Too bad the game being ugly as sin and giving people an awful first impression is probably going to preclude any broad success—I like having it around as another RTS to watch now and then.
Stormgate/Frost Giant Megathread - Page 175
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Waxangel
United States33025 Posts
Too bad the game being ugly as sin and giving people an awful first impression is probably going to preclude any broad success—I like having it around as another RTS to watch now and then. | ||
Vindicare605
United States16012 Posts
On August 31 2024 06:08 Waxangel wrote: Hmm, maybe I'm not quite as discerning as others (since as I'm so fond of relating, I loved watching ALL competitive RTS since the old OnGameNet days), but I enjoyed watching the SG Nexus tournament and felt like it was a pretty solid esports product. Or maybe the critical people here are akin to the old BW heads who just couldn't tolerate the mere existence of competitive War3 back in 2002 Too bad the game being ugly as sin and giving people an awful first impression is probably going to preclude any broad success—I like having it around as another RTS to watch now and then. Are you just judging it for what it looks like as a spectator or are you judging it off of how you feel after playing it? I've never even gotten far enough with it that I'd actually want to watch a tournament of it because of how little I enjoy playing it. I can't invest myself in an esport that I don't find any enjoyment in playing myself. | ||
CicadaSC
United States1234 Posts
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Cyro
United Kingdom20270 Posts
On August 31 2024 06:08 Waxangel wrote: Hmm, maybe I'm not quite as discerning as others (since as I'm so fond of relating, I loved watching ALL competitive RTS since the old OnGameNet days), but I enjoyed watching the SG Nexus tournament and felt like it was a pretty solid esports product. Or maybe the critical people here are akin to the old BW heads who just couldn't tolerate the mere existence of competitive War3 back in 2002 Too bad the game being ugly as sin and giving people an awful first impression is probably going to preclude any broad success—I like having it around as another RTS to watch now and then. Watching curated competitive 1v1 games is the least bad part of the game, it's just the bits that 98% of people want to play and spend money on don't work. | ||
JimmyJRaynor
Canada16299 Posts
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Vindicare605
United States16012 Posts
On August 31 2024 08:28 JimmyJRaynor wrote: A lot of game makers tell reddit mods to really clamp down on negative posts and find whatever excuse they can to delete the post and ban the user. Frost Giant is not doing that. They deserve some credit for taking the heat. I don't think that's true. Every game related subreddit I'm on has loads of criticism in it, that's part of the entire reason to even have a public discussion board, is to give people a place to air their greivances and feel like they might be heard. I've seen some movie related subreddits that try and clamp down on negativity, but even that doesn't last long since the mod actions eventually have a streisand effect that just causes more and more people to be negative on the sub. I've never been in a game subreddit that's done this. | ||
JimmyJRaynor
Canada16299 Posts
On August 31 2024 08:42 Vindicare605 wrote: I don't think that's true. Every game related subreddit I'm on has loads of criticism in it, that's part of the entire reason to even have a public discussion board, is to give people a place to air their greivances and feel like they might be heard. I've seen some movie related subreddits that try and clamp down on negativity, but even that doesn't last long since the mod actions eventually have a streisand effect that just causes more and more people to be negative on the sub. I've never been in a game subreddit that's done this. Right now its Star Wars Outlaws. THere are others from the past I've seen do this. It usually occurs just as the game is released. | ||
Vindicare605
United States16012 Posts
On August 31 2024 09:07 JimmyJRaynor wrote: Right now its Star Wars Outlaws. THere are others from the past I've seen do this. It usually occurs just as the game is released. Oh yea Star Wars Outlaws I believe. The mods in all of the mainstream Star Wars subreddits all try and do this. It doesn't keep up for long. They eventually get worn down. | ||
JimmyJRaynor
Canada16299 Posts
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CicadaSC
United States1234 Posts
On August 31 2024 09:21 JimmyJRaynor wrote: At least Stormgate has more players on it than Concord! 524 playing and 324 watching on TWitch. How are the twitch views almost surpassing the players? That's an insane stat to me. It would be like if overwatch had hundreds of thousands of viewers on twitch just randomly, not for a tournament, and league of legends maybe close to a million. Lololol | ||
JimmyJRaynor
Canada16299 Posts
Nina instantly adds 250 viewers at minimum whatever she is streaming. | ||
CicadaSC
United States1234 Posts
You know I was watching this video then I came to a realization. This is how stormgate should have communicated with their audience while remaining open and transparent. Ashes of Creation takes a similar approach to Frost Giant where they have been sharing details with players for years and gathering feedback, yet their execution seems so much better. | ||
gingerfluffmuffnr2
107 Posts
On August 31 2024 10:02 JimmyJRaynor wrote: the #s are so small its hard to read into them. 1 streamer with a consistent viewer base of 250 can skew the #s. Nina instantly adds 250 viewers at minimum whatever she is streaming. It is kinda amazing how bad the viewer numbers are. The Nina effect is real, just watched for myself. | ||
JimmyJRaynor
Canada16299 Posts
Have 2 slides prepared in advance of the game. One says "<<player 1>> Wins!" and the other says "<<player 2>> Wins!" Put the proper slide up on the screen once the winner is determined by whoever GGs out of the game. It gives a more dramatic ending. I played 9Bit Armies with my sister-in-law tonight. Its silly, stupid RTS fun. Everything in the game including every campaign mission can be multiplayer. | ||
Agh
United States895 Posts
