
I'm honestly glad they can continue developing for a year. I don't know if they can turn the ship around but I'm happy they get to try

Tim Morten did a great job making excuses and raising money. These are critical skills in the software industry. The slightly dishevelled look with the slightly hunched over posture is perfect. No one believes a 10% body fat, 6'3" guy in a $4,000 suit making excuses.

You never want to send in a guy who looks, walks, and talks like Henry Cavill when you are making excuses. You use the Henry Cavill looking guys when you want to do the initial sale. When it comes to making excuses the closer you look like George Costanza the more they'll believe you.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
shikadisoda
Profile Joined March 2024
19 Posts
December 20 2024 19:10 GMT
#4213
this is the end result of people having delusions about sc2 being badly designed, badly balanced, etc. never made any sense to think some cheeks knockoff game was going to make audiences want to play RTS. greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2024-12-20 19:54:18
December 20 2024 19:53 GMT
#4214
On December 20 2024 18:58 PurE)Rabbit-SF wrote:
Show nested quote +
On December 20 2024 17:23 Harris1st wrote:
I'm honestly glad they can continue developing for a year. I don't know if they can turn the ship around but I'm happy they get to try


Yeah, if they can convince the investors they have a shot at something we don't know yet, and can imagine about, then yes, all the props to them getting that done and get a chance to try for sure.

But given the game's current state, I cannot help to be a debbie downer.

.


Seeing various VC investments over the past 8 years in esports and frequently questioning the investment decisions in relation to the valuation. I have a 100% success record whenever I have a different assesment than VC's. VC's do not have any magical knowledge that the normal plebs don't have access to. Instead, fans have a significantly better understanding of the actual market and consumters than VC's.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States715 Posts
December 21 2024 04:17 GMT
#4215
On December 21 2024 04:53 Hider wrote:
Show nested quote +
On December 20 2024 18:58 PurE)Rabbit-SF wrote:
On December 20 2024 17:23 Harris1st wrote:
I'm honestly glad they can continue developing for a year. I don't know if they can turn the ship around but I'm happy they get to try


Yeah, if they can convince the investors they have a shot at something we don't know yet, and can imagine about, then yes, all the props to them getting that done and get a chance to try for sure.

But given the game's current state, I cannot help to be a debbie downer.

.


Seeing various VC investments over the past 8 years in esports and frequently questioning the investment decisions in relation to the valuation. I have a 100% success record whenever I have a different assesment than VC's. VC's do not have any magical knowledge that the normal plebs don't have access to. Instead, fans have a significantly better understanding of the actual market and consumters than VC's.



Yeah, the previous 8 year was the gravy train tho, the interest rate in US was low low low, now it is high, no one is spree and pray the cash around anymore.
别问,问就是查无此人。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
December 21 2024 05:33 GMT
#4216
I do not think one can classify current interest rates as high. I`d say they are low.

https://monetagroup.com/fed-vs-market/

The Fed has lowered rates a few times since this chart was published.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-12-21 15:01:59
December 21 2024 15:01 GMT
#4217
On December 20 2024 04:18 Waxangel wrote:
Show nested quote +
On December 19 2024 08:10 ETisME wrote:
On December 19 2024 05:33 _Spartak_ wrote:
New concept art:

https://www.youtube.com/watch?v=kR3aHOHItSE

Also new blog:

https://playstormgate.com/news/looking-ahead-stormgate-s-path-forward

We are able to share some good news: BITKRAFT, one of the investors who helped launch Frost Giant Studios, is leading an additional funding round to support our journey. Their continued investment means the world to us, and will help enable us to deliver a solid 1.0 release, which we’re tentatively aiming for in the second half of next year.


FUNDED UNTIL 1.0!

Let's be careful with their wordings.
The investors are leading an additional funding round, meaning they haven't secured anything yet.

Anyway, I'm pretty disappointed that co-op is being deprioritized behind campaign and 1v1. Very curious about their rationale for focusing on 1v1 instead of coop, when these are the LotV guys who made coop and have told us it was the most popular game mode. I thought SG was supposed to be the game where they got to implement all the coop ideas they weren't able to in SC2?

While it's true that with them being the SC2 co-op guys, and having said that co-op was the most profitable gamemode and most popular after the campaign, they know how important it is.

