[Update] ShieldBattery: 1v1 Fastest Support! - Page 11
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ghjghaafjjghj
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tec27
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TT1
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piereelucca
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thedeadhaji
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TT1
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piereelucca
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TT1
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Where to start? Bnet hasn't been improved on in years and we're getting Chinese messages in-game now. Simply put, BW has no future on bnet. It doesn't provide anything of value to the game, if anything it's holding it back. You need a proper client to support the game in order to fully take advantage of everything it has to offer. The infrastructure (client) should be there to support the game and allow it to flourish. That's how you bring people in, BW has more to offer than just 1v1 ladder. Build a proper client that allows people to tap into the various aspects that the game has to offer and let the game do the rest. That's how you'll grow the scene and hopefully allow it to become self-sustainable (this is the endgame goal). Self-sustainability is impossible to achieve without a proper infrastructure in place though. | ||
piereelucca
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TT1
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On June 09 2021 21:26 piereelucca wrote: Keep in mind: There are currently 25000 on the korean server. How are they playing the game? Lack of option, give ppl options and let them make their own decisions. People play BW because of the game, that's the foundation. They don't play BW because it's on bnet, they have to because there's no alternative. Eventually bnet will go downhill due to lack of support from Blizzard imo. It takes time/money/effort to maintain servers and i don't see them wanting to do that long term. On top of that bnet lacks a lot of essential features like team ladder, global friends list, proper ranked chat channels etc. I could go on for days here, these are all discussions that i've had with the SCR dev team. I made several easy to implement suggestions to them that would have greatly improved our QoL on bnet but it fell on deaf ears. They were willing to accept the tens of hours i put into giving them feedback on various bugs in the early SCR beta days (this is pretty much the main thing they've done in the past 4 years, fix self-created bugs) but when it came to actually improving the game they weren't willing to do much more (and like i said these weren't hard things to do, i factored in the size of the team when making my suggestions, these were bare minimum suggestions). There's so much more that could be done. Hell, even the global latency is still terrible, the game's been out for 4 years now. I'll give them credit for the graphics, that was a homerun. If that wasn't done well it would have destroyed the game. Everything else was executed poorly to mediocrely (hotkeys and obs mode were also good.. but we're not re-inventing the wheel here). I'm sure there's a lot of reasons for that but to me those are just excuses, it's on them to get the job done. This game is still unfinished. The bottom line is this, the people who actually watch and play this game understand that there's nothing like it. The product speaks for itself. Our objective should be to figure out how to share what we've experienced with others, and for that the client needs to streamlined for modern day use (which bnet isn't). Give the game the infrastructure that it deserves and let the chips fall where they may, if it deserves to grow it'll do so organically. But don't hold it back, that's what Blizzard is doing through incompetency. | ||
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oxKnu
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On June 09 2021 21:30 TT1 wrote: Give it the infrastructure that it deserves and let the chips fall where they may, if the game deserves to grow it'll do so organically. But don't hold it back, that's what Blizzard is doing through incompetency. Don't know why you're taking the bait from that troll. (who the hell does that anyway? Why is that guy spawning accounts just to shill Blizzard's passive killing of BW?). The above statement is completely true though, Blizzard is completely strangling this game to its early death. | ||
MineraIs
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KJHJKHJKHKJHJKHKJHHJ
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HUOTURZREGDs
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oxKnu
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On June 10 2021 03:51 MineraIs wrote: ^ as you say that tons of people playing ladder or custom games. Doesn't seem like bnet is dead to me? People "playing" the game has nothing to do with the current situation of battle.net and the maintenance that Blizzard has done for SC:R in the last 4-5 years. A game being barely playable in multiplayer is not exactly some utopia that anyone attains to in this day and age. Take any game that has multiplayer and is still relatively active (BW counts) and see if it has the same problems that BW has had in these years. There's only one, and that's Warcraft 3, coming from the same aforementioned company. Sustaining a playerbase after all this time is a testimony to the quality of the actual game, not the bottom of the barrel pathetic effort Blizzard has put into maintaining and stabilizing this game and its infrastructure. | ||
HUOTURZREGDs
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LML
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On June 10 2021 05:12 oxKnu wrote: People "playing" the game has nothing to do with the current situation of battle.net and the maintenance that Blizzard has done for SC:R in the last 4-5 years. A game being barely playable in multiplayer is not exactly some utopia that anyone attains to in this day and age. Take any game that has multiplayer and is still relatively active (BW counts) and see if it has the same problems that BW has had in these years. There's only one, and that's Warcraft 3, coming from the same aforementioned company. Sustaining a playerbase after all this time is a testimony to the quality of the actual game, not the bottom of the barrel pathetic effort Blizzard has put into maintaining and stabilizing this game and its infrastructure. Oh, please. I have had very few problems over time since SC:R with game creation and joining. Outages of the League of Legends queue, for example, felt way more frequent (but shorter lived, tbf) when I actively played that in the past. All in all I wouldn't claim it to be as shit and doomed as some people here try to make it out to be. The most negative part is the missing support to make sure broken things get fixed faster. | ||
oxKnu
1133 Posts
On June 10 2021 05:43 LML wrote: The most negative part is the missing support to make sure broken things get fixed faster. Some things have never been fixed. It's been 5 years. That's the point. Plus everything gets slower and slower, and buggier with every patch. | ||
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