Stormgate/Frost Giant Megathread - Page 180
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Spirral
61 Posts
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WombaT
Northern Ireland22762 Posts
On September 07 2024 20:22 Yurie wrote: To be honest I think the age of chat channels in game mattering is over. A game like Dota 2 has tons of way to chat outside the game. I have not seen it be used in a relevant way for years apart from chatting after the game in the game lobby. Over time it usually just devolves into spam and racism since nobody moderates it or gets ignored since Discord and other tools are just better. Even if they’re used much less than back in the day, one does feel it when they’re completely absent It feels almost paradoxical at times, the social experience of the hobby outside of the game(s) is better than it’s ever been in a lot of ways, but worse in-game I have a certain grudge against Discord because people seem hell-bent on using it for everything, but for sure it’s a hell of a program. But if devs are just going to lean on it instead of making their own social features, I think it could be more organically integrated. Have ye olde chats in-client. If you’re logged in the game, have the general/looking for games channels open up, that kinda thing. Duplication also ends up being quite an irritant for me, game-dependent. If there’s an obvious ‘main’ Discord it’s fine, but other times which of the 3-4 Disc servers with similar descriptions and similar user numbers do I use? Do I use all of them? I hope I’m not giving too many ‘old man yells at clouds’ vibes like. It’s a hell of a hammer, but I think some folks have fallen into the old ‘when you give a man a hammer, everything begins to look like a nail’ pitfall | ||
gingerfluffmuffnr2
102 Posts
On September 07 2024 20:04 MockHamill wrote: Stormgate is over. Games with a few flaws can still do well if the core game is fun and addictive. But this game is flawed in almost every aspect. Gamplay is meh, graphics are generic, sound is bad, faction design uninspired. And they need money from early access to get to a 1.0 release. The game will be closed down within 4 months. No way they last 4 months. All that contracting for music, animation, marketing, etc for the EA release surely cant be cheap. I wouldnt be surprised if their burn rate was near 2mil the last months (they even outlined it in the SEC filing that their costs can rise for such events) | ||
JimmyJRaynor
Canada16127 Posts
On September 07 2024 20:31 Spirral wrote: I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare. Ah cool to hear! I hope M$ keeps the AoM team together so they make more games. There is no good time to release a game. Steam is a shark tank. Gabe eats 30% of everything. Steam releases 1,000 games per month. 9 Bit Armies also came out. RTS games are all over Steam's release calendar. 9 Bit Armies is silly stupid fun for people who like a C&C style RTS. I am glad I got it. It is a nice little social sandbox with LAN options. The 9 Bit Armies 25 mission Campaign is fun. | ||
Archeon
3247 Posts
On September 07 2024 20:31 Spirral wrote: I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare. How is the pathing? I really liked AoM back in the day, but when I played the remaster after Sc2 trying to get my wounded units out of trouble was infuriating. Sc2 just has snappy controls that I really miss in older games. Also the difficulty in the campaign was all over the place. | ||
gTank
Austria2536 Posts
On September 07 2024 20:31 Spirral wrote: I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare. This game is something else, I hate myself to not having played it back then....it is so much fun, even small flaws dont matter much to me! | ||
ETisME
12194 Posts
On September 08 2024 07:34 gTank wrote: This game is something else, I hate myself to not having played it back then....it is so much fun, even small flaws dont matter much to me! I am playing a lot of AoM as well, I couldn't quite get into AoE4 but AoM got a really cool vibe and replacing stone with flavour is a more interesting mechanics imo. Much less X on wood than Y on stone, and the fact that all resources nodes are spawn randomly makes it even more dynamic | ||
SoleSteeler
Canada5385 Posts
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Hider
Denmark9324 Posts
On September 08 2024 21:01 SoleSteeler wrote: I remember when AoM released I didn't like it because it competed/borrowed a lot from War3. Maybe I'll finally try it now! Sounds like the campaign is at least worth it. I remember getting Wc3 at my birthday and one month latter getting AoM at christmas. Played it for some hours, but just, it wasn't fair - Wc3 so much cooler. | ||
Spirral
61 Posts
On September 08 2024 05:36 Archeon wrote: How is the pathing? I really liked AoM back in the day, but when I played the remaster after Sc2 trying to get my wounded units out of trouble was infuriating. Sc2 just has snappy controls that I really miss in older games. Also the difficulty in the campaign was all over the place. The pathing is kind of weird, like any "Age of" games I played. You definitely don't have the snappiness of SC2 and you are basically punished for spamming attack move, because it causes repositioning of the units due to battle formations. But it doesn't really bother me so far, because the game is just very fun in many other aspects, like very cool units and abilities, interesting economy management and also it just *looks* and *sounds* good. I also like the QoL features like auto-cast, auto-scout, auto-queue, I often play late at night and don't feel like managing everything myself, so you can just use the QoL features for a more relaxed experience. The game is dense enough that even if you automate some macro or scouting, there is still a lot of fun to be had. As for campaign, I think I am now on mission 8 of the first campaign on Titan difficulty. It is pretty challenging for my skill level, I had to retry some missions 3 or 4 times even (for reference, I did hit M3 in LotV a few times during my peak). | ||
