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On October 23 2018 12:24 NonY wrote:Show nested quote +On October 23 2018 11:10 Noocta wrote:On October 23 2018 07:43 NonY wrote: speaking of carries, anyone know what a fair price is for heroic uldir? my friend was shopping around for one and we have no idea what the market is. also it seems like everyone he asks wants real money but he wants to pay gold.
idk how these people sell for real money. i guess blizzard doesn't really care at all. it would seem dead simple for a blizzard employee to go undercover and catch them We do it for 400k. Seems to be the common price for a full heroic run in Personnal Loot no special loot trading to the buyer. Yeah that seems about right from what I'm gathering. 300-500k or so. Obviously it'll vary by server but yeah. Show nested quote +On October 23 2018 08:46 Atreides wrote:On October 23 2018 08:27 Mohdoo wrote:On October 23 2018 07:43 NonY wrote: speaking of carries, anyone know what a fair price is for heroic uldir? my friend was shopping around for one and we have no idea what the market is. also it seems like everyone he asks wants real money but he wants to pay gold.
idk how these people sell for real money. i guess blizzard doesn't really care at all. it would seem dead simple for a blizzard employee to go undercover and catch them Paying for heroic Uldir doesn't make sense when pub groups can pretty easily clear 7/8. Do you mean mythic? You pay on alts or w/e that have garbage gear and you want to boost fast usually. not on chars that can get into pugs heh. Hard to find smooth pugs. I figured since I managed to find a pug group that cleared it in week 1 with average ilvl of 353, and that group had a fair number of players I wouldn't consider stellar, I thought it'd be easy to farm the heroic raid this expansion. Everyone's ilvl was quickly gonna approach 370 and beyond so our numbers were gonna be huge compared to that first clear. The mechanics were easy enough to learn in a week. We're all gonna get better at our classes, unlock more azerite traits, get more reorigination stacks, optimize strats, etc. And I've got AOTC to get into the good groups. Ezpz right? Nah, it's been hell the whole time. I'm kinda curious if I could make a group on my alt "355+ week 1 aotc required, alts welcome" if it'd actually fill. Maybe there is a niche for this. Anyway my friend is not even 8/8H on his main. He doesn't have as much time to play and we just do mythic+. So his character is not getting invited to any good pug groups. Thankfully as a Warlock i could get instant invites even without AOTC, but we had cleared 2/8m before downing ghuun but still. week 1 aotc always screams people wanting a carry to me personally, we got ours a couple weeks after the raid launched either way, but we are also a relatively casual guild(7.5 i think hrs a week) so idk.
i could still get auto invited on my warrior before anything since i was relatively geared after a couple of weeks to the point heroic became a snooze fest to farm hoping for titan forges rather than getting anything. plus stat wise most of the things are a downgrade, azerite pieces especially outside of the buff at least
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On October 23 2018 12:39 TheEmulator wrote: I can't imagine there being a lot of week 1 AOTC pug players out there, but you never know until you try.
Anyway I've been doing the H Ghuun grind for the past couple of days as well and I agree that it is REALLY hard. The vast majority of groups that I've been able to join are either just not good or near the beginning of their progression on the fight so you spend 20 pulls before the orb runners actually get all their dunks off. This is just a speculation, but I'd imagine that a lot of the games "good" players already have AOTC and the ones currently without it are the stragglers/alts/casuals. I know I'll get it this week or maybe next week so I'm not too tilted yet, but it's definitely disheartening when you join a group and after a couple of pulls you just know it's not happening. Maybe if you stick it out with them for 4-5 hours....
I think you can maximize your success atm by leading your own groups instead of relying on someone else leading, or at the very least hope that you play a class that can solo one of the orbs so you at least get 1/6th of the responsibility yourself.
Ive been lucky, I dont really care to spend my time pugging stuff that requires coordinate pugs and I got my AOTC on like my 8th pull in like the third week.... Those are also the only 8 pulls ive bothered with.
