[Update] ShieldBattery: 1v1 Fastest Support! - Page 5
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Latest Update Notes: https://tl.net/forum/brood-war/570578-update-shieldbattery-new-season-new-map-pool?page=31#603 League Support! Join the ShieldBattery Discord: https://discord.gg/S8dfMx94a4 | ||
outscar
2828 Posts
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Jealous
10079 Posts
On March 15 2021 06:30 outscar wrote: Killing 1.16.1 support is big personal upset for me but undestandable. I just wished some day to play on good old not fucked up SD graphics. Thanks guys for putting your effort into this. Tec mentioned that having better SD graphics is on the list of to-dos for SB. | ||
ouzutzdgfsg
1 Post
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jfghajrwweq
1 Post
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Mizconout
49 Posts
This is fine for enthusiasts but for the general and casual player, I can't see this being successful. Why not contact blizzard and work with them? If you say because this isn't the blizzard of old, maybe you're the own who lacks enough passion. Food for thought. | ||
tec27
United States3690 Posts
On March 15 2021 03:03 Cheesefome wrote: unpopular opinion but will we b able to play fastest? xDDDDDDD You can certainly create custom lobbies on Fastest right now As to whether it will be in a map pool for matchmaking, unsure at this point. Our plans for 3v3 matchmaking, etc. are pretty up in the air atm and will require some testing and feedback and iteration, so we'll see! On March 15 2021 06:30 outscar wrote: Killing 1.16.1 support is big personal upset for me but undestandable. I just wished some day to play on good old not fucked up SD graphics. Thanks guys for putting your effort into this. Yeah, we really have to choose where to invest effort wisely since we have a limited number of people working on things. Trying to build a feature set across very different versions of the game is really challenging. We still have mostly maintained support for 1.16 thus far, but we haven't done any work to make it compatible with SC:R clients, so we'd have to split our already-small playerbase to support both right now. It's possible that once we've written the newer version of our netcode that compatibility would be easier, but it's still a lot of work and continuing effort to test/maintain something that not a lot of people would actually use (and certainly wouldn't bring in any *new* players that haven't been playing BW forever). Our real hope is that we can smooth over a lot of the things Blizzard did with SC:R that make you not want to use it over 1.16: better SD graphics filtering, improving performance, reducing its memory usage, etc. We've already done some small things there, but there's still a long way to go. On March 15 2021 09:25 Mizconout wrote: Is this a good idea? Are you not afraid of diluting the player base between all the servers. This is fine for enthusiasts but for the general and casual player, I can't see this being successful. Why not contact blizzard and work with them? If you say because this isn't the blizzard of old, maybe you're the own who lacks enough passion. Food for thought. The state of SC:R is the outcome of the system at work inside of Blizzard, I don't believe that trying to work within that system will produce the outcomes the community actually needs. I'm not really afraid of diluting the playerbase across servers because: 1) We're not taking anything away by launching this. If you want to keep using Blizzard's service after installing our client, you can. Hell, you can even queue for matchmaking on both servers at once. 2) The BW community has long used private servers (and had multiple private servers running successfully at once, e.g. Fish and ICCup). It's really people using Blizzard's service for competitive play that is the anomaly here, as far as BW's history goes. I truly think continuing to use Blizzard's walled garden, just because it's what's there, is a big mistake for the community. If you're walking down a street that you can clearly see is a dead end, not going to get you to where you want to be, do you stand at the end of it saying, "Man this kinda sucks but I guess it's where we are," or do you turn around and find a different street? ShieldBattery is that different street: it's a lot of work to get to the point where we're even, but once we're even we have so much more potential. We launched this now, knowing that it is not a complete feature-set to replace what SC:R has, because we want to develop this in the open. We want the community's feedback as early as possible, not just on theoretical plans but on what features we actually have built. We want to iterate on these features with all of you. If you're not interested in doing that, or only want to use a service after it feels "complete" to you, that's fine. Check back in a month or two and see if we're there yet. | ||
Jealous
10079 Posts
