• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun9[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion BW General Discussion JaeDong's ASL S21 Ro16 Post-Review Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1981 users

Stormgate/Frost Giant Megathread - Page 173

Forum Index > General Games
6162 CommentsPost a Reply
Prev 1 171 172 173 174 175 309 Next
WombaT
Profile Blog Joined May 2010
Northern Ireland26745 Posts
August 28 2024 20:35 GMT
#3441
On August 29 2024 04:14 Trozz wrote:
“To impress a girl,
show her your reaver micro.”
Kiante wisdom.

What’s cool in stormgate?
Cannon fodder dogs ain’t it.
Music’s aite I guess.

Bravo!

Some of the Celestial music especially is fucking sick. There’s some really good work there

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
August 29 2024 03:47 GMT
#3442
i feel like with player count where its at now they are going to need to drastic things to get people back. They are going to have make huge sweeping changes.

I think maybe even go dark for awhile and almost make a new unveiling to somehow build the hype back up.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
August 29 2024 04:13 GMT
#3443
On August 29 2024 05:35 WombaT wrote:
Show nested quote +
On August 29 2024 04:14 Trozz wrote:
“To impress a girl,
show her your reaver micro.”
Kiante wisdom.

What’s cool in stormgate?
Cannon fodder dogs ain’t it.
Music’s aite I guess.

Bravo!

Some of the Celestial music especially is fucking sick. There’s some really good work there



Isn't there just 1 track for each race? The Celestial one is probably the best I'd agree.
It is what you read when you don't have to that determines what you will be when you can't help it.
CicadaSC
Profile Joined January 2018
United States1908 Posts
Last Edited: 2024-08-29 08:52:18
August 29 2024 07:00 GMT
#3444
you know what i wanna see most of all? a survey.

frost giant send out a survey to everyone who has tried the game to gather feedback in an organized systematic way. i feel like it would be really helpful. blizzard does this sort of thing all the time.
Remember that we all come from a place of passion!!
kAra
Profile Joined September 2004
Germany1418 Posts
August 29 2024 08:14 GMT
#3445
Poll: Do you enjoy Stormgate in its current state?

You must be logged in to vote in this poll.

☐ Yes
☐ No


mada mada dane
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-08-29 09:20:28
August 29 2024 09:19 GMT
#3446
On August 29 2024 12:47 iamperfection wrote:
i feel like with player count where its at now they are going to need to drastic things to get people back. They are going to have make huge sweeping changes.

I think maybe even go dark for awhile and almost make a new unveiling to somehow build the hype back up.

none of their paid content is worth the money, I doubt many players coming back would do much, and their peak is not even that high
They probably need to switch the entire marketing strategy to be around a new 3v3 battle arena battlerite-ish mode.
at least that would capture more new players outside RTS crowd.
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 29 2024 10:25 GMT
#3447
On August 29 2024 17:14 kAra wrote:
Poll: Do you enjoy Stormgate in its current state?

You must be logged in to vote in this poll.

☐ Yes
☐ No




I voted yes to this only because I play random (which I would highly recommend everyone do)

If I was maining vanguard playing dogs every game, I wouldn't enjoy it. The same goes for every other annoying part of the game for every other race.

My win rates are hilariously lopsided. As Infernal, I never beat Vanguard. As Vanguard, I never beat Celestial, as Celestial, I never beat Infernal.

But since I rotate through them, it feels much better than just always losing to the same race/players.

Cereal
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
August 29 2024 14:17 GMT
#3448
I think "yes/no" do you enjoy Stormgate is somewhat useful as a general base line, but while for me, "yes" I enjoy Stormgate, I still want them to improve basically every aspect of the game.

They need more specific feedback on where to improve and when, which they seem to have addressed last week... with focusing on 3v3 and art/sound. The past few days have been big on "creeping sucks" and the 1v1 balance leading to some less interesting games also.

