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On October 22 2018 02:05 Warri wrote:Show nested quote +On October 22 2018 01:01 Tappo wrote:On October 21 2018 18:39 Gorsameth wrote:On October 21 2018 17:54 maze. wrote: Holinka is back on the wow team. New role is lead combat designer, so class design and pvp combat.
"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. Now that post is right on the "BLIZZARD IS PROMOTING WOW SO THEY ARE REALLY DESPERATE" level. Looks like people are still pissed that they have to use a GCD every 1.5 - 3 minutes for a cooldown On October 21 2018 22:22 Mohdoo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. When I have a bunch of guests over, and they all know I suck at cooking, they should not be relieved when they realize I've recruited my dog to help with dinner. What exactly is the problem with the combat system? Its fucking boring man compared to legion, let alone mop. Not only did they gut specs yet again and give us nothing new for the 10 levels, but some specs are just fundamentally broken, for example mm hunter and shadow priest and ele shaman. The gcd change plays a part as well of course. It's not just one spell every few minutes. Personally, i loved playing prot pala in legion. It wasnt the best tank class but it was very versatile between very high dmg, okayish sustain and high group utility. With the 10ish seconds cd heal spell i could snipeheal party members when i didnt need to heal myself, which was a big boon in dungeons, especially on bosses like Xavius or medivh. With the legendary helm equipped that spell even had 2 charges. Now, not only did they change it so it heals relative to my OWN current hp, so basically fuck all when im high and the target is low, it is also on GCD so i can not afford to use it on anyone but me ever. That alone killed half of my enjoyment of playing pala. But on top of that i also lost my big aoe burst spell to get snap aggro on big groups and changes in spell dmg values forced me to go holy shield talent, rather than Blessed Hammers, which replaced my main filler spell and were castable without a target. Not only did they do aoe dmg, the best part was that they had a chance to reset AS cooldown on CAST, even if you did not hit a target, so i could spam them between group pulls and fish for a reset instead of either waiting it out or pulling with a single target spell. And since the dmg of AS itself is quite low now (which also lost its aoe and selfheal component btw) i have to go CJ instead of FA, which means even fewer resets of AS. So there you have it, those are MY problems with the combat system right now. Im sure other people feel similar about their specs, hence the outcry.  Show nested quote + In what addon were all classes AND specs 100% equally viable? And what classes are currently COMPLETELY fucked? I just went through the G'huun mythic logs. Found every spec but Demonology Warlock. Quick reminder: It took them almost 2 years in classic to not-really-fix the talent trees
just because you do ok dmg doesnt mean its enjoyable. You cant say that Xavius was enjoyable. That boss/raid was was WAY too easy. People were hating on that raid all the time. You also had to be lucky with legendaries. You also had to farm Maw of Souls 8 hours a day to feed your weapon. And with Nighthold, the big burnout happend: NO ONE was having fun so a a couple of high end raider stopped playing (The rest just joined other raids and continued). I never heard that people were having fun with their class or in general. People posted nothing but negative feedback (Besides from suramar).
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The one constant in WoW, everyone always complains about everything and every expansion is the worst one yet.
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I don't think that's true at all, during legion vast majority of people seemed to pretty much be in agreement that despite some dumb design decisions (legendaries) that it was a good expansion and that it was a very significant improvement over WoD.
