[H] WWI SC2 Questions
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Manifesto7
Osaka27089 Posts
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BlackStar
Netherlands3029 Posts
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maybenexttime
Poland5327 Posts
1. Seeing as StarCraft 2 is meant to be a competitive multiplayer RTS game, are you planning not to include any gameplay an/or balance changing features in the eventual expansion pack, and focus on expanding the singleplayer content and various non-competitive online modes, such as, for example, co-op campaign, team melee, etc.? 2. The ladder mappool in WarCraft 3 has been rather stagnant over the years, as opposed to the StarCraft progaming scene in South Korea, where maps change roughly three times a year. Will this be the case as far as the official StarCraft 2 ladder is concerned? 3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games). 4. Do you consider removing certain units you cannot find a suitable role for, such as, for example, the Mothership or Thor? | ||
UmmTheHobo
United States650 Posts
EDIT: other than jumping up and down cliffs of course. Marines can do this with a dropship though. | ||
CharlieMurphy
United States22895 Posts
Example: (corrupter) | ||
Cauldr0n
Belgium12 Posts
Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games? | ||
Nitrogen
United States5345 Posts
On June 26 2008 09:41 UmmTheHobo wrote: Reapers and marines are extremely similar. What sets them apart so the reaper isn't just a faster marine??? I lol'd. Anyways, Blizzard is probably aware of the whole chaoslauncher and latency changing thing. Will they include different set latencies in sc2, such as lan, single player, and bnet? | ||
Manifesto7
Osaka27089 Posts
On June 26 2008 10:03 Cauldr0n wrote: The biggest issue for lan or other tournament organizers in any game have always been disconnects. Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games? Nice idea. | ||
Megrim
Australia60 Posts
On June 26 2008 08:52 maybenexttime wrote: Those are the question I gave to GameReplays admin going to BWI, but in case he doesn't manage to ask those questions... ^______^V 1. Seeing as StarCraft 2 is meant to be a competitive multiplayer RTS game, are you planning not to include any gameplay an/or balance changing features in the eventual expansion pack, and focus on expanding the singleplayer content and various non-competitive online modes, such as, for example, co-op campaign, team melee, etc.? 2. The ladder mappool in WarCraft 3 has been rather stagnant over the years, as opposed to the StarCraft progaming scene in South Korea, where maps change roughly three times a year. Will this be the case as far as the official StarCraft 2 ladder is concerned? 3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games). 4. Do you consider removing certain units you cannot find a suitable role for, such as, for example, the Mothership or Thor? I'd like to second question #3. I think it would be a very good idea if one could customize one's GUI in Star2. | ||
Elric
United Kingdom1327 Posts
While extremely unoriginal and repetitive, for me this is the single most important question for SC2. | ||
Showtime!
Canada2938 Posts
We have seen units like the thor, mothership and medivac go through several changes in order to make the game. Many of the avivd communities have scorned upon these units based on their appeal in design and balance. I, for one, am one of them. Can you specify your personal thoughts on scraping some of these units and replacing them with more intriguing ones? With that said, what is your favourite unit so far in development and why? Which one is your least favourite and why? Has the company consulted anyone outside of the company in the professional gaming world, like Rose of Dream (or something like that -.-), the professional map maker, to help with the design of ladder maps? What constructive criticism have they given you with regards to balance? Do you stay in contact with past employees on a regular basis? Are there any reunions you guys plan other than BWWIs? Do you give them any personal invitations to such events? Is there any intention on consulting past employees like Bill Roper for his thoughts during the development phase? What do Blizzard Employees do to relieve themselves of stressful days? Dustin Browder questions(if you manage to get him): Did you expect to see this much criticism when you moved to Blizzard? Did you talk to anyone prior to taking the job? If so, what advice did they give you? What are your personal objectives and goals with Starcraft 2? | ||
anotak
United States1537 Posts
The Korean pros already have such a tremendous advantage in Starcraft 1, and they're already getting playtime on the early builds of SC2. Have you given much chances to the highest level nonkorean teams like Excello, RoX, ToT, and MYM to try the game? A lot of unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2? Have you paid attention to how mapmaking evolved from original blizzard cliffable-main, no-natural, etc type imbalanced maps to modern maps like Othello, Python, Blue Storm, etc? Have you done any talking with OGN and MBC mapmaking teams and mapmakers like Rose.Of.Dream on map balance and map fun? Or will we be forced to completely ignore blizzard maps again and create our own maps as a community? (edit: oh i got ninja'd... well i still said it first in the other thread ) ------------------------ Have you given any thought to bringing back defensive matrix? Now that Nomads no longer detect, what will Terran use for mobile detection? | ||
wswordsmen
United States987 Posts
What do terrans have to counter dark swarm when it intially is teched to? | ||
Showtime!
Canada2938 Posts
We've heard plenty of celebrities getting involved in the lore of Blizzard games, like Dave Chappelle and the World of Warcraft. Have any artists/celebrities approached you about doing some personal artwork for them? | ||
Centric
United States1989 Posts
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Ideas
United States8030 Posts
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Showtime!
Canada2938 Posts
I'd like to hear Dustin's thought on that one. | ||
IntoTheWow
is awesome32263 Posts
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HolyToss1911
354 Posts
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Showtime!
Canada2938 Posts
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