I hit level 12 on Blockade - the gear past level 10 is interesting, but I want more gear slots! And i guess it was put together pretty hastily - I equipped the "all biological units cost 30% less" and noticed all my units still cost the same. I asked the Discord and apparently if an Exo costs 50, it will still cost 50, but upon purchase will immediately refund 30% (15 luminute) back to you. As I said, probably programmed quickly last minute.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17486 Posts
Last Edited: 2024-08-29 17:57:15
August 29 2024 17:52 GMT
#3449
I think 9 Bit Armies is a decent "spiritual successor" to C&C. Stormgate has failed as a spiritual successor to Blizzard RTS.

The PvE 9Bit Armies experience is far better than the PvE Stormgate experience. The 9 Bit Armies AI is more interesting than the SC2 and Stormgate AI.

9Bit Armies is $15. It was an easy decision for me.

A machine learning, improving AI should be an easy win for modern RTS games. Hell SCBots is 3 volunteers working in their spare time. The SCBots infrastructure is pretty cool. These orgs should be able to pull off something similar or better. FG and Petroglyph should be able to create an ecosystem that grows really cool AI opponents.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2024-08-29 20:37:45
August 29 2024 20:25 GMT
#3450
On August 28 2024 15:52 WombaT wrote:
Show nested quote +
On August 28 2024 14:59 Hider wrote:
On August 28 2024 14:13 JimmyJRaynor wrote:
On August 28 2024 13:57 CicadaSC wrote:
well... stormgate player count has dipped into the 400s... i guess the play is to just wait until 1.0 huh? its very worrying to me it hasn't stabilized yet.



https://old.reddit.com/r/Stormgate/comments/1f30uvz/stormgate_is_boring/

Units slowly gnaw away at health bars until one side has more and the other has fewer. That's it. I'm not asking for SC2 speed, but I definitely don't want to play Command and Conquer: Spreadsheets.

This is hilarious. A common complaint is that SC2 combat was too fast and cut throat. Now Stormgate has longer TTK and everyone thinks that is boring.

This is nasty.


This isn't surprising. As I wrote over 2 years ago, if they make the game slower, they need to compensate by having more impactful abilites in the game.

And wasn't this clear to most of us after early gameplay was revealed? The gameplay was meh?

If there is any learning to come from this (and the future failures of the other RTS that is following a similar formula) - don't take Sc2 and make it slower. If you want a slower game, fine, but then you need to rethink completely how micro is supposed to work. Game-designers need to start with micro, make micro feel awesome and rewarding. If you can't nail that your game is DOA.

Variety of micro is pretty crucial as well.

You could have the tastiest, best-feeling kiting/splitting mechanics going, if it’s basically all the micro you do I think it can be a bit monotonous.

The good news is I think at least some of that is fixable without big engine overhauls

I think you’ve suggested similar things, add more ‘skillshot’ moves, make some of the siege units hit harder, but need manually aimed, players can dodge or split. Hell you’d potentially enable cool plays like deliberately baiting shots and then pouncing as they reload.

So say, the Atlas now does that.

For one of my other (terrible) unit ideas, whatever the Celestial long range siege unit is, change its attack to an active ability where it charges up and its potential damage increases over time. If you get to full charge, it hits hard[i]. Allow the player to manually discharge it early if they want. I think this could introduce some cool dynamics, the defender can attempt to disengage out of its range if they see it charging, attacker has to gauge the risk/reward between getting a guaranteed shot off versus maximising damage.

[/i]

I am slightly cautious around making active abilities too APM-intensive. What I generally desire is rewarding movement of units. In Sc2, I think spamable abilities like Snipe or even Ravager-corrosive-bile are not ideal game-design. (Genereally though I think Sc2 has moved in the correct design of abilities since WOL release though.)

I like abilities when they are very simple and easy to use, feels rewarding to use well and rewards the opponent for good movement based micro, e.g. Psi Storm.

For your suggested long siege unit to work with an active ability, it imo must be very expensive and the active ability should have a reasonable cooldown. Otherwise if it becomes too spamable you spend more time clicking on abilities than moving units around.

But yes, I generally do like this type of skillshot-thing, and perhaps it could work if tweaked correctly.