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On October 22 2018 02:18 Tappo wrote:Show nested quote +On October 22 2018 02:05 Warri wrote:On October 22 2018 01:01 Tappo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. Now that post is right on the "BLIZZARD IS PROMOTING WOW SO THEY ARE REALLY DESPERATE" level. Looks like people are still pissed that they have to use a GCD every 1.5 - 3 minutes for a cooldown On October 21 2018 22:22 Mohdoo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. When I have a bunch of guests over, and they all know I suck at cooking, they should not be relieved when they realize I've recruited my dog to help with dinner. What exactly is the problem with the combat system? Its fucking boring man compared to legion, let alone mop. Not only did they gut specs yet again and give us nothing new for the 10 levels, but some specs are just fundamentally broken, for example mm hunter and shadow priest and ele shaman. The gcd change plays a part as well of course. It's not just one spell every few minutes. Personally, i loved playing prot pala in legion. It wasnt the best tank class but it was very versatile between very high dmg, okayish sustain and high group utility. With the 10ish seconds cd heal spell i could snipeheal party members when i didnt need to heal myself, which was a big boon in dungeons, especially on bosses like Xavius or medivh. With the legendary helm equipped that spell even had 2 charges. Now, not only did they change it so it heals relative to my OWN current hp, so basically fuck all when im high and the target is low, it is also on GCD so i can not afford to use it on anyone but me ever. That alone killed half of my enjoyment of playing pala. But on top of that i also lost my big aoe burst spell to get snap aggro on big groups and changes in spell dmg values forced me to go holy shield talent, rather than Blessed Hammers, which replaced my main filler spell and were castable without a target. Not only did they do aoe dmg, the best part was that they had a chance to reset AS cooldown on CAST, even if you did not hit a target, so i could spam them between group pulls and fish for a reset instead of either waiting it out or pulling with a single target spell. And since the dmg of AS itself is quite low now (which also lost its aoe and selfheal component btw) i have to go CJ instead of FA, which means even fewer resets of AS. So there you have it, those are MY problems with the combat system right now. Im sure other people feel similar about their specs, hence the outcry.  In what addon were all classes AND specs 100% equally viable? And what classes are currently COMPLETELY fucked? I just went through the G'huun mythic logs. Found every spec but Demonology Warlock. Quick reminder: It took them almost 2 years in classic to not-really-fix the talent trees
just because you do ok dmg doesnt mean its enjoyable. You cant say that Xavius was enjoyable. That boss/raid was was WAY too easy. People were hating on that raid all the time. You also had to be lucky with legendaries. You also had to farm Maw of Souls 8 hours a day to feed your weapon. And with Nighthold, the big burnout happend: NO ONE was having fun so a a couple of high end raider stopped playing (The rest just joined other raids and continued). I never heard that people were having fun with their class or in general. People posted nothing but negative feedback (Besides from suramar). I meant the dungeon boss xavius, but what does one specific raid or boss have to do with how combat feels in general. I wont deny that the first months of legion sucked, because of AP grind and legendary rng as you say, that is true. But people comlained and blizzad largely fixed that system. Once you had all legendaries and ap grind became irrelevant due to changes, the system was very versatile and enjoyable.
I dont understand people who complain about complaints and then when stuff gets fixed say "see it wasnt all that bad you complaind for nothing." No man, shit gets changed because of complaints. So here we are again, complaining so blizzard fixes their shit.
Edit: ah wait youre the guy from earlier in this thread...nvm im out.
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On October 22 2018 02:52 Warri wrote:Show nested quote +On October 22 2018 02:18 Tappo wrote:On October 22 2018 02:05 Warri wrote:On October 22 2018 01:01 Tappo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. Now that post is right on the "BLIZZARD IS PROMOTING WOW SO THEY ARE REALLY DESPERATE" level. Looks like people are still pissed that they have to use a GCD every 1.5 - 3 minutes for a cooldown On October 21 2018 22:22 Mohdoo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. When I have a bunch of guests over, and they all know I suck at cooking, they should not be relieved when they realize I've recruited my dog to help with dinner. What exactly is the problem with the combat system? Its fucking boring man compared to legion, let alone mop. Not only did they gut specs yet again and give us nothing new for the 10 levels, but some specs are just fundamentally broken, for example mm hunter and shadow priest and ele shaman. The gcd change plays a part as well of course. It's not just one spell every few minutes. Personally, i loved playing prot pala in legion. It wasnt the best tank class but it