One of the larger problems Ive noticed where my friends are trying to get in, is that alot of GHUUN pugs have raid sizes that are unsustainable given the amount and nature of the movement aswell as the space available. And on that kind of fight more people is more mistakes and more mistakes wears you down. I reckon 20 odd peeps with a solid 50-50 range to melee dps split is pretty safish. But more ranged is never bad either.
its kinda easy for me to get HC pugs since I solo orb run (even if I actually never stay that long xD), and I went ahead and joined some of the communities for the weekly pug runners that I know clear heroic comfortably so if im around and have time when those pugs are running I can hop in for something I need. And since they kinda know you, they will take your alts if they are passable for most of the run aswell. I dont really play alts but I imagine thats what people playing by themselves could look toward.
It might be harder to get a shoe into those at this point though..
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28087 Posts
On October 23 2018 13:36 Rebs wrote:Show nested quote +On October 23 2018 12:39 TheEmulator wrote: I can't imagine there being a lot of week 1 AOTC pug players out there, but you never know until you try.
Anyway I've been doing the H Ghuun grind for the past couple of days as well and I agree that it is REALLY hard. The vast majority of groups that I've been able to join are either just not good or near the beginning of their progression on the fight so you spend 20 pulls before the orb runners actually get all their dunks off. This is just a speculation, but I'd imagine that a lot of the games "good" players already have AOTC and the ones currently without it are the stragglers/alts/casuals. I know I'll get it this week or maybe next week so I'm not too tilted yet, but it's definitely disheartening when you join a group and after a couple of pulls you just know it's not happening. Maybe if you stick it out with them for 4-5 hours....
I think you can maximize your success atm by leading your own groups instead of relying on someone else leading, or at the very least hope that you play a class that can solo one of the orbs so you at least get 1/6th of the responsibility yourself. Ive been lucky, I dont really care to spend my time pugging stuff that requires coordinate pugs and I got my AOTC on like my 8th pull in like the third week.... Those are also the only 8 pulls ive bothered with. One of the larger problems Ive noticed where my friends are trying to get in, is that alot of GHUUN pugs have raid sizes that are unsustainable given the amount and nature of the movement aswell as the space available. And on that kind of fight more people is more mistakes and more mistakes wears you down. I reckon 20 odd peeps with a solid 50-50 range to melee dps split is pretty safish. But more ranged is never bad either. its kinda easy for me to get HC pugs since I solo orb run, and I went ahead and joined some of the communities for the weekly pug runners that I know clear heroic comfortably so if im around and have time when those pugs are running I can hop in for something I need. And since they kinda know you, they will take your alts if they are passable for most of the run aswell. I dont really play alts but I imagine thats what people playing by themselves could look toward. It might be harder to get a shoe into those at this point though.. Yea a couple of my friends that I casual raid with on Alliance got their AOTC last week and both of them can solo orbs. One is a Monk and the other is a Sub Rogue with the Velf racial. I think they both got it the first day they started grinding which made me a bit salty.
Also you're 100% right that size is an issue with Ghuun pugs. It's an issue not only with the nature of the fight, but the more people you have the more people there are to do something dumb like bringing explosive corruption into a blood feast or whatever else you can do to wipe everyone. Idk you can't recruit 20-25 randoms for a pug and expect them all to be decent, especially on a fight where there's so much personal responsibility 
On another note I just got my AOTC about 5 minutes ago lmao. Found a group that got to 6% on my first pull with them, then 4-5 pulls later we got the kill. Considering how much of a struggle my other groups were I totally did not expect to get it so soon.
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United States20254 Posts
I got my aotc like 2 weeks ago purly off a friend who was tankimg it bullshitting me in (that and I had a high ilvl). Took about 10 pulls but git it done.
Now I don't feel any motivation to go past mythrax and just try to get more pug mythic kills.
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8748 Posts
I can't imagine there being a lot of week 1 AOTC pug players out there, but you never know until you try.
I think most of the top guilds aren't clearing heroic anymore right? Their raid hours are just trying to finish their mythic progression or farming mythic. So they might pug heroic with their alts.
Realistically I think the way to go is checking logs and requiring people to have at least 50th percentile logs. And then you could make an exception for low ilvl characters with 8/8 M or week 1 AOTC mains.
Also if you get 3 good healers (like my main would be one and I'd find two more) then you can go 2/3/15 and if none of your dps have absolute trash logs, then it should be a pretty easy run. Although I've found that healers that look good on paper can be quite oblivious to healing mechanics so who knows. I could end up being the only person spot healing dps targeted by mechanics. 2/4/14 might be a better idea and just check logs.
