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On April 12 2017 19:36 xccam wrote:Yes another bust into win No zerg wants to take that map to lategame against protoss.
What's the problem of camelot in this scenario?
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United States9925 Posts
god free is so bad these days.
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That last game bringing so many memories to Bisu....
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On April 12 2017 19:38 rand0MPrecisi0n wrote:Show nested quote +On April 12 2017 19:36 xccam wrote:On April 12 2017 19:35 Heartland wrote: Not another bust into win Yes another bust into win No zerg wants to take that map to lategame against protoss. What's the problem of camelot in this scenario?
I've only seen the map, but bases seem spread out, it doesn't seem like the kind of base where you establish one and get a free one, no real center, broad map in general, and the ramps seem quite large which means it's hard to hold a choke.
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On April 12 2017 19:36 tanngard wrote:Show nested quote +On April 12 2017 19:28 Heartland wrote:On April 12 2017 19:27 tanngard wrote: Why do we NEVER see P building cannons in a defensive gamble? He could cancel them when he gets more information even (cannons take a long time to build). Am i wrong about this? Do P sometimes gamble? I feel that the gamble is always to skip cannons rather than to add them. Investing that many minerals in the early game really hurts you, though. So you could lose the game from doing that. But thats the point. If P follow that logic EVERY time and skip cannons (i'm talking about when P is playing in the blind ofc), Z can just hydra bust him because of it. And then you are dead, so no worries about your economy. Thats why a am asking why dont P do the opposite gamble sometimes? Is it just me who feels this?
I'm no expert but I'd probably say that it's better to die occasionally to hydra busts than to do a lot to your own defensive cannoning.
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On April 12 2017 19:42 coolprogrammingstuff wrote:Show nested quote +On April 12 2017 19:38 rand0MPrecisi0n wrote:On April 12 2017 19:36 xccam wrote:On April 12 2017 19:35 Heartland wrote: Not another bust into win Yes another bust into win No zerg wants to take that map to lategame against protoss. What's the problem of camelot in this scenario? I've only seen the map, but bases seem spread out, it doesn't seem like the kind of base where you establish one and get a free one, no real center, broad map in general, and the ramps seem quite large which means it's hard to hold a choke.
Why is it only bad for the Z and not the P though?
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51272 Posts
i think 910 is the observer, he also works at afreeca
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On April 12 2017 19:38 rand0MPrecisi0n wrote:Show nested quote +On April 12 2017 19:36 xccam wrote:On April 12 2017 19:35 Heartland wrote: Not another bust into win Yes another bust into win No zerg wants to take that map to lategame against protoss. What's the problem of camelot in this scenario?
Who knows if they are right, but the pro zergs seem to think that the easy split map situation makes Protoss very hard to beat lategame. Certainly when I did watch zerg streams in the last few weeks it didn't look good for zerg.
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On April 12 2017 19:44 rand0MPrecisi0n wrote:Show nested quote +On April 12 2017 19:42 coolprogrammingstuff wrote:On April 12 2017 19:38 rand0MPrecisi0n wrote:On April 12 2017 19:36 xccam wrote:On April 12 2017 19:35 Heartland wrote: Not another bust into win Yes another bust into win No zerg wants to take that map to lategame against protoss. What's the problem of camelot in this scenario? I've only seen the map, but bases seem spread out, it doesn't seem like the kind of base where you establish one and get a free one, no real center, broad map in general, and the ramps seem quite large which means it's hard to hold a choke. Why is it only bad for the Z and not the P though?
Z usually expands to a natural to secure it with sunkens and it's usually an integral part of ZvP.
Z wants more space in centre of a surround than P needs - it's a bit shit. Ramps are pretty good for lurker control, however, but may be hard at expansions where it's just not strong enough. Lurker strong builds in general seem relatively better though.
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It's time for Shine's revenge! *mouse mulfunction incoming*
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51272 Posts
lol their last match was that 7 hour long tie-breaker
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And it's still probably the worst ref decision in BW history
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On April 12 2017 19:45 coolprogrammingstuff wrote:Show nested quote +On April 12 2017 19:44 rand0MPrecisi0n wrote:On April 12 2017 19:42 coolprogrammingstuff wrote:On April 12 2017 19:38 rand0MPrecisi0n wrote:On April 12 2017 19:36 xccam wrote:On April 12 2017 19:35 Heartland wrote: Not another bust into win Yes another bust into win No zerg wants to take that map to lategame against protoss. What's the problem of camelot in this scenario? I've only seen the map, but bases seem spread out, it doesn't seem like the kind of base where you establish one and get a free one, no real center, broad map in general, and the ramps seem quite large which means it's hard to hold a choke. Why is it only bad for the Z and not the P though? Z usually expands to a natural to secure it with sunkens and it's usually an integral part of ZvP. Z wants more space in centre of a surround than P needs - it's a bit shit. Ramps are pretty good for lurker control, however, but may be hard at expansions where it's just not strong enough. Lurker strong builds in general seem relatively better though.
Makes sense, thanks!
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On April 12 2017 19:47 rand0MPrecisi0n wrote:Show nested quote +On April 12 2017 19:45 coolprogrammingstuff wrote:On April 12 2017 19:44 rand0MPrecisi0n wrote:On April 12 2017 19:42 coolprogrammingstuff wrote:On April 12 2017 19:38 rand0MPrecisi0n wrote:On April 12 2017 19:36 xccam wrote:On April 12 2017 19:35 Heartland wrote: Not another bust into win Yes another bust into win No zerg wants to take that map to lategame against protoss. What's the problem of camelot in this scenario? I've only seen the map, but bases seem spread out, it doesn't seem like the kind of base where you establish one and get a free one, no real center, broad map in general, and the ramps seem quite large which means it's hard to hold a choke. Why is it only bad for the Z and not the P though? Z usually expands to a natural to secure it with sunkens and it's usually an integral part of ZvP. Z wants more space in centre of a surround than P needs - it's a bit shit. Ramps are pretty good for lurker control, however, but may be hard at expansions where it's just not strong enough. Lurker strong builds in general seem relatively better though. Makes sense, thanks!
im pretty shit so my analysis could be complete crap though
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Bearded Elder29902 Posts
Pretty much an allin from Shine
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On April 12 2017 19:43 Heartland wrote:Show nested quote +On April 12 2017 19:36 tanngard wrote:On April 12 2017 19:28 Heartland wrote:On April 12 2017 19:27 tanngard wrote: Why do we NEVER see P building cannons in a defensive gamble? He could cancel them when he gets more information even (cannons take a long time to build). Am i wrong about this? Do P sometimes gamble? I feel that the gamble is always to skip cannons rather than to add them. Investing that many minerals in the early game really hurts you, though. So you could lose the game from doing that. But thats the point. If P follow that logic EVERY time and skip cannons (i'm talking about when P is playing in the blind ofc), Z can just hydra bust him because of it. And then you are dead, so no worries about your economy. Thats why a am asking why dont P do the opposite gamble sometimes? Is it just me who feels this? I'm no expert but I'd probably say that it's better to die occasionally to hydra busts than to do a lot to your own defensive cannoning. What i am saying is that i think we see these kinds of games too much. That is a consequense off Ps predictability following the logic that you described. But i cannot recall seeing a P just suddenly adding 4-5 cannons without information off what Z is doing. Z is hurting their economy too by building hydras, so why not do the defensive cannon gamble when your scout is denied?
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LOL how is he going to spore the nat?
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Bearded Elder29902 Posts
I hoped we get some Hydras from Shine :<
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ALLEYCAT BLUES49479 Posts
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