• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:31
CET 03:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

[H] WWI SC2 Questions - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
June 26 2008 05:15 GMT
#21
please ask them what types of maps they are using for balancing purposes. also ask them if they aware of how much map balance affects racial balance. something that maybe seem unbalanced may actually be balanced, and vice versa.

ie it's pretty well-known in BW that on a very balanced map, stats are roughly Z=P=T. however certain maps are extremely unbalanced, although to the casual player they might not realize why something makes a map Z>>>>P or whatever.

i think it's really important to try out things on a huge range of maps, and as said before with non-blizzard mapmakers... because we all know how many great maps came out of the original blizzard maps...
ModeratorResident K-POP Elitist
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-06-26 05:26:32
June 26 2008 05:24 GMT
#22
I couldn't agree more Losing. I think it would be very important for Blizzard to hire one of the better known professional map makers in the scene today, so they can get used to the new editor and tools; not to mention, help design the maps for release with the game so we can jump right into it.

I guess I should write it as a question:

Does Blizzard have any intention on hiring well-known map makers to help resolve balance issues and help conceptualize the ladder maps for release?
Mini skirt season is right around the corner. ☻
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 06:14 GMT
#23
1) Many agree that sc1 is only as big and balanced after 10 years because of the versatility of the map editor that allows progaming organizations such as Kespa to design their own maps based on their needs to keep pro strategies new, interesting and balanced every season. Do you plan anything new for sc2 to give competetive multiplayer melee map makers even more control over game strategies and balance?

2) Nowadays it's very common to watch recorded games on youtube videos instead of starcraft replays. Which, among other advantages, is much more practical and easier for the viewer to watch (no need to install/run starcraft). Can we expect some tool to allow starcraft 2 spectators to watch games without installing/running the whole big and heavy game? Maybe a small replay-only application or even a browser plug-in?

3) It is already standard for zerg players to completely replace lurkers with ultralisks once they get the tech. In sc2 you put lurker to tier 3 and gave splash damage to ultralisks. How will you avoid role overlaps?

4) Is the battle.net gonna provide in-game support for custom leagues and tournaments such as Iccup, TSL or Wgtour. So we don't need to rely on private servers to play on non-official leagues?

5) Blizzard has a investing a lot of money and personnel organizing World of Warcraft tournaments to increase it's e-sports popularity. Can we expect the same energy to be invested in a not subscribed game such as Starcraft 2?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 06:21 GMT
#24
Starcraft 1 has many great non-official third party "add-ons" that offers many beneficial features such apm checking, replay data parsers. And world of warcraft has a huge support to interface add-ons with enough limits so not harmful. Will the Starcraft 2 non-malicious add-ons come out of illegality with similar support as WoW?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 26 2008 08:13 GMT
#25
What about having the option to change the network traffic model from client to client to having an intermediate "referee" that would give players only the info they need about the map. This would 100% eliminate Map Hackers at the cost of extra latency. Could still be a good option for online money prize tournaments. Viable?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-06-26 08:27:44
June 26 2008 08:19 GMT
#26
3. StarCraft 2 is most probably going to unite RTS players not only from StarCraft and WarCraft 3, but also from many other titles. Will Blizzard ensure that their transition is as smooth as possible by allowing them to rearrange the UI somewhat? E.g. by being able to reposition the minimap or move the resources/popcap display elsewhere, or even by moving the whole UI to the side of the screen (a la C&C games).

I think blizzard has already said that they won't be allowing this, with the reasoning being that the UI should be the same for everyone.

Not sure but I seem to remember this being said..

You need to ask them about the medivac!
And by ask I mean kidnap them and hold them hostage until they bring back the medic...

Don't know if it's feasible to ask them about the Gunboat but since so many people have been very positive towards the idea it would be interesting to see what they think about it/if they have considered something similiar on their own.

