If you are a protoss player i'd appreciate hearing your thoughts!
Goliath Carrier/interceptor break points
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nyoken
United States100 Posts
If you are a protoss player i'd appreciate hearing your thoughts! | ||
noname_
454 Posts
I really hope not that many protoss players will see this. Actually goliaths don`t have 20 attack they have 10*2 and upgrades are applied to each single shot, this has some practical implications because shield and armor points will be substracted from your damage each time you attack. [(base attack + upgrade) - (armor + armor upgrade)] * damage type modifier So if you attack a carrier which doesn`t have shields with +1 weapons: instead of 20+4-4=20 damage done, you get (10+2-4)*2=16 damage done. Same damage rules apply to zealots, scouts (air) and firebats. | ||
[Fin]Vittu
Canada507 Posts
next question that I have: when does one decide to target interceptors instead of carriers and vice versa? | ||
nyoken
United States100 Posts
as for when to attack carriers or interceptors u should attack the interceptors unless you see an opening to attack the carriers. for example, if the carriers are out on the map alone with no ground support you should try to pick them off. if you have alot of goliaths to control you can take 4-8 goliaths and try to kill the carrier and leave the rest to just fire on interceptors. even attacking with just 4-8 goliaths can kill a carrier pretty fast | ||
funnybananaman
United States830 Posts
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FyRe_DragOn
Canada2053 Posts
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TelecoM
United States10634 Posts
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noname_
454 Posts
On March 27 2018 20:37 [Fin]Vittu wrote: this is simply amazing, thank you Nyoken. next question that I have: when does one decide to target interceptors instead of carriers and vice versa? My rule of thumb is pretty simple for this: if you feel you can get into range to hit the carriers, do that, even if you can`t take `em down in the first instance. If you can`t shoot the carriers shoot the interceptors. | ||
TelecoM
United States10634 Posts
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nyoken
United States100 Posts
if we are talking pure carrier vs pure goliath i think goliath wins because there will just be so many goliath shots. when i play as protoss i like to screw around and only make dt/carriers and in my expereience once it goes 200/200 goliaths vs 200/200 carriers your interceptors just get obliterated instantly. recently i played a game as terran where the protoss went straight to +2 armor, and i had +2 weapon and the goliaths destroyed the carriers simply because he just didnt have the dps to kill my goliaths. he only had 4-6 carriers though, but it wasnt like i had 40 goliaths or something. i had maybe 16-20 also, i agree about getting a 2nd cybernetics core and upgrading simultaneously. but every protoss i talk to says they can't afford a 2nd core so that's why i suggested getting armor instead of weapon. | ||
PaiNt)
United States38 Posts
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TelecoM
United States10634 Posts
On March 28 2018 07:54 nyoken wrote: once terran reaches +3 weapon the best protoss can do is return to 5 hits to kill an interceptor. it will never be 6 shots like when terran is +0 or +1. as far as critical mass carriers vs critical mass goliaths, i have a hard time killing carriers if protoss incorporates a ground army (even like 10-15 zealots or so). if we are talking pure carrier vs pure goliath i think goliath wins because there will just be so many goliath shots. when i play as protoss i like to screw around and only make dt/carriers and in my expereience once it goes 200/200 goliaths vs 200/200 carriers your interceptors just get obliterated instantly. recently i played a game as terran where the protoss went straight to +2 armor, and i had +2 weapon and the goliaths destroyed the carriers simply because he just didnt have the dps to kill my goliaths. he only had 4-6 carriers though, but it wasnt like i had 40 goliaths or something. i had maybe 16-20 also, i agree about getting a 2nd cybernetics core and upgrading simultaneously. but every protoss i talk to says they can't afford a 2nd core so that's why i suggested getting armor instead of weapon. Yea, I always get the 2nd core when going Carriers but it has to be timed perfectly, once that 2nd core upgrades kick in, you can notice a significant change in the strength of the Carriers as the game goes on, awesome to know why now, it makes more sense. | ||
Cele
Germany4016 Posts
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radley
Poland578 Posts
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nyoken
United States100 Posts
On March 29 2018 01:58 PaiNt) wrote: Whoa, I can't believe I'm still learning things like this in 2018. As a T player, I had no clue that interceptors regenerated shields and health (and that quickly!). I'm actually curious if the +1 shields is advisable in this case. It seems like there might be some benefit in having your interceptors return to the carrier sooner so that they have less of a chance of dying from subsequent volleys. Does anyone have any experience with this? after i posted the video i thought about this. it's so hard to test all this out so it's possible that not getting +1 plasma shields would be beneficial since it would be less likely for the interceptor to get killed. | ||
LuckyFool
United States9015 Posts
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K]o[L-Stalker
1 Post
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jello_biafra
United Kingdom6632 Posts
On April 05 2018 15:26 K]o[L-Stalker wrote: So would it be efficient to target individual interceptors with goliaths? Not really practical since they're so difficult to hit, especially when you want to target a bunch of them in a short space of time. | ||
funnybananaman
United States830 Posts
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Cryoc
Germany909 Posts
On April 06 2018 02:53 funnybananaman wrote: If terran has enough money in TvP to counter carriers late game it can be good to switch to 3/3 m&m and mobile asssault protoss bases. Carriers can't keep up speed wise and the interceptors get melted similarly to how they would against 3/3 goliath. Got to watch out for storm and dodge like a mf, and emp and lockdown help obviously. Little used but good counter to late game carriers. Did you ever try that? Aside from the fact that you don't have +3 upgrades for m&m for like 10min after you scouted the carrier switch and it costs a lot of gas which you need for goliaths to not die, lategame protoss usually has cannons at every base and templars at most bases, so marines won't do shit. | ||
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