Brutaxilos
United States2621 Posts
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Fango
United Kingdom8967 Posts
On September 09 2024 02:51 Brutaxilos wrote: To me I just can't help but feel as if Stormgate was made by people who hate StarCraft. I know that's obviously not the case, but it just feels like at every step they've made conscious decisions on how to make the game less like StarCraft. And that's just bizarre to me. I would love to tie some of the devs down and ask them what they think made the StarCraft games so great. I suspect their answers wouldn't satisfy me. What do you feel it does worse than Starcaft? There's also a popular opinion that it's too much like sc2 and offers little innovation or incentive to switch over. The setting/campaign aspects of the game are very much Starcraft. The coop is basically identical to SC2. But I assume you're talking 1v1. They talked a lot about sc2's low time-to-kill, frequency of instant game-enders and gimmicks, and lack of map functionality/importance. And I think they're correct about those even if they haven't gone in the best direction to fix them. | ||
ETisME
12194 Posts
On September 09 2024 06:57 Fango wrote: What do you feel it does worse than Starcaft? There's also a popular opinion that it's too much like sc2 and offers little innovation or incentive to switch over. The setting/campaign aspects of the game are very much Starcraft. The coop is basically identical to SC2. But I assume you're talking 1v1. They talked a lot about sc2's low time-to-kill, frequency of instant game-enders and gimmicks, and lack of map functionality/importance. And I think they're correct about those even if they haven't gone in the best direction to fix them. Personally I think it's too middle of nowhere and all new systems they added are clunky and not that well integrated. Only very small amount of sc2 players are still looking at it. Most AoE and WC community who were interested are gone. And there's nothing wrong with where the game is, if they think there's a playerbase for their vision. Its missing the cool factor, and lowering TTk without adjusting the production rate is just not that great. A lot of units abilities are not designed for high quantity like brute split as well, would be fun in a wc3 style low quantity unit game. | ||
NonY
8748 Posts
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Archeon
3247 Posts
On September 08 2024 23:42 Spirral wrote: The pathing is kind of weird, like any "Age of" games I played. You definitely don't have the snappiness of SC2 and you are basically punished for spamming attack move, because it causes repositioning of the units due to battle formations. But it doesn't really bother me so far, because the game is just very fun in many other aspects, like very cool units and abilities, interesting economy management and also it just *looks* and *sounds* good. I also like the QoL features like auto-cast, auto-scout, auto-queue, I often play late at night and don't feel like managing everything myself, so you can just use the QoL features for a more relaxed experience. The game is dense enough that even if you automate some macro or scouting, there is still a lot of fun to be had. As for campaign, I think I am now on mission 8 of the first campaign on Titan difficulty. It is pretty challenging for my skill level, I had to retry some missions 3 or 4 times even (for reference, I did hit M3 in LotV a few times during my peak). Thanks for the answer. Yeah I also felt like units block each other a lot and pathing struggles on occasion with just units moving around, but this may or may not be better in the new one. I always liked the atmosphere and the soundtrack. I'm a sucker for antiquity anyways, but after Age1 AoM is my favorite Age in terms of soundtrack and design. I also enjoy the mini-choices while teching up, although the unit upgrades are largely a bit boring sadly compared to Age 1-2 where units get new models. I played through the campaign way after WC3 so I never really compared the two and enjoyed both. The balancing was all over the place though and I never really enjoyed the titans. | ||
WGT-Baal
France3282 Posts
Well presented and a lot of good points. Thanks for putting it out~ | ||
JimmyJRaynor
Canada16127 Posts
thx for taking the time to make this. john maynard keynes did a lot of work in arbitrage theory. i thought worker transfers came from his name? | ||
NonY
8748 Posts
He popularized the act of transferring workers to newly created expansions and this process (maynarding) now bears his name. | ||
WombaT
Northern Ireland22762 Posts
My friend used that in a particularly wanky bit of poetry for his degree because he just assumed it was a ‘real’ word haha Didn’t get called on it anyway, maybe his lecturer was a closet RTS fan | ||
iamperfection
United States9634 Posts
On September 09 2024 11:10 WombaT wrote: My friend used that in a particularly wanky bit of poetry for his degree because he just assumed it was a ‘real’ word haha Didn’t get called on it anyway, maybe his lecturer was a closet RTS fan thats how words become words sometimes | ||
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