was very versatile between very high dmg, okayish sustain and high group utility. With the 10ish seconds cd heal spell i could snipeheal party members when i didnt need to heal myself, which was a big boon in dungeons, especially on bosses like Xavius or medivh. With the legendary helm equipped that spell even had 2 charges. Now, not only did they change it so it heals relative to my OWN current hp, so basically fuck all when im high and the target is low, it is also on GCD so i can not afford to use it on anyone but me ever. That alone killed half of my enjoyment of playing pala. But on top of that i also lost my big aoe burst spell to get snap aggro on big groups and changes in spell dmg values forced me to go holy shield talent, rather than Blessed Hammers, which replaced my main filler spell and were castable without a target. Not only did they do aoe dmg, the best part was that they had a chance to reset AS cooldown on CAST, even if you did not hit a target, so i could spam them between group pulls and fish for a reset instead of either waiting it out or pulling with a single target spell. And since the dmg of AS itself is quite low now (which also lost its aoe and selfheal component btw) i have to go CJ instead of FA, which means even fewer resets of AS. So there you have it, those are MY problems with the combat system right now. Im sure other people feel similar about their specs, hence the outcry.  In what addon were all classes AND specs 100% equally viable? And what classes are currently COMPLETELY fucked? I just went through the G'huun mythic logs. Found every spec but Demonology Warlock. Quick reminder: It took them almost 2 years in classic to not-really-fix the talent trees
just because you do ok dmg doesnt mean its enjoyable. You cant say that Xavius was enjoyable. That boss/raid was was WAY too easy. People were hating on that raid all the time. You also had to be lucky with legendaries. You also had to farm Maw of Souls 8 hours a day to feed your weapon. And with Nighthold, the big burnout happend: NO ONE was having fun so a a couple of high end raider stopped playing (The rest just joined other raids and continued). I never heard that people were having fun with their class or in general. People posted nothing but negative feedback (Besides from suramar). I meant the dungeon boss xavius, but what does one specific raid or boss have to do with how combat feels in general. I wont deny that the first months of legion sucked, because of AP grind and legendary rng as you say, that is true. But people comlained and blizzad largely fixed that system. Once you had all legendaries and ap grind became irrelevant due to changes, the system was very versatile and enjoyable. I dont understand people who complain about complaints and then when stuff gets fixed say "see it wasnt all that bad you complaind for nothing." No man, shit gets changed because of complaints. So here we are again, complaining so blizzard fixes their shit. Edit: ah wait youre the guy from earlier in this thread...nvm im out. "combat feels in general" Are you talking for EVERY class?
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On October 22 2018 03:04 Tappo wrote:Show nested quote +On October 22 2018 02:52 Warri wrote:On October 22 2018 02:18 Tappo wrote:On October 22 2018 02:05 Warri wrote:On October 22 2018 01:01 Tappo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. Now that post is right on the "BLIZZARD IS PROMOTING WOW SO THEY ARE REALLY DESPERATE" level. Looks like people are still pissed that they have to use a GCD every 1.5 - 3 minutes for a cooldown On October 21 2018 22:22 Mohdoo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. When I have a bunch of guests over, and they all know I suck at cooking, they should not be relieved when they realize I've recruited my dog to help with dinner. What exactly is the problem with the combat system? Its fucking boring man compared to legion, let alone mop. Not only did they gut specs yet again and give us nothing new for the 10 levels, but some specs are just fundamentally broken, for example mm hunter and shadow priest and ele shaman. The gcd change plays a part as well of course. It's not just one spell every few minutes. Personally, i loved playing prot pala in legion. It wasnt the best tank class but it was very versatile between very high dmg, okayish sustain and high group utility. With the 10ish seconds cd heal spell i could snipeheal party members when i didnt need to heal myself, which was a big boon in dungeons, especially on bosses like Xavius or medivh. With the legendary helm equipped that spell even had 2 charges. Now, not only did they change it so it heals relative to my OWN current hp, so basically fuck all when im high and the target is low, it is also on GCD so i can not afford to use it on anyone but me ever. That alone killed half of my enjoyment of playing pala. But on top of that i also lost my big aoe burst spell to get snap aggro on big groups and changes in spell dmg values forced me to go holy shield talent, rather than Blessed Hammers, which replaced my main filler spell and were castable without a target. Not only did they do aoe dmg, the best part was that they had a chance to reset AS cooldown on CAST, even if you did not hit a target, so i could spam them between group pulls and fish for a reset instead of either waiting it out or pulling with a single target spell. And since the dmg of AS itself is quite low now (which also lost its aoe and selfheal component btw) i have to go CJ instead of FA, which means even fewer resets of AS. So there you have it, those are MY problems with the combat system right now. Im sure other people feel similar about their specs, hence the outcry.  In what addon were all classes AND specs 100% equally viable? And what classes are currently COMPLETELY fucked? I just went through the G'huun mythic logs. Found every spec but Demonology Warlock. Quick reminder: It took them almost 2 years in classic to not-really-fix the talent trees