But a big difference is that one of the reasons SC2 co-op was so easy and profitable was because it used mostly pre-existing assets. They had all three campaigns to pull maps, missions, and commanders from. The editor was already fully functional, the UI and all it's features already existed. While in Stormgate they haven't even finished making the first campaign missions, or designing the three races, or the map editor, we don't even have in-game groups or full hotkeys yet

Having a functioning game first, both via campaign, competitive, and customs makes co-op development so much easier. If Frost Giant didn't have any more cash, they'd probably be pushing co-op commanders more. But they have a bit of leeway to work longer on the game, it makes sense to have co-op a lower priority.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
Last Edited: 2024-12-22 13:38:48
December 22 2024 13:13 GMT
#4218
On December 21 2024 04:10 shikadisoda wrote:
this is the end result of people having delusions about sc2 being badly designed, badly balanced, etc. never made any sense to think some cheeks knockoff game was going to make audiences want to play RTS. greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon

Let's expand our look beyond the niche RTS and the single game franchise Starcraft. Let's look at the entire "action//strategy" genre. The consumers of the great "action//strategy" games over the decades have been extremely loyal to the best games. Super Mario Bros. 3 is a great game. The peak of interst in the game came and went. Around the same time Super Tecmo Bowl, an "action/strategy" title came out for the NES. Super Tecmo Bowl has an active competitive community around it in 2024 some 33 years after its release. Super Tecmo Bowl's competitive community is a bit larger than it was in 2000. The game is growing. LOL.

I think it is really cool how loyal people are to RTS. Let's not dismiss that loyalty with comments like
" greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon"

Korean Starcraft is really, super fucking cool and some of the most fun times of my youth were spent in Korean PC Bangs. The buzz and tension in the air is indescribable. Let's not dismiss the Korean PC Bang phenomenon. It was awesome.

Frost Giant is trying to keep that going. This effort will probably fail. At least, they tried man.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Acrofales
Profile Joined August 2010
Spain18425 Posts
Last Edited: 2024-12-22 20:52:27
December 22 2024 20:51 GMT
#4219
On December 22 2024 22:13 JimmyJRaynor wrote:
Show nested quote +
On December 21 2024 04:10 shikadisoda wrote:
this is the end result of people having delusions about sc2 being badly designed, badly balanced, etc. never made any sense to think some cheeks knockoff game was going to make audiences want to play RTS. greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon

Let's expand our look beyond the niche RTS and the single game franchise Starcraft. Let's look at the entire "action//strategy" genre. The consumers of the great "action//strategy" games over the decades have been extremely loyal to the best games. Super Mario Bros. 3 is a great game. The peak of interst in the game came and went. Around the same time Super Tecmo Bowl, an "action/strategy" title came out for the NES. Super Tecmo Bowl has an active competitive community around it in 2024 some 33 years after its release. Super Tecmo Bowl's competitive community is a bit larger than it was in 2000. The game is growing. LOL.

I think it is really cool how loyal people are to RTS. Let's not dismiss that loyalty with comments like
" greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon"

Korean Starcraft is really, super fucking cool and some of the most fun times of my youth were spent in Korean PC Bangs. The buzz and tension in the air is indescribable. Let's not dismiss the Korean PC Bang phenomenon. It was awesome.

Frost Giant is trying to keep that going. This effort will probably fail. At least, they tried man.

What the hell does Tecmo Super Bowl have to do with strategy games? You might as well talk about competitive Tetris. Yes, it's a thing, and yes, the game is old. But what does that have to do with anything related to this thread?
cha0
Profile Joined March 2010
Canada514 Posts
December 22 2024 23:09 GMT
#4220
On December 23 2024 05:51 Acrofales wrote:
Show nested quote +
On December 22 2024 22:13 JimmyJRaynor wrote:
On December 21 2024 04:10 shikadisoda wrote:
this is the end result of people having delusions about sc2 being badly designed, badly balanced, etc. never made any sense to think some cheeks knockoff game was going to make audiences want to play RTS. greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon

Let's expand our look beyond the niche RTS and the single game franchise Starcraft. Let's look at the entire "action//strategy" genre. The consumers of the great "action//strategy" games over the decades have been extremely loyal to the best games. Super Mario Bros. 3 is a great game. The peak of interst in the game came and went. Around the same time Super Tecmo Bowl, an "action/strategy" title came out for the NES. Super Tecmo Bowl has an active competitive community around it in 2024 some 33 years after its release. Super Tecmo Bowl's competitive community is a bit larger than it was in 2000. The game is growing. LOL.

I think it is really cool how loyal people are to RTS. Let's not dismiss that loyalty with comments like
" greatest RTS game ever made already exists and nobody cares outside of a one-country cultural phenomenon"

Korean Starcraft is really, super fucking cool and some of the most fun times of my youth were spent in Korean PC Bangs. The buzz and tension in the air is indescribable. Let's not dismiss the Korean PC Bang phenomenon. It was awesome.

Frost Giant is trying to keep that going. This effort will probably fail. At least, they tried man.

What the hell does Tecmo Super Bowl have to do with strategy games? You might as well talk about competitive Tetris. Yes, it's a thing, and yes, the game is old. But what does that have to do with anything related to this thread?


I think the point he was trying to get across was quite clear... He's providing examples of action/strategy games that have had dedicated fanbases for decades and how as dead as RTS might ever seem to be there will always be a very fervant fan base for it.
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