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On October 24 2018 08:32 Atreides wrote:Show nested quote +On October 24 2018 05:05 Cyro wrote:https://www.reddit.com/r/wow/comments/9qr3ta/underrot_with_explosive/?sort=topThis was predicted quite a while back lol (they also spawned volcanic) -- My last item from Islands was about 20 islands ago. Been doing fairly standard stuff - ignoring azerite elemental first event, azerite mining, pvp.. getting as many rares and special chests as possible, 1+ elite of each creature type where possible, sometimes pulling big packs of non elites to trigger events etc. Anyone actually getting drops from them? ya i didnt know this and tried to do an ez 9 (lol) with some good peeps to see what key we could get. We had crushed whole thing ez two chest and the last boss is actually completely impossible I am pretty sure. Its ridiculous. Also did they list anywhere explicitly how they change deleting keys or did they just stealth fix/nerf it? Because its way more punishing now. Edit: As far as I can tell somebody did actually just time a 9 according to raider io and its the only timed underrot >6 so far. So it is somehow possible but dear god it was insane.
Shrine was pretty bad too on 10.. We did it but it took like 7-8 tries of orbs spawning in butt fuck nowhere. In the end me and the mage basically just managed/killed adds the whole fight while the rogue trained boss.. it wasnt impossible but the RNG is so fucking stupid 5 orbs spawn in the aoe silence as soon as the adds come out.. .. wtf.. Spent the same amount of time on the boss as we did on the rest of the dungeon.
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On October 24 2018 09:19 Cyro wrote:Way more punishing how? AFAIK they just stealth changed it a few weeks/months ago. If you don't have a key and you do e.g. a level 12 key, it will spawn a level 11 key in your bag. If you have a level 5 key that you want to be level 13 immediately, AFAIK you can just do a 14 and delete it before the last boss and you'll get a 13 key. If you want to reroll your key, just do a dungeon at least 1 level higher than you want the key on and you can delete your key to get a new one I haven't actually used this yet, just going by what people have said --- " PSA: We're currently working on a hotfix that will increase the gold and Azerite rewards from Emissary quests. We hope to have this change live within the next 24 hours, so if you have an active Emissary that rewards gold or Azerite, you may want to wait to complete it!" --- The vendor is ingame, so prices confirmed: Show nested quote +Currently, we don't know the rate to acquire Azerite Impurity, but these are the cost values for the pieces (same value for all slots, using helm as an example):
Relinquished Azerite Helm (Normal Equivalent): 125 Relinquished Azerite Helm (Heroic Equivalent): 400 Relinquished Azerite Helm (Mythic Equivalent): 1250 Targeted Mythic Equivalent Piece (ilvl 385): 3250
Taking the blue post information, completing a +10 for the week should allow you to buy Relinquished Azerite Helm in 2-3 weeks, which means a targeted piece would take around 6 weeks to obtain, considering current ratios. Specific piece 2.6x more expensive than Random so you're probably better off buying a random 415 for at least a slot or two before you go on to buy specific ones. As of yet unclear how the drops will scale from dungeon completed level (what drops from 10 and if it continues to scale past that) and what kind of % of AI we can get from scrapping azerite gear --- From a redditor: "There is a bug apparently when keys are deleted. I've made a bit of ruckus with 2 GMs and posted on the forum to try to get my key fixed, and the answers were the same. There is a bug that "many players are experiencing" where deleting a key results in you getting a -2 key from the mythic chest instead of a -1. So basically if the highest key you completed was a 12, you'll get a 10 in your weekly chest if you deleted a key the previous week. On one week, I deleted my key several times and got an 8 key when I had completed a 12 the previous week. The first time I deleted my key that week, I ran an M0 and got an 11. The second time, I ran an 11 and got a 10, which I thought was normal. The third time I got a 9 despite the run also being an 11. I didn't really care at the time because it was near reset and figured I'd get an 11 in the chest anyway, then I got that 8 key. I deleted that 8 key and ran an 11 to get a 10. I eventually completed a 13 later that week, and never deleted another key again, but got an 11 key the next week. Apparently fixing the key is a time-consuming and complicated process, so what the GMs told me was that the dev team has stopped them from fixing bugged keys for players. You'll just have to rebuild the key if it bugged.
