Mass mutas stop working once terran has enough goliaths or valkyries.
Anything else?
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SiarX
38 Posts
16 hours ago
#1
Mass mutas stop working once terran has enough goliaths or valkyries. Anything else? | ||
Severedevil
United States4822 Posts
14 hours ago
#2
On December 15 2024 02:01 SiarX wrote: Queens + hydras is obvious one (queens kill tanks, hydras kill everything else), but it is too micro demanding. Mass mutas stop working once terran has enough goliaths or valkyries. Anything else? I've also seen zergling/ultra with drops against mech, usually against bio-->mech transitions. Zergling/ultra relies on mobility and forcing the mech player to spread their forces to cover all their bases. Mech's a lot weaker when it's spread, and you can pick it apart piece by piece. | ||
ninazerg
United States7291 Posts
8 hours ago
#3
On December 15 2024 02:01 SiarX wrote: Queens + hydras is obvious one (queens kill tanks, hydras kill everything else), but it is too micro demanding. Mass mutas stop working once terran has enough goliaths or valkyries. Anything else? Your unit composition (as Zerg) is going to largely be based on how many resources you have at your disposal, and the Terran unit composition. If their army is very tank-heavy, you probably want more air, and if their army is more goliath-heavy, you want more hydra. Later in the game, the Zerg can start thinking about things like guardians and queens. I personally wouldn't recommend ultralisks, because ultralisks and zerglings are horrible against spider mines, and once Terran gets +3 weapons for mech, siege tanks will just melt your ultralisks. If the Terran has a maxed 3/3 army, your goose is pretty much cooked, because it is so efficient at killing stuff. However, the thing that makes a maxed Terran army really scary is either valkyries or science vessels. Personally, I find science vessels to be way more scary, because irradiate is not only a guaranteed free kill, but also, makes it hard to fight with air units, since they tend to clump together, even if not fixed to an overlord. Because of this, the Terran 4th base is going to be really important, because it will give Terran the gas needed at start making science vessels. Denying the 4th base (or 4th gas, to be clear) is probably going to be really important, generally speaking. | ||
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