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United Kingdom20285 Posts
https://www.wowhead.com/news=288094/upcoming-shadow-priest-changes-in-8-1 !!
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The last couple weeks i've got a 90 min clear on reset time with a bunch of those mythic raiders that aren't guildrunning HC any more, just gotta get that achievement scan addon and do /ac [curve] if you're joining a random group at that time because the vast majority of groups lie about their status or try to sneak $$ boost people in.
Later in the week it's been an absolute clusterfuck so i'l always get it done ASAP - most of the good raiders seem to be locked past day 1-2. If you start hopping between groups to try to find a good one you're also fairly likely to get that stupid bug that locks you to the boss kill of one of your old groups without giving you loot credit because you're not inside of their instance.
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Wow those shadow fixes fix nothing and show yet again how out of touch blizzard is.
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On October 24 2018 00:05 Warri wrote: Wow those shadow fixes fix nothing and show yet again how out of touch blizzard is. What do you think needs to be fixed for shadow?
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France12578 Posts
On October 23 2018 21:38 NonY wrote:Show nested quote +I can't imagine there being a lot of week 1 AOTC pug players out there, but you never know until you try. I think most of the top guilds aren't clearing heroic anymore right? Their raid hours are just trying to finish their mythic progression or farming mythic. So they might pug heroic with their alts. Realistically I think the way to go is checking logs and requiring people to have at least 50th percentile logs. And then you could make an exception for low ilvl characters with 8/8 M or week 1 AOTC mains. Also if you get 3 good healers (like my main would be one and I'd find two more) then you can go 2/3/15 and if none of your dps have absolute trash logs, then it should be a pretty easy run. Although I've found that healers that look good on paper can be quite oblivious to healing mechanics so who knows. I could end up being the only person spot healing dps targeted by mechanics. 2/4/14 might be a better idea and just check logs.
There's usually mythic raiders heroic pug groups the wednesday in the morning or the afternoon. Lots of people still need raid azerite, although emissaries giving lots of 370 probably made some stops doing pugs. We don't raid Friday, so we have our optionnal heroic raid that night, and we do our heroic sells that day too.
Not sure how guilds that raid every night operate for their heroic really. But people that raid every night probably have cleared already now.
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United Kingdom20285 Posts
Not super into shadow (actually because of their poor state going into bfa) so i can't speak much for them but the changes seemed overall positive to me.
The voidform stuff should make 8.1 spriest better than 8.0 spriest, although that's unfortunately not saying much for a handful of specs. Maybe you think that they should have done more there?
Dispersion's damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.
This is pretty big - taking 25% damage from hits instead of 40%. The +50% movespeed during dispersion and the ability to talent to reduce the cooldown from 2 minutes to 90 seconds are also fairly useful.
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Voidform lost its dot dmg ramp up and instead you get a ton of burst on the cast that activates it. So especially with multiple targets, rather than staying in voidform for as long as possible you want to drop out of it as quickly as possible to get into a new voidform for the burst. Shadows aoe spell mind sear does fuck all dmg but a lot of insanity, so you kinda dont want to cast it on aoe because it prolongs voidform unecessairly without doing much dmg itself. The flat dmg buff from 10% to 20% will not actually mean that you do 10% more dmg, probably closer to 3-5%.
Here's a longer reddit post about the problems. https://www.reddit.com/r/wow/comments/9iipvf/state_of_shadow_81_edition/
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United Kingdom20285 Posts
https://www.reddit.com/r/wow/comments/9qr3ta/underrot_with_explosive/?sort=top
This was predicted quite a while back lol (they also spawned volcanic)
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My last item from Islands was about 20 islands ago. Been doing fairly standard stuff - ignoring azerite elemental first event, azerite mining, pvp.. getting as many rares and special chests as possible, 1+ elite of each creature type where possible, sometimes pulling big packs of non elites to trigger events etc. Anyone actually getting drops from them?
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To me personally who's playing priest main, it's actually less about the numbers. The entire "system" shadowpriest is shit nowadays. Voidform should be entirely removed, it's unfun, and (subjectively, fair enough) it looks shit on top.
