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[H] WWI SC2 Questions

Forum Index > Closed
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1 2 3 4 Next All
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
Last Edited: 2008-06-25 23:40:49
June 25 2008 23:40 GMT
#1
One of my goals at the WWI is to kidnap the SC2 developers and do an unofficial Q&A. I have my own questions, but I'd like to include yours to. Help me with my guerrilla journalism!
ModeratorGodfather
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 25 2008 23:45 GMT
#2
Dustin mentioned they have 'ex-progamers' on the SC2 testing team. Are they really actually former progamers? Who are they? Aren't they just some non Korean top amateurs?
maybenexttime
Profile Blog Joined November 2006
Poland5727 Posts
June 25 2008 23:52 GMT
#3
Those are the question I gave to GameReplays admin going to BWI, but in case he doesn't manage to ask those questions... ^______^V

1. Seeing as StarCraft 2 is meant to be a competitive multiplayer RTS game, are you planning not to include any gameplay an/or balance changing features in the eventual expansion pack, and focus on expanding the singleplayer content and various non-competitive online modes, such as, for example, co-op campaign, team melee, etc.?

2. The ladder mappool in WarCraft 3 has been rather stagnant over the years, as opposed to the StarCraft progaming scene in South Korea, where maps change roughly three times a year. Will this be the case as far as the official StarCraft 2 ladder is concerned?

3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games).

4. Do you consider removing certain units you cannot find a suitable role for, such as, for example, the Mothership or Thor?
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
Last Edited: 2008-06-26 04:04:43
June 26 2008 00:41 GMT
#4
Reapers and marines are extremely similar. What sets them apart so the reaper isn't just a faster marine???

EDIT: other than jumping up and down cliffs of course. Marines can do this with a dropship though.
...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-06-26 00:59:50
June 26 2008 00:58 GMT
#5
Ask dustin why he straight ripped units/spells exactly from C&C 3, were they just out of ideas?

Example:
[image loading]
(corrupter)
..and then I would, ya know, check em'. (Aka SpoR)
Cauldr0n
Profile Joined May 2008
Belgium12 Posts
Last Edited: 2008-06-26 01:03:56
June 26 2008 01:03 GMT
#6
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
June 26 2008 01:10 GMT
#7
On June 26 2008 09:41 UmmTheHobo wrote:
Reapers and marines are extremely similar. What sets them apart so the reaper isn't just a faster marine???


I lol'd.

Anyways, Blizzard is probably aware of the whole chaoslauncher and latency changing thing. Will they include different set latencies in sc2, such as lan, single player, and bnet?
UNFUCK YOURSELF
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
June 26 2008 01:13 GMT
#8
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?


Nice idea.
ModeratorGodfather
Megrim
Profile Joined May 2007
Australia60 Posts
June 26 2008 01:16 GMT
#9
On June 26 2008 08:52 maybenexttime wrote:
Those are the question I gave to GameReplays admin going to BWI, but in case he doesn't manage to ask those questions... ^______^V

1. Seeing as StarCraft 2 is meant to be a competitive multiplayer RTS game, are you planning not to include any gameplay an/or balance changing features in the eventual expansion pack, and focus on expanding the singleplayer content and various non-competitive online modes, such as, for example, co-op campaign, team melee, etc.?

2. The ladder mappool in WarCraft 3 has been rather stagnant over the years, as opposed to the StarCraft progaming scene in South Korea, where maps change roughly three times a year. Will this be the case as far as the official StarCraft 2 ladder is concerned?

3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games).

4. Do you consider removing certain units you cannot find a suitable role for, such as, for example, the Mothership or Thor?


I'd like to second question #3. I think it would be a very good idea if one could customize one's GUI in Star2.
Elric
Profile Blog Joined January 2008
United Kingdom1327 Posts
June 26 2008 01:29 GMT
#10
Dustin has mentioned numerous times his desire to find alternative solutions to macro as a result of MBS and auto-mine. Dustin also explicitly did not rule out the possibility of removing MBS and/or auto-mine if acceptable solutions were not found. Can we get a status update on this please?

