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Calgary25955 Posts
On June 17 2008 06:25 Nightmarjoo wrote:Firebathero vs Much was actually incredibly boring (to me atleast), the only reason imo that game got any attention was because of Much's pylon heart. I like Othello too for the most-part, but I don't see how it's particularly more interesting than say, python. For some basic attention/testing for foreign maps, I'm considering running daily 16man tournaments, please see this thread.
Really? You're a map maker and you truly can't see the difference in potential for excitement between these two maps?
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Well I'm not thinking like a mapper at the moment, thinking like a gamer. Othello definitely increases harass potential in every game, but I don't see how that makes it much more interesting. I see that as making players play a little more cautious than usual, coupled by the easy 3rd expo and 3rd gas makes it turtly imo. You can say it's more interesting in that it adds strategies because of that greatly increased harass potential, but at the same time you lose other strategies python had, the spread expo layout of python pushed different gameplay styles and expo choices among other things, so to me the maps are interesting-wise the same.
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If you can't see that games on Python and games on Othello are totally different because of how the map works, you should quit trying to make maps for competitive play. There is really no excuse.
Or you have a real strange idea of what is interesting.
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Ok you can keep telling me that, but made my point about specifically why I don't see the difference, so instead of continuing to hint at it and tell me I'm a moron, how about educating me and actually specifically explaining it?
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please let's not turn this into an argument about which map is better
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Hong Kong20321 Posts
why are people so fucking hostile.
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o no i didnt mean to be hostile
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Bill307
Canada9103 Posts
On June 17 2008 13:24 alffla wrote:why are people so fucking hostile. Because map promotion is like getting your kid into a good college. Fail and your legacy-in-the-flesh will never advance beyond burger-flipper.
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I agree with Nightmarejoo. Just because the maps play differently doesn't make them too different in terms of excitement. Especially when considering that for instance "harassment" is not the same as "exciting" and "turtling" is not the same as "boring". But meh, why do I try. People who disagree with me are usually too ignorant to think about it even for a second.
I think balance is the most important thing and that's where korean progaming maps come into play since they've been tested in- and outside of televised games.
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Calgary25955 Posts
On June 17 2008 23:03 ForAdun wrote: But meh, why do I try. People who disagree with me are usually too ignorant to think about it even for a second.
I'm so genius that these retards can't follow my brilliance.
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Calgary25955 Posts
I feel like we're stuck in theory mode. Yes, if a map came out that rivaled Korean maps we would test it. No, one hasn't.
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I'm curious as to how you know a map will rival the existing Korean maps. Does it require some prelinimary testing or can you tell just by looking at it? Essentially, what criterion must be met for the map to be good?
Note: This is just a question not some crazy rawwwwwwrrr~ whats a good map?! How do you know? anger post...thing.
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Kennigit
Canada19447 Posts
On June 17 2008 23:27 Chill wrote: I feel like we're stuck in theory mode. Yes, if a map came out that rivaled Korean maps we would test it. No, one hasn't. this
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Hong Kong20321 Posts
yeah how would u know it rivalled korean maps before testing though maybe im just noob..
haha @ the university legacy thing
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Calgary25955 Posts
If it's a standard map, you can imagine gameplay on it.
I don't understand why the honess it on us. They're your maps, you test them and tell us it rivals Korean maps.
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Aotearoa39261 Posts
On June 17 2008 23:27 Chill wrote: I feel like we're stuck in theory mode. Yes, if a map came out that rivaled Korean maps we would test it. No, one hasn't. While this is somewhat true, no foreign map will ever "rival" Korean maps without backing of a major tournament, or even ladder at the very least.
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On June 18 2008 00:38 Chill wrote: If it's a standard map, you can imagine gameplay on it.
I don't understand why the honess it on us. They're your maps, you test them and tell us it rivals Korean maps.
What do you mean honess? Do you mean onus? Even if it was better than the Korean maps it'd still be hard to convince someone to play on it. Especially coming from a map maker.
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Calgary25955 Posts
Yea I meant onus
It's circular logic. You want people to play new maps so we should use them in our league. We want tested maps in our league so you should get people to play on them.
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On June 18 2008 02:03 Chill wrote:Yea I meant onus It's circular logic. You want people to play new maps so we should use them in our league. We want tested maps in our league so you should get people to play on them. Need help to get them played.
Again, I highly doubt if instead of them being tested by the Koreans, a foreigner mapmaker posted an early version of Othello or Python or Tau on TL and asked for help testing that anyone would care.
I mean, sure you can imagine what the play is like on a standard map. And a map like, say Sound Barrier, Looks endlessly more interesting than several Korean maps like Katrina, Hwarangdo, etc
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