Admittedly, i didn't actually play shadow through legion (switched to druid for that, can't comment on legion shadow therefore), but it couldn't have been worse than it is now. Again, not just numbers (although they seem to be off too) - they changed the entire identity and "feel" of the spec. I don't even know how to explain it, or why it's just so un-fun, but the voidform absolutely and entirely kills the shadowpriest for me. While leveling i barely pressed the button, it constantly feels like that others are "complete" going into combat, whereas a shadow is "complete" every 90 insanity and some time after. It's not about killing a boss, it's constantly chasing 90 insanity.
Don't know how to explain it better.
Anyone actually getting drops from them?
Not drops per se, but got a few green items recently (mail shoulders and gloves i think, sold shoulders for 15k in ah). And that crab pet i think i got from there too (with a pirate hat) - not entirely sure though, just saw it at some point in my inventory.
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United Kingdom20285 Posts
Those are the drops, yeah
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Then yeah, got a few without targeting them (i queue as holy, i just hope for competent people that pull half the island).
Stopped altogether though, tooning hunter (was it always that hunters basically don't get new shit after level 48, just slightly better versions of existing stuff and exotic pets at 65?) now, survival is fun.
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United Kingdom20285 Posts
WOD MM unlocked their core ability at level 60 and some fairly major stuff (like being able to kill shot below 35% hp instead of below 20%, being able to kill shot twice if it didn't kill the target) even towards 90-100 IIRC.
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"Hey guys, about to push Explosive for the first time on live, did we forget anything?"
"How about that one boss that spawns 20 spores at a time?"
"The what from the what?"
the blizzcon WoW Q&A is going to be such a nazi-veto'd shitshow
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United Kingdom20285 Posts
There's some more azerite traits on the new ptr build - the first new havoc one too. It seems pretty fun, giving a ~32% of base damage buff to eye beam and resetting the CD of eye beam and blade dance when you cast Meta.
Synergistic with some of the others, particularly: Eyes of Rage, which also increases eye beam damage by ~20% of base and reduces eye beam CD when eating souls Furious Gaze, which gives a large 12 second haste buff after casting eye beam
EB/Demonic play significantly differently in BFA than they did in Legion. EB does 1.5x damage to the current target so the ST component is less negligible than before, although small for overall damage because of the long cooldown (strong for burst).
Demonic now adds 10 seconds of meta time, up from 8 seconds. The cap of Meta only being able to get extended once by Demonic (eye beam cast) which was added in 7.1.5 has also been removed, that allows you to spam Meta extentions with tools like this. We can use this reset to be in Meta for 70 out of a 75-80 second window every 4 minutes.
Neither of those last 2 changes are in tooltips or explained anywhere, we have to find such changes by hitting target dummies in game every few weeks to make sure that the game still plays by the same rules that we expect.
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New Veng trait also looks interesting:
"Lesser Soul Fragments restore 467 additional health, and every 40 Soul Fragments you consume causes your next Soul Cleave to grant you a Soul Barrier."
Decent mitigation in general and gives enough control over the core part of it to be useful to a tank.
They also added an extension of Fiery Brand from 8 seconds to 10 seconds on the Fiery Brand veng trait which improves the design.
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Unholy & Frost got 10% stamina buff rolled into them, meanwhile BDK bonestorm (which ticks for AOE damage and heals the BDK for 3% of max hp per target per tick) has been limited to not heal for more than 15% of max HP per tick. No more pulling 15 low HP mobs and healing for 120k per second.
I think they also lost their +15% armor still which is a small but non negligible overall mitigation nerf.
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We got item level 400 and 415 Azerite gear on the vendor which seems to confirm a 30 ilvl bump for season 2 - M15 weekly chest and BOD Mythic giving 415 gear
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There's a new Seahorse mount for 500 dubloons.
