• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CEST 07:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed16Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Server Blocker
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 617 users

[Update] ShieldBattery: 1v1 Fastest Support! - Page 13

Forum Index > BW General
786 CommentsPost a Reply
Prev 1 11 12 13 14 15 40 Next All
Latest Update Notes: https://tl.net/forum/brood-war/570578-update-shieldbattery-new-season-new-map-pool?page=31#603 League Support!

Join the ShieldBattery Discord: https://discord.gg/S8dfMx94a4
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
June 29 2021 22:47 GMT
#241
On June 29 2021 08:04 Jealous wrote:
Show nested quote +
On June 29 2021 08:00 tec27 wrote:
We've just pushed a new update that includes a fix for the flying SCV exploit.


The side-by-side comparison to Blizzard's response speaks for itself. Keep up the great work.


Did blizzard have a response or is the point that there was none?

Nice stuff!
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 30 2021 02:50 GMT
#242
On June 30 2021 07:47 Jonoman92 wrote:
Show nested quote +
On June 29 2021 08:04 Jealous wrote:
On June 29 2021 08:00 tec27 wrote:
We've just pushed a new update that includes a fix for the flying SCV exploit.

https://twitter.com/ShieldBatteryBW/status/1409646875586666496

The side-by-side comparison to Blizzard's response speaks for itself. Keep up the great work.


Did blizzard have a response or is the point that there was none?

Nice stuff!

Blizzard has not responded, the last post from anyone affiliated with them (although I don't think paid?) was to say they'd poke someone to roll back the last bad patch, before subsequently rolling out a new version of the patch, which is broken in the same ways. That's the place we're at now, still no indication that they have anyone actively working on the game that is interested in communicating with the community in the least, or that they're even aware of things like this exploit.
Can you jam with the console cowboys in cyberspace?
HaN-
Profile Blog Joined June 2009
France1919 Posts
June 30 2021 11:10 GMT
#243
Don't worry guys I asked them on Twitter, everything should be fixed anytime now.

Calendaraka Foxhan
Cele
Profile Blog Joined December 2008
Germany4016 Posts
June 30 2021 18:15 GMT
#244
On June 30 2021 20:10 HaN- wrote:
Don't worry guys I asked them on Twitter, everything should be fixed anytime now.

https://twitter.com/foxhanman/status/1408951242139840512


oh, good as done then, your our savior HaN! Thx so much :D
Broodwar for life!
ToastedBagel
Profile Joined September 2010
Canada90 Posts
July 03 2021 20:35 GMT
#245
Why would you make it run on startup as the default, and run in the background when you close the window?

2Pacalypse-
Profile Joined October 2006
Croatia9499 Posts
July 03 2021 20:46 GMT
#246
They seemed like sensible defaults to us looking at what other, similar applications do. The former can easily be changed in our settings, and we're lacking setting for the latter, but hopefully we'll add it soon ^^.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 04 2021 17:33 GMT
#247
On June 29 2021 08:00 tec27 wrote:
We've just pushed a new update that includes a fix for the flying SCV exploit.


Out of curiosity, what was the cause and what was the fix? Interested in how the code works because apparently executing this bug causes the gamma settings to reset -- how is that possible?
Ars longa, vita brevis, principia aeturna.
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2021-07-04 20:10:57
July 04 2021 20:10 GMT
#248
On July 05 2021 02:33 StRyKeR wrote:
Show nested quote +
On June 29 2021 08:00 tec27 wrote:
We've just pushed a new update that includes a fix for the flying SCV exploit.


Out of curiosity, what was the cause and what was the fix? Interested in how the code works because apparently executing this bug causes the gamma settings to reset -- how is that possible?

I don't know of any relation to gamma settings with this bug or why that would occur.

The basic idea behind most of the recent things that have been exploited in SC:R is that a number of things you'd expect to be automatic occurrences because of game state are actually implemented as orders. So you'd probably expect that units e.g. die as a consequence of being 0 health, but it turns out there is actually an order for that, similar to a move order or a stop order, etc. There is a limit on the number of orders you can queue up at once, and a limit on the number of orders you can queue per turn, and if you fill up that buffer, there are cases where these other, "system" orders can no longer be queued.

A number of mineral hack exploits worked this way, effectively preventing things from dying while gaining minerals from (what should have been) their death. Blizzard attempted to fix some of these things at some point in SC:R's history, but didn't do a great job at it. This particular exploit fills the unit's order buffer with stop commands so that the game can't give the SCV an order to return to normal collision detection, and thus it floats forever (unless the game decides that order needs to be delivered again, e.g. because it starts and stops building something again).

Our fix is pretty simple, it increases the size of the order buffer by a bit, but only allows those extra slots to be used for system orders. This ensures these important actions can always be delivered and won't be skipped over.
Can you jam with the console cowboys in cyberspace?
y2kid
Profile Joined May 2018
92 Posts
July 05 2021 19:23 GMT
#249
The flying SCV is getting pretty out of hand, I can see people easily switching over to SB because of this...
ox.tQ
Profile Joined November 2010
794 Posts
July 10 2021 23:30 GMT
#250
So I don't have any experience with SB but have heard great things about it from others and the website. I'd like to ask some people here a question. Please forgive my ignorance. I did ask a few players this question but they weren't able to provide much insight. I glanced at previous posts but didn't really find an answer. Perhaps I missed it. If so, sorry!

So basically we do live showmatches on battle net and I was thinking of doing them on shield battery instead in order to decrease latency issues. For example, when Dewalt or Dandy play a Korean and I observe, there is some lag. Would SB server significantly decrease lag for us? I think we typically set the turn rate to 14 or 16 on Battle net.