TL:DR There is a common bug where deleting your key gets you -2 in your next weekly chest and deleting your key multiple times in a week appears to exacerbate the issue. Blizzard will not fix it for you." --- https://www.reddit.com/r/wow/comments/9qrgun/havent_seen_this_here_yet_but_i_got_a_survey_from/This is big! Questionnaire that goes as far as asking people for a half hour skype call to talk about their feedback
Yes this is exactly what my group found and why I was asking. If you deleted a key at any point last week you got a very low key in chest. -2 below what is should sounds about right.
edit: actually 100% we had a -3 and a -4 but uhhh we deleted a ton of keys.Not any more I guess
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We had an explosive go off after we finished off a pack with no orbs visible in Motherlode today.
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They fixed the last boss underrot thing already. heh
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United Kingdom20263 Posts
Interesting note from reddit and https://realmpop.com/eu.html
~43% of level 120 characters are female, and yet:
70% of level 120 Lightforged Draenei are female 72% of level 120 Void Elves are female 75% of level 120 Nightborne are female
Mag'har is 24%, Dark Iron Dwarf 22% and Highmountain Tauren 16%.
These are some pretty extreme representation splits. A large part of that is probably due to differences in quality between the races and sexes.
120 Horde outnumber Alliance by 1.21 : 1 on US and 1.28 : 1 on EU. Time to fix Horde Mode(tm) bias towards the most popular faction?
Lightforged Draenei is also the least popular race and 2/3'rds of them are Paladins lol
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Thought it'd be worse than 1.28 : 1 tbh. I wonder what the numbers are for mythic raiders, probably a lot worse.
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United Kingdom20263 Posts
Doesn't take much to ruin the current version of warmode due to positive feedback loops; it needs to be designed to do the opposite - disproportionately reward the faction that has too little representation, not the one that has too much.
That would tend to automatically even out the imbalance, hopefully to the point where you don't have to think much about which faction has more players in warmode because they end up being similar at the end of the day.
Shard-based balance like they've been attempting isn't capable of fixing the problem of having 50,000 horde characters and 20,000 alliance characters to instance out together, the ratio of horde to alliance that have warmode turned on needs to be stabilized as close to 1.0 as reasonably possible.
One way to do that would be a scaling buff - giving say +0-20% rewards based on how much your faction is needed to even out the imbalance. Horde would see less of a buff vs more competition and some people (the ones just doing it for free stuff) would opt to turn war mode off, meanwhile alliance would see twice as big of a buff and many would dare to turn it back on.
I've stopped even checking the state a while back since there's no way it'll swing back to be anything half reasonable without Blizzard intervention that isn't in game yet, so why bother. It feels bad watching it contributing to what's probably the biggest faction imbalance in the history of WoW, increasing by the day for all of the other content in-game as well.
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I do not know if there are any PvPers out here, but I have a question regarding the reward system:
The blue post below lists three different reward types: https://eu.battle.net/forums/en/wow/topic/17623592498?page=1
"End of Match iLvl" "Weekly cache iLvl" "Weekly Azerite item iLvl"
I understand the first two, but how do I get the Weekly Azerite item? Are these the items that come after reaching 500 Conquest points in a week? That would make intuitive sense to me. However, I am still getting 355 iLvl even after reaching 1600 (and winning a game in the bracket). There is also a blue post somewhere that says it is always 355 after the initial 345 weapon.
I started late in the expansion (after an 8 year break) and while catching up on gear was pretty easy, I am now at 357. With only one guaranteed 370+ drop per week, that could take a while.
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120 Horde outnumber Alliance by 1.21 : 1 on US and 1.28 : 1 on EU. Time to fix Horde Mode(tm) bias towards the most popular faction?
Fuck no. Just entirely get rid of the faction system. It overstayed its welcome by miles nowadays. When i started out playing, it certainly was fun - week long sieges of Tarren Mill/Southshore, with players of all levels just caving their faces in for no (good) reason etc.
Today it's just about who has more/better shit. If "open world PvP" is an issue, which it really isn't, but lets argue those 18 people that still enjoy it are so important that it needs to be kept, just have people chose an "allegiance" like in BC/Shattrath, where you chose between Aldor/Scryer. There. Fuck the rest of the system, there's literally no need to keep it. Lore gets raped everywhere anyway.
And i do understand that it wouldn't be "that easy" - it certainly would be the best option though. And that's me as a 100% horde player saying that.
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On October 24 2018 15:43 Laurens wrote: Thought it'd be worse than 1.28 : 1 tbh. I wonder what the numbers are for mythic raiders, probably a lot worse. Yeah, there is a huge group of alliance casuals who keep the number somewhat passable.
Just looking at the top 100 on wowprogress shows 90 Horde guilds and 10 Alliance. 37 in the top 200.