Also a hot moonsaber for 1000 "7'th legion commendation" - likely a currency for the new faction invasion events. This one flies, somehow! https://ptr.wowdb.com/items/166463-priestess-moonsaber#model-viewer
Horde version: https://ptr.wowdb.com/items/166469-bloodthirsty-dreadwing#model-viewer
4 new island mounts
some lovely blue/red faction transmog cloaks: https://ptr.wowdb.com/items/166550-royal-blue-cloak#model-viewer
A new crafted ring for JC's like the leatherworking, blacksmith etc items
Some lovely Nelf themed weapons
quite a lot in 8.1, too much to absorb at once :D
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On October 24 2018 05:05 Cyro wrote:https://www.reddit.com/r/wow/comments/9qr3ta/underrot_with_explosive/?sort=topThis was predicted quite a while back lol (they also spawned volcanic) -- My last item from Islands was about 20 islands ago. Been doing fairly standard stuff - ignoring azerite elemental first event, azerite mining, pvp.. getting as many rares and special chests as possible, 1+ elite of each creature type where possible, sometimes pulling big packs of non elites to trigger events etc. Anyone actually getting drops from them?
ya i didnt know this and tried to do an ez 9 (lol) with some good peeps to see what key we could get. We had crushed whole thing ez two chest and the last boss is actually completely impossible I am pretty sure. Its ridiculous.
Also did they list anywhere explicitly how they change deleting keys or did they just stealth fix/nerf it? Because its way more punishing now.
Edit: As far as I can tell somebody did actually just time a 9 according to raider io and its the only timed underrot >6 so far. So it is somehow possible but dear god it was insane.
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United Kingdom20285 Posts
Way more punishing how?
AFAIK they just stealth changed it a few weeks/months ago.
If you don't have a key and you do e.g. a level 12 key, it will spawn a level 11 key in your bag.
If you have a level 5 key that you want to be level 13 immediately, AFAIK you can just do a 14 and delete it before the last boss and you'll get a 13 key.
If you want to reroll your key, just do a dungeon at least 1 level higher than you want the key on and you can delete your key to get a new one
I haven't actually used this yet, just going by what people have said
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"PSA: We're currently working on a hotfix that will increase the gold and Azerite rewards from Emissary quests. We hope to have this change live within the next 24 hours, so if you have an active Emissary that rewards gold or Azerite, you may want to wait to complete it!"
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The vendor is ingame, so prices confirmed:
Currently, we don't know the rate to acquire Azerite Impurity, but these are the cost values for the pieces (same value for all slots, using helm as an example):
Relinquished Azerite Helm (Normal Equivalent): 125 Relinquished Azerite Helm (Heroic Equivalent): 400 Relinquished Azerite Helm (Mythic Equivalent): 1250 Targeted Mythic Equivalent Piece (ilvl 385): 3250
Taking the blue post information, completing a +10 for the week should allow you to buy Relinquished Azerite Helm in 2-3 weeks, which means a targeted piece would take around 6 weeks to obtain, considering current ratios.
Specific piece 2.6x more expensive than Random so you're probably better off buying a random 415 for at least a slot or two before you go on to buy specific ones.
As of yet unclear how the drops will scale from dungeon completed level (what drops from 10 and if it continues to scale past that) and what kind of % of AI we can get from scrapping azerite gear
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From a redditor:
"There is a bug apparently when keys are deleted. I've made a bit of ruckus with 2 GMs and posted on the forum to try to get my key fixed, and the answers were the same. There is a bug that "many players are experiencing" where deleting a key results in you getting a -2 key from the mythic chest instead of a -1. So basically if the highest key you completed was a 12, you'll get a 10 in your weekly chest if you deleted a key the previous week.
On one week, I deleted my key several times and got an 8 key when I had completed a 12 the previous week. The first time I deleted my key that week, I ran an M0 and got an 11. The second time, I ran an 11 and got a 10, which I thought was normal. The third time I got a 9 despite the run also being an 11. I didn't really care at the time because it was near reset and figured I'd get an 11 in the chest anyway, then I got that 8 key.
I deleted that 8 key and ran an 11 to get a 10. I eventually completed a 13 later that week, and never deleted another key again, but got an 11 key the next week.
Apparently fixing the key is a time-consuming and complicated process, so what the GMs told me was that the dev team has stopped them from fixing bugged keys for players. You'll just have to rebuild the key if it bugged.
TL:DR There is a common bug where deleting your key gets you -2 in your next weekly chest and deleting your key multiple times in a week appears to exacerbate the issue. Blizzard will not fix it for you."

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https://www.reddit.com/r/wow/comments/9qrgun/havent_seen_this_here_yet_but_i_got_a_survey_from/
This is big! Questionnaire that goes as far as asking people for a half hour skype call to talk about their feedback
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