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Stormgate/Frost Giant Megathread - Page 179

Forum Index > General Games
6141 CommentsPost a Reply
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TelecoM
Profile Blog Joined January 2010
United States10700 Posts
September 06 2024 09:49 GMT
#3561
Less than 300 people online now.... Well...... This is unfortunate, I thought this had so much potential.... Just needed so many changes.... T_T
AKA: TelecoM[WHITE] Protoss fighting
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 06 2024 13:46 GMT
#3562
On September 06 2024 11:50 ETisME wrote:
Show nested quote +
On September 06 2024 08:59 Fango wrote:
On September 05 2024 18:09 ETisME wrote:
On September 05 2024 17:47 kAra wrote:
aom numbers look alot better right now, and they even have competition in aoe4 i guess?

[image loading]






Yup the RTS player base is here. They just aren't into stormgate

To be honest these reactions are telling that people don't realise the popularity of AOM. The original sold copies in the millions.

Not to mention the game just released, it's on the front page of steam and top 5 in sales today, it's not gonna stay higher than AOE 2/4 in a month.

Stormgate released in early access with only 6 missions a month ago, and they aren't exactly great or finished. Anyone interested have played it and left to come back when it improves.

There's more than enough successful EA/Beta to know content isn't an issue.
Even a fairly decent one in subgenre like cataclismo in tower defence got a decent launch and it's a full priced game.
Another sign is there's hardly any content creator making any content for stormgate, outside the starcraft usual creators.
Look at how many made Homeworld3, sins of solar Empire 2 beta etc even if they aren't RTS specific channels

Idk, content is certainly an issue. The 6 missions in stormgate aren't exactly long (or that good). And the characters/lore aren't pulling anyone in to talk about that, so the only content you can really make is 1v1 stuff.

It's a shame the numbers are so low but you can't exactly be surprised. The game is barebones even for an EA release. There's only 1 gamemode worth playing, no social features, terrible optimisation (you need a top 30% PC to realistically play). It was the same during the closed betas, after a few weeks numbers drop as people wait for the next version to release.

Every content creator who played pretty much said "there's good and bad, the game needs a lot longer to cook".
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
September 06 2024 14:10 GMT
#3563
On September 06 2024 22:46 Fango wrote:
Show nested quote +
On September 06 2024 11:50 ETisME wrote:
On September 06 2024 08:59 Fango wrote:
On September 05 2024 18:09 ETisME wrote:
On September 05 2024 17:47 kAra wrote:
aom numbers look alot better right now, and they even have competition in aoe4 i guess?

[image loading]






Yup the RTS player base is here. They just aren't into stormgate

To be honest these reactions are telling that people don't realise the popularity of AOM. The original sold copies in the millions.

Not to mention the game just released, it's on the front page of steam and top 5 in sales today, it's not gonna stay higher than AOE 2/4 in a month.

Stormgate released in early access with only 6 missions a month ago, and they aren't exactly great or finished. Anyone interested have played it and left to come back when it improves.

There's more than enough successful EA/Beta to know content isn't an issue.
Even a fairly decent one in subgenre like cataclismo in tower defence got a decent launch and it's a full priced game.
Another sign is there's hardly any content creator making any content for stormgate, outside the starcraft usual creators.
Look at how many made Homeworld3, sins of solar Empire 2 beta etc even if they aren't RTS specific channels

Idk, content is certainly an issue. The 6 missions in stormgate aren't exactly long (or that good). And the characters/lore aren't pulling anyone in to talk about that, so the only content you can really make is 1v1 stuff.

It's a shame the numbers are so low but you can't exactly be surprised. The game is barebones even for an EA release. There's only 1 gamemode worth playing, no social features, terrible optimisation (you need a top 30% PC to realistically play). It was the same during the closed betas, after a few weeks numbers drop as people wait for the next version to release.

Every content creator who played pretty much said "there's good and bad, the game needs a lot longer to cook".

I don’t think it’s necessarily catastrophic, nor do I think the now daily ‘look how low the player count is today!’ is particularly productive past a point.

If you came from the campaign, and you’re a good RTS player, you’ve have that done in an afternoon thru evening session.

Some are enjoying co-op, but it’s a limited roster and mission set so far. And that’s not factoring in performance issues which is blighting the mode, especially come late game.

1v1 still isn’t 100%, although it’s much further along. It’s got some pretty frustrating metas

Of course player count is going to drop after a few weeks of being out there, it’s effectively a teaser at this stage.

