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I was talking about reflect in general (reflect rares/auras), not the mapmods. Those literally exist so that there's a mod your build (maybe) has to reroll. =P
And yeah, GGG has always had issues with risk-reward type stuff. I talked about this with Echelon the other day - stuff like Warbands (the big ones) or Invasion bosses are great concepts in general. Stronger specific mobs that force you to slow down/and or engage them? Great!
...until they drop jack shit and the choice is between cruising past them and leaving them in the dust or risk a potentially dangerous engagement for no real gain and a time loss.
In my ideal PoE world drops (and maybe even XP) would be based off of how many players skip/do certain content. Xandro should drop better loot than other exiles, Hailrake or Abaxoth should drop more than Strangledrift (and yes I had to actually look up that name). Apart from that kind of fantasy at least something like rewards being tuned around TTK would be something.
Mayyybe the XP/h rework for maps is the start to something like that but I'm not very hopeful. This is an entirely different topic though. Without introducing some kind of upper limit on player damage something like this would just widen the gap between builds.
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On December 01 2017 00:30 sung_moon wrote: Long shot, but anybody here won a hat? Lol. Left my computer on, muted, on 160p as I left for work, and sadly, still no. Randomly got it overnight now, without being online. Propably has smth to do with GGG talking to twitch recently.
Sadly i got one of the rarest helmets with 10% chance and its Deicide Flame Helmet...which looks kinda terrible? o_O Welp shouldnt complain about free stuff =)
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I think there should be a gap between builds. I played more when progression had a larger impact.
That said there are no more reflect auras, and single rares with reflect shouldn't be that dangerous really.
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On December 01 2017 00:30 sung_moon wrote: Long shot, but anybody here won a hat? Lol. Left my computer on, muted, on 160p as I left for work, and sadly, still no. Got mine on my third leave-stream-on-overnight session. So ~24h total I guess?
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If you link your PoE account to your twitch account and watch people on twitch streaming PoE then you get a chance at a free helmet MTX
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On December 01 2017 19:47 r.Evo wrote:In my ideal PoE world drops (and maybe even XP) would be based off of how many players skip/do certain content. Xandro should drop better loot than other exiles, Hailrake or Abaxoth should drop more than Strangledrift (and yes I had to actually look up that name). Apart from that kind of fantasy at least something like rewards being tuned around TTK would be something.
Mayyybe the XP/h rework for maps is the start to something like that but I'm not very hopeful. This is an entirely different topic though. Without introducing some kind of upper limit on player damage something like this would just widen the gap between builds. That's kinda what stuff like Uber Atz/Lab and Shaper do. The less ppl doing them, the more their drops are worth. How to replicate that for actually hard mapping content is obviously much harder, but it's a start.
But they can't use balance to slow down the grind, as that would shit on the majority of the playerbase. Yeah, maybe we get to map day1, and can grind T11 by the time we fill our Atlas, but the vast majority of players see T10 as endgame, and 5c as a huge expense.
If we want to even it out a bit, I don't see many solutions other than more lucrative dailies, or having some bonus that you use up as you grind. Maybe have masters show up in maps based on time instead of number of maps. Have daily quests that offer good value, but not quite what the top can earn. Stuff like "Clear 3 of Spider Lair/Forest, Arachnid Nest/Tomb to earn a Shaped version of each map". You wouldn't stop the grind for this, but someone doing ~T6 maps could spend an hour on this and come out ahead.
Don't get me wrong, I'd love if the most challening content for your character was the most lucrative (at least in SC), but then people would find ways to speedfarm that too.
I think at this point, GGG simply tries to keep the game fun and varied, and economical balance is not their prime focus. The elder mechanic and map density changes are good moves, and 3.1 is likely gonna be better than whatever we had before. Don't think we can expect much more.
Note: 30h+, still no hat.
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per bex, adblock can interfere with the drops but people with ublock origin say they are still getting the drops so iunno
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On December 02 2017 03:50 Sn0_Man wrote: If you link your PoE account to your twitch account and watch people on twitch streaming PoE then you get a chance at a free helmet MTX How long does this go on for?
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Just got mine after like 30+ hours of idling random POE streamers at 160p. All about luck, but eventually you'll get it.
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Got the Elite helmet after like...12h bleh
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Vampiric Helmet after 40h+. I must have pissed off a god somewhere, and he has a twisted sense of humor.
Meanwhile, + Show Spoiler +Mon: Abyss League Challenges and Rewards.
Tue: 3.1.0 Balance Development Manifesto.
Wed: 3.1.0 Patch Notes.
Thu: Passive Tree and Item Filter Information. Pretty sure it's NZ time, so first one is in a couple hours. Abyss league Hype!
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Dont we already know abyss chchallenge rewards?
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Yes, but we don't know what annoying, tedious grinds we'll be forced to do to get them yet.
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If there's anything people didn't sign up for when they started playing PoE, it's grinding.
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probably something similar with what we had last few leagues + (my guess) at least one thing related to elder and shaper maps i'm honestly not particularly hyped about this (it's most likely gonna be just ok)
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On December 04 2017 06:44 TheYango wrote: Yes, but we don't know what annoying, tedious grinds we'll be forced to do to get them yet. I think that's a new record for turning into a bitter vet.
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Holy shit beyond looks like zana 5 that's hype E: wait shit i got that mixed up with breach
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