Besides skillshots, I have a bunch of crazy ideas myself. Not sure they work, but the way they play out in my head it feels awesome.

So here is one:

Imagine you are controlling an army of:

* Defensive Melee unit with some type of shield protecting them (imagine Footmen from Wc3 but futuristic lasershield instead).
* Fragile ranged units behind them w/ high dps

On the other side, the opponent has a bunch of fast zergling-alike units. They want to attack the fragile ranged units but struggle to get past the Footmen-alike melee units.

But you give these zergline-alike units a forward-jump-ability that makes it possible for them to jump over the footmen if they time it just correctly and fall down right into the ranged fragile units that they can start attacking.

As a counterplay the footmen-like units another counter-play action: They can do a vertical jump with their swords facing straight upwards. If they time it just correctly as a (predicted) response to the zergling-.like units jumping forwards they will one-shot kill them.

I have a bunch of these new types of micro-interactions or other types of interactions planned out in my head. And very well not all might work - but it's still so dissapointing to see all the RTS games playing out so uncreatively. We need to implement new type of micro interactions - it can't just be kiting and pulling away injured units.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2024-08-29 20:56:26
August 29 2024 20:51 GMT
#3451

While micro is, absolutely huge I think part of the general malaise is absolutely 100% that a lot of players would like to experiment, to improvise. To outwit an opponent with something they cooked up on the fly, rather than a build they’ve developed, or via clever tactical movement.


Yes, and it's also why I am not too optimistic around Battle Aces becoming more than a niche side game. What is there to improvise? Trying a new composition? Besides that I fear that the game very quickly will get into a stable rhytm.

Ideally we have a game where you can try out experimental builds, be creative with how you place structures, how you use units, how you move them around the map - and without fearing that you instantly are gonna lose to some unforeseen timing attack/all-in that you hadn't prepped for.

In the game I envision, I would remove most structures -like Battle Aces - but I add a lot of new types of static defenses, that players can play around with. Figuring out how to optimize walls to secure positions, I think it can be kinda fun. And then ofc we give the opponent tools to break those defenses.

As long as these static defenses are played throughout the map and spread over multiple points on the map - it means it's always possible for the opponent to attack one position and trade cost ineffectively but still have it be overall efficient due to gaining territory . And that's ultimately what imagine - a battle of territory that keeps going back and fourth across the map.
WombaT
Profile Blog Joined May 2010
Northern Ireland26745 Posts
August 29 2024 21:21 GMT
#3452
On August 30 2024 05:25 Hider wrote:
Show nested quote +
On August 28 2024 15:52 WombaT wrote:
On August 28 2024 14:59 Hider wrote:
On August 28 2024 14:13 JimmyJRaynor wrote:
On August 28 2024 13:57 CicadaSC wrote:
well... stormgate player count has dipped into the 400s... i guess the play is to just wait until 1.0 huh? its very worrying to me it hasn't stabilized yet.



https://old.reddit.com/r/Stormgate/comments/1f30uvz/stormgate_is_boring/

Units slowly gnaw away at health bars until one side has more and the other has fewer. That's it. I'm not asking for SC2 speed, but I definitely don't want to play Command and Conquer: Spreadsheets.

This is hilarious. A common complaint is that SC2 combat was too fast and cut throat. Now Stormgate has longer TTK and everyone thinks that is boring.

This is nasty.


This isn't surprising. As I wrote over 2 years ago, if they make the game slower, they need to compensate by having more impactful abilites in the game.

And wasn't this clear to most of us after early gameplay was revealed? The gameplay was meh?

If there is any learning to come from this (and the future failures of the other RTS that is following a similar formula) - don't take Sc2 and make it slower. If you want a slower game, fine, but then you need to rethink completely how micro is supposed to work. Game-designers need to start with micro, make micro feel awesome and rewarding. If you can't nail that your game is DOA.

Variety of micro is pretty crucial as well.

You could have the tastiest, best-feeling kiting/splitting mechanics going, if it’s basically all the micro you do I think it can be a bit monotonous.