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United Kingdom20263 Posts
The top 200 guilds is only about 5000 people in a sample of 5 million characters, it's nothing, 1/10'th of 1 percent.
The overwhelming majority of "hardcore" players as i'd define them (mainly by playing hours) are in lower level guilds. 4/8m+ mythic raiders are a tiny minority and yet that goes to top 2000 guilds, ten times more people. Even multiplying it by 10 again - dropping to a level lower than Heroic Ghuun - is not a big enough population to explain that kind of representation gap.
A 1.28x difference in population and more than 2:1 ratio of horde to alliance m+ keystones on the leaderboards is a much bigger trend: A silent majority following the top 10% following the top 1% following the top 0.1%
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8748 Posts
On October 24 2018 15:13 Cyro wrote:Interesting note from reddit and https://realmpop.com/eu.html~43% of level 120 characters are female, and yet: 70% of level 120 Lightforged Draenei are female 72% of level 120 Void Elves are female 75% of level 120 Nightborne are female Mag'har is 24%, Dark Iron Dwarf 22% and Highmountain Tauren 16%. These are some pretty extreme representation splits. A large part of that is probably due to differences in quality between the races and sexes. 120 Horde outnumber Alliance by 1.21 : 1 on US and 1.28 : 1 on EU. Time to fix Horde Mode(tm) bias towards the most popular faction? Lightforged Draenei is also the least popular race and 2/3'rds of them are Paladins lol The problem I have with males for many races is that they're all huge. I have muscle definition but I'm not a body builder. I'm more on the slender side. Humans, Blood Elves, Night Elves, Void Elves -- all these males are body builders. I like the female shape a lot better so all my characters of those races are female. My Dark Iron Dwarf, Highmountain Tauren, Goblin and Gnome are all males.
In other games I make male characters when they give me an option for a more slender build.
WoW is like a cartoon from the 90's or something. It feels really outdated to me.
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Male Bloodelves actually are not bodybuilders, they have defined and very slender frames especially considering they're swinging hammers twice their size.
That being said, lets not act like the majority of ne/nightborn and be/void elves play female because the males look shit or "unlike the player in real life". Can't speak for Draenei, can't say i have actually really looked at one yet.
In fact, if that were the reason, people would play female orcs over male orcs too, but they don't. Or, Tauren, for that matter. Clearly, both orcs and tauren, races where the male character is not even muscular but bulked, but the females aren't cute to the point where you're wondering if it's fan service for thirsty nerds.
edit: never created a female character in my entire wow "career", and never will. Even if "my bodytype" differs vastly from the characters i'm playing (i'm a normal build with a bit of flubber, though male pandaren would be something i guess), my actual character differs even more from the cutesy garbage that female characters portrait, so that reason doesn't go anywhere either.
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8748 Posts
I think that the culture of most WoW players is kind of perverse and unusual, not really fitting in to popular culture in real life. So it doesn't surprise me that a lot of WoW players have unusual motivations when making decisions during character creation. But I think when people with legitimate motivations behind their character creation decisions find themselves without the options to do what they want, and then they're forced into weird decisions, then that reflects poorly on character creation.
Male Bloodelves actually are not bodybuilders I'm looking at these models with https://www.wowhead.com/dressing-room right now. Personally for me to have the arms, shoulders, chest that the male blood elf has, I'd have to put on 20 pounds (9kg) of muscle I think. Probably more. That'd take me over a year of bodybuilding. I don't think most people have that muscle size without bodybuilding.
I think armor design makes it worse too because a lot of shoulders are big and are gonna make the character look even more muscular.
especially considering they're swinging hammers twice their size. I could respect Blizzard's choice to restrict warriors to more muscular body types. But I think a monk or rogue should be able to look more like Bruce Lee: fit but relatively small muscles. A caster should be able to look frail: very small muscles.
Looking at the model viewer, I think male nightborne looks better than other males. The shoulders are still very wide and when you look from the back, the V shape of the torso is pretty extreme. His traps are pretty big too. But at least his arm and shoulder muscles are not so huge and his pecs don't look huge either. In fact I forgot to mention that I did actually make my Nightborne characters male.
Also I had to make my troll female because the males don't know how to stand up straight. I would've been cool with a male troll if they knew how to use their backs and necks.
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Not to mention they actually went and beefed up Belf males
I have a roughly similar thinking.
Since the choice is limited, my though process is pretty limited also. I thought Lightforged male Palas look really cool so I made one, its not a class I plan on playing but I found it more appealing then female. Same for my draenei Shaman, The amours seemed to feel better on the males.
