|
CA10824 Posts
please ask them what types of maps they are using for balancing purposes. also ask them if they aware of how much map balance affects racial balance. something that maybe seem unbalanced may actually be balanced, and vice versa.
ie it's pretty well-known in BW that on a very balanced map, stats are roughly Z=P=T. however certain maps are extremely unbalanced, although to the casual player they might not realize why something makes a map Z>>>>P or whatever.
i think it's really important to try out things on a huge range of maps, and as said before with non-blizzard mapmakers... because we all know how many great maps came out of the original blizzard maps...
|
I couldn't agree more Losing. I think it would be very important for Blizzard to hire one of the better known professional map makers in the scene today, so they can get used to the new editor and tools; not to mention, help design the maps for release with the game so we can jump right into it.
I guess I should write it as a question:
Does Blizzard have any intention on hiring well-known map makers to help resolve balance issues and help conceptualize the ladder maps for release?
|
1) Many agree that sc1 is only as big and balanced after 10 years because of the versatility of the map editor that allows progaming organizations such as Kespa to design their own maps based on their needs to keep pro strategies new, interesting and balanced every season. Do you plan anything new for sc2 to give competetive multiplayer melee map makers even more control over game strategies and balance?
2) Nowadays it's very common to watch recorded games on youtube videos instead of starcraft replays. Which, among other advantages, is much more practical and easier for the viewer to watch (no need to install/run starcraft). Can we expect some tool to allow starcraft 2 spectators to watch games without installing/running the whole big and heavy game? Maybe a small replay-only application or even a browser plug-in?
3) It is already standard for zerg players to completely replace lurkers with ultralisks once they get the tech. In sc2 you put lurker to tier 3 and gave splash damage to ultralisks. How will you avoid role overlaps?
4) Is the battle.net gonna provide in-game support for custom leagues and tournaments such as Iccup, TSL or Wgtour. So we don't need to rely on private servers to play on non-official leagues?
5) Blizzard has a investing a lot of money and personnel organizing World of Warcraft tournaments to increase it's e-sports popularity. Can we expect the same energy to be invested in a not subscribed game such as Starcraft 2?
|
Starcraft 1 has many great non-official third party "add-ons" that offers many beneficial features such apm checking, replay data parsers. And world of warcraft has a huge support to interface add-ons with enough limits so not harmful. Will the Starcraft 2 non-malicious add-ons come out of illegality with similar support as WoW?
|
What about having the option to change the network traffic model from client to client to having an intermediate "referee" that would give players only the info they need about the map. This would 100% eliminate Map Hackers at the cost of extra latency. Could still be a good option for online money prize tournaments. Viable?
|
Sweden33719 Posts
3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games). I think blizzard has already said that they won't be allowing this, with the reasoning being that the UI should be the same for everyone.
Not sure but I seem to remember this being said..
You need to ask them about the medivac! And by ask I mean kidnap them and hold them hostage until they bring back the medic...
Don't know if it's feasible to ask them about the Gunboat but since so many people have been very positive towards the idea it would be interesting to see what they think about it/if they have considered something similiar on their own.
In WC3 they have automated tournaments, have they ever considered having these types of tournaments but with a buy-in fee and prize money, a la Sit'n'Gos/tournaments in poker? Don't know how the legality of it would work out but it's not gambling at least.
|
Ask them why hasnt the Medivac been thrown out of the game yet. Also mention the gunboat. Good hunting
|
Well, FA, UI is not the same for everyone. You've got people who use default hotkeys in WC3, which are far less comfortable than various cutom settings, because people dunno how or to what they're supposed to change them. You've got people not using hotkeys AT ALL, too.
My point is that if the UI should be the same - or rather equally conveniet - for everybody, then people from different games should maybe have a chance to alter the UI somewhat to suit their previous experiences more. It's no different from custom hotkeys, really.
|
Other games don't matter.
|
How well Battle.net handle routers. As most online RTS give me a headache with my NAT router?
|
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.
If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.
|
Aotearoa39261 Posts
while this seems like a rather 'dull' question i think it has its own special niche in this feild of questions..
What do you consider to be the core dynamic of each of the three races? And how does each of these dynamics work in testing?
|
On June 26 2008 10:03 Cauldr0n wrote: The biggest issue for lan or other tournament organizers in any game have always been disconnects.
Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games? this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.
|
Germany1298 Posts
1. We all know there will be an Expansion for Sc2, so do you try to make the game as complete as possible and then *later* think about what you could add while keeping the balance -- or -- do you design the game complete and then ripp out some units that will come back later in the expansion while trying to keep the game balanced w/o the units?
In Sc and Wc3 things were different since balance was a goal but not "the" goal imho. So what can we expect for sc2 and sc2:exp? - And no excuses about the Expansin, we all know it will be comming (-:
2. In Wc3 AMM was a milestone, so while they promised the editor will make a huge step, can we expect such leaps for the game and battle.net aswell? Any hints?
3. Which poll does the "TL.net wins the Internet" division need to attack that the next Blizzard Event will be in corporation with TL.net instead of gg.net :-)
4. Is there any way we can prevent the german (insert your country) localisation of the game will to such horrible things as WoW did?
5. Can we expect more merchandise (shirts, figures, etc) for Sc2?
|
I honestly want to know what their main purpose of the Medivac is and why they are so hellbent on discluding the medic? That's a vague question, I know, but if it can be answered I think a lot of people would be incredibly grateful.
|
Please explain the exact reasoning behind including the Medivac over the Medic concerning the roles of Reapers and Marines. Doesn't the Medivac defeat the Reaper's distinguishing advantage of being a mobile harasser? Why would you use Reapers with Medivac healing when you can ferry Marines behind the enemy lines and have them healed by the dropship just as well? Wouldn't a Medic with jetpacks be suited better to differentiate the Reaper from the Marine?
|
Sweden33719 Posts
On June 26 2008 21:04 BlackStar wrote: SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.
If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players. That's dumb.
You had to pay to play in TLTour
You have to pay to play in Courage
You have to pay to play in many Go-tournaments
You have to pay to participate in BJJ/submission wrestling tournaments (perhaps not all but wever)
Having pay to play tournaments where the money goes to the prize pool (the majority of it, blizzard should take some % in rake) is the best and simplest way of sustaining worthwhile tournaments.
Everything in life benefits those at the top, regardless of what field (well fine, taxes don't).
On June 26 2008 21:17 iCCup.Juppi wrote:Show nested quote +On June 26 2008 10:03 Cauldr0n wrote: The biggest issue for lan or other tournament organizers in any game have always been disconnects.
Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games? this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future. Would be nice to get their opinion on it yes, we've already sent it in as part of one of our monthly reports a few months back, too.
|
|
1. Are there already things set aside for the SC2 expansion pack? (ok, not gonna go too deep here. This is fine I guess.) 2. Can you confirm/deny the December 3rd 2008(gamestop, gamespot) as the projected release date? Or is Blizzard willing to develop and refine SC2 to near perfection even if it takes until 2009? 3. Can't you guys do anything about the Thor? We understand that the lore may have been set in stone but can't you guys fiddle around with it some more? It just doesn't have the feel of awesomeness described on the SC2 website anymore. 4. Don't you guys look into other current day RTS titles for inspiration besides the C&C series? How about something from Supreme Commander for Terran? How about more robots for Terran?
if (Diablo3 == true) {
1. Didn't Diablo die? What happened to the Worldstone? What happened to the world? 2. Is the game now in 3D? How many classes this time? What is the (planned) level limit? 3. Is the multiplayer model still the same as D2? Why not a Diablo MMO? (if not MMO)
}
1. Are any of these new games coming to the consoles? Is Blizzard making or planning anything for the current generation of consoles?
Note: omit as you please though I do hope everything gets interroga...err asked to dig out as much info as we can out of Blizz...
|
FIRST of all ask him if he's going to change with someone after some number of questions / hours asked
Those may seem not worth to ask but...
1) Are they going to add tutorial for every race (like in Dawn of War)?
2) Considering SC2 will be sold with DVD(s) inside the box: will it be needed to run the game at any given time?
3) Are they going to add something more than CD-key as precaution/security to play in multi?
4) Will number of cinematics in campaign be similar to one from SC1 (vanilla) or will we see "real" ones as intros and ends, with game engine used between missions like in W3?
5) Will some things (for example unit deaths) be possible to turn ON/OFF?
|
|
|
|