On July 06 2026 Tim Morten wrote on LinkedIn: Even though top-line game industry revenue remains healthy (largely on the strength of perennial titles), the business of building new game franchises in North America is in steep decline. At the top of the ecosystem, there are fewer new bets because budgets are so high that maximizing returns / minimizing risk must be the focus. The rest of the ecosystem is in a race to the bottom on budgets: oversupply justifies only small bets. VC for content is gone, publishers are looking for bargain bin pricing (on mostly finished games), and the actual budgets available from "project financing" funds are a joke.
For NA game-makers, I believe the implications are: ● More cuts to come, both at large companies and independent studios (the scope of the Microsoft RIF is sobering) ● North America will only support a fraction of prior development jobs; many will have to transition to other industries and/or relocate to lower-cost regions ● There will be substantially fewer new studios backed by VCs or publishers (garage studios working for sweat equity are about all that's possible) ● Fewer new IPs will be developed at big studios; this era is all about minimizing risk ● Large companies with existing successes will maintain North American teams -- but will primarily focus on established franchises, and slash other costs (eg - Sony, Microsoft, Riot, Epic, EA, TakeTwo) ● Already successful indies, largely from outside North America, can afford new bets (eg - Larian, CDPR, FromSoft, Sandfall, Arrowhead) with only select North American studios in a similar position (eg - Behaviour, That Game Company, Super Giant) ● There will be continued investment translating successful IP from other media into games (eg - IO Interactive, Second Dinner), and companies with owned IP will focus here (eg - Amazon, Netflix, Warner, Paramount, NBC/U, Hasbro/WotC) ● A handful of equity-funded bets are still playing out, with some chance for success (eg - That's No Moon, Absurd Ventures, Raid Base, Gardens) ● Roblox will continue to be a microcosm of growth, despite challenges with discovery and stickiness, and unfavorable creator rev share ● The use of AI tools will proliferate, and will empower a flood of low to mid-tier releases (unfortunately, also including slop) that cannibalize attention in much the same way YouTube cannibalizes from linear ● For high-tier content, even though AI will reduce team sizes and accelerate early iteration, AI will likely NOT yield substantial cost savings (token costs are meaningful and growing, polishing to release quality still requires substantial human time and effort) ● With an ever-increasing oversupply of content, consumers will be correspondingly increasingly selective and critical ● Competition for attention from other sources will only continue
My advice to fellow North American developers is to highly value jobs at companies with existing successes. If you encounter any well-funded new bets, those are unicorns to be cherished.
Nothing really new here, mostly just Tim being sad at the prospects for North American game developers. It sounds a bit like he is getting tired and frustrated. Doesn't really bode well for his continued fundraising efforts for Frost Giant.
It's basically a list of excuses for his impending failure. Some points, like the ones about AI, are probably true, but they're not "implications" of the funding situation; they're more reasons his situation is bleak. Sounds like he's setting the stage to give up. That last line especially is funny. Even if he does get his funding, will that $5 $3 million make Frost Giant "well-funded"? Otherwise he's basically saying no one should work for him unless they're out of options.
Banger after banger game gets released (and also plenty of duds) but oh its so hard to make games now despite people giving me 40+ million that I pissed away making a worse game then a bunch of people in a garage.
i mean their whole thesis was..... not something innovative, maybe we give them some slack on this one. Because everyone was hopping for a true successor of SC2, but instead we got a ........mix of war3/sc/sc2 some sort in between, nothing innovative ;( Sadge. in a already saturated RTS market.....oof
I mean in retrospec the failure was doom impending from the start.
On July 09 2026 12:10 PurE)Rabbit-SF wrote: i mean their whole thesis was..... not something innovative, maybe we give them some slack on this one.
I don't think anyone's ready to give them any slack for anything. Having no innovation and no vision was their choice, not the public's.
Because everyone was hopping for a true successor of SC2, but instead we got a ........mix of war3/sc/sc2 some sort in between, nothing innovative ;( Sadge. in a already saturated RTS market.....oof
I mean in retrospec the failure was doom impending from the start.
It was. I felt it from the very beginning, from their first newsletter, the first screenshots they showed, and definitely from the first gameplay reveal. Just an ever-increasing sense of impending doom.
Because everyone was hopping for a true successor of SC2, but instead we got a ........mix of war3/sc/sc2 some sort in between, nothing innovative ;( Sadge. in a already saturated RTS market.....oof
I mean in retrospec the failure was doom impending from the start.
It was. I felt it from the very beginning, from their first newsletter, the first screenshots they showed, and definitely from the first gameplay reveal. Just an ever-increasing sense of impending doom.
