• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:04
CET 04:04
KST 12:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Terran 1:35 12 Gas Optimization Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1412 users

[H] WWI SC2 Questions - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
June 26 2008 05:15 GMT
#21
please ask them what types of maps they are using for balancing purposes. also ask them if they aware of how much map balance affects racial balance. something that maybe seem unbalanced may actually be balanced, and vice versa.

ie it's pretty well-known in BW that on a very balanced map, stats are roughly Z=P=T. however certain maps are extremely unbalanced, although to the casual player they might not realize why something makes a map Z>>>>P or whatever.

i think it's really important to try out things on a huge range of maps, and as said before with non-blizzard mapmakers... because we all know how many great maps came out of the original blizzard maps...
ModeratorResident K-POP Elitist
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-06-26 05:26:32
June 26 2008 05:24 GMT
#22
I couldn't agree more Losing. I think it would be very important for Blizzard to hire one of the better known professional map makers in the scene today, so they can get used to the new editor and tools; not to mention, help design the maps for release with the game so we can jump right into it.

I guess I should write it as a question:

Does Blizzard have any intention on hiring well-known map makers to help resolve balance issues and help conceptualize the ladder maps for release?
Mini skirt season is right around the corner. ☻
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 06:14 GMT
#23
1) Many agree that sc1 is only as big and balanced after 10 years because of the versatility of the map editor that allows progaming organizations such as Kespa to design their own maps based on their needs to keep pro strategies new, interesting and balanced every season. Do you plan anything new for sc2 to give competetive multiplayer melee map makers even more control over game strategies and balance?

2) Nowadays it's very common to watch recorded games on youtube videos instead of starcraft replays. Which, among other advantages, is much more practical and easier for the viewer to watch (no need to install/run starcraft). Can we expect some tool to allow starcraft 2 spectators to watch games without installing/running the whole big and heavy game? Maybe a small replay-only application or even a browser plug-in?

3) It is already standard for zerg players to completely replace lurkers with ultralisks once they get the tech. In sc2 you put lurker to tier 3 and gave splash damage to ultralisks. How will you avoid role overlaps?

4) Is the battle.net gonna provide in-game support for custom leagues and tournaments such as Iccup, TSL or Wgtour. So we don't need to rely on private servers to play on non-official leagues?

5) Blizzard has a investing a lot of money and personnel organizing World of Warcraft tournaments to increase it's e-sports popularity. Can we expect the same energy to be invested in a not subscribed game such as Starcraft 2?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 06:21 GMT
#24
Starcraft 1 has many great non-official third party "add-ons" that offers many beneficial features such apm checking, replay data parsers. And world of warcraft has a huge support to interface add-ons with enough limits so not harmful. Will the Starcraft 2 non-malicious add-ons come out of illegality with similar support as WoW?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 08:13 GMT
#25
What about having the option to change the network traffic model from client to client to having an intermediate "referee" that would give players only the info they need about the map. This would 100% eliminate Map Hackers at the cost of extra latency. Could still be a good option for online money prize tournaments. Viable?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-06-26 08:27:44
June 26 2008 08:19 GMT
#26
3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games).

I think blizzard has already said that they won't be allowing this, with the reasoning being that the UI should be the same for everyone.

Not sure but I seem to remember this being said..

You need to ask them about the medivac!
And by ask I mean kidnap them and hold them hostage until they bring back the medic...

Don't know if it's feasible to ask them about the Gunboat but since so many people have been very positive towards the idea it would be interesting to see what they think about it/if they have considered something similiar on their own.

In WC3 they have automated tournaments, have they ever considered having these types of tournaments but with a buy-in fee and prize money, a la Sit'n'Gos/tournaments in poker? Don't know how the legality of it would work out but it's not gambling at least.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shimmy
Profile Blog Joined May 2003
Poland997 Posts
Last Edited: 2008-06-26 09:16:23
June 26 2008 09:16 GMT
#27
Ask them why hasnt the Medivac been thrown out of the game yet. Also mention the gunboat. Good hunting
Hell hath no fury like the vast robot armies of a woman scorned.
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
June 26 2008 09:34 GMT
#28
Well, FA, UI is not the same for everyone. You've got people who use default hotkeys in WC3, which are far less comfortable than various cutom settings, because people dunno how or to what they're supposed to change them. You've got people not using hotkeys AT ALL, too.

My point is that if the UI should be the same - or rather equally conveniet - for everybody, then people from different games should maybe have a chance to alter the UI somewhat to suit their previous experiences more. It's no different from custom hotkeys, really.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 26 2008 09:43 GMT
#29
Other games don't matter.
Oh no
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
June 26 2008 11:52 GMT
#30
How well Battle.net handle routers. As most online RTS give me a headache with my NAT router?
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 26 2008 12:04 GMT
#31
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.

If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 26 2008 12:06 GMT
#32
while this seems like a rather 'dull' question i think it has its own special niche in this feild of questions..

What do you consider to be the core dynamic of each of the three races? And how does each of these dynamics work in testing?
Administrator~ Spirit will set you free ~
iCCup.Juppi
Profile Joined September 2007
Austria187 Posts
June 26 2008 12:17 GMT
#33
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?

this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.
Chosi
Profile Blog Joined January 2005
Germany1303 Posts
June 26 2008 12:40 GMT
#34
1. We all know there will be an Expansion for Sc2, so do you try to make the game as complete as possible and then *later* think about what you could add while keeping the balance
--
or
--
do you design the game complete and then ripp out some units that will come back later in the expansion while trying to keep the game balanced w/o the units?