On March 15 2021 09:25 Mizconout wrote: Is this a good idea? Are you not afraid of diluting the player base between all the servers. This is fine for enthusiasts but for the general and casual player, I can't see this being successful. Why not contact blizzard and work with them? If you say because this isn't the blizzard of old, maybe you're the own who lacks enough passion. Food for thought. What the fuck is with this judgmental snooty ass attitude before you even get a response? How are you, someone who probably has never contributed a single thing to BW, suddenly the arbiter of who lacks passion? Wtf? Delete this shit. It's no wonder we have so few people who consistently provide content for the community, given that they have to present it to ungrateful fucks like you. | ||
Cheesefome
307 Posts
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LUCKY_NOOB
Bulgaria1335 Posts
I find this VERY sexy! | ||
iFU.pauline
France1395 Posts
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outscar
2828 Posts
On March 15 2021 07:03 Jealous wrote: Tec mentioned that having better SD graphics is on the list of to-dos for SB. On March 15 2021 06:30 outscar wrote: Killing 1.16.1 support is big personal upset for me but undestandable. I just wished some day to play on good old not fucked up SD graphics. Thanks guys for putting your effort into this. Yeah, we really have to choose where to invest effort wisely since we have a limited number of people working on things. Trying to build a feature set across very different versions of the game is really challenging. We still have mostly maintained support for 1.16 thus far, but we haven't done any work to make it compatible with SC:R clients, so we'd have to split our already-small playerbase to support both right now. It's possible that once we've written the newer version of our netcode that compatibility would be easier, but it's still a lot of work and continuing effort to test/maintain something that not a lot of people would actually use (and certainly wouldn't bring in any *new* players that haven't been playing BW forever). Our real hope is that we can smooth over a lot of the things Blizzard did with SC:R that make you not want to use it over 1.16: better SD graphics filtering, improving performance, reducing its memory usage, etc. We've already done some small things there, but there's still a long way to go. That's very neat! Hope you guys can deliver what Blizz couldn't in future. I'm little bit on WoW binge right now, so I'm going to try it maybe tonight, can't wait! I'm really excited and wishing all the best and good luck for you! | ||
A.Alm
Sweden506 Posts
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onlystar
United States971 Posts
On March 15 2021 14:45 LUCKY_NOOB wrote: I find this VERY sexy! this is just such a huge present to the community for 20 years we were able to CHOICE MATCHUP untill blizzard promptly decided to fuckus over in ranked while thinking for 2 years ''investigate '' implement race picking (assholes truelly) now change race to avoid a mirror matchup finally its back we get back what was taken from us with no reasoning | ||
poiztdsha
1 Post
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Liquid`Drone
Norway28522 Posts
On March 16 2021 06:07 poiztdsha wrote: You are not supposed to nitpick your matchup on ladder Nitpick sounds like avoiding certain races - e.g. playing only pvt and dodging zergs and protosses. This should not be allowed. Race picking the way SB implements it is the same thing that existed for SC/BW between 1998 and the release of SC:R, without anyone ever considering it a negative. Then blizzard removed it because they were incompetent. | ||
Jealous
10079 Posts
On March 16 2021 06:30 Liquid`Drone wrote: Nitpick sounds like avoiding certain races - e.g. playing only pvt and dodging zergs and protosses. This should not be allowed. Race picking the way SB implements it is the same thing that existed for SC/BW between 1998 and the release of SC:R, without anyone ever considering it a negative. Then blizzard removed it because they were incompetent. Most likely Tappo the deranged troll is what you are responding to but this is correct. PvP has historically been my best match-up and my other vP MUs are the worst of the 9 available but I have had a lot of fun playing TvP casually over the past few years so this is a welcome addition. Kudos! | ||
TT1
Canada9976 Posts
On March 16 2021 06:07 poiztdsha wrote: You are not supposed to nitpick your matchup on ladder As long as it's for mirrors only it's fine imo, people should have the option to play the game however they want. We're talking about main matchups here, a lot of non-progamer tier players (who are still competitive) main race picked matchups instead of mirrors. Having a ladder that lets them practice the game however they see fit is fair. There's no real competitive edge for dodging mirrors other than it being for personal preference (many players find mirrors stale). If anything it's harder/less practice efficient (time-wise) to learn a 2nd race. | ||
Zaibakk
101 Posts
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WombaT
Northern Ireland23305 Posts
I know it existed before but I like that it’s being implemented. I think Blizz have missed a trick in not enabling at least a little race picking, many people in many games will always have one matchup they hate so much that they don’t want to ladder, so I’m unsure why they force it. I loathe SC2 PvZ with a burning passion for a decade, I don’t see how it makes ladder less legitimate if I could play my (rather worse) Terran if I rolled a Zerg Keep up the good work! | ||
puiozgsdffsd
1 Post
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