Yes, having predicted the failure makes following this thread even more enjoyable!
On July 09 2026 12:10 PurE)Rabbit-SF wrote: i mean their whole thesis was..... not something innovative, maybe we give them some slack on this one.
I don't think anyone's ready to give them any slack for anything. Having no innovation and no vision was their choice, not the public's.
Because everyone was hopping for a true successor of SC2, but instead we got a ........mix of war3/sc/sc2 some sort in between, nothing innovative ;( Sadge. in a already saturated RTS market.....oof
I mean in retrospec the failure was doom impending from the start.
It was. I felt it from the very beginning, from their first newsletter, the first screenshots they showed, and definitely from the first gameplay reveal. Just an ever-increasing sense of impending doom.
Yes, having predicted the failure makes following this thread even more enjoyable!
Having just read in the US politics thread, there are a bunch of similiaries with the leadership
On July 09 2026 12:10 PurE)Rabbit-SF wrote: i mean their whole thesis was..... not something innovative, maybe we give them some slack on this one.
I don't think anyone's ready to give them any slack for anything. Having no innovation and no vision was their choice, not the public's.
Because everyone was hopping for a true successor of SC2, but instead we got a ........mix of war3/sc/sc2 some sort in between, nothing innovative ;( Sadge. in a already saturated RTS market.....oof
I mean in retrospec the failure was doom impending from the start.
It was. I felt it from the very beginning, from their first newsletter, the first screenshots they showed, and definitely from the first gameplay reveal. Just an ever-increasing sense of impending doom.
Yes, having predicted the failure makes following this thread even more enjoyable!
Having just read in the US politics thread, there are a bunch of similiaries with the leadership
Going strong in the sense that it's playing an endless loop of old tournament matches, and the same three people who still hang out in the Stormgate Discord apparently watch it every day just to relive their fond memories of when the game still had tournaments.
Last weekend these three folks found a fourth person and attempted to get a 2v2 going for the first time since the servers shut down at the end of April. But they discovered that the barebones peer-to-peer implementation on the PTR build (which hasn't been updated since May) can only handle two players in a match.
But technically, a game of multiplayer Stormgate was played. So the game still lives!
Going strong in the sense that it's playing an endless loop of old tournament matches, and the same three people who still hang out in the Stormgate Discord apparently watch it every day just to relive their fond memories.
Last weekend these three folks found a fourth person and attempted to get a 2v2 going for the first time since the servers shut down at the end of April. But they discovered that the barebones peer-to-peer implementation on the PTR build (which hasn't been updated since May) can only handle two players in a match.
But technically, a game of multiplayer Stormgate was played. So the game still lives!
it'll be interesting to see if Fire Pro Wrestling World... a game jammed together by 3 people over 8 years ago on the Unity Engine outlives Stormgate.
Going strong in the sense that it's playing an endless loop of old tournament matches, and the same three people who still hang out in the Stormgate Discord apparently watch it every day just to relive their fond memories.
Last weekend these three folks found a fourth person and attempted to get a 2v2 going for the first time since the servers shut down at the end of April. But they discovered that the barebones peer-to-peer implementation on the PTR build (which hasn't been updated since May) can only handle two players in a match.
But technically, a game of multiplayer Stormgate was played. So the game still lives!
it'll be interesting to see if Fire Pro Wrestling World... a game jammed together by 3 people over 8 years ago on the Unity Engine outlives Stormgate. https://www.youtube.com/watch?v=-LThTDrp48s
Everyone knows, the best wrestling games ever made are made by MDickie :D Wrestling Empire - the legend.
On July 19 2026 08:58 JimmyJRaynor wrote: it'll be interesting to see if Fire Pro Wrestling World... a game jammed together by 3 people over 8 years ago on the Unity Engine outlives Stormgate.
I mean, technically, Stormgate could live forever in its current state, like a fly frozen in amber.
In fact, some might say things are looking up! This is only a "rough patch" and if we just wait it out, who knows? The sky is the limit!
On July 19 2026 08:58 JimmyJRaynor wrote: it'll be interesting to see if Fire Pro Wrestling World... a game jammed together by 3 people over 8 years ago on the Unity Engine outlives Stormgate.
I mean, technically, Stormgate could live forever in its current state, like a fly frozen in amber.
In fact, some might say things are looking up! This is only a "rough patch" and if we just wait it out, who knows? The sky is the limit!
I think it's pretty much over even if they do peer to peer support it won't get many players. Maybe somebody calls a friend on the weekend to play but I don't see too much past that. The only chance for a stormgate revival is stormgate 2. I wonder how frost giants new game is going... Maybe they will share something at the end of the year? Even just a teaser trailer if it's still far off?