In Sc and Wc3 things were different since balance was a goal but not "the" goal imho. So what can we expect for sc2 and sc2:exp? - And no excuses about the Expansin, we all know it will be comming (-:


2. In Wc3 AMM was a milestone, so while they promised the editor will make a huge step, can we expect such leaps for the game and battle.net aswell? Any hints?

3. Which poll does the "TL.net wins the Internet" division need to attack that the next Blizzard Event will be in corporation with TL.net instead of gg.net :-)

4. Is there any way we can prevent the german (insert your country) localisation of the game will to such horrible things as WoW did?

5. Can we expect more merchandise (shirts, figures, etc) for Sc2?

Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 26 2008 12:45 GMT
#35
I honestly want to know what their main purpose of the Medivac is and why they are so hellbent on discluding the medic? That's a vague question, I know, but if it can be answered I think a lot of people would be incredibly grateful.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 26 2008 13:05 GMT
#36
Please explain the exact reasoning behind including the Medivac over the Medic concerning the roles of Reapers and Marines. Doesn't the Medivac defeat the Reaper's distinguishing advantage of being a mobile harasser? Why would you use Reapers with Medivac healing when you can ferry Marines behind the enemy lines and have them healed by the dropship just as well? Wouldn't a Medic with jetpacks be suited better to differentiate the Reaper from the Marine?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-06-26 13:37:57
June 26 2008 13:33 GMT
#37
On June 26 2008 21:04 BlackStar wrote:
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.

If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.

That's dumb.

You had to pay to play in TLTour

You have to pay to play in Courage

You have to pay to play in many Go-tournaments

You have to pay to participate in BJJ/submission wrestling tournaments (perhaps not all but wever)

Having pay to play tournaments where the money goes to the prize pool (the majority of it, blizzard should take some % in rake) is the best and simplest way of sustaining worthwhile tournaments.

Everything in life benefits those at the top, regardless of what field (well fine, taxes don't).

On June 26 2008 21:17 iCCup.Juppi wrote:
Show nested quote +
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?

this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.

Would be nice to get their opinion on it yes, we've already sent it in as part of one of our monthly reports a few months back, too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iCCup.Juppi
Profile Joined September 2007
Austria187 Posts
June 26 2008 13:43 GMT
#38
ah, nice to hear
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 26 2008 15:19 GMT
#39
1. Are there already things set aside for the SC2 expansion pack? (ok, not gonna go too deep here. This is fine I guess.)
2. Can you confirm/deny the December 3rd 2008(gamestop, gamespot) as the projected release date? Or is Blizzard willing to develop and refine SC2 to near perfection even if it takes until 2009?
3. Can't you guys do anything about the Thor? We understand that the lore may have been set in stone but can't you guys fiddle around with it some more? It just doesn't have the feel of awesomeness described on the SC2 website anymore.
4. Don't you guys look into other current day RTS titles for inspiration besides the C&C series? How about something from Supreme Commander for Terran? How about more robots for Terran?

if (Diablo3 == true) {

1. Didn't Diablo die? What happened to the Worldstone? What happened to the world?
2. Is the game now in 3D? How many classes this time? What is the (planned) level limit?
3. Is the multiplayer model still the same as D2? Why not a Diablo MMO? (if not MMO)

}

1. Are any of these new games coming to the consoles? Is Blizzard making or planning anything for the current generation of consoles?

Note: omit as you please though I do hope everything gets interroga...err asked to dig out as much info as we can out of Blizz...
"Eyes in the sky."
MrRammstein
Profile Joined May 2008
Poland339 Posts
June 26 2008 16:16 GMT
#40
FIRST of all ask him if he's going to change with someone after some number of questions / hours asked

Those may seem not worth to ask but...

1) Are they going to add tutorial for every race (like in Dawn of War)?

2) Considering SC2 will be sold with DVD(s) inside the box:
will it be needed to run the game at any given time?

3) Are they going to add something more than CD-key as precaution/security to play in multi?

4) Will number of cinematics in campaign be similar to one from SC1 (vanilla) or will we see "real" ones as intros and ends, with game engine used between missions like in W3?

5) Will some things (for example unit deaths) be possible to turn ON/OFF?
account abandoned:P RIP
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
Nathanias 115
RuFF_SC2 110
Nina 68
CosmosSc2 33
trigger 25
StarCraft: Brood War
Britney 35440
Artosis 787
Sharp 36
Shine 27
Icarus 0
Dota 2
monkeys_forever281
LuMiX1
Counter-Strike
fl0m1581
taco 375
Super Smash Bros
hungrybox2001
Other Games
summit1g13377
shahzam777
Day[9].tv630
ViBE183
Maynarde135
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 75
• Light_VIP 45
• davetesta17
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21671
League of Legends
• Scarra1727
• Rush992
Other Games
• Day9tv630
Upcoming Events
Replay Cast
5h 56m
OSC
8h 26m
Kung Fu Cup
8h 56m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
19h 56m
The PondCast
1d 6h
RSL Revival
1d 6h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 8h
WardiTV Korean Royale
1d 8h
PiGosaur Monday
1d 21h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.