In WC3 they have automated tournaments, have they ever considered having these types of tournaments but with a buy-in fee and prize money, a la Sit'n'Gos/tournaments in poker? Don't know how the legality of it would work out but it's not gambling at least.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shimmy
Profile Blog Joined May 2003
Poland997 Posts
Last Edited: 2008-06-26 09:16:23
June 26 2008 09:16 GMT
#27
Ask them why hasnt the Medivac been thrown out of the game yet. Also mention the gunboat. Good hunting
Hell hath no fury like the vast robot armies of a woman scorned.
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
June 26 2008 09:34 GMT
#28
Well, FA, UI is not the same for everyone. You've got people who use default hotkeys in WC3, which are far less comfortable than various cutom settings, because people dunno how or to what they're supposed to change them. You've got people not using hotkeys AT ALL, too.

My point is that if the UI should be the same - or rather equally conveniet - for everybody, then people from different games should maybe have a chance to alter the UI somewhat to suit their previous experiences more. It's no different from custom hotkeys, really.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 26 2008 09:43 GMT
#29
Other games don't matter.
Oh no
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
June 26 2008 11:52 GMT
#30
How well Battle.net handle routers. As most online RTS give me a headache with my NAT router?
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 26 2008 12:04 GMT
#31
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.

If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 26 2008 12:06 GMT
#32
while this seems like a rather 'dull' question i think it has its own special niche in this feild of questions..

What do you consider to be the core dynamic of each of the three races? And how does each of these dynamics work in testing?
Administrator~ Spirit will set you free ~
iCCup.Juppi
Profile Joined September 2007
Austria187 Posts
June 26 2008 12:17 GMT
#33
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?

this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.
Chosi
Profile Blog Joined January 2005
Germany1303 Posts
June 26 2008 12:40 GMT
#34
1. We all know there will be an Expansion for Sc2, so do you try to make the game as complete as possible and then *later* think about what you could add while keeping the balance
--
or
--
do you design the game complete and then ripp out some units that will come back later in the expansion while trying to keep the game balanced w/o the units?

In Sc and Wc3 things were different since balance was a goal but not "the" goal imho. So what can we expect for sc2 and sc2:exp? - And no excuses about the Expansin, we all know it will be comming (-:


2. In Wc3 AMM was a milestone, so while they promised the editor will make a huge step, can we expect such leaps for the game and battle.net aswell? Any hints?

3. Which poll does the "TL.net wins the Internet" division need to attack that the next Blizzard Event will be in corporation with TL.net instead of gg.net :-)

4. Is there any way we can prevent the german (insert your country) localisation of the game will to such horrible things as WoW did?

5. Can we expect more merchandise (shirts, figures, etc) for Sc2?

Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 26 2008 12:45 GMT
#35
I honestly want to know what their main purpose of the Medivac is and why they are so hellbent on discluding the medic? That's a vague question, I know, but if it can be answered I think a lot of people would be incredibly grateful.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 26 2008 13:05 GMT
#36
Please explain the exact reasoning behind including the Medivac over the Medic concerning the roles of Reapers and Marines. Doesn't the Medivac defeat the Reaper's distinguishing advantage of being a mobile harasser? Why would you use Reapers with Medivac healing when you can ferry Marines behind the enemy lines and have them healed by the dropship just as well? Wouldn't a Medic with jetpacks be suited better to differentiate the Reaper from the Marine?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-06-26 13:37:57
June 26 2008 13:33 GMT
#37
On June 26 2008 21:04 BlackStar wrote:
SC isn't poker. You should never ever have to pay to play in a tournament. That's the big problem poker has. That's the reason why it's not a sport but gambling.

If there is prize money, it should be from the sponsors. Not from the other players. I mean, what's the point of having prize money if the players themselves pay for it? Then money will be streaming from the good players to the very good players. That's bad. Don't rip off the good players.

That's dumb.

