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On June 29 2021 08:04 Jealous wrote:Show nested quote +On June 29 2021 08:00 tec27 wrote: We've just pushed a new update that includes a fix for the flying SCV exploit.
The side-by-side comparison to Blizzard's response speaks for itself. Keep up the great work.
Did blizzard have a response or is the point that there was none?
Nice stuff!
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On June 30 2021 07:47 Jonoman92 wrote:Show nested quote +On June 29 2021 08:04 Jealous wrote:The side-by-side comparison to Blizzard's response speaks for itself. Keep up the great work. Did blizzard have a response or is the point that there was none? Nice stuff! Blizzard has not responded, the last post from anyone affiliated with them (although I don't think paid?) was to say they'd poke someone to roll back the last bad patch, before subsequently rolling out a new version of the patch, which is broken in the same ways. That's the place we're at now, still no indication that they have anyone actively working on the game that is interested in communicating with the community in the least, or that they're even aware of things like this exploit.
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France1919 Posts
Don't worry guys I asked them on Twitter, everything should be fixed anytime now.
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oh, good as done then, your our savior HaN! Thx so much :D
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Why would you make it run on startup as the default, and run in the background when you close the window?
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Croatia9459 Posts
They seemed like sensible defaults to us looking at what other, similar applications do. The former can easily be changed in our settings, and we're lacking setting for the latter, but hopefully we'll add it soon ^^.
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On June 29 2021 08:00 tec27 wrote: We've just pushed a new update that includes a fix for the flying SCV exploit.
Out of curiosity, what was the cause and what was the fix? Interested in how the code works because apparently executing this bug causes the gamma settings to reset -- how is that possible?
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On July 05 2021 02:33 StRyKeR wrote:Show nested quote +On June 29 2021 08:00 tec27 wrote: We've just pushed a new update that includes a fix for the flying SCV exploit. Out of curiosity, what was the cause and what was the fix? Interested in how the code works because apparently executing this bug causes the gamma settings to reset -- how is that possible? I don't know of any relation to gamma settings with this bug or why that would occur.
The basic idea behind most of the recent things that have been exploited in SC:R is that a number of things you'd expect to be automatic occurrences because of game state are actually implemented as orders. So you'd probably expect that units e.g. die as a consequence of being 0 health, but it turns out there is actually an order for that, similar to a move order or a stop order, etc. There is a limit on the number of orders you can queue up at once, and a limit on the number of orders you can queue per turn, and if you fill up that buffer, there are cases where these other, "system" orders can no longer be queued.
A number of mineral hack exploits worked this way, effectively preventing things from dying while gaining minerals from (what should have been) their death. Blizzard attempted to fix some of these things at some point in SC:R's history, but didn't do a great job at it. This particular exploit fills the unit's order buffer with stop commands so that the game can't give the SCV an order to return to normal collision detection, and thus it floats forever (unless the game decides that order needs to be delivered again, e.g. because it starts and stops building something again).
Our fix is pretty simple, it increases the size of the order buffer by a bit, but only allows those extra slots to be used for system orders. This ensures these important actions can always be delivered and won't be skipped over.
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The flying SCV is getting pretty out of hand, I can see people easily switching over to SB because of this...
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So I don't have any experience with SB but have heard great things about it from others and the website. I'd like to ask some people here a question. Please forgive my ignorance. I did ask a few players this question but they weren't able to provide much insight. I glanced at previous posts but didn't really find an answer. Perhaps I missed it. If so, sorry!
So basically we do live showmatches on battle net and I was thinking of doing them on shield battery instead in order to decrease latency issues. For example, when Dewalt or Dandy play a Korean and I observe, there is some lag. Would SB server significantly decrease lag for us? I think we typically set the turn rate to 14 or 16 on Battle net.
I don't think BSL or other major events have ever hosted any of their streamed live games on SB, so if the answer to the above question is 'yes', I wonder why others haven't tried to use it?
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Norway28523 Posts
My experience is I get something like 4 TR better on SB than bnet. If I can do tr16 with a player on bnet, tr20 is smooth on SB. I've also had TR24 with NA on SB - I've never had that on bnet.
I dunno why others haven't hosted games there yet, but I'd be delightfully supportive if you decided to do it! As a player, I definitely prefer playing SB over bnet.
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On July 11 2021 08:41 Liquid`Drone wrote: My experience is I get something like 4 TR better on SB than bnet. If I can do tr16 with a player on bnet, tr20 is smooth on SB. I've also had TR24 with NA on SB - I've never had that on bnet.
I dunno why others haven't hosted games there yet, but I'd be delightfully supportive if you decided to do it! As a player, I definitely prefer playing SB over bnet.
this, on average it's about ~4 TR better for me
vs kors i get TR16 high on bnet (best case) and the games are slightly laggy, on SB i get TR16 low vs kors without any stutter lag
my SB experience so far has been purely 1v1 games tho, i dunno how the TR is with 3+ international players in the same game
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I imagine it's mostly due to the lack of built-in observer mode (this is the next thing on my todo list, so, hopefully this will not be a problem soon!).
As to whether your experience would be improved, it's hard to say. A lot of people anecdotally report better turnrates/latency on SB, and I do think our servers likely help, but we don't have hard data on that and most of the improvements to netcode are still in planning stages and haven't been implemented yet.
The downsides of SB currently (which will either be fixed or become obsolete soon):
- lack of observer mode
- can't set anything other than dynamic turnrate
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Thank you all for your responses.
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New version has been deployed with user profiles!
There's still a bunch more work to do on these in the future, but hopefully this is a good start
One thing I'd be interested to hear feedback on is how we should handle stats for games where people play Random. Bnet currently handles these by including those stats in whatever race was assigned. Is that what you all prefer, or would you like to have a separate stat line specifically for Random here?
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Guys, how does it works? You are able to edit SC:BW remaster codes or it is going to be a separate client for shieldbattery so there would be separately SC:BW remaster and SC:BW remaster shieldbattery?
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On July 11 2021 16:06 metodman111 wrote: Guys, how does it works? You are able to edit SC:BW remaster codes or it is going to be a separate client for shieldbattery so there would be separately SC:BW remaster and SC:BW remaster shieldbattery? Our client acts sort of like the launchers of previous generations of servers. It launches the normal game, and is able to modify it and communicate with it to perform as needed, but it's still all based on the "standard" Remastered client.
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On July 11 2021 18:39 tec27 wrote:Show nested quote +On July 11 2021 16:06 metodman111 wrote: Guys, how does it works? You are able to edit SC:BW remaster codes or it is going to be a separate client for shieldbattery so there would be separately SC:BW remaster and SC:BW remaster shieldbattery? Our client acts sort of like the launchers of previous generations of servers. It launches the normal game, and is able to modify it and communicate with it to perform as needed, but it's still all based on the "standard" Remastered client.
Any performance penalties from doing it this way? Although I imagine it's pretty much the only way.
Given the overall work on this game from ex-Blizz, I would assume their optimizations are pretty much non-existent at this point.
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tec27, be great if you could provide a stream graphic for me and other streamers to display during our broadcast events, as a way to further promote SB. Just an idea. If that's something you've already done or are interested in doing, please let me know. I'd need a 1920 1080 resolution graphic. Ideally, the graphic would contain all the useful bits of information about SB that you deem necessary to include. My discord is also oxtQ#7362
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