just because you do ok dmg doesnt mean its enjoyable. You cant say that Xavius was enjoyable. That boss/raid was was WAY too easy. People were hating on that raid all the time. You also had to be lucky with legendaries. You also had to farm Maw of Souls 8 hours a day to feed your weapon. And with Nighthold, the big burnout happend: NO ONE was having fun so a a couple of high end raider stopped playing (The rest just joined other raids and continued). I never heard that people were having fun with their class or in general. People posted nothing but negative feedback (Besides from suramar). I meant the dungeon boss xavius, but what does one specific raid or boss have to do with how combat feels in general. I wont deny that the first months of legion sucked, because of AP grind and legendary rng as you say, that is true. But people comlained and blizzad largely fixed that system. Once you had all legendaries and ap grind became irrelevant due to changes, the system was very versatile and enjoyable. I dont understand people who complain about complaints and then when stuff gets fixed say "see it wasnt all that bad you complaind for nothing." No man, shit gets changed because of complaints. So here we are again, complaining so blizzard fixes their shit. Edit: ah wait youre the guy from earlier in this thread...nvm im out. " combat feels in general" Are you talking for EVERY class?
Most people don't play every class. I haven't played anything but my DH since Legion lol
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On October 22 2018 02:05 Warri wrote:Show nested quote +On October 22 2018 01:01 Tappo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. Now that post is right on the "BLIZZARD IS PROMOTING WOW SO THEY ARE REALLY DESPERATE" level. Looks like people are still pissed that they have to use a GCD every 1.5 - 3 minutes for a cooldown On October 21 2018 22:22 Mohdoo wrote:On October 21 2018 18:39 Gorsameth wrote:"Person that left to work on something else is brought back" is a pretty big sign that Blizzard realized they fucked up and that the current team can't handle it. When I have a bunch of guests over, and they all know I suck at cooking, they should not be relieved when they realize I've recruited my dog to help with dinner. What exactly is the problem with the combat system? Its fucking boring man compared to legion, let alone mop. Not only did they gut specs yet again and give us nothing new for the 10 levels, but some specs are just fundamentally broken, for example mm hunter and shadow priest and ele shaman. The gcd change plays a part as well of course. It's not just one spell every few minutes. Personally, i loved playing prot pala in legion. It wasnt the best tank class but it was very versatile between very high dmg, okayish sustain and high group utility. With the 10ish seconds cd heal spell i could snipeheal party members when i didnt need to heal myself, which was a big boon in dungeons, especially on bosses like Xavius or medivh. With the legendary helm equipped that spell even had 2 charges. Now, not only did they change it so it heals relative to my OWN current hp, so basically fuck all when im high and the target is low, it is also on GCD so i can not afford to use it on anyone but me ever. That alone killed half of my enjoyment of playing pala. But on top of that i also lost my big aoe burst spell to get snap aggro on big groups and changes in spell dmg values forced me to go holy shield talent, rather than Blessed Hammers, which replaced my main filler spell and were castable without a target. Not only did they do aoe dmg, the best part was that they had a chance to reset AS cooldown on CAST, even if you did not hit a target, so i could spam them between group pulls and fish for a reset instead of either waiting it out or pulling with a single target spell. And since the dmg of AS itself is quite low now (which also lost its aoe and selfheal component btw) i have to go CJ instead of FA, which means even fewer resets of AS. So there you have it, those are MY problems with the combat system right now. Im sure other people feel similar about their specs, hence the outcry.  Show nested quote + In what addon were all classes AND specs 100% equally viable? And what classes are currently COMPLETELY fucked? I just went through the G'huun mythic logs. Found every spec but Demonology Warlock. Quick reminder: It took them almost 2 years in classic to not-really-fix the talent trees
just because you do ok dmg doesnt mean its enjoyable. I did actually find Demo far more enjoyable than Affliction/Destro, but its a lot more effort to get less damage out of the other two than affliction to be fair.
