• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:27
CEST 18:27
KST 01:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)75Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning? BSL Season 23
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9555 users

[H] WWI SC2 Questions - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
LosingID8
Profile Blog Joined December 2006
CA10835 Posts
June 26 2008 05:15 GMT
#21
please ask them what types of maps they are using for balancing purposes. also ask them if they aware of how much map balance affects racial balance. something that maybe seem unbalanced may actually be balanced, and vice versa.

ie it's pretty well-known in BW that on a very balanced map, stats are roughly Z=P=T. however certain maps are extremely unbalanced, although to the casual player they might not realize why something makes a map Z>>>>P or whatever.

i think it's really important to try out things on a huge range of maps, and as said before with non-blizzard mapmakers... because we all know how many great maps came out of the original blizzard maps...
ModeratorResident K-POP Elitist
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-06-26 05:26:32
June 26 2008 05:24 GMT
#22
I couldn't agree more Losing. I think it would be very important for Blizzard to hire one of the better known professional map makers in the scene today, so they can get used to the new editor and tools; not to mention, help design the maps for release with the game so we can jump right into it.

I guess I should write it as a question:

Does Blizzard have any intention on hiring well-known map makers to help resolve balance issues and help conceptualize the ladder maps for release?
Mini skirt season is right around the corner. ☻
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 06:14 GMT
#23
1) Many agree that sc1 is only as big and balanced after 10 years because of the versatility of the map editor that allows progaming organizations such as Kespa to design their own maps based on their needs to keep pro strategies new, interesting and balanced every season. Do you plan anything new for sc2 to give competetive multiplayer melee map makers even more control over game strategies and balance?

2) Nowadays it's very common to watch recorded games on youtube videos instead of starcraft replays. Which, among other advantages, is much more practical and easier for the viewer to watch (no need to install/run starcraft). Can we expect some tool to allow starcraft 2 spectators to watch games without installing/running the whole big and heavy game? Maybe a small replay-only application or even a browser plug-in?

3) It is already standard for zerg players to completely replace lurkers with ultralisks once they get the tech. In sc2 you put lurker to tier 3 and gave splash damage to ultralisks. How will you avoid role overlaps?

4) Is the battle.net gonna provide in-game support for custom leagues and tournaments such as Iccup, TSL or Wgtour. So we don't need to rely on private servers to play on non-official leagues?

5) Blizzard has a investing a lot of money and personnel organizing World of Warcraft tournaments to increase it's e-sports popularity. Can we expect the same energy to be invested in a not subscribed game such as Starcraft 2?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 06:21 GMT
#24
Starcraft 1 has many great non-official third party "add-ons" that offers many beneficial features such apm checking, replay data parsers. And world of warcraft has a huge support to interface add-ons with enough limits so not harmful. Will the Starcraft 2 non-malicious add-ons come out of illegality with similar support as WoW?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 08:13 GMT
#25
What about having the option to change the network traffic model from client to client to having an intermediate "referee" that would give players only the info they need about the map. This would 100% eliminate Map Hackers at the cost of extra latency. Could still be a good option for online money prize tournaments. Viable?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-06-26 08:27:44
June 26 2008 08:19 GMT
#26
3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games).

I think blizzard has already said that they won't be allowing this, with the reasoning being that the UI should be the same for everyone.

Not sure but I seem to remember this being said..

You need to ask them about the medivac!
And by ask I mean kidnap them and hold them hostage until they bring back the medic...

Don't know if it's feasible to ask them about the Gunboat but since so many people have been very positive towards the idea it would be interesting to see what they think about it/if they have considered something similiar on their own.

In WC3 they have automated tournaments, have they ever considered having these types of tournaments but with a buy-in fee and prize money, a la Sit'n'Gos/tournaments in poker? Don't know how the legality of it would work out but it's not gambling at least.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shimmy
Profile Blog Joined May 2003
Poland997 Posts
Last Edited: 2008-06-26 09:16:23
June 26 2008 09:16 GMT
#27
Ask them why hasnt the Medivac been thrown out of the game yet. Also mention the gunboat. Good hunting
Hell hath no fury like the vast robot armies of a woman scorned.
maybenexttime
Profile Blog Joined November 2006
Poland5872 Posts
June 26 2008 09:34 GMT
#28
Well, FA, UI is not the same for everyone. You've got people who use default hotkeys in WC3, which are far less comfortable than various cutom settings, because people dunno how or to what they're supposed to change them. You've got people not using hotkeys AT ALL, too.

My point is that if the UI should be the same - or rather equally conveniet - for everybody, then people from different games should maybe have a chance to alter the UI somewhat to suit their previous experiences more. It's no different from custom hotkeys, really.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 26 2008 09:43 GMT
#29
Other games don't matter.
Oh no
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
June 26 2008 11:52 GMT
#30
How well Battle.net handle routers. As most online RTS give me a headache with my NAT router?
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 26 2008 12:04 GMT
#31
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.

If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 26 2008 12:06 GMT
#32
while this seems like a rather 'dull' question i think it has its own special niche in this feild of questions..

What do you consider to be the core dynamic of each of the three races? And how does each of these dynamics work in testing?
Administrator~ Spirit will set you free ~
iCCup.Juppi
Profile Joined September 2007
Austria187 Posts
June 26 2008 12:17 GMT
#33
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?

this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.
Chosi
Profile Blog Joined January 2005
Germany1309 Posts
June 26 2008 12:40 GMT
#34
1. We all know there will be an Expansion for Sc2, so do you try to make the game as complete as possible and then *later* think about what you could add while keeping the balance
--
or
--
do you design the game complete and then ripp out some units that will come back later in the expansion while trying to keep the game balanced w/o the units?