On July 19 2026 08:58 JimmyJRaynor wrote: it'll be interesting to see if Fire Pro Wrestling World... a game jammed together by 3 people over 8 years ago on the Unity Engine outlives Stormgate.
I mean, technically, Stormgate could live forever in its current state, like a fly frozen in amber.
In fact, some might say things are looking up! This is only a "rough patch" and if we just wait it out, who knows? The sky is the limit!
I think it's pretty much over even if they do peer to peer support it won't get many players. Maybe somebody calls a friend on the weekend to play but I don't see too much past that. The only chance for a stormgate revival is stormgate 2. I wonder how frost giants new game is going... Maybe they will share something at the end of the year? Even just a teaser trailer if it's still far off?
Frost Giant has made precisely zero progress towards making a second game. They have no income, no employees, and $2.7 million in debt. Their business address is Tim Morten's house.
What's Tim doing these days? Not much. He still hasn't scored that $5 million investment that he has been trying to get for nearly a year now. His latest LinkedIn post is a rerun of an interview he did at GDC three months ago. It has 834 views.
On July 19 2026 08:58 JimmyJRaynor wrote: it'll be interesting to see if Fire Pro Wrestling World... a game jammed together by 3 people over 8 years ago on the Unity Engine outlives Stormgate.
I mean, technically, Stormgate could live forever in its current state, like a fly frozen in amber.
In fact, some might say things are looking up! This is only a "rough patch" and if we just wait it out, who knows? The sky is the limit!
I think it's pretty much over even if they do peer to peer support it won't get many players. Maybe somebody calls a friend on the weekend to play but I don't see too much past that. The only chance for a stormgate revival is stormgate 2. I wonder how frost giants new game is going... Maybe they will share something at the end of the year? Even just a teaser trailer if it's still far off?
Frost Giant has made precisely zero progress towards making a second game. They have no income, no employees, and $2.7 million in debt. Their business address is Tim Morten's house.
What's Tim doing these days? Not much. He still hasn't scored that $5 million investment that he has been trying to get for nearly a year now. His latest LinkedIn post is a rerun of an interview he did at GDC three months ago. It has 834 views.
Just because he hasn't publicly announced investment or how development is going on a 2nd game doesn't mean it isn't happening. He could be self funding it, taking out a private loan, anything. He said he's making a 2nd game so he's making a 2nd game I don't know why people keep saying it's not happening. He did some video interview and said in person yes he's making a 2nd game. So until he says he's not- assume that he is.
On August 02 2026 08:14 CicadaSC wrote: Just because he hasn't publicly announced investment or how development is going on a 2nd game doesn't mean it isn't happening. He could be self funding it, taking out a private loan, anything. He said he's making a 2nd game so he's making a 2nd game I don't know why people keep saying it's not happening. He did some video interview and said in person yes he's making a 2nd game. So until he says it's not- assume that it is.
Let's go through these claims of yours one at a time.
1. He could be self-funding it.
We know this isn't true, because he already self-funded Frost Giant by loaning the company $500,000, while they were still developing the original Stormgate, and then stopped when that money was all spent. This is a known fact that is in the SEC report.
2. He could be taking out a private loan.
There is no bank in the world that would give a man who just spent $44 million of investor's money to make a failed RTS game a private $5 million loan to make another RTS game. If you have any experience with banks, you know this is not how they work. This sort of private loan request would be declined instantly.
3. He did a video interview and said in person he's making a second game.
If you listen to the video carefully, he says that he plans to make a second game. He also says that he is looking for more investors, and that he "almost" had a deal done. Almost is not done.
If you read his LinkedIn posts, you will see that he restates this same position. He's quite clear about it. He says that he needs $5 million in investment capital in order to make a second game. Over and over.
Tim has been consistent every time he talks about this, including in the SEC report. He needs investment in order to make a second game. No investment has been reported so far.
It's hard to imagine that Tim wouldn't announce that he had found new investors, if that were true. He was eager to announce every single investment that he received for Frost Giant in the past. If nothing else, by law, he must report any new investments in the Frost Giant SEC reports. The most recent one, dated May 2026, does not mention any new investments.
It does, however, show that no money has been paid to employees since at least December 2025, and possibly earlier.
The idea that some sort of secret development is in progress is startlingly naive given the evidence we have of no development actually taking place.