The more pertinent question is how many have dipped who don’t enjoy the game at its core, versus how many enjoyed that taster but have dipped until there’s more meat on the bones?

I’m also curious why the Steam wish list count was orders of magnitude larger than the initial player counts. Perhaps this is always a pretty low conversion rate, it’s not a number I’ve really ever looked at with other games, so maybe this isn’t atypical at all
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Velr
Profile Blog Joined July 2008
Switzerland10873 Posts
September 06 2024 14:26 GMT
#3564
On September 06 2024 23:10 WombaT wrote:

I’m also curious why the Steam wish list count was orders of magnitude larger than the initial player counts. Perhaps this is always a pretty low conversion rate, it’s not a number I’ve really ever looked at with other games, so maybe this isn’t atypical at all


I liked the very early previews.
The more I saw the more bland it looked to me.
Maybe there are plenty of people like me?
ETisME
Profile Blog Joined April 2011
12702 Posts
September 06 2024 14:50 GMT
#3565
On September 06 2024 23:10 WombaT wrote:
Show nested quote +
On September 06 2024 22:46 Fango wrote:
On September 06 2024 11:50 ETisME wrote:
On September 06 2024 08:59 Fango wrote:
On September 05 2024 18:09 ETisME wrote:
On September 05 2024 17:47 kAra wrote:
aom numbers look alot better right now, and they even have competition in aoe4 i guess?

[image loading]






Yup the RTS player base is here. They just aren't into stormgate

To be honest these reactions are telling that people don't realise the popularity of AOM. The original sold copies in the millions.

Not to mention the game just released, it's on the front page of steam and top 5 in sales today, it's not gonna stay higher than AOE 2/4 in a month.

Stormgate released in early access with only 6 missions a month ago, and they aren't exactly great or finished. Anyone interested have played it and left to come back when it improves.

There's more than enough successful EA/Beta to know content isn't an issue.
Even a fairly decent one in subgenre like cataclismo in tower defence got a decent launch and it's a full priced game.
Another sign is there's hardly any content creator making any content for stormgate, outside the starcraft usual creators.
Look at how many made Homeworld3, sins of solar Empire 2 beta etc even if they aren't RTS specific channels

Idk, content is certainly an issue. The 6 missions in stormgate aren't exactly long (or that good). And the characters/lore aren't pulling anyone in to talk about that, so the only content you can really make is 1v1 stuff.

It's a shame the numbers are so low but you can't exactly be surprised. The game is barebones even for an EA release. There's only 1 gamemode worth playing, no social features, terrible optimisation (you need a top 30% PC to realistically play). It was the same during the closed betas, after a few weeks numbers drop as people wait for the next version to release.

Every content creator who played pretty much said "there's good and bad, the game needs a lot longer to cook".

I don’t think it’s necessarily catastrophic, nor do I think the now daily ‘look how low the player count is today!’ is particularly productive past a point.

If you came from the campaign, and you’re a good RTS player, you’ve have that done in an afternoon thru evening session.

Some are enjoying co-op, but it’s a limited roster and mission set so far. And that’s not factoring in performance issues which is blighting the mode, especially come late game.

1v1 still isn’t 100%, although it’s much further along. It’s got some pretty frustrating metas

Of course player count is going to drop after a few weeks of being out there, it’s effectively a teaser at this stage.

The more pertinent question is how many have dipped who don’t enjoy the game at its core, versus how many enjoyed that taster but have dipped until there’s more meat on the bones?

I’m also curious why the Steam wish list count was orders of magnitude larger than the initial player counts. Perhaps this is always a pretty low conversion rate, it’s not a number I’ve really ever looked at with other games, so maybe this isn’t atypical at all

Yup the key really is what happened to all the people wishlisted.

The peak concurrent player should have been very high given the wishlist.
The hype died post KS, and you could already see the numbers in the open beta, far from what was expected.

It's very different than most successful EA titles where the hype starts at the EA launch. all the content creators would try to catch the ride and word of mouth does its job.

And going back to content, a lot of early access including cataclismo also has very limited content. And players have dropped to very low. But with that rating, it has all the chances to bounce back once there's a big content update.

SG on the other hand is f2p with very expensive development cost, and a large number of core players would have backed on KS already, with this rating, has an insane uphill battle.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Gorsameth
Profile Joined April 2010
Netherlands22209 Posts
September 06 2024 15:40 GMT
#3566
I would imagine a low wishlist conversion rate is very normal.

"Hm this game looks mildly interesting, I could possibly want to check it out at some point *press wishlist* ".

