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Stormgate/Frost Giant Megathread - Page 180

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 178 179 180 181 182 327 Next
Spirral
Profile Joined February 2021
82 Posts
September 07 2024 11:31 GMT
#3581
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
September 07 2024 12:42 GMT
#3582
On September 07 2024 20:22 Yurie wrote:
Show nested quote +
On September 07 2024 16:35 Weavel wrote:
On September 07 2024 15:46 TelecoM wrote:
A crazy thing to me in nearly 2025 is there no chat feature aside from in game, even in game lobby in custom games, no chat feature....No way to add / friend add people aside from on steam... I can't help but think that this is not really a structurally difficult thing to add in a game lol
I hate this in new age of empire games/remakes. Game feels dead even if 10000+ people are playing it.


To be honest I think the age of chat channels in game mattering is over. A game like Dota 2 has tons of way to chat outside the game. I have not seen it be used in a relevant way for years apart from chatting after the game in the game lobby. Over time it usually just devolves into spam and racism since nobody moderates it or gets ignored since Discord and other tools are just better.

Even if they’re used much less than back in the day, one does feel it when they’re completely absent

It feels almost paradoxical at times, the social experience of the hobby outside of the game(s) is better than it’s ever been in a lot of ways, but worse in-game

I have a certain grudge against Discord because people seem hell-bent on using it for everything, but for sure it’s a hell of a program.

But if devs are just going to lean on it instead of making their own social features, I think it could be more organically integrated. Have ye olde chats in-client. If you’re logged in the game, have the general/looking for games channels open up, that kinda thing.

Duplication also ends up being quite an irritant for me, game-dependent. If there’s an obvious ‘main’ Discord it’s fine, but other times which of the 3-4 Disc servers with similar descriptions and similar user numbers do I use? Do I use all of them?

I hope I’m not giving too many ‘old man yells at clouds’ vibes like. It’s a hell of a hammer, but I think some folks have fallen into the old ‘when you give a man a hammer, everything begins to look like a nail’ pitfall

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
Last Edited: 2024-09-07 15:31:49
September 07 2024 15:30 GMT
#3583
On September 07 2024 20:04 MockHamill wrote:
Stormgate is over. Games with a few flaws can still do well if the core game is fun and addictive.

But this game is flawed in almost every aspect. Gamplay is meh, graphics are generic, sound is bad, faction design uninspired. And they need money from early access to get to a 1.0 release.

The game will be closed down within 4 months.

No way they last 4 months. All that contracting for music, animation, marketing, etc for the EA release surely cant be cheap. I wouldnt be surprised if their burn rate was near 2mil the last months (they even outlined it in the SEC filing that their costs can rise for such events)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
Last Edited: 2024-09-07 17:50:48
September 07 2024 17:46 GMT
#3584
On September 07 2024 20:31 Spirral wrote:
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.

Ah cool to hear! I hope M$ keeps the AoM team together so they make more games.

There is no good time to release a game. Steam is a shark tank. Gabe eats 30% of everything. Steam releases 1,000 games per month. 9 Bit Armies also came out. RTS games are all over Steam's release calendar.

9 Bit Armies is silly stupid fun for people who like a C&C style RTS. I am glad I got it. It is a nice little social sandbox with LAN options.

The 9 Bit Armies 25 mission Campaign is fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Archeon
Profile Joined May 2011
3271 Posts
Last Edited: 2024-09-07 20:47:07
September 07 2024 20:36 GMT
#3585
On September 07 2024 20:31 Spirral wrote:
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.

How is the pathing?
I really liked AoM back in the day, but when I played the remaster after Sc2 trying to get my wounded units out of trouble was infuriating. Sc2 just has snappy controls that I really miss in older games.

Also the difficulty in the campaign was all over the place.
low gravity, yes-yes!
gTank
Profile Joined January 2011
Austria2662 Posts
September 07 2024 22:34 GMT
#3586
On September 07 2024 20:31 Spirral wrote:
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.


This game is something else, I hate myself to not having played it back then....it is so much fun, even small flaws dont matter much to me!
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ETisME
Profile Blog Joined April 2011
12809 Posts
September 08 2024 03:22 GMT
#3587
On September 08 2024 07:34 gTank wrote:
Show nested quote +
On September 07 2024 20:31 Spirral wrote:
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.


This game is something else, I hate myself to not having played it back then....it is so much fun, even small flaws dont matter much to me!