the gcd change fucks quite a few classes, prot warriors are one of the larger ones imo ignore pain on global + being shit means the difference in life and death if you hit the wrong button out of order which is really not fun. some of the lower duration cd's such as recklessness are ones that hit the worst on global i believe personally, 10 sec cd of which you're wasting 1.5 or 2.5 seconds of is super frustrating. compared to colossus smash which is a similar duration but actually does a pretty big amount of aoe damage so it doesnt feel as bad hitting it
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United Kingdom20285 Posts
I'd say that most classes range from being pretty bad to being mostly good but lacking a bit of polish right now - a few too many just play far worse than they did at mid to end legion.
Havoc for example is considered pretty above average tuned, nearly mandatory to have one in a mythic raid and highly encouraged to have one in high mythic+ runs to pair with your frost mage but they have mediocre azerite balance and design, some weird issues with the GCD change that have seemingly been overlooked* and their mastery design and tuning is so bad that it's basically been deleted from the game pending a fix at some unknown future time because they presumably don't like the design of it any more but didn't want to fix it in beta. We're just guessing this, Blizzard haven't said a single word about it since tomb of sargaeras that i can recall.
*Some spells cause the entire 1.5 second GCD to trigger regardless of your haste amount, seemingly because of a bug. Reported on beta and after 8.0 prepatch hit live, no word. Others don't fit well into requiring GCD available to cast them and are somehow still locked to the GCD while similar and even less bad examples from other specs escaped it. I can't recall any specific communication about that ever.
Hated Holinka's old work but nothing personal against the guy. I'm glad to see them bringing more people on.
Also:
https:// twitter.com/holinka/status/987742537782673409
Ho-lean-ka!
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I didn’t like the GCD change on the two classes and three specs I play. All my friends that played in previous expansions disliked it, moderately or extremely. So the clunkiness is shared. Not just the forum whiners, but people that were fine with other changes that negatively affected their mains. My presumption is people still don’t like the change and the experience of the 10-15 people I’ve known through the years are not anomalous or wildly unrepresentative.
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That one global cooldown is killing the entire system. This is hilarious. Imagine your cooldowns would last 1 second less. Its a massive problem that you cant click everything at the same time!
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On October 22 2018 03:45 Danglars wrote: I didn’t like the GCD change on the two classes and three specs I play. All my friends that played in previous expansions disliked it, moderately or extremely. So the clunkiness is shared. Not just the forum whiners, but people that were fine with other changes that negatively affected their mains. My presumption is people still don’t like the change and the experience of the 10-15 people I’ve known through the years are not anonymous or wildly unrepresentative. It's mostly just clunky and unfun not a huge deal overall, the inconsistency of what they decided should be on global/what isnt is the most mind blowing thing
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United States20254 Posts
Frost DK has great damage but the consensus within the DK community is that it is ass to play and if you want to build anything but BoS you are sacrificing a lot of damage.
Stupidly large downtime. Legion Frost played waaay better.
There are certain GCD changes that should have been made but they went overkill with it.
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United Kingdom20285 Posts
Obliteration Frost looks pretty cool, i'm not sure how bad the tuning is - sims are likely not representing it well because people don't bother with APL quality on builds that aren't popular. It's obviously going to be really good on stuff like Ghuun where you have windows of double damage or priority target burst on windows that suit the CD but otherwise, is it really that far ahead to the point where it must be nerfed?