On August 02 2026 08:14 CicadaSC wrote: Just because he hasn't publicly announced investment or how development is going on a 2nd game doesn't mean it isn't happening. He could be self funding it, taking out a private loan, anything. He said he's making a 2nd game so he's making a 2nd game I don't know why people keep saying it's not happening. He did some video interview and said in person yes he's making a 2nd game. So until he says it's not- assume that it is.
Let's go through these claims of yours one at a time.
1. He could be self-funding it.
We know this isn't true, because he already self-funded Frost Giant by loaning the company $500,000, while they were still developing the original Stormgate, and then stopped when that money was all spent. This is a known fact that is in the SEC report.
2. He could be taking out a private loan.
There is no bank in the world that would give a man who just spent $44 million of investor's money to make an RTS game that failed a private $5 million loan to make another RTS game. If you have any experience with banks, you know this is not how they work. This sort of private loan request would be politely declined instantly.
3. He did a video interview and said in person he's making a second game.
If you listen to the video carefully, he says that he plans to make a second game. He also says that he is looking for more investors, and that he "almost" had a deal done. Almost is not done.
If you read his LinkedIn posts, you will see that he restates this same position. He's quite clear about it. He says that he needs $5 million in investment capital in order to make a second game. Over and over.
Tim has been consistent every time he talks about this, including in the SEC report. He needs investment in order to make a second game. No investment has been reported so far.
It's hard to imagine that Tim wouldn't announce that he had found new investors, if that were true. He was eager to announce every single investment that he received for Frost Giant in the past. If nothing else, by law, he must report any new investments in the Frost Giant SEC reports. The most recent one, dated May 2026, does not mention any new investments.
It does, however, show that no money has been paid to employees since at least December 2025, and possibly earlier.
The idea that some sort of secret development is in progress is startlingly naive given the evidence we have of no development actually taking place.
We can take your points 1 by 1 too. And you know why? Because it's here-say. We have nothing to go off of but what Tim Morten has stated publicly which you self admit is "He plans on making a 2nd game."
1. He invested 500k in stormgate. Okay... And? Was that his entire net worth? Do you know his financials? I'm sure he has millions.
2. This hinges off 1. If he has millions, a bank surely would approve a loan. Even if it's not the total funding, it can contribute.
3. He said he plans on making a 2nd game. Never said plans have changed or that it's not happening. And sure. Let's say he isn't self funding it... he could still be making prototypes to show off to investors.
People like you who are all doomed are doing a big disservice because it is just here-say, how about we take him at his actual word?
On August 02 2026 08:43 CicadaSC wrote: We can take your points 1 by 1 too. And you know why? Because it's here-say.
It's not. My points are backed up by evidence. But I'd be happy to clarify them.
We have nothing to go off of but what Tim Morten has stated publicly which you self admit is "He plans on making a 2nd game."
Except he has also stated publicly that he needs to get at least $5 million in investment, and that he is still looking for investors.
1. He invested 500k in stormgate. Okay... And? Was that his entire net worth? Do you know his financials? I'm sure he has millions.
He may have "millions", but "millions" is not "I have $5 million that I would not miss if I lost it all". That kind of money buys you a lot more than the house he has in California.
We know his salary at Frost Giant. It was $250,000 a year, but he took only a $1 salary for 2024 and 2025. (Nobody at Frost Giant got a salary in 2026). He claims to have earned only "around $75,000 a year" at Frost Giant, which is consistent with this calculation, given that the company was founded in 2020.
He has also said in a LinkedIn post (or maybe a comment) that he had to remortgage his house in order to keep Frost Giant funded. This is not the action of a man who has so many millions that he can throw away $5 million and not even worry about it.
2. This hinges off 1. If he has millions, a bank surely would approve a loan. Even if it's not the total funding, it can contribute.
Again, this is not how banks work. Like, at all. You do not go to a bank and say "I have $X money, please give me a loan of $Y money, where $Y > $X". The first question they ask is: "What is this loan for?" The second question they ask is: "What is your current income, and will it be enough to repay this loan in addition to paying your living expenses?"
Have you ever taken out a bank loan before?
3. He said he plans on making a 2nd game. Never said plans or changed or that it's not happening. And sure. Let's say he isn't self funding it... he could still be making prototypes to show off to investors.
By himself? Frost Giant currently has no employees. Tim Morten did work as a programmer many years ago, but prototypes require the work of artists, sound engineers, and so forth.
People like you who are all doomed are doing a big disservice because it is just here-say, how about we take his actual word at its value?
If we do that, we also have to take him at his word that:
a) Making a second game requires $5 million in investment b) He has not yet received this investment, although he claims to have been "close" once
Why do you not want to take Tim at his word about these two things as well?