I am playing a lot of AoM as well, I couldn't quite get into AoE4 but AoM got a really cool vibe and replacing stone with flavour is a more interesting mechanics imo. Much less X on wood than Y on stone, and the fact that all resources nodes are spawn randomly makes it even more dynamic
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SoleSteeler
Profile Joined April 2003
Canada5469 Posts
September 08 2024 12:01 GMT
#3588
I remember when AoM released I didn't like it because it competed/borrowed a lot from War3. Maybe I'll finally try it now! Sounds like the campaign is at least worth it.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
September 08 2024 13:43 GMT
#3589
On September 08 2024 21:01 SoleSteeler wrote:
I remember when AoM released I didn't like it because it competed/borrowed a lot from War3. Maybe I'll finally try it now! Sounds like the campaign is at least worth it.


I remember getting Wc3 at my birthday and one month latter getting AoM at christmas. Played it for some hours, but just, it wasn't fair - Wc3 so much cooler.
Spirral
Profile Joined February 2021
82 Posts
Last Edited: 2024-09-08 14:53:36
September 08 2024 14:42 GMT
#3590
On September 08 2024 05:36 Archeon wrote:
Show nested quote +
On September 07 2024 20:31 Spirral wrote:
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.

How is the pathing?
I really liked AoM back in the day, but when I played the remaster after Sc2 trying to get my wounded units out of trouble was infuriating. Sc2 just has snappy controls that I really miss in older games.

Also the difficulty in the campaign was all over the place.


The pathing is kind of weird, like any "Age of" games I played. You definitely don't have the snappiness of SC2 and you are basically punished for spamming attack move, because it causes repositioning of the units due to battle formations.

But it doesn't really bother me so far, because the game is just very fun in many other aspects, like very cool units and abilities, interesting economy management and also it just *looks* and *sounds* good.

I also like the QoL features like auto-cast, auto-scout, auto-queue, I often play late at night and don't feel like managing everything myself, so you can just use the QoL features for a more relaxed experience. The game is dense enough that even if you automate some macro or scouting, there is still a lot of fun to be had.

As for campaign, I think I am now on mission 8 of the first campaign on Titan difficulty. It is pretty challenging for my skill level, I had to retry some missions 3 or 4 times even (for reference, I did hit M3 in LotV a few times during my peak).
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
September 08 2024 17:51 GMT
#3591
To me I just can't help but feel as if Stormgate was made by people who hate StarCraft. I know that's obviously not the case, but it just feels like at every step they've made conscious decisions on how to make the game less like StarCraft. And that's just bizarre to me. I would love to tie some of the devs down and ask them what they think made the StarCraft games so great. I suspect their answers wouldn't satisfy me.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 08 2024 21:57 GMT
#3592
On September 09 2024 02:51 Brutaxilos wrote:
To me I just can't help but feel as if Stormgate was made by people who hate StarCraft. I know that's obviously not the case, but it just feels like at every step they've made conscious decisions on how to make the game less like StarCraft. And that's just bizarre to me. I would love to tie some of the devs down and ask them what they think made the StarCraft games so great. I suspect their answers wouldn't satisfy me.

What do you feel it does worse than Starcaft? There's also a popular opinion that it's too much like sc2 and offers little innovation or incentive to switch over.

The setting/campaign aspects of the game are very much Starcraft. The coop is basically identical to SC2. But I assume you're talking 1v1.

They talked a lot about sc2's low time-to-kill, frequency of instant game-enders and gimmicks, and lack of map functionality/importance. And I think they're correct about those even if they haven't gone in the best direction to fix them.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ETisME
Profile Blog Joined April 2011
12809 Posts
Last Edited: 2024-09-08 23:08:56
September 08 2024 23:01 GMT
#3593
On September 09 2024 06:57 Fango wrote:
Show nested quote +
On September 09 2024 02:51 Brutaxilos wrote:
To me I just can't help but feel as if Stormgate was made by people who hate StarCraft. I know that's obviously not the case, but it just feels like at every step they've made conscious decisions on how to make the game less like StarCraft. And that's just bizarre to me. I would love to tie some of the devs down and ask them what they think made the StarCraft games so great. I suspect their answers wouldn't satisfy me.

What do you feel it does worse than Starcaft? There's also a popular opinion that it's too much like sc2 and offers little innovation or incentive to switch over.

The setting/campaign aspects of the game are very much Starcraft. The coop is basically identical to SC2. But I assume you're talking 1v1.

They talked a lot about sc2's low time-to-kill, frequency of instant game-enders and gimmicks, and lack of map functionality/importance. And I think they're correct about those even if they haven't gone in the best direction to fix them.