A lot of actually pretty fine talents are ignored. If their damage potential on 5 min patchwerk is 3% lower.. even when they offer advantages in stat weights, playability, cleave/aoe, damage profile etc they are ignored by the vast majority of community who tunnelvision on patchwerk ST sim number. It's self-reinforcing because the lack of sim attention means that the APL's and gear profiles end up perfectly suited for the meta build and bad for the "non-meta" which makes the perceived divide even wider. Bugs in the meta build get fixed, in non-meta they don't.
To this day we havocs have a ~3% DPS loss on Momentum (and formerly Prepared, which was rolled into it) caused by a problem with how SimC deals with boss hitboxes when using Vengeful Retreat. I told that to the guys maintaining the havoc SimC profile during TOS (with a quick fix to show the real damage loss) but it hasn't actually been fixed in the APL, i've been manually adding it there every time i import for the last year.
Obliteration has a damage profile and playstyle that seems at least okay and fun, tuning permitting, but i'd say that BOS is completely FUBAR.
I'd hoped that BOS would be removed or redesigned for BFA to avoid this problem but a lot of frost DK mains love the current version of BOS so Blizzard seems hesitant to do a major redesign or remove it.
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8748 Posts
For some classes, the GCD changes massively affected how openers feel and it annoyed a lot of people who were used to doing damage immediately. Like for Monk, you'd do several things simultaneously (Chi Wave and Flying Serpent Kick before the pull timer even hits 0, then Serenity/SEF is your big offensive buff off the GCD and Energizing Elixir maxes your resources off the GCD). So it felt like you were doing a lot very quickly and getting into your big burst opening very quickly. With the GCD changes, the Monk opener feels relatively worse. Talent changes play into it too with Monk.
But it's weird because now that I've played Affliction Warlock a little bit, I'm spending an eternity setting up my opener. That's the expectation with a DoT class and it doesn't bother me. It's actually kind of fun setting it all up.
Either way, you're doing a scripted set of actions for optimal DPS. So I think expectations and what you're used to matter for a lot for your enjoyment.
In my experience playing competitive StarCraft, I obviously had to use strategies and units that weren't my favorite. Part of succeeding is having a positive mindset. You have to learn to enjoy it and get over the aspects that annoy you about it. Now I'm not saying that Blizzard can design shit combat and tell players to adjust their expectations and learn to enjoy it. But at the same time I do think players could do themselves a favor by going with the flow a little more. Give your feedback to let your preference be known but don't stubbornly prevent yourself from enjoying a game you're going to play anyway.
Now having said that, being a resource starved Frost DK is probably the shittiest gameplay ever lol. I really liked FDK when you had to frost strike every 6 seconds to keep your haste buff up and you pooled resources to wait for procs for obliteration. There was rhythm and there was complexity. You didn't always have a button to hit but you needed to hit the correct one when it was time for it.
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On opener a BM hunter presses FIVE buttons before he presses the first one that actually does damage. xd
It actually doesnt bother me in pve tbh. Its weird but I mean its just pve. You press the optimal buttons in the optimal order I dont care that much how it feels.
It feels fucking awful in arena though. That+significant overnerfs+borked pet ai is why bm is utter trash there now. However survival is very, very good so it is hard to complain too much. Allthough no ranged spec hunter being viable in pvp feels.... a bit off.
Still though, I am definitely in the group of players who is FAR more annoyed with the constant bitching about the game then the game itself right now.
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On October 22 2018 05:43 NonY wrote: For some classes, the GCD changes massively affected how openers feel and it annoyed a lot of people who were used to doing damage immediately. Like for Monk, you'd do several things simultaneously (Chi Wave and Flying Serpent Kick before the pull timer even hits 0, then Serenity/SEF is your big offensive buff off the GCD and Energizing Elixir maxes your resources off the GCD). So it felt like you were doing a lot very quickly and getting into your big burst opening very quickly. With the GCD changes, the Monk opener feels relatively worse. Talent changes play into it too with Monk.
But it's weird because now that I've played Affliction Warlock a little bit, I'm spending an eternity setting up my opener. That's the expectation with a DoT class and it doesn't bother me. It's actually kind of fun setting it all up.