Wishlist isn't about "I will buy this", its a 'hm mildly interesting'.
My current steam wishlist has 100+ games on it. 80% of which I will most likely not end up buying.
It ignores such insignificant forces as time, entropy, and death
JimmyJRaynor
Profile Blog Joined April 2010
Canada17440 Posts
Last Edited: 2024-09-06 15:45:16
September 06 2024 15:42 GMT
#3567
I wishlist in order to be notified of sales.

I wonder when their most productive and proactive employees will start leaving? Mike Morhaime got outta dodge early ... So did Joel Blackburn from Bungie.

To quote noted 20th Century philosopher Yogi Berra: "it gets late real early around here"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
September 06 2024 16:21 GMT
#3568
As someone mentioned, this is what happened each alpha/beta phase too. Players play a lot in the beginning, and then it tapers off. I'm not saying this is "good", but it's the same pattern as before.

The game is probably like 20% finished when you factor in 3 campaigns and such. Add in unfavourable metas and it's not too surprising. Game needs to have a big content drop that people mostly like, and then we'll see what kind of traction they get.
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
Last Edited: 2024-09-06 19:31:08
September 06 2024 19:25 GMT
#3569
The bland, mobile style art style killed the game imo. People saw that and all that nextgen RTS blizzard hype just died. As mentioned, there should have been a big F2P spike with at least 20k or so.

All the scummy behaviour of FGS didnt exactly help, but that played only a minor role in the lack of players.

On September 07 2024 00:42 JimmyJRaynor wrote:
I wishlist in order to be notified of sales.

I wonder when their most productive and proactive employees will start leaving? Mike Morhaime got outta dodge early ... So did Joel Blackburn from Bungie.

To quote noted 20th Century philosopher Yogi Berra: "it gets late real early around here"

I bet that all their most talented people started looking when they noticed, that A tier esports people like Artosis didnt touch it. Another indicator would have been reading about your game online (not discord and the sg reddit)
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
September 06 2024 20:09 GMT
#3570
On September 07 2024 04:25 gingerfluffmuffnr2 wrote:
The bland, mobile style art style killed the game imo. People saw that and all that nextgen RTS blizzard hype just died. As mentioned, there should have been a big F2P spike with at least 20k or so.

All the scummy behaviour of FGS didnt exactly help, but that played only a minor role in the lack of players.

Show nested quote +
On September 07 2024 00:42 JimmyJRaynor wrote:
I wishlist in order to be notified of sales.

I wonder when their most productive and proactive employees will start leaving? Mike Morhaime got outta dodge early ... So did Joel Blackburn from Bungie.

To quote noted 20th Century philosopher Yogi Berra: "it gets late real early around here"

I bet that all their most talented people started looking when they noticed, that A tier esports people like Artosis didnt touch it. Another indicator would have been reading about your game online (not discord and the sg reddit)

Artosis did quite a lot of SG content no?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
September 06 2024 20:12 GMT
#3571
On September 06 2024 23:26 Velr wrote:
Show nested quote +
On September 06 2024 23:10 WombaT wrote:

I’m also curious why the Steam wish list count was orders of magnitude larger than the initial player counts. Perhaps this is always a pretty low conversion rate, it’s not a number I’ve really ever looked at with other games, so maybe this isn’t atypical at all


I liked the very early previews.
The more I saw the more bland it looked to me.
Maybe there are plenty of people like me?

Almost certainly.

Personally if a game underwhelms me I just take it off the wishlist or I’m tortured with updates

Equally I imagine many don’t frequently prune the wishlist
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
September 06 2024 20:18 GMT
#3572
On September 07 2024 05:09 WombaT wrote:
Show nested quote +
On September 07 2024 04:25 gingerfluffmuffnr2 wrote:
The bland, mobile style art style killed the game imo. People saw that and all that nextgen RTS blizzard hype just died. As mentioned, there should have been a big F2P spike with at least 20k or so.

All the scummy behaviour of FGS didnt exactly help, but that played only a minor role in the lack of players.

On September 07 2024 00:42 JimmyJRaynor wrote:
I wishlist in order to be notified of sales.

I wonder when their most productive and proactive employees will start leaving? Mike Morhaime got outta dodge early ... So did Joel Blackburn from Bungie.

To quote noted 20th Century philosopher Yogi Berra: "it gets late real early around here"

I bet that all their most talented people started looking when they noticed, that A tier esports people like Artosis didnt touch it. Another indicator would have been reading about your game online (not discord and the sg reddit)

Artosis did quite a lot of SG content no?

