[G] Hydra ZvZ: An Introduction - Page 5
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diskovision
United States27 Posts
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iopq
United States821 Posts
On March 08 2020 13:05 diskovision wrote: Is hydra/lurker/defiler the true ultimate ZvZ composition? Probably not, but I'd love to see it more anyway. Nah, it gets rolled by ultra/defiler since the hydras can't shoot under swarm and ultras laugh at 20 damage spikes But ultras and defilers get owned by mass broodling, so you need to make muta to chase the queens down | ||
iopq
United States821 Posts
The problem vs. 12 pool is you have no way of denying an early third unless you take a delayed gas and research speed first. Which I guess is possible. The biggest problem is that when you 12 hatch, and they 12 hatch they have too many zerglings to really pressure them. So I prefer the 9 pool to always play vs. a small econ Zerg | ||
iopq
United States821 Posts
Larva's attempt is fairly poor, but he limited himself to building no zerglings, and sneaks out a ninja expansion that his opponent never scouts even though it's not even a "hidden" base his spore placement is very poor, no defensive spore at choke, he then suicides into sunken colonies + mutas, gets rekt by guardians because he has no spire I can post much better games, and my opponents are about the same skill level, lol | ||
iopq
United States821 Posts
I went hydra vs. a 2100 Korean who kept on telling me to leave the game, I think this one is a bit more entertaining | ||
FlaShFTW
United States9968 Posts
On July 09 2024 06:53 iopq wrote: https://www.twitch.tv/videos/2192214835 I went hydra vs. a 2100 Korean who kept on telling me to leave the game, I think this one is a bit more entertaining Man that guy was MALDING. Also definitely seems like you absolutely need lurkers in late game ZvZ, they destroy every ground unit. Can't believe your opponent didn't make any. | ||
Mutaller
United States1036 Posts
On July 10 2024 06:24 FlaShFTW wrote: Man that guy was MALDING. Also definitely seems like you absolutely need lurkers in late game ZvZ, they destroy every ground unit. Can't believe your opponent didn't make any. yeah, and many people don't know that burrowed units cannot be plagued | ||
Lightswarm
Canada966 Posts
On July 13 2024 05:45 Mutaller wrote: yeah, and many people don't know that burrowed units cannot be plagued plagued / ensnared units that burrow will be revealed without detection. but yes, while underground these spells don't do anything | ||
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