Either way, you're doing a scripted set of actions for optimal DPS. So I think expectations and what you're used to matter for a lot for your enjoyment.
In my experience playing competitive StarCraft, I obviously had to use strategies and units that weren't my favorite. Part of succeeding is having a positive mindset. You have to learn to enjoy it and get over the aspects that annoy you about it. Now I'm not saying that Blizzard can design shit combat and tell players to adjust their expectations and learn to enjoy it. But at the same time I do think players could do themselves a favor by going with the flow a little more. Give your feedback to let your preference be known but don't stubbornly prevent yourself from enjoying a game you're going to play anyway.
Now having said that, being a resource starved Frost DK is probably the shittiest gameplay ever lol. I really liked FDK when you had to frost strike every 6 seconds to keep your haste buff up and you pooled resources to wait for procs for obliteration. There was rhythm and there was complexity. You didn't always have a button to hit but you needed to hit the correct one when it was time for it. Only thing i dislike about affliction opener is it hinges on a lot of luck if you can get 4 unstable afflictions or 5 before they start to wear off and weaken darkglare, but with misery + bloodlust its fairly easy i think.
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I missed the start of Legion, only joined when Antorus launched. Having to do daily battlegrounds and random heroics to farm the necessary legendaries was complete ass. I get the complaints about the Azerite system but for me personally BFA has been more enjoyable than Legion, even though my spec (Frost DK) is less fun to play. I've moved up to Main Tank in the guild now to fix that issue ^^
We're about to get 5/8 mythic so we've reached the point where everyone gets their 385 Azerite pieces anyway. Sure, the Uldir ones are not necessarily BiS, and getting the absolute best piece as a 385 can be frustrating (only from the weekly dungeon chest I guess??), but let's not kid ourselves into thinking that you need that one BiS piece..
I really don't see the big deal. In Legion you also had those Trinkets from dungeons that were BiS if they Titanforged to insane levels, seems even worse than the Azerite armour.
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On October 22 2018 06:19 Atreides wrote: On opener a BM hunter presses FIVE buttons before he presses the first one that actually does damage. xd
It actually doesnt bother me in pve tbh. Its weird but I mean its just pve. You press the optimal buttons in the optimal order I dont care that much how it feels.
It feels fucking awful in arena though. That+significant overnerfs+borked pet ai is why bm is utter trash there now. However survival is very, very good so it is hard to complain too much. Allthough no ranged spec hunter being viable in pvp feels.... a bit off.
Still though, I am definitely in the group of players who is FAR more annoyed with the constant bitching about the game then the game itself right now.
since when is crows not a dps button u press (and u press it rather early in opener stages. please refrain from posting uninformed nonsense. CD wise bm only has 2 buttons "that do no dmg" in the current jack of all trades meta build. and the "first 5 buttons" u press involve them both while 3 dmg abilities are pressed - only difference in opener being "do i have primal instinct or not" (azerite trait)
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I understand why people were annoyed by the acquisition process of Legendary items, but I don't understand why Blizzard had to throw out the baby with the bathwater.
Legendaries that alter playstyle or even give some mobility / utility add so much to the game.
My Level 110 warrior just flies all over the battlefield, with six charges of Heroic Leap, and a mini sprint after each leap. Now I'm supposed to spend 45 Euros so I can give that up in exchange for... what exactly? Higher numbers, sure, but that's not something I can enjoy.
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On October 22 2018 20:56 byte-Curious wrote: I understand why people were annoyed by the acquisition process of Legendary items, but I don't understand why Blizzard had to throw out the baby with the bathwater.
Legendaries that alter playstyle or even give some mobility / utility add so much to the game.
My Level 110 warrior just flies all over the battlefield, with six charges of Heroic Leap, and a mini sprint after each leap. Now I'm supposed to spend 45 Euros so I can give that up in exchange for... what exactly? Higher numbers, sure, but that's not something I can enjoy. Im just as baffled why a developer doesnt want that as the constant state of the game. Plus they should add more like that, otherwise it becomes boring, right?
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