On March 29 2020 20:03 Motivate wrote: dunno how i feel about the lurker run by there... i guess either way action was behind after the failed attack
I think other terrans might have felt a need to turn back to defend in which case those 7 lurkers would have been great. The problem vs. Flash is he is so decisive when moving to the front line that if there isn't a front line for zerg he pushes right through.
Morphing every one of his hydras at once felt like a catch-up dice roll by Action to slow the terran pushout after the first contain was removed.
No way, no terran would turn back there, at worst it's a base trade scenario and terran would win that too. It was just a failed all in from Action, mostly because he lost his first lurkers there. As Artosis was saying, yea, problem for terran if they go +1 first. It should be I guess, but he owned those first lurkers with virtually 0 losses. That was it.
On March 29 2020 20:03 Motivate wrote: dunno how i feel about the lurker run by there... i guess either way action was behind after the failed attack
I think other terrans might have felt a need to turn back to defend in which case those 7 lurkers would have been great. The problem vs. Flash is he is so decisive when moving to the front line that if there isn't a front line for zerg he pushes right through.
Morphing every one of his hydras at once felt like a catch-up dice roll by Action to slow the terran pushout after the first contain was removed.
Anyways, about the lurkers runby, Action didn't have a choice since the lurkers were morphing outside on the map. I suppose they could had gone back to the nat, but Flash consistently demonstrates being able to fight lurkers out in the open.
Is Flash playing it too safe? It seems like a repeat from game 1, action greeds out a huge flock of muta or fast defiler without any reaction from Flash.