On August 31 2024 06:08 Waxangel wrote: Hmm, maybe I'm not quite as discerning as others (since as I'm so fond of relating, I loved watching ALL competitive RTS since the old OnGameNet days), but I enjoyed watching the SG Nexus tournament and felt like it was a pretty solid esports product. Or maybe the critical people here are akin to the old BW heads who just couldn't tolerate the mere existence of competitive War3 back in 2002 Too bad the game being ugly as sin and giving people an awful first impression is probably going to preclude any broad success—I like having it around as another RTS to watch now and then. Labels like alpha/beta/early-access etc aside I think its progress is coming along decently well. I would like to see some more insta-kneejerk changes when something is obviously pants on head (eg. kri 1.0). I like watching (and playing) just about every game, especially at high levels. Things like the Tasteless matches were just done at awful time, and I would really like to see less focus and 'okays' handed out for events while the game is in need of attention and experimentation. I think it's probably 2 more years from a solid true release worthy product. Visually I think everything is pretty distinct which is more than you can say of most modern games. On August 31 2024 08:12 CicadaSC wrote: Personally I find stormgate really fun but that balance is terrible. As a spectator after watching artosis koth I get why people may find it boring as it's slower than SC2 and a lot of early game is pve vs creeps, but playing I actually don't mind either of these things when playing. It's kind of fun figuring out which camps you can take, which you can't. Balance is subjective with how many moving parts there are. I'm going to write out my thoughts in detail whenever I get a chance (a little birdie has been asking me to). The more I mull things over in my mind I think the better direction is to go overboard with potential apm sinks then dial it back a bit. Doesn't sound like much as a statement but I have ideas on how to go about it, along with adding even more QoL features. Not directed at you but in general the amount of criticism I see that is lacking suggestions with it seems excessive. People are complaining just to complain and that doesn't solve any issues, and can actually make them worse via interpretation. | ||
ETisME
12255 Posts
Pretty much agree with 99% of what's in the video. (Except Concurrent player is not total player) Out of all the early access I played, this has to be one of the worst. Some games you can know feel it's a labour of love and this just feel sterile and boring. Not really surprised this gets the reception it is getting. nothing to offer for campaign players Coop PvE is fine, but hardly good enough to be the main mode, even with more content. PvP is not outstanding enough to pull any good level of player. And honestly all the defense about "early access" seems to think SG is a unique early access game. All early access titles have something to fix or content to add, stormgate is just bad and far from an acceptable standard. You can have shillers doing their best and that's about it. It feels fake hype, it's not the games, it's the quality of casters and production trying to keep the whole thing up. But the game doesn't generate enough revenue to keep them running, it's all gonna fizz out without additional funding | ||
WombaT
Northern Ireland23371 Posts
On August 31 2024 17:51 Agh wrote: Labels like alpha/beta/early-access etc aside I think its progress is coming along decently well. I would like to see some more insta-kneejerk changes when something is obviously pants on head (eg. kri 1.0). I like watching (and playing) just about every game, especially at high levels. Things like the Tasteless matches were just done at awful time, and I would really like to see less focus and 'okays' handed out for events while the game is in need of attention and experimentation. I think it's probably 2 more years from a solid true release worthy product. Visually I think everything is pretty distinct which is more than you can say of most modern games. Balance is subjective with how many moving parts there are. I'm going to write out my thoughts in detail whenever I get a chance (a little birdie has been asking me to). The more I mull things over in my mind I think the better direction is to go overboard with potential apm sinks then dial it back a bit. Doesn't sound like much as a statement but I have ideas on how to go about it, along with adding even more QoL features. Not directed at you but in general the amount of criticism I see that is lacking suggestions with it seems excessive. People are complaining just to complain and that doesn't solve any issues, and can actually make them worse via interpretation. I think this is pretty fair, kris were a bit omnipresent (unfortunately at the same time as the Tasteless tournament. Which I still enjoyed nonetheless. It was a fun tournament with some quality production, maybe the meta in some matchups wasn’t in the best state. I just wish they’d give dogs the same treatment mind! This is a hole Frost Giant have dug on the other hand. I’d feel really positive about this game if it was an early play test, we got 2 years more development in the pipeline guaranteed. Less so when it’s very much up in the air. | ||
gingerfluffmuffnr2
107 Posts
On August 31 2024 19:24 WombaT wrote: I’d feel really positive about this game if it was an early play test, we got 2 years more development in the pipeline guaranteed. I cant even see what another 2 yrs even could offer. Even if everything works as promised it still is just a generic game with a higher tick rate. The talent just isnt there. | ||
WombaT
Northern Ireland23371 Posts
On August 31 2024 20:28 gingerfluffmuffnr2 wrote: I cant even see what another 2 yrs even could offer. Even if everything works as promised it still is just a generic game with a higher tick rate. The talent just isnt there. I could see it being a methadone to my SC2 heroin, that was always my kinda expectation to begin with. Sure it’s not as good as my sweet, sweet h, but hey I’ve been on that train long enough! Hey if they somehow delivered a true step forward in the genre, great! I personally never set my expectations in that ballpark | ||
SoleSteeler
Canada5400 Posts
I logged into play one SC2 co-op map (somehow I own Fenix, but never maxed him). First map I loaded into was that "defend temple for 28 minutes", at least it was the old "blizzard time", but it was a little boring So far I am enjoying SG co-op more, but I know the SC2 co-op "end game" is much more developed. I also played some SC2 ladder - still fun. But I'm still having fun with SG ladder too, despite all the issues. Dogs don't seem to be a problem 1500-1700 MMR at least. edit: Also I did enjoy watching SG Nexus yesterday. Genuinely. | ||
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