Personally I think it's too middle of nowhere and all new systems they added are clunky and not that well integrated.
Only very small amount of sc2 players are still looking at it. Most AoE and WC community who were interested are gone.
And there's nothing wrong with where the game is, if they think there's a playerbase for their vision.

Its missing the cool factor, and lowering TTk without adjusting the production rate is just not that great. A lot of units abilities are not designed for high quantity like brute split as well, would be fun in a wc3 style low quantity unit game.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NonY
Profile Blog Joined June 2007
8751 Posts
September 08 2024 23:32 GMT
#3594
alright nerds here you go

"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Archeon
Profile Joined May 2011
3271 Posts
Last Edited: 2024-09-09 00:04:34
September 09 2024 00:03 GMT
#3595
On September 08 2024 23:42 Spirral wrote:
Show nested quote +
On September 08 2024 05:36 Archeon wrote:
On September 07 2024 20:31 Spirral wrote:
I bought AoM yesterday and didn't have so much fun with an RTS since LotV came out. What an extremely fun game. Stormgate really hit the worst possible timing to get the game out. Early access or not, people are going to compare.

How is the pathing?
I really liked AoM back in the day, but when I played the remaster after Sc2 trying to get my wounded units out of trouble was infuriating. Sc2 just has snappy controls that I really miss in older games.

Also the difficulty in the campaign was all over the place.


The pathing is kind of weird, like any "Age of" games I played. You definitely don't have the snappiness of SC2 and you are basically punished for spamming attack move, because it causes repositioning of the units due to battle formations.

But it doesn't really bother me so far, because the game is just very fun in many other aspects, like very cool units and abilities, interesting economy management and also it just *looks* and *sounds* good.

I also like the QoL features like auto-cast, auto-scout, auto-queue, I often play late at night and don't feel like managing everything myself, so you can just use the QoL features for a more relaxed experience. The game is dense enough that even if you automate some macro or scouting, there is still a lot of fun to be had.

As for campaign, I think I am now on mission 8 of the first campaign on Titan difficulty. It is pretty challenging for my skill level, I had to retry some missions 3 or 4 times even (for reference, I did hit M3 in LotV a few times during my peak).

Thanks for the answer. Yeah I also felt like units block each other a lot and pathing struggles on occasion with just units moving around, but this may or may not be better in the new one.

I always liked the atmosphere and the soundtrack. I'm a sucker for antiquity anyways, but after Age1 AoM is my favorite Age in terms of soundtrack and design. I also enjoy the mini-choices while teching up, although the unit upgrades are largely a bit boring sadly compared to Age 1-2 where units get new models.

I played through the campaign way after WC3 so I never really compared the two and enjoyed both. The balancing was all over the place though and I never really enjoyed the titans.
low gravity, yes-yes!
WGT-Baal
Profile Blog Joined June 2008
France3510 Posts
September 09 2024 00:03 GMT
#3596
On September 09 2024 08:32 NonY wrote:
alright nerds here you go

https://youtu.be/icmLjwOceSM


Well presented and a lot of good points. Thanks for putting it out~
Horang2 fan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
September 09 2024 01:05 GMT
#3597
On September 09 2024 08:32 NonY wrote:
alright nerds here you go

https://youtu.be/icmLjwOceSM

thx for taking the time to make this.
john maynard keynes did a lot of work in arbitrage theory. i thought worker transfers came from his name?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2024-09-09 01:50:47
September 09 2024 01:50 GMT
#3598
(Wiki)Maynard

He popularized the act of transferring workers to newly created expansions and this process (maynarding) now bears his name.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
September 09 2024 02:10 GMT
#3599
On September 09 2024 10:50 NonY wrote:
(Wiki)Maynard

Show nested quote +
He popularized the act of transferring workers to newly created expansions and this process (maynarding) now bears his name.

My friend used that in a particularly wanky bit of poetry for his degree because he just assumed it was a ‘real’ word haha

Didn’t get called on it anyway, maybe his lecturer was a closet RTS fan
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iamperfection
Profile Blog Joined February 2011
United States9647 Posts
September 09 2024 02:39 GMT
#3600
On September 09 2024 11:10 WombaT wrote:
Show nested quote +
On September 09 2024 10:50 NonY wrote:
(Wiki)Maynard

He popularized the act of transferring workers to newly created expansions and this process (maynarding) now bears his name.

My friend used that in a particularly wanky bit of poetry for his degree because he just assumed it was a ‘real’ word haha

Didn’t get called on it anyway, maybe his lecturer was a closet RTS fan

thats how words become words sometimes
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
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