In Sc and Wc3 things were different since balance was a goal but not "the" goal imho. So what can we expect for sc2 and sc2:exp? - And no excuses about the Expansin, we all know it will be comming (-:


2. In Wc3 AMM was a milestone, so while they promised the editor will make a huge step, can we expect such leaps for the game and battle.net aswell? Any hints?

3. Which poll does the "TL.net wins the Internet" division need to attack that the next Blizzard Event will be in corporation with TL.net instead of gg.net :-)

4. Is there any way we can prevent the german (insert your country) localisation of the game will to such horrible things as WoW did?

5. Can we expect more merchandise (shirts, figures, etc) for Sc2?

Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 26 2008 12:45 GMT
#35
I honestly want to know what their main purpose of the Medivac is and why they are so hellbent on discluding the medic? That's a vague question, I know, but if it can be answered I think a lot of people would be incredibly grateful.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 26 2008 13:05 GMT
#36
Please explain the exact reasoning behind including the Medivac over the Medic concerning the roles of Reapers and Marines. Doesn't the Medivac defeat the Reaper's distinguishing advantage of being a mobile harasser? Why would you use Reapers with Medivac healing when you can ferry Marines behind the enemy lines and have them healed by the dropship just as well? Wouldn't a Medic with jetpacks be suited better to differentiate the Reaper from the Marine?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-06-26 13:37:57
June 26 2008 13:33 GMT
#37
On June 26 2008 21:04 BlackStar wrote:
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.

If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.

That's dumb.

You had to pay to play in TLTour

You have to pay to play in Courage

You have to pay to play in many Go-tournaments

You have to pay to participate in BJJ/submission wrestling tournaments (perhaps not all but wever)

Having pay to play tournaments where the money goes to the prize pool (the majority of it, blizzard should take some % in rake) is the best and simplest way of sustaining worthwhile tournaments.

Everything in life benefits those at the top, regardless of what field (well fine, taxes don't).

On June 26 2008 21:17 iCCup.Juppi wrote:
Show nested quote +
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?

this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.

Would be nice to get their opinion on it yes, we've already sent it in as part of one of our monthly reports a few months back, too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iCCup.Juppi
Profile Joined September 2007
Austria187 Posts
June 26 2008 13:43 GMT
#38
ah, nice to hear
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 26 2008 15:19 GMT
#39
1. Are there already things set aside for the SC2 expansion pack? (ok, not gonna go too deep here. This is fine I guess.)
2. Can you confirm/deny the December 3rd 2008(gamestop, gamespot) as the projected release date? Or is Blizzard willing to develop and refine SC2 to near perfection even if it takes until 2009?
3. Can't you guys do anything about the Thor? We understand that the lore may have been set in stone but can't you guys fiddle around with it some more? It just doesn't have the feel of awesomeness described on the SC2 website anymore.
4. Don't you guys look into other current day RTS titles for inspiration besides the C&C series? How about something from Supreme Commander for Terran? How about more robots for Terran?

if (Diablo3 == true) {

1. Didn't Diablo die? What happened to the Worldstone? What happened to the world?
2. Is the game now in 3D? How many classes this time? What is the (planned) level limit?
3. Is the multiplayer model still the same as D2? Why not a Diablo MMO? (if not MMO)

}

1. Are any of these new games coming to the consoles? Is Blizzard making or planning anything for the current generation of consoles?

Note: omit as you please though I do hope everything gets interroga...err asked to dig out as much info as we can out of Blizz...
"Eyes in the sky."
MrRammstein
Profile Joined May 2008
Poland339 Posts
June 26 2008 16:16 GMT
#40
FIRST of all ask him if he's going to change with someone after some number of questions / hours asked

Those may seem not worth to ask but...

1) Are they going to add tutorial for every race (like in Dawn of War)?

2) Considering SC2 will be sold with DVD(s) inside the box:
will it be needed to run the game at any given time?

3) Are they going to add something more than CD-key as precaution/security to play in multi?

4) Will number of cinematics in campaign be similar to one from SC1 (vanilla) or will we see "real" ones as intros and ends, with game engine used between missions like in W3?

5) Will some things (for example unit deaths) be possible to turn ON/OFF?
account abandoned:P RIP
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech155
UpATreeSC 95
BRAT_OK 39
StarCraft: Brood War
Calm 4573
Bisu 1831
Soulkey 1489
EffOrt 893
Mini 646
Larva 377
Horang2 377
ZerO 343
actioN 224
ggaemo 197
[ Show more ]
Dewaltoss 122
Mind 98
Shinee 92
hero 69
Sharp 66
Sea.KH 63
sorry 62
Snow 53
Barracks 52
Hyun 43
Bale 30
Trap 27
ToSsGirL 22
Terrorterran 21
NaDa 18
Rock 16
scan(afreeca) 14
Sacsri 10
Noble 9
zelot 9
ajuk12(nOOB) 6
Dota 2
Gorgc5710
Dendi1355
420jenkins284
XaKoH 140
League of Legends
Reynor70
Counter-Strike
fl0m3539
Fnx 692
x6flipin638
pashabiceps54
edward26
Heroes of the Storm
crisheroes364
Other Games
Liquid`RaSZi1353
hiko981
FrodaN435
B2W.Neo404
XBOCT235
Liquid`VortiX218
Livibee195
QueenE108
TKL 82
Mew2King42
ZerO(Twitch)19
Organizations
Other Games
WardiTV169
Dota 2
PGL Dota 2 - Main Stream27
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 42
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV649
League of Legends
• Nemesis4140
• TFBlade787
Other Games
• Shiphtur482
Upcoming Events
PiGosaur Cup
7h 33m
Patches Events
23h 33m
The PondCast
1d 17h
INu's Battles
1d 18h
Percival vs TBD
Zoun vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
4 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.