The good news is I think at least some of that is fixable without big engine overhauls

I think you’ve suggested similar things, add more ‘skillshot’ moves, make some of the siege units hit harder, but need manually aimed, players can dodge or split. Hell you’d potentially enable cool plays like deliberately baiting shots and then pouncing as they reload.

So say, the Atlas now does that.

For one of my other (terrible) unit ideas, whatever the Celestial long range siege unit is, change its attack to an active ability where it charges up and its potential damage increases over time. If you get to full charge, it hits hard[i]. Allow the player to manually discharge it early if they want. I think this could introduce some cool dynamics, the defender can attempt to disengage out of its range if they see it charging, attacker has to gauge the risk/reward between getting a guaranteed shot off versus maximising damage.



I am slightly cautious around making active abilities too APM-intensive. What I generally desire is rewarding movement of units. In Sc2, I think spamable abilities like Snipe or even Ravager-corrosive-bile are not ideal game-design. (Genereally though I think Sc2 has moved in the correct design of abilities since WOL release though.)

I like abilities when they are very simple and easy to use, feels rewarding to use well and rewards the opponent for good movement based micro, e.g. Psi Storm.

For your suggested long siege unit to work with an active ability, it imo must be very expensive and the active ability should have a reasonable cooldown. Otherwise if it becomes too spamable you spend more time clicking on abilities than moving units around.

But yes, I generally do like this type of skillshot-thing, and perhaps it could work if tweaked correctly.

Besides skillshots, I have a bunch of crazy ideas myself. Not sure they work, but the way they play out in my head it feels awesome.

So here is one:

Imagine you are controlling an army of:

* Defensive Melee unit with some type of shield protecting them (imagine Footmen from Wc3 but futuristic lasershield instead).
* Fragile ranged units behind them w/ high dps

On the other side, the opponent has a bunch of fast zergling-alike units. They want to attack the fragile ranged units but struggle to get past the Footmen-alike melee units.

But you give these zergline-alike units a forward-jump-ability that makes it possible for them to jump over the footmen if they time it just correctly and fall down right into the ranged fragile units that they can start attacking.

As a counterplay the footmen-like units another counter-play action: They can do a vertical jump with their swords facing straight upwards. If they time it just correctly as a (predicted) response to the zergling-.like units jumping forwards they will one-shot kill them.

I have a bunch of these new types of micro-interactions or other types of interactions planned out in my head. And very well not all might work - but it's still so dissapointing to see all the RTS games playing out so uncreatively. We need to implement new type of micro interactions - it can't just be kiting and pulling away injured units.
[/i]
Super agreed on the bolded! I posted basically the same thread on the Stormgate Reddit and folks had a bunch of ideas that sound cool.

Hope springs eternal with RTS. It’s not like we’ve effectively explored all there is to potentially try. There’s loads of interesting ideas even from random players, so it’s perhaps just a matter of being a little more bold at the developer end.

I think the only crazy part of your idea m is vertical jump/1 kill mechanic, I like the core interaction! Either it’s impractical to reliably time, and very volatile, or if it’s too reliable it becomes suicidal to even attempt the jump (Anakin I have the high ground!)

Perhaps the footmen could have a stance where they extend their lasers above them, at the expensive of either movement speed or total immobility, or an ability to attack while active. Either to damage or outright block an attempt to leap over the forward lines. Do you cut your meat shield’s offensive potential to protect the back lines? Maybe the attacker observes you’re set up almost entirely to defend against leaps and just runs around the flanks.

I think this dovetails well with terrain as well, I like your idea a lot. How to setup and control your army could really change depending on if you’re in an open field or a choke-friendly zone.

Here’s a cool one I’ve lifted from Bungie’s Myth series. Dwarves are slow, throw some pretty punchy Molotov cocktails. They can also lay down things called satchel charges which are inert mines essentially. But you can manually throw a cocktail at them to detonate them for some gigantic and very viscerally satisfying.