I don't think BSL or other major events have ever hosted any of their streamed live games on SB, so if the answer to the above question is 'yes', I wonder why others haven't tried to use it?
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
July 10 2021 23:41 GMT
#251
My experience is I get something like 4 TR better on SB than bnet. If I can do tr16 with a player on bnet, tr20 is smooth on SB. I've also had TR24 with NA on SB - I've never had that on bnet.

I dunno why others haven't hosted games there yet, but I'd be delightfully supportive if you decided to do it! As a player, I definitely prefer playing SB over bnet.
Moderator
TT1
Profile Blog Joined December 2008
Canada10007 Posts
Last Edited: 2021-07-10 23:55:59
July 10 2021 23:49 GMT
#252
On July 11 2021 08:41 Liquid`Drone wrote:
My experience is I get something like 4 TR better on SB than bnet. If I can do tr16 with a player on bnet, tr20 is smooth on SB. I've also had TR24 with NA on SB - I've never had that on bnet.

I dunno why others haven't hosted games there yet, but I'd be delightfully supportive if you decided to do it! As a player, I definitely prefer playing SB over bnet.


this, on average it's about ~4 TR better for me

vs kors i get TR16 high on bnet (best case) and the games are slightly laggy, on SB i get TR16 low vs kors without any stutter lag

my SB experience so far has been purely 1v1 games tho, i dunno how the TR is with 3+ international players in the same game
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
tec27
Profile Blog Joined June 2004
United States3696 Posts
July 10 2021 23:52 GMT
#253
I imagine it's mostly due to the lack of built-in observer mode (this is the next thing on my todo list, so, hopefully this will not be a problem soon!).

As to whether your experience would be improved, it's hard to say. A lot of people anecdotally report better turnrates/latency on SB, and I do think our servers likely help, but we don't have hard data on that and most of the improvements to netcode are still in planning stages and haven't been implemented yet.

The downsides of SB currently (which will either be fixed or become obsolete soon):
  • lack of observer mode
  • can't set anything other than dynamic turnrate
Can you jam with the console cowboys in cyberspace?
ox.tQ
Profile Joined November 2010
794 Posts
July 11 2021 00:07 GMT
#254
Thank you all for your responses.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
tec27
Profile Blog Joined June 2004
United States3696 Posts
July 11 2021 00:12 GMT
#255
New version has been deployed with user profiles!

[image loading]
[image loading]

There's still a bunch more work to do on these in the future, but hopefully this is a good start

One thing I'd be interested to hear feedback on is how we should handle stats for games where people play Random. Bnet currently handles these by including those stats in whatever race was assigned. Is that what you all prefer, or would you like to have a separate stat line specifically for Random here?
Can you jam with the console cowboys in cyberspace?
TT1
Profile Blog Joined December 2008
Canada10007 Posts
July 11 2021 00:27 GMT
#256
damn.. novice 4 life
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
metodman111
Profile Joined August 2020
4 Posts
July 11 2021 07:06 GMT
#257
Guys, how does it works? You are able to edit SC:BW remaster codes or it is going to be a separate client for shieldbattery so there would be separately SC:BW remaster and SC:BW remaster shieldbattery?
tec27
Profile Blog Joined June 2004
United States3696 Posts
July 11 2021 09:39 GMT
#258
On July 11 2021 16:06 metodman111 wrote:
Guys, how does it works? You are able to edit SC:BW remaster codes or it is going to be a separate client for shieldbattery so there would be separately SC:BW remaster and SC:BW remaster shieldbattery?

Our client acts sort of like the launchers of previous generations of servers. It launches the normal game, and is able to modify it and communicate with it to perform as needed, but it's still all based on the "standard" Remastered client.
Can you jam with the console cowboys in cyberspace?
oxKnu
Profile Joined December 2017
1179 Posts
July 11 2021 11:15 GMT
#259
On July 11 2021 18:39 tec27 wrote:
Show nested quote +
On July 11 2021 16:06 metodman111 wrote:
Guys, how does it works? You are able to edit SC:BW remaster codes or it is going to be a separate client for shieldbattery so there would be separately SC:BW remaster and SC:BW remaster shieldbattery?

Our client acts sort of like the launchers of previous generations of servers. It launches the normal game, and is able to modify it and communicate with it to perform as needed, but it's still all based on the "standard" Remastered client.


Any performance penalties from doing it this way? Although I imagine it's pretty much the only way.

Given the overall work on this game from ex-Blizz, I would assume their optimizations are pretty much non-existent at this point.
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-07-12 05:59:55
July 12 2021 05:58 GMT
#260
tec27, be great if you could provide a stream graphic for me and other streamers to display during our broadcast events, as a way to further promote SB. Just an idea. If that's something you've already done or are interested in doing, please let me know. I'd need a 1920 1080 resolution graphic. Ideally, the graphic would contain all the useful bits of information about SB that you deem necessary to include. My discord is also oxtQ#7362
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Prev 1 11 12 13 14 15 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 285
StarCraft: Brood War
Sea 16199
PianO 77
Backho 24
ajuk12(nOOB) 17
LuMiX 1
Britney 0
Stormgate
NightEnD6
Dota 2
monkeys_forever830
League of Legends
JimRising 784
Counter-Strike
Stewie2K1514
Heroes of the Storm
Khaldor63
Other Games
summit1g12385
shahzam1530
WinterStarcraft409
ViBE218
ROOTCatZ57
Trikslyr26
Organizations
Other Games
gamesdonequick2936
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH266
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2674
League of Legends
• Lourlo1526
• Stunt605
Upcoming Events
CranKy Ducklings
4h 19m
Epic.LAN
6h 19m
CSO Contender
11h 19m
Sparkling Tuna Cup
1d 4h
Online Event
1d 10h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.