But then monk Im basically left with female because I dont like the idea of a brawny character for such classes or casters. Thats really all there is to it. Its a very base though process and not much goes into it.
On October 24 2018 23:44 NonY wrote: Also I had to make my troll female because the males don't know how to stand up straight. I would've been cool with a male troll if they knew how to use their backs and necks.
This is essentially the apple style pitch of the male zandalari.. Trolls that stand up straight.. "zomg mind = blown gief now.."
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ALLEYCAT BLUES49469 Posts
nah dude, its the druid forms that make people want to play zandalari, oh and probably paladins.
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On October 25 2018 00:43 BLinD-RawR wrote: nah dude, its the druid forms that make people want to play zandalari, oh and probably paladins.
yes, because everyone likes to play druids and paladins.. also I didnt say that was the only pitch.. I was also being mildly facetious in case that wasnt clear..
I remember standing up straight trolls was also a thing pointed out during the BFA intro panel at blizzcon last year, Im sure they made a passing mention to new forms but that didnt get the same kind of reaction from the crowd. otherwise I doubt I would have remembered it.. I dont even know what the Zandalari druid forms look like. and I dont think I will bother to check.
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Funny, the only reason i'm not tooning a highmountain currently is that i'm waiting for Zandalari to release - so i can create a druid.
I do think the new druid forms (that partially really look badass compared to vanilla) will have a big pull on that race, i'd not be surprised to see something like 40% druids for that race.
I think that the culture of most WoW players is kind of perverse and unusual, not really fitting in to popular culture in real life. So it doesn't surprise me that a lot of WoW players have unusual motivations when making decisions during character creation. But I think when people with legitimate motivations behind their character creation decisions find themselves without the options to do what they want, and then they're forced into weird decisions, then that reflects poorly on character creation.
Generally that's a fair assumption, if you assume that "creating a character that looks like me" isn't unusual.
And, i want to add, probably half arsed too considering that even if "creating myself in WoW" would be important to me, animations and behaviour would be, too. NE Females are more alien due to their behaviour/animations than bulky males - at least i could look like one if i put the (large amount of....) effort in. I won't wobble on my heels and toes like a hentai chick trying to get a reaction. To get a perfect hourglass figure like female characters, i'd need operations on top.
My point is, your "process" of creating is unusual. Maybe not as thirsty as i'd bet 90% of the "male-female character players", but still rather unusual (and, from someone who doesn't have the same viewpoint, rather inconsequential/incoherent too). Keep in mind that you'd have to lift (and swing) weapons twice your size and probably weight too. And the "but its fantasy" doesn't really cut it here, because if it "is fantasy" (i mean, it obviously is), then that also means that not being able to look like yourself in real life is a non-issue.
Probably 80% of my entire /played i played on forsaken male. I'd would start questioning myself if somebody asks why after seeing that i'm probably two times the weight of my character in real life (??).
If that is you: all good, i don't "judge" or anything. But that doesn't really reflect poorly on the character creation. Other things do, it certainly isn't perfect, but "not being able to play male characters because their body type doesn't equal yours in real life" really, really doesn't reflect poorly on it.
Back to trolls: i actually have never played one, because other races always just looked better while also heaving better racials. There was no reason to create one to me. That being said, if the normal trolls would get druid forms like the zandalari, i wouldn't need to farm rep for them. The "standing up straight" has no impact on my decision. That's just me though, not claiming "universality" (if that's a word) on that one.
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28076 Posts
People have different reasons for the characters they create. One thing that bothers me is how some people really like to condemn male players that prefer female characters. Reading stuff like "thirsty nerd" and "cutesy garbage" can be irritating when there's a vast amount of reasons someone might want to create a female character. Personally I have no fantasy of being my character, and I'd prefer to look at a female over a male so I tend to play female characters. Honestly my female Belf Rogue looks badass as fuck, and I still have the option to make her hot/cute if I wanted even though it's not a major focus of mine.
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I still have the option to make her hot/cute if I wanted even though it's not a major focus of mine.
Reading stuff like "thirsty nerd" and "cutesy garbage"
Eh? You're talking about making pixels on your screen look "hot" or "cute". Like, what's exactly irritating? You're literally echoing what i said. You can be mad that you get judged for it, sure. But arguing that it's irritating to be judged as thirsty and in the next sentence argue that you totally could make your character look "hot" (even though it's not "a major focus"), or arguing that's irritating to read "cutesy garbage" to then in the next sentence argue that you totally could "make her cute" is rather weird, i'll be honest.
At least own it, i personally don't care one way or another. I personally just don't understand it (and sidenote, i don't need to either).
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