I’m not even sure if the community have modded the game to be playable in the modern day, I did a bit of searching and I think it’s abandonware that is playable. If so I think it’s definitely one of the hidden gems from back in the day, but more an a RTT than an RTS. Really drips with a lot of aesthetic and audio character, and decent lore presentation too. Granted it was from a period where you could literally just lift most of it wholesale from a fantasy series and nobody really cared, but it’s good!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26745 Posts
August 29 2024 21:22 GMT
#3453
On August 30 2024 02:52 JimmyJRaynor wrote:
I think 9 Bit Armies is a decent "spiritual successor" to C&C. Stormgate has failed as a spiritual successor to Blizzard RTS.

The PvE 9Bit Armies experience is far better than the PvE Stormgate experience. The 9 Bit Armies AI is more interesting than the SC2 and Stormgate AI.

9Bit Armies is $15. It was an easy decision for me.

A machine learning, improving AI should be an easy win for modern RTS games. Hell SCBots is 3 volunteers working in their spare time. The SCBots infrastructure is pretty cool. These orgs should be able to pull off something similar or better. FG and Petroglyph should be able to create an ecosystem that grows really cool AI opponents.

I’m just holding out for DORF myself, shit looks fun man and really drips CnC vibes
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26745 Posts
August 30 2024 00:22 GMT
#3454
On August 29 2024 23:17 SoleSteeler wrote:
I think "yes/no" do you enjoy Stormgate is somewhat useful as a general base line, but while for me, "yes" I enjoy Stormgate, I still want them to improve basically every aspect of the game.

They need more specific feedback on where to improve and when, which they seem to have addressed last week... with focusing on 3v3 and art/sound. The past few days have been big on "creeping sucks" and the 1v1 balance leading to some less interesting games also.

I hit level 12 on Blockade - the gear past level 10 is interesting, but I want more gear slots! And i guess it was put together pretty hastily - I equipped the "all biological units cost 30% less" and noticed all my units still cost the same. I asked the Discord and apparently if an Exo costs 50, it will still cost 50, but upon purchase will immediately refund 30% (15 luminute) back to you. As I said, probably programmed quickly last minute.

There’s other external factors in terms of perception too I suppose

As far as I’m concerned it’s an EA build, but it’s an alpha build. Within that framework, it’s pretty damn good actually.

Within the other aspects of the framework, that it’s got a decent budget, that perhaps is never fully fleshed out due to funding, well I get more pessimistic. Judging it as the ambitious next big RTS game also adds that layer of expectations.

To take examples from elsewhere, I’m a big fan of arena shooters, possibly even more than RTe. I have very little expectation from various projects, especially as they usually just reskin Quake with the same mechanics.

If somebody got a 40 million budget to do it, to make the saviour of arena FPS and made a point on having a lot of ex UT and Quake devs well I get a loss less forgiving in flaws.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zergxhx
Profile Joined November 2020
China195 Posts
August 30 2024 02:27 GMT
#3455
On August 30 2024 02:52 JimmyJRaynor wrote:
I think 9 Bit Armies is a decent "spiritual successor" to C&C. Stormgate has failed as a spiritual successor to Blizzard RTS.

The PvE 9Bit Armies experience is far better than the PvE Stormgate experience. The 9 Bit Armies AI is more interesting than the SC2 and Stormgate AI.

9Bit Armies is $15. It was an easy decision for me.

A machine learning, improving AI should be an easy win for modern RTS games. Hell SCBots is 3 volunteers working in their spare time. The SCBots infrastructure is pretty cool. These orgs should be able to pull off something similar or better. FG and Petroglyph should be able to create an ecosystem that grows really cool AI opponents.

Really? A few years ago, I played 8bit for dozens of hours. I thought the AI ​​lacked challenges and PVE was boring, so I gave up on 9bit. Is AI a big improvement over 8bit? If so, I will try 9BIT.
Husyelt
Profile Blog Joined May 2020
United States837 Posts
August 30 2024 04:10 GMT
#3456
On August 30 2024 06:22 WombaT wrote:
Show nested quote +
On August 30 2024 02:52 JimmyJRaynor wrote:
I think 9 Bit Armies is a decent "spiritual successor" to C&C. Stormgate has failed as a spiritual successor to Blizzard RTS.