Imo in the context that Tastosis had the best connections to FGS via Cara the coverage was kinda weak
CicadaSC
Profile Joined January 2018
United States1900 Posts
September 06 2024 23:26 GMT
#3573
is the regional esports leagues and world championship for 2025 still planned? anyone know?
Remember that we all come from a place of passion!!
RvB
Profile Blog Joined December 2010
Netherlands6272 Posts
Last Edited: 2024-09-07 06:20:40
September 07 2024 06:19 GMT
#3574
On September 07 2024 05:12 WombaT wrote:
Show nested quote +
On September 06 2024 23:26 Velr wrote:
On September 06 2024 23:10 WombaT wrote:

I’m also curious why the Steam wish list count was orders of magnitude larger than the initial player counts. Perhaps this is always a pretty low conversion rate, it’s not a number I’ve really ever looked at with other games, so maybe this isn’t atypical at all


I liked the very early previews.
The more I saw the more bland it looked to me.
Maybe there are plenty of people like me?

Almost certainly.

Personally if a game underwhelms me I just take it off the wishlist or I’m tortured with updates

Equally I imagine many don’t frequently prune the wishlist

FGS actively asked people to wishlist the game which I did even though I don't really use the wishlist. I'm happy if I can spend an hour or two a week gaming so I'll try out a game months after release if at all. With reviews like Stormgate's I'm never going to try it at all. The reality is that I'm the type of consumer they're targeting and we don't have the time to play tens of games to see what we like. They've had one shot and they're blowing it.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2024-09-07 06:34:09
September 07 2024 06:32 GMT
#3575
Yeah i got like 10 people to wishlist the game to help it on the steam metrics. Out of that i think 2 of us played it in a test phase and we didn't install it when EA started because of the rootkit. The rest are checking if the game is well recieved and worth their time to learn it, or asking me if i want them to come and play it with me and the answer is just no.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
September 07 2024 06:46 GMT
#3576
A crazy thing to me in nearly 2025 is there no chat feature aside from in game, even in game lobby in custom games, no chat feature....No way to add / friend add people aside from on steam... I can't help but think that this is not really a structurally difficult thing to add in a game lol
AKA: TelecoM[WHITE] Protoss fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2024-09-07 07:17:17
September 07 2024 07:12 GMT
#3577
On September 07 2024 15:46 TelecoM wrote:
A crazy thing to me in nearly 2025 is there no chat feature aside from in game, even in game lobby in custom games, no chat feature....No way to add / friend add people aside from on steam... I can't help but think that this is not really a structurally difficult thing to add in a game lol


The first truly social RTS - you can choose between the discord server or the subreddit that staff and investors run
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Weavel
Profile Joined January 2010
Finland9222 Posts
September 07 2024 07:35 GMT
#3578
On September 07 2024 15:46 TelecoM wrote:
A crazy thing to me in nearly 2025 is there no chat feature aside from in game, even in game lobby in custom games, no chat feature....No way to add / friend add people aside from on steam... I can't help but think that this is not really a structurally difficult thing to add in a game lol
I hate this in new age of empire games/remakes. Game feels dead even if 10000+ people are playing it.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2024-09-07 11:07:48
September 07 2024 11:04 GMT
#3579
Stormgate is over. Games with a few flaws can still do well if the core game is fun and addictive.

But this game is flawed in almost every aspect. Gamplay is meh, graphics are generic, sound is bad, faction design uninspired. And they need money from early access to get to a 1.0 release.

The game will be closed down within 4 months.
Yurie
Profile Blog Joined August 2010
12080 Posts
Last Edited: 2024-09-07 11:23:08
September 07 2024 11:22 GMT
#3580
On September 07 2024 16:35 Weavel wrote:
Show nested quote +
On September 07 2024 15:46 TelecoM wrote:
A crazy thing to me in nearly 2025 is there no chat feature aside from in game, even in game lobby in custom games, no chat feature....No way to add / friend add people aside from on steam... I can't help but think that this is not really a structurally difficult thing to add in a game lol
I hate this in new age of empire games/remakes. Game feels dead even if 10000+ people are playing it.


To be honest I think the age of chat channels in game mattering is over. A game like Dota 2 has tons of way to chat outside the game. I have not seen it be used in a relevant way for years apart from chatting after the game in the game lobby. Over time it usually just devolves into spam and racism since nobody moderates it or gets ignored since Discord and other tools are just better.
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