Path of Exile - Page 1414
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
-Archangel-
Croatia7457 Posts
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EchelonTee
United States5180 Posts
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HolydaKing
21230 Posts
And I agree Vaal Double Strike sounds pretty nuts now. Ground Slam I dunno, the AoE in the trailer didn't look that good. | ||
Duka08
3391 Posts
The temple stuff looks intriguing at least. It almost looks like the Lab, where you have an entirely alternative game mode to the usual mapping experience. If the rewards and replayability are similar to Uberlab it could be a good addition. | ||
Pwere
Canada1554 Posts
On May 11 2018 18:50 HolydaKing wrote: Vaal GS has 3 charges and only ~1s of no-soul downtime. Seems like a free EQ with stun.One thing is for sure, the league will be one that encourages clear speed builds, much like Breach and unlike Bestiary. I remember doing a Gladiator in Breach unable to do Breachstones because of too low clear speed. And I agree Vaal Double Strike sounds pretty nuts now. Ground Slam I dunno, the AoE in the trailer didn't look that good. Lightning Strike has a good Vaal skill and was already playable. We still haven't seen Vaal Flameblast, though I doubt the ignite playstyle is worth it without massive DPS. Really excited for Incursion after skipping Flashback. Temple mechanics look fun and somewhat challenging, and Rain of Arrow might be a thing again! | ||
Superouman
France2195 Posts
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EchelonTee
United States5180 Posts
https://www.reddit.com/r/pathofexile/comments/8ihw32/33_info_summary/ unless it gets nerfed, I think tornado shot will still be king of bows since you can clear multiple screens and behind you. Though it'll be nice if RoA has a place. | ||
HolydaKing
21230 Posts
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EchelonTee
United States5180 Posts
elementalist could be interesting, assuming beacon of ruin shock+chill work with traps | ||
HolydaKing
21230 Posts
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Quateras
Germany867 Posts
Can any ignite experienced guys give some feedback on how it scales/works? My main goal was actually to use Indigon, does it work together with ignite? (plan was Fireball for mapping and swapping to possibly slow proj or Flameblast for singe target) Does critmulti/crit work? Or do you just go for burn and nothing else? Do you go for the Perfect Agony node? | ||
HolydaKing
21230 Posts
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Duvon
Sweden2360 Posts
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Velr
Switzerland10439 Posts
So gonna Play Arc-Trapper if this is the case... Arc Miner was tons of fun, Arc-Trapper would just be even more awesome? | ||
HolydaKing
21230 Posts
On May 16 2018 16:15 Velr wrote: Wait... Traps have no more cooldown? So gonna Play Arc-Trapper if this is the case... Arc Miner was tons of fun, Arc-Trapper would just be even more awesome? Isn't it only the case for Fire Trap and Lightning Trap, and not Trap Support? I don't seem to find anything about other traps. | ||
TheFoReveRwaR
United States10657 Posts
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TheFoReveRwaR
United States10657 Posts
On May 16 2018 02:44 Quateras wrote: So with all the Ignite changes for next league i kinda wanna try ignite. Can any ignite experienced guys give some feedback on how it scales/works? My main goal was actually to use Indigon, does it work together with ignite? (plan was Fireball for mapping and swapping to possibly slow proj or Flameblast for singe target) Does critmulti/crit work? Or do you just go for burn and nothing else? Do you go for the Perfect Agony node? Hmm no offense but this all sounds quite off base as a plan. Indigon will not scale with ignite directly only the first hit, but its a terrible way to do so. Ignite has a base dmg of 40% the initial hit of fire damage. There are many better ways to scale fire damage/ignite damage on items. If you're going to use ignite you want a very strong source of one hit fire damage and then a prolif to spread that to other targets. If not going elementalist I'll mention the elemental proliferation gem was just significantly buffed hint hint;) Fireball is not a great option for ignite for this reason. Its also a bad idea to have 2 link set ups. You'd be much better off just running flameblast and trying to scale your flat fire dmg to combo with flameblasts very large more multiplier and using the profileration to spread your ignites. Crit multi and crit does work on the intial hit only, but with the keystone "Perfect Agony" mentioned above ignite can scale there as well. And you can scale ignite with a variety of tags: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Anything with these tags will scale ignite damage. Note that spell damage is not one of them. As mentioned before Indigon only affects spell damage so it will only increased the damage of the first cast. With an ignite build you want something that will scale both the initial casting skill and also the ignite damage that follows. Spell damage is not a good modifier for ignite builds. The Poe Wiki is your friend Poe is very complex as far as possible combos go, but you can easily break them down and research them using the wiki. Remember that "more" means ALL your damage of that type is multiplied. While increased only multiplies the base damage. So you want a good amount of increased but after that the "more" value is much more powerful. As I side note I would think you would be better off not going for perfect agony and simply scaling your initial hit + ignite damage higher without the use of crit in order to be more efficient with passive points. This is mainly true for hardcore play, which is what I'm used to. Keep in mind, although I have played this game for a very long time I am in no way an Ignite expert | ||
LagLovah
Canada552 Posts
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Quateras
Germany867 Posts
On May 16 2018 03:15 HolydaKing wrote: I suspect there will be a decent chunk of skill tree changes regarding ignite nodes, similar to traps in the shadow area (this one is confirmed at least). There is, in the ignite video you can see several newly buffed skillnodes already as well as the skillgems themselve being buffed for ignite.(seemed like a big buff to me) On May 16 2018 18:33 TheFoReveRwaR wrote: Hmm no offense but this all sounds quite off base as a plan. None taken, this was the point of my post, i wasnt really around when ignite was playable/used much. So trying to understand/learn it now. You actually covered all my questions, thanks. Shame about the spell damage not helping with ignite.Really wanted to play something with Indigon and Ignite as i havent used either, would have been too cool to cover both in one build. Guess Ignite comes first then and find a new build variation. (and yeah definetely wanna go Elementalist with the prolif buff to range 18 to spread the ignites, sounds dope) | ||
-Archangel-
Croatia7457 Posts
And I want to find good BV builds for Trickster or Inquisitor | ||
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