The PvE 9Bit Armies experience is far better than the PvE Stormgate experience. The 9 Bit Armies AI is more interesting than the SC2 and Stormgate AI.

9Bit Armies is $15. It was an easy decision for me.

A machine learning, improving AI should be an easy win for modern RTS games. Hell SCBots is 3 volunteers working in their spare time. The SCBots infrastructure is pretty cool. These orgs should be able to pull off something similar or better. FG and Petroglyph should be able to create an ecosystem that grows really cool AI opponents.

I’m just holding out for DORF myself, shit looks fun man and really drips CnC vibes

bruh that game looks like it rips
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
kAra
Profile Joined September 2004
Germany1418 Posts
August 30 2024 05:50 GMT
#3457
https://www.reddit.com/r/Stormgate/comments/1f491lb/inside_the_development_of_stormgate_3v3_episode_1/

after reading an update from one of the developers i guess the 3v3 mode will be even worse than 1v1 or co op. whoever is giving them advice needs to be sacked like yesterday
mada mada dane
CicadaSC
Profile Joined January 2018
United States1908 Posts
Last Edited: 2024-08-30 06:05:34
August 30 2024 06:01 GMT
#3458
On August 30 2024 14:50 kAra wrote:
https://www.reddit.com/r/Stormgate/comments/1f491lb/inside_the_development_of_stormgate_3v3_episode_1/

after reading an update from one of the developers i guess the 3v3 mode will be even worse than 1v1 or co op. whoever is giving them advice needs to be sacked like yesterday

unfortunately, I agree. I thought 3v3 was supposed to be a competitive mode but it sounds like they want it to cater more towards newer players. they are making its focus uninteractive and on creep camps so players 'don't die early.' read for yourself -

"Combat centered around Creep camps, capture points, and expansions, with the destruction of the enemy team’s shared structure acting as the central victory condition. These elements encouraged teamwork and prevented early eliminations, ensuring that players could enjoy the game from start to finish. " - Frost Giant
Remember that we all come from a place of passion!!
Acrofales
Profile Joined August 2010
Spain18280 Posts
August 30 2024 06:22 GMT
#3459
On August 30 2024 14:50 kAra wrote:
https://www.reddit.com/r/Stormgate/comments/1f491lb/inside_the_development_of_stormgate_3v3_episode_1/

after reading an update from one of the developers i guess the 3v3 mode will be even worse than 1v1 or co op. whoever is giving them advice needs to be sacked like yesterday

I don't think it's that bad? Sounds like a mix of MOBA and RTS, which might be just what a team game needs. A flat "kill the opponent's bases" is not interesting nor innovative.

That said, I am not playing the EA. I generally dislike playing unfinished games, and this is no exception.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
August 30 2024 06:57 GMT
#3460
last RTS + MOBA experiment was Dawn of war 3 , check that failure out, it ain't no fun.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Prev 1 171 172 173 174 175 309 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 3182
Aegong 334
Zeus 243
Stork 59
910 44
soO 39
Shine 36
ToSsGirL 30
Sharp 28
Backho 23
[ Show more ]
ajuk12(nOOB) 19
Noble 13
Bale 11
Dota 2
NeuroSwarm448
canceldota17
League of Legends
JimRising 606
Counter-Strike
Stewie2K1055
shoxiejesuss576
Other Games
C9.Mang0441
olofmeister368
WinterStarcraft367
Happy169
crisheroes152
Organizations
Other Games
gamesdonequick780
Dota 2
PGL Dota 2 - Main Stream90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota215
League of Legends
• Lourlo1142
• Rush909
• Stunt494
• TFBlade128
Upcoming Events
GSL
1h 41m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
2h 11m
Big Gabe
4h 11m
WardiTV Qualifier
4h 11m
Replay Cast
16h 11m
Replay Cast
1d 1h
Escore
1d 2h
OSC
1d 5h
Replay Cast
1d 16h
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
WardiTV Invitational
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.