You had to pay to play in TLTour

You have to pay to play in Courage

You have to pay to play in many Go-tournaments

You have to pay to participate in BJJ/submission wrestling tournaments (perhaps not all but wever)

Having pay to play tournaments where the money goes to the prize pool (the majority of it, blizzard should take some % in rake) is the best and simplest way of sustaining worthwhile tournaments.

Everything in life benefits those at the top, regardless of what field (well fine, taxes don't).

On June 26 2008 21:17 iCCup.Juppi wrote:
Show nested quote +
On June 26 2008 10:03 Cauldr0n wrote:
The biggest issue for lan or other tournament organizers in any game have always been disconnects.

Are they planning on adding a auto-save on disconnect feature that will allow players to resume lan/tourney games?

this is a fucking good question, imagine at iccup we could have such a feature as well. disc complaints are the BIGGEST amount of plaints. there would be by far less work and we could focus on other nice things. go mani, make some1 answer this question, id like to know if that can be implemented in future.

Would be nice to get their opinion on it yes, we've already sent it in as part of one of our monthly reports a few months back, too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iCCup.Juppi
Profile Joined September 2007
Austria187 Posts
June 26 2008 13:43 GMT
#38
ah, nice to hear
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 26 2008 15:19 GMT
#39
1. Are there already things set aside for the SC2 expansion pack? (ok, not gonna go too deep here. This is fine I guess.)
2. Can you confirm/deny the December 3rd 2008(gamestop, gamespot) as the projected release date? Or is Blizzard willing to develop and refine SC2 to near perfection even if it takes until 2009?
3. Can't you guys do anything about the Thor? We understand that the lore may have been set in stone but can't you guys fiddle around with it some more? It just doesn't have the feel of awesomeness described on the SC2 website anymore.
4. Don't you guys look into other current day RTS titles for inspiration besides the C&C series? How about something from Supreme Commander for Terran? How about more robots for Terran?

if (Diablo3 == true) {

1. Didn't Diablo die? What happened to the Worldstone? What happened to the world?
2. Is the game now in 3D? How many classes this time? What is the (planned) level limit?
3. Is the multiplayer model still the same as D2? Why not a Diablo MMO? (if not MMO)

}

1. Are any of these new games coming to the consoles? Is Blizzard making or planning anything for the current generation of consoles?

Note: omit as you please though I do hope everything gets interroga...err asked to dig out as much info as we can out of Blizz...
"Eyes in the sky."
MrRammstein
Profile Joined May 2008
Poland339 Posts
June 26 2008 16:16 GMT
#40
FIRST of all ask him if he's going to change with someone after some number of questions / hours asked

Those may seem not worth to ask but...

1) Are they going to add tutorial for every race (like in Dawn of War)?

2) Considering SC2 will be sold with DVD(s) inside the box:
will it be needed to run the game at any given time?

3) Are they going to add something more than CD-key as precaution/security to play in multi?

4) Will number of cinematics in campaign be similar to one from SC1 (vanilla) or will we see "real" ones as intros and ends, with game engine used between missions like in W3?

5) Will some things (for example unit deaths) be possible to turn ON/OFF?
account abandoned:P RIP
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 97
NeuroSwarm 91
StarCraft: Brood War
Shuttle 347
GoRush 62
NaDa 58
yabsab 44
Dota 2
LuMiX1
League of Legends
C9.Mang0111
Counter-Strike
minikerr19
Heroes of the Storm
Khaldor187
Other Games
summit1g7211
tarik_tv6556
JimRising 468
ViBE154
XaKoH 103
Mew2King77
Organizations
Other Games
gamesdonequick1435
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 3
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki20
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21757
League of Legends
• Doublelift5908
• Stunt322
Other Games
• imaqtpie2419
Upcoming Events
Sparkling Tuna Cup
7h 29m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
15h 29m
BSL 21
17h 29m
Cross vs Dewalt
Replay Cast
1d 6h
Wardi Open
1d 9h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.