While extremely unoriginal and repetitive, for me this is the single most important question for SC2.
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-06-26 02:17:45
June 26 2008 01:30 GMT
#11
EDIT: I fixed the order of my questions to provide better sequencing. The wording might not be the best, so if anyone wants to spice them up a bit by all means do so

We have seen units like the thor, mothership and medivac go through several changes in order to make the game. Many of the avivd communities have scorned upon these units based on their appeal in design and balance. I, for one, am one of them. Can you specify your personal thoughts on scraping some of these units and replacing them with more intriguing ones?

With that said, what is your favourite unit so far in development and why? Which one is your least favourite and why?

Has the company consulted anyone outside of the company in the professional gaming world, like Rose of Dream (or something like that -.-), the professional map maker, to help with the design of ladder maps? What constructive criticism have they given you with regards to balance?


Do you stay in contact with past employees on a regular basis? Are there any reunions you guys plan other than BWWIs? Do you give them any personal invitations to such events?

Is there any intention on consulting past employees like Bill Roper for his thoughts during the development phase?

What do Blizzard Employees do to relieve themselves of stressful days?

Dustin Browder questions(if you manage to get him):

Did you expect to see this much criticism when you moved to Blizzard? Did you talk to anyone prior to taking the job? If so, what advice did they give you?

What are your personal objectives and goals with Starcraft 2?
Mini skirt season is right around the corner. ☻
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-06-26 01:32:47
June 26 2008 01:31 GMT
#12
the first 3 pasted from the other submit thread
The Korean pros already have such a tremendous advantage in Starcraft 1, and they're already getting playtime on the early builds of SC2. Have you given much chances to the highest level nonkorean teams like Excello, RoX, ToT, and MYM to try the game?

A lot of unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2?

Have you paid attention to how mapmaking evolved from original blizzard cliffable-main, no-natural, etc type imbalanced maps to modern maps like Othello, Python, Blue Storm, etc? Have you done any talking with OGN and MBC mapmaking teams and mapmakers like Rose.Of.Dream on map balance and map fun? Or will we be forced to completely ignore blizzard maps again and create our own maps as a community? (edit: oh i got ninja'd... well i still said it first in the other thread )

------------------------
Have you given any thought to bringing back defensive matrix?

Now that Nomads no longer detect, what will Terran use for mobile detection?
wswordsmen
Profile Joined October 2007
United States987 Posts
June 26 2008 02:14 GMT
#13
Have they considered solutions to the atuomine/smart-casting/MBS problems such as limiting the worker AI to only checking only patchs immediatly next to the ones it trys to mine intially, or having an entire group of selected spellcasters go through cooldown while charging only 1 energy ext. to encourge players to not use them even though they have them anyway?

What do terrans have to counter dark swarm when it intially is teched to?
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-06-26 02:35:32
June 26 2008 02:14 GMT
#14
Sam Didier questions: You've been with Blizzard Ent. for well over 10 years now. If you were to blow up and hang any piece of artwork in your home, which would you choose and why?

We've heard plenty of celebrities getting involved in the lore of Blizzard games, like Dave Chappelle and the World of Warcraft. Have any artists/celebrities approached you about doing some personal artwork for them?
Mini skirt season is right around the corner. ☻
Centric
Profile Blog Joined March 2008
United States1989 Posts
June 26 2008 02:16 GMT
#15
What replacements has Blizzard implemented so far to try and replace the macro element in SC2, now that MBS and automine take much of it away?
Super serious.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
June 26 2008 02:32 GMT
#16
Is it more important to Blizzard to make a game that a majority of people will be able to play and have fun with, or to create a true e-sport?
Free Palestine
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-06-26 02:34:59
June 26 2008 02:33 GMT
#17
Good question phrase it so they have to answer one or the other. Not both.

I'd like to hear Dustin's thought on that one.
Mini skirt season is right around the corner. ☻
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
June 26 2008 03:07 GMT
#18
Not a question, but if you get a chance to play the game please test out collisions. Collisions and unit turning are 2 big things that play a great role in micro and great plays in games but i have barely seen reports on it...
Moderator<:3-/-<
HolyToss1911
Profile Joined May 2007
354 Posts
June 26 2008 04:31 GMT
#19
what percent of the single player is complete? (like is they have already 80% and are more likely working on balance)
Showtime!
Profile Joined November 2007
Canada2938 Posts
June 26 2008 04:35 GMT
#20
How can it be anywhere near complete considering the units and dynamics aren't set in stone? From what we've been told they have the story lines laid out